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/*
* Copyright © 2016 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef IGT_V3D_H
#define IGT_V3D_H
#include <stddef.h>
#include <stdint.h>
#include "v3d_drm.h"
#define PAGE_SIZE 4096
#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
/* Batches per supergroup minus 1. 8 bits. */
#define V3D_CSD_CFG3_BATCHES_PER_SG_M1_SHIFT 12
/* Workgroups per supergroup, 0 means 16 */
#define V3D_CSD_CFG3_WGS_PER_SG_SHIFT 8
#define V3D_CSD_CFG3_WG_SIZE_SHIFT 0
#define V3D_CSD_CFG5_PROPAGATE_NANS (1 << 2)
#define V3D_CSD_CFG5_SINGLE_SEG (1 << 1)
#define V3D_CSD_CFG5_THREADING (1 << 0)
struct v3d_cl;
struct v3d_bo {
int handle;
uint32_t offset;
uint32_t size;
void *map;
};
struct v3d_cl_job {
struct drm_v3d_submit_cl *submit;
struct v3d_cl *bcl;
struct v3d_cl *rcl;
struct v3d_cl *icl;
struct v3d_bo *tile_alloc;
struct v3d_bo *tile_state;
};
struct v3d_csd_job {
struct drm_v3d_submit_csd *submit;
struct v3d_bo *shader_assembly;
struct v3d_bo *cl;
};
struct v3d_bo *igt_v3d_create_bo(int fd, size_t size);
void igt_v3d_free_bo(int fd, struct v3d_bo *bo);
/* IOCTL wrappers */
uint32_t igt_v3d_get_bo_offset(int fd, uint32_t handle);
uint32_t igt_v3d_get_param(int fd, enum drm_v3d_param param);
void *igt_v3d_mmap_bo(int fd, uint32_t handle, uint32_t size, unsigned prot);
void igt_v3d_bo_mmap(int fd, struct v3d_bo *bo);
void igt_v3d_wait_bo(int fd, struct v3d_bo *bo, uint64_t timeout_ns);
uint32_t igt_v3d_perfmon_create(int fd, uint32_t ncounters, uint8_t *counters);
void igt_v3d_perfmon_get_values(int fd, uint32_t id);
void igt_v3d_perfmon_destroy(int fd, uint32_t id);
void igt_v3d_set_multisync(struct drm_v3d_multi_sync *ms, enum v3d_queue wait_stage);
struct v3d_cl_job *igt_v3d_noop_job(int fd);
void igt_v3d_free_cl_job(int fd, struct v3d_cl_job *job);
struct v3d_csd_job *igt_v3d_empty_shader(int fd);
void igt_v3d_free_csd_job(int fd, struct v3d_csd_job *job);
#endif /* IGT_V3D_H */
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