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// SPDX-License-Identifier: GPL-2.0 OR MIT
/*
* Copyright (c) 2021-2025 Broadcom. All Rights Reserved. The term
* “Broadcom” refers to Broadcom Inc. and/or its subsidiaries.
*/
#include "igt_vmwgfx.h"
/**
* SECTION:igt_vmwgfx
* @short_description: VMWGFX support library
* @title: VMWGFX
* @include: igt.h
*
* This library provides various auxiliary helper functions for writing VMWGFX
* tests.
*/
#define VMW_INTEGRAL_BITSIZE (sizeof(*((struct vmw_bitvector *)0)->bv) * 8)
/*
* Default Shaders
*/
static const uint32 SVGADXPixelShader[] = {
0x40, 0xe, 0x3001062, 0x1010f2, 0x1, 0x3000065, 0x1020f2,
0x0, 0x5000036, 0x1020f2, 0x0, 0x101e46, 0x1, 0x100003e,
};
static const uint32 SVGADXVertexShader[] = {
0x10040, 0x1f, 0x300005f, 0x101072, 0x0, 0x300005f,
0x1010f2, 0x1, 0x4000067, 0x1020f2, 0x0, 0x1,
0x3000065, 0x1020f2, 0x1, 0x5000036, 0x102072, 0x0,
0x101246, 0x0, 0x5000036, 0x102082, 0x0, 0x4001,
0x3f800000, 0x5000036, 0x1020f2, 0x1, 0x101e46, 0x1,
0x100003e,
};
struct vmw_bitvector vmw_bitvector_alloc(uint32 size)
{
struct vmw_bitvector bitvector;
uint32 nwords;
uint32 *bv;
nwords = (size - 1) / VMW_INTEGRAL_BITSIZE + 1;
bv = calloc(nwords, sizeof(uint32));
bitvector.size = size;
bitvector.nwords = nwords;
bitvector.bv = bv;
return bitvector;
}
void vmw_bitvector_free(struct vmw_bitvector bitvector)
{
free(bitvector.bv);
}
bool vmw_bitvector_find_next_bit(struct vmw_bitvector bitvector,
uint32 *position)
{
uint32 index = 0;
uint32 curr_word = 0;
uint32 bit_index = 0;
for (curr_word = 0; curr_word < bitvector.nwords; curr_word++) {
if (bitvector.bv[curr_word] != UINT32_MAX) {
for (bit_index = 0; index < bitvector.size;
index++, bit_index++) {
uint32 bitmask = 1 << bit_index;
if ((bitmask & bitvector.bv[curr_word]) == 0) {
bitvector.bv[curr_word] |= bitmask;
*position = index;
return true;
}
}
return false;
} else {
index += VMW_INTEGRAL_BITSIZE;
}
}
return false;
}
void vmw_bitvector_free_bit(struct vmw_bitvector bitvector, uint32 position)
{
uint32 curr_word = position / VMW_INTEGRAL_BITSIZE;
uint32 bit_index = position % VMW_INTEGRAL_BITSIZE;
uint32 bitmask = ~(1 << bit_index);
bitvector.bv[curr_word] &= bitmask;
}
void vmw_svga_device_init(struct vmw_svga_device *device,
enum vmw_svga_device_node device_node)
{
if (device_node == vmw_svga_device_node_master)
device->drm_fd = drm_open_driver_master(DRIVER_VMWGFX);
else
device->drm_fd = drm_open_driver_render(DRIVER_VMWGFX);
device->element_layout_bv = vmw_bitvector_alloc(50);
device->blend_state_bv = vmw_bitvector_alloc(50);
device->depthstencil_state_bv = vmw_bitvector_alloc(20);
device->rasterizer_state_bv = vmw_bitvector_alloc(50);
device->rt_view_bv = vmw_bitvector_alloc(500);
device->ds_view_bv = vmw_bitvector_alloc(10);
device->shader_bv = vmw_bitvector_alloc(500);
}
void vmw_svga_device_fini(struct vmw_svga_device *device)
{
vmw_bitvector_free(device->element_layout_bv);
vmw_bitvector_free(device->blend_state_bv);
vmw_bitvector_free(device->depthstencil_state_bv);
vmw_bitvector_free(device->rasterizer_state_bv);
vmw_bitvector_free(device->rt_view_bv);
vmw_bitvector_free(device->ds_view_bv);
vmw_bitvector_free(device->shader_bv);
drm_close_driver(device->drm_fd);
}
bool vmw_save_data_as_png(struct vmw_surface *surface, void *data,
const char *filename)
{
cairo_surface_t *cairo_surface;
cairo_status_t ret;
uint32 width = surface->params.base.base_size.width;
uint32 height = surface->params.base.base_size.height;
uint32 pixel_size =
g_SVGA3dSurfaceDescs[surface->params.base.format].bytesPerBlock;
uint32 stride;
cairo_format_t format;
stride = pixel_size * width;
/* Can separate this into another function as it grows */
switch (surface->params.base.format) {
case SVGA3D_R8G8B8A8_UNORM:
case SVGA3D_B8G8R8X8_UNORM:
format = CAIRO_FORMAT_ARGB32;
break;
default:
format = CAIRO_FORMAT_INVALID;
break;
}
cairo_surface = cairo_image_surface_create_for_data(
(uint8 *)data, format, width, height, stride);
ret = cairo_surface_write_to_png(cairo_surface, filename);
cairo_surface_destroy(cairo_surface);
return (ret == CAIRO_STATUS_SUCCESS);
}
void *vmw_surface_data_pixel(struct vmw_surface *surface, uint8 *img_data,
uint32 x, uint32 y)
{
uint32 width = surface->params.base.base_size.width;
uint32 pixel_size =
g_SVGA3dSurfaceDescs[surface->params.base.format].bytesPerBlock;
return &img_data[y * width * pixel_size + x * pixel_size];
}
uint64 vmw_ioctl_get_param(int fd, uint32 param)
{
struct drm_vmw_getparam_arg arg = { 0 };
int ret;
arg.param = param;
do {
ret = drmCommandWriteRead(fd, DRM_VMW_GET_PARAM, &arg,
sizeof(arg));
} while (ret == -ERESTART);
if (ret)
fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
return arg.value;
}
static inline uint64 vmw_supports_3d(int fd)
{
return vmw_ioctl_get_param(fd, DRM_VMW_PARAM_3D);
}
void vmw_ioctl_get_3d_cap(int fd, uint64 buffer, uint32 max_size)
{
struct drm_vmw_get_3d_cap_arg arg = { 0 };
int ret;
arg.buffer = buffer;
arg.max_size = max_size;
do {
ret = drmCommandWrite(fd, DRM_VMW_GET_3D_CAP, &arg,
sizeof(arg));
} while (ret == -ERESTART);
if (ret)
fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
}
/**
* vmw_ioctl_fence_finish
*
* @fence: the fence report for the fence ioctl
* @fd: the driver file descriptor
*
* fills out the arguments for the fence wait ioctl and then waits until
* the fence finishes, then checks if the fence has failed or succeeds and
* returns that value.
*/
int vmw_ioctl_fence_finish(int fd, struct drm_vmw_fence_rep *fence)
{
struct drm_vmw_fence_wait_arg arg = { 0 };
int ret;
arg.handle = fence->handle;
arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS * 1000000;
arg.flags = fence->mask;
ret = drmCommandWriteRead(fd, DRM_VMW_FENCE_WAIT, &arg, sizeof(arg));
if (ret != 0)
fprintf(stderr, "%s Failed\n", __func__);
return ret;
}
/**
* vmw_ioctl_command
*
* @fence: the fence report for the fence ioctl
* @fd: the driver file descriptor
*
* fills out the arguments for the fence wait ioctl and then waits until
* the fence finishes, returns 0 if fence has succeeded, 1 otherwise.
*/
int32 vmw_ioctl_command(int drm_fd, int32_t cid, void *commands, uint32_t size,
struct drm_vmw_fence_rep *fence)
{
struct drm_vmw_execbuf_arg arg = { 0 };
int ret;
const int argsize = sizeof(arg);
memset(&arg, 0, sizeof(arg));
arg.fence_rep = (unsigned long)fence;
arg.commands = (unsigned long)commands;
arg.command_size = size;
arg.throttle_us = 0; /* deprecated */
arg.version = DRM_VMW_EXECBUF_VERSION;
arg.context_handle = cid;
do {
ret = drmCommandWrite(drm_fd, DRM_VMW_EXECBUF, &arg, argsize);
if (ret == -EBUSY)
usleep(1000);
} while (ret == -ERESTART || ret == -EBUSY);
if (ret) {
igt_info("%s error %s.\n", __func__, strerror(-ret));
return 1;
}
return 0;
}
/**
* vmw_ioctl_mob_create
*
* @fd: the driver file descriptor
* @size: the size of the mob
*
* Creates a new mob using the fd of the size inputed as
* an argument, calling the mob create ioctl to form a new
* mob
*/
struct vmw_mob *vmw_ioctl_mob_create(int fd, uint32_t size)
{
struct vmw_mob *mob;
union drm_vmw_alloc_dmabuf_arg arg;
struct drm_vmw_alloc_dmabuf_req *req = &arg.req;
struct drm_vmw_dmabuf_rep *rep = &arg.rep;
int ret;
mob = calloc(1, sizeof(struct vmw_mob));
if (!mob)
goto out_err1;
memset(&arg, 0, sizeof(arg));
req->size = size;
do {
ret = drmCommandWriteRead(fd, DRM_VMW_ALLOC_DMABUF, &arg,
sizeof(arg));
} while (ret == -ERESTART);
if (ret) {
fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
goto out_err1;
}
mob->data = NULL;
mob->handle = rep->handle;
mob->map_handle = rep->map_handle;
mob->map_count = 0;
mob->size = size;
return mob;
out_err1:
free(mob);
return NULL;
}
/**
* vmw_ioctl_mob_close_handle
*
* @mob: the mob to be unreferenced
* @fd: the driver file descriptor
*
* Closes the user-space handle of the mob.
*/
void vmw_ioctl_mob_close_handle(int fd, struct vmw_mob *mob)
{
struct drm_vmw_handle_close_arg arg;
if (mob->data) {
munmap(mob->data, mob->size);
mob->data = NULL;
}
memset(&arg, 0, sizeof(arg));
arg.handle = mob->handle;
drmCommandWrite(fd, DRM_VMW_HANDLE_CLOSE, &arg, sizeof(arg));
free(mob);
}
struct vmw_surface *vmw_ioctl_surface_ref(int fd, int32 sid, uint32 handle_type)
{
int ret;
union drm_vmw_gb_surface_reference_ext_arg arg = {0};
struct vmw_surface *surface;
surface = calloc(1, sizeof(struct vmw_surface));
if (!surface)
return NULL;
arg.req.handle_type = handle_type;
arg.req.sid = sid;
ret = drmCommandWriteRead(fd, DRM_VMW_GB_SURFACE_REF_EXT, &arg,
sizeof(arg));
if (ret != 0)
fprintf(stderr, "%s Failed\n", __func__);
surface->base = arg.rep.crep;
surface->params = arg.rep.creq;
return surface;
}
/**
* vmw_ioctl_mob_map
*
* @mob: the mob to be mapped
* @fd: the driver file descriptor
*
* Maps an existing mob and increments the mob mapping counter
*/
void *vmw_ioctl_mob_map(int fd, struct vmw_mob *mob)
{
void *map;
if (mob->data == NULL) {
map = mmap(NULL, mob->size, PROT_READ | PROT_WRITE, MAP_SHARED,
fd, mob->map_handle);
if (map == MAP_FAILED) {
fprintf(stderr, "%s: Map failed.\n", __func__);
return NULL;
}
// MADV_HUGEPAGE only exists on Linux
#ifdef MADV_HUGEPAGE
(void)madvise(map, mob->size, MADV_HUGEPAGE);
#endif
mob->data = map;
}
++mob->map_count;
return mob->data;
}
/**
* vmw_ioctl_mob_unmap
*
* @mob: the mob to be mapped
*
* Unmaps the existing mob and decrements the mob mapping counter
*/
void vmw_ioctl_mob_unmap(struct vmw_mob *mob)
{
--mob->map_count;
munmap(mob->data, mob->size);
mob->data = NULL;
}
/**
* vmw_ioctl_buffer_create
*
* @flags: SVGA3D flags which define what the buffer will be used for
* @size: the size of the buffer
* @mob: the mob to be mapped
* @fd: the driver file descriptor
*
* Uses the flags and takes in a mob to create a buffer of a predetermined size.
* A surface buffer is created by calling the surface create ioctl.
*/
struct vmw_surface *vmw_ioctl_buffer_create(int fd, SVGA3dSurfaceAllFlags flags,
uint32_t size, struct vmw_mob *mob)
{
SVGA3dSize surface_size = { .width = size, .height = 1, .depth = 1 };
return vmw_create_surface_simple(fd, flags, SVGA3D_BUFFER, surface_size,
mob->handle);
}
/**
* vmw_ioctl_surface_unref
*
* @surface: the surface to be ureferenced
* @fd: the driver file descriptor
*
* Unreferences the surface.
*/
void vmw_ioctl_surface_unref(int fd, struct vmw_surface *surface)
{
struct drm_vmw_surface_arg s_arg;
memset(&s_arg, 0, sizeof(s_arg));
s_arg.sid = surface->base.handle;
(void)drmCommandWrite(fd, DRM_VMW_UNREF_SURFACE, &s_arg, sizeof(s_arg));
free(surface);
}
struct vmw_surface *vmw_ioctl_create_surface_full(
int fd, SVGA3dSurfaceAllFlags flags, SVGA3dSurfaceFormat format,
uint32 multisample_count, SVGA3dMSPattern multisample_pattern,
SVGA3dMSQualityLevel quality_level, SVGA3dTextureFilter autogen_filter,
uint32 num_mip_levels, uint32 array_size, SVGA3dSize size,
uint32 buffer_handle, enum drm_vmw_surface_flags surface_flags)
{
struct vmw_surface *surface;
int32 ret;
union drm_vmw_gb_surface_create_ext_arg arg = { 0 };
/* Surface creation will fail if 3d is not supported. */
igt_require(vmw_supports_3d(fd));
surface = calloc(1, sizeof(struct vmw_surface));
if (!surface)
goto out_err1;
arg.req.base.base_size.width = size.width;
arg.req.base.base_size.height = size.height;
arg.req.base.base_size.depth = size.depth;
arg.req.base.array_size = array_size;
arg.req.base.autogen_filter = autogen_filter;
arg.req.base.drm_surface_flags |= surface_flags;
arg.req.base.buffer_handle = buffer_handle;
if (buffer_handle == SVGA3D_INVALID_ID) {
arg.req.base.drm_surface_flags |=
drm_vmw_surface_flag_create_buffer;
}
arg.req.base.format = format;
arg.req.base.mip_levels = num_mip_levels;
arg.req.base.multisample_count = multisample_count;
arg.req.base.svga3d_flags = SVGA3D_FLAGS_LOWER_32(flags);
arg.req.svga3d_flags_upper_32_bits = SVGA3D_FLAGS_UPPER_32(flags);
arg.req.multisample_pattern = multisample_pattern;
arg.req.quality_level = quality_level;
arg.req.version = drm_vmw_gb_surface_v1;
surface->params = arg.req;
do {
ret = drmCommandWriteRead(fd, DRM_VMW_GB_SURFACE_CREATE_EXT,
&arg, sizeof(arg));
} while (ret == -ERESTART);
if (ret) {
fprintf(stderr, "IOCTL failed %d: %s\n", ret, strerror(-ret));
goto out_err1;
}
surface->base = arg.rep;
return surface;
out_err1:
free(surface);
return NULL;
}
struct vmw_surface *vmw_create_surface_simple(int fd,
SVGA3dSurfaceAllFlags flags,
SVGA3dSurfaceFormat format,
SVGA3dSize size,
uint32 buffer_handle)
{
/*
* TODO:
* Should check flag for SVGA3D_SURFACE_MULTISAMPLE and generate
* Assuming no multisampling for now.
*/
uint32 multisample_count = 0;
SVGA3dMSPattern multisample_pattern = SVGA3D_MS_PATTERN_NONE;
SVGA3dMSQualityLevel quality_level = SVGA3D_MS_QUALITY_NONE;
uint32 array_size;
array_size = (flags & SVGA3D_SURFACE_CUBEMAP) != 0 ?
SVGA3D_MAX_SURFACE_FACES :
1;
return vmw_ioctl_create_surface_full(fd, flags, format,
multisample_count,
multisample_pattern, quality_level,
SVGA3D_TEX_FILTER_NONE, 1,
array_size, size, buffer_handle, 0);
}
/**
* vmw_ioctl_syncforcpu
*
* @handle: the handle for the sync
* @dont_block: defines whether or not to block
* @readonly: defines whether or not it is read only
* @allow_cs: defines whether or not to allow cs
* @fd: the driver file descriptor
*
* Sets the arguments, including the handle and the flags and
* then calls an ioctl to sync with the cpu
*/
int vmw_ioctl_syncforcpu(int fd, uint32_t handle, bool dont_block,
bool readonly, bool allow_cs)
{
struct drm_vmw_synccpu_arg arg;
int ret;
memset(&arg, 0, sizeof(arg));
arg.op = drm_vmw_synccpu_grab;
arg.handle = handle;
arg.flags = drm_vmw_synccpu_read;
if (!readonly)
arg.flags |= drm_vmw_synccpu_write;
if (dont_block)
arg.flags |= drm_vmw_synccpu_dontblock;
if (allow_cs)
arg.flags |= drm_vmw_synccpu_allow_cs;
ret = drmCommandWrite(fd, DRM_VMW_SYNCCPU, &arg, sizeof(arg));
if (ret) {
fprintf(stderr, "%s failed %d: %s\n", __func__, ret,
strerror(-ret));
}
return ret;
}
/**
* vmw_ioctl_releasefromcpu
*
* @handle: the handle for the sync
* @readonly: defines whether or not it is read only
* @allow_cs: defines whether or not to allow cs
* @fd: the driver file descriptor
*
* Sets the arguments, including the handle and the flags and
* then calls an ioctl to release from cpu
*/
int vmw_ioctl_releasefromcpu(int fd, uint32_t handle, bool readonly,
bool allow_cs)
{
struct drm_vmw_synccpu_arg arg;
int ret;
memset(&arg, 0, sizeof(arg));
arg.op = drm_vmw_synccpu_release;
arg.handle = handle;
arg.flags = drm_vmw_synccpu_read;
if (!readonly)
arg.flags |= drm_vmw_synccpu_write;
if (allow_cs)
arg.flags |= drm_vmw_synccpu_allow_cs;
ret = drmCommandWrite(fd, DRM_VMW_SYNCCPU, &arg, sizeof(arg));
if (ret) {
fprintf(stderr, "%s failed %d: %s\n", __func__, ret,
strerror(-ret));
}
return ret;
}
/**
* vmw_execbuf_create
*
* @drm_fd: the direct rendering manager file descriptor
* @cid: the context id
*
* Creates a new execution buffer for execution commands
*/
struct vmw_execbuf *vmw_execbuf_create(int drm_fd, int32_t cid)
{
struct vmw_execbuf *command_buffer = malloc(sizeof(struct vmw_execbuf));
command_buffer->drm_fd = drm_fd;
command_buffer->cid = cid;
command_buffer->buffer = malloc(VMW_EXECBUF_BASE_SIZE);
command_buffer->buffer_size = VMW_EXECBUF_BASE_SIZE;
command_buffer->offset = 0;
return command_buffer;
}
/**
* vmw_execbuf_set_cid
*
* @cid: the command buffer id
*
* Sets the execution buffers cid
*/
void vmw_execbuf_set_cid(struct vmw_execbuf *execbuf, int32_t cid)
{
execbuf->cid = cid;
}
/**
* vmw_execbuf_destroy
*
* @execbuf: the execution buffer to be destroyed
*
* Destroys the execution buffer
*/
void vmw_execbuf_destroy(struct vmw_execbuf *execbuf)
{
memset(execbuf->buffer, 0, execbuf->buffer_size);
free(execbuf->buffer);
execbuf->drm_fd = 0;
execbuf->cid = 0;
execbuf->buffer_size = 0;
execbuf->offset = 0;
free(execbuf);
}
/**
* vmw_execbuf_append
*
* @execbuf: the execution buffer
* @cid: the command buffer id
* @cmdId: the command ID
* @cmdData: the command data
* @cmdSize: the size of the commands
* @trailerData: the trailer data
* @trailerSize: the size of the trailer
* @fd: the driver file descriptor
*
* Appends the header, command data, and trailer data.
* Reallocates the buffer if the command data exceeds the buffer size.
* Changes the offset based on the data appended.
*/
int vmw_execbuf_append(struct vmw_execbuf *execbuf, uint32_t cmd_id,
const void *cmd_data, uint32_t cmd_size,
const void *trailer_data, uint32_t trailer_size)
{
SVGA3dCmdHeader header;
uint32_t length;
uint32_t offset;
header.id = cmd_id;
header.size = cmd_size + trailer_size;
length = sizeof(header) + cmd_size + trailer_size;
if (length > (execbuf->buffer_size - execbuf->offset)) {
int increase_size =
length - (execbuf->buffer_size - execbuf->offset);
execbuf->buffer_size +=
ALIGN(increase_size, VMW_EXECBUF_BASE_SIZE);
execbuf->buffer =
realloc(execbuf->buffer, execbuf->buffer_size);
}
offset = execbuf->offset;
memcpy(execbuf->buffer + offset, &header, sizeof(header));
offset += sizeof(header);
memcpy(execbuf->buffer + offset, cmd_data, cmd_size);
offset += cmd_size;
if (trailer_size) {
memcpy(execbuf->buffer + offset, trailer_data, trailer_size);
offset += trailer_size;
}
execbuf->offset = offset;
return offset;
}
/**
* vmw_execbuf_submit
*
* @execbuf: the execution buffer
* @fence: the vmw fence response
*
* Submits the commands from the buffer and updates the fence response
*/
int32 vmw_execbuf_submit(struct vmw_execbuf *execbuf,
struct drm_vmw_fence_rep *fence)
{
uint32_t size = execbuf->offset;
int32 ret;
assert(execbuf->offset > 0);
assert(execbuf->offset <= execbuf->buffer_size);
ret = vmw_ioctl_command(execbuf->drm_fd, execbuf->cid, execbuf->buffer,
size, fence);
execbuf->offset = 0;
return ret;
}
int32 vmw_ioctl_context_create(int drm_fd)
{
int ret;
union drm_vmw_extended_context_arg arg = { 0 };
/* Context creation will fail if 3d is not supported. */
igt_require(vmw_supports_3d(drm_fd));
arg.req = drm_vmw_context_dx;
do {
ret = drmCommandWriteRead(drm_fd,
DRM_VMW_CREATE_EXTENDED_CONTEXT, &arg,
sizeof(arg));
} while (ret == -ERESTART);
if (ret) {
fprintf(stderr, "%s failed %d: %s\n", __func__, ret,
strerror(-ret));
return SVGA3D_INVALID_ID;
}
return arg.rep.cid;
}
void vmw_ioctl_context_destroy(int drm_fd, int32 cid)
{
struct drm_vmw_context_arg c_arg;
memset(&c_arg, 0, sizeof(c_arg));
c_arg.cid = cid;
(void)drmCommandWrite(drm_fd, DRM_VMW_UNREF_CONTEXT, &c_arg,
sizeof(c_arg));
}
struct vmw_shader vmw_shader_define_and_bind(struct vmw_svga_device *device,
struct vmw_execbuf *cmd_buf,
SVGA3dShaderType shader_type,
uint32 size,
const void *shader_text)
{
struct vmw_shader shader;
struct vmw_mob *shader_mob;
SVGA3dShaderId shader_id;
void *data;
SVGA3dCmdDXDefineShader define_cmd = { 0 };
SVGA3dCmdDXBindShader bind_cmd = { 0 };
shader_mob = vmw_ioctl_mob_create(cmd_buf->drm_fd, size);
data = vmw_ioctl_mob_map(cmd_buf->drm_fd, shader_mob);
memcpy(data, shader_text, size);
vmw_ioctl_mob_unmap(shader_mob);
vmw_bitvector_find_next_bit(device->shader_bv, &shader_id);
define_cmd.shaderId = shader_id;
define_cmd.sizeInBytes = size;
define_cmd.type = shader_type;
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_SHADER, &define_cmd,
sizeof(define_cmd), NULL, 0);
bind_cmd.cid = cmd_buf->cid;
bind_cmd.shid = shader_id;
bind_cmd.mobid = shader_mob->handle;
bind_cmd.offsetInBytes = 0;
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_BIND_SHADER, &bind_cmd,
sizeof(bind_cmd), NULL, 0);
shader.shid = shader_id;
shader.context_id = cmd_buf->cid;
shader.mob = shader_mob;
return shader;
}
void vmw_shader_destroy(struct vmw_svga_device *device,
struct vmw_execbuf *cmd_buf, struct vmw_shader shader)
{
SVGA3dCmdDXDestroyShader destroy_cmd = { .shaderId = shader.shid };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_SHADER, &destroy_cmd,
sizeof(destroy_cmd), NULL, 0);
vmw_ioctl_mob_close_handle(cmd_buf->drm_fd, shader.mob);
vmw_bitvector_free_bit(device->shader_bv, shader.shid);
}
void vmw_create_default_objects(struct vmw_svga_device *device,
int32 context_id,
struct vmw_default_objects *objects,
const SVGA3dSize *rt_size)
{
uint32 i = 0;
struct vmw_execbuf *cmd_buf;
struct drm_vmw_fence_rep cmd_fence = { 0 };
SVGA3dInputElementDesc input_elements[] = {
{ 0, 0, SVGA3D_R32G32B32A32_FLOAT, SVGA3D_INPUT_PER_VERTEX_DATA,
0, 0 },
{ 0, offsetof(struct vmw_vertex, r), SVGA3D_R32G32B32A32_FLOAT,
SVGA3D_INPUT_PER_VERTEX_DATA, 0, 1 },
};
uint32 input_element_count = ARRAY_SIZE(input_elements);
SVGA3dCmdDXDefineElementLayout element_layout_cmd = { 0 };
SVGA3dDXBlendStatePerRT rt_blend_state = { 0 };
SVGA3dCmdDXDefineBlendState blend_cmd = { 0 };
SVGA3dCmdDXDefineDepthStencilState depthstencil_cmd = { 0 };
SVGA3dCmdDXDefineRasterizerState rasterizer_cmd = { 0 };
SVGA3dRenderTargetViewDesc rtv_desc = { 0 };
SVGA3dCmdDXDefineRenderTargetView rt_view_cmd = { 0 };
SVGA3dCmdDXDefineDepthStencilView ds_view_cmd = { 0 };
objects->context_id = context_id;
cmd_buf = vmw_execbuf_create(device->drm_fd, context_id);
vmw_bitvector_find_next_bit(device->element_layout_bv,
&element_layout_cmd.elementLayoutId);
vmw_execbuf_append(
cmd_buf, SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT,
&element_layout_cmd, sizeof(element_layout_cmd), &input_elements,
input_element_count * sizeof(SVGA3dInputElementDesc));
objects->element_layout_id = element_layout_cmd.elementLayoutId;
rt_blend_state.renderTargetWriteMask = 0x0F;
rt_blend_state.blendEnable = false;
rt_blend_state.srcBlend = SVGA3D_BLENDOP_ONE;
rt_blend_state.destBlend = SVGA3D_BLENDOP_ZERO;
rt_blend_state.blendOp = SVGA3D_BLENDEQ_ADD;
rt_blend_state.srcBlendAlpha = SVGA3D_BLENDOP_ONE;
rt_blend_state.destBlendAlpha = SVGA3D_BLENDOP_ZERO;
rt_blend_state.blendOpAlpha = SVGA3D_BLENDEQ_ADD;
rt_blend_state.logicOpEnable = false;
rt_blend_state.logicOp = 0;
vmw_bitvector_find_next_bit(device->blend_state_bv, &blend_cmd.blendId);
blend_cmd.alphaToCoverageEnable = 0;
blend_cmd.independentBlendEnable = 1;
for (i = 0; i < ARRAY_SIZE(blend_cmd.perRT); i++)
blend_cmd.perRT[i] = rt_blend_state;
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_BLEND_STATE,
&blend_cmd, sizeof(blend_cmd), NULL, 0);
objects->blend_id = blend_cmd.blendId;
vmw_bitvector_find_next_bit(device->depthstencil_state_bv,
&depthstencil_cmd.depthStencilId);
depthstencil_cmd.depthEnable = true;
depthstencil_cmd.depthWriteMask = SVGA3D_DEPTH_WRITE_MASK_ALL;
depthstencil_cmd.depthFunc = SVGA3D_CMP_LESSEQUAL;
depthstencil_cmd.stencilEnable = false;
depthstencil_cmd.frontEnable = false;
depthstencil_cmd.backEnable = false;
depthstencil_cmd.stencilReadMask = 0;
depthstencil_cmd.stencilWriteMask = 0;
depthstencil_cmd.frontStencilFailOp = SVGA3D_STENCILOP_KEEP;
depthstencil_cmd.frontStencilDepthFailOp = SVGA3D_STENCILOP_KEEP;
depthstencil_cmd.frontStencilPassOp = SVGA3D_STENCILOP_KEEP;
depthstencil_cmd.frontStencilFunc = SVGA3D_CMP_ALWAYS;
depthstencil_cmd.backStencilFailOp = SVGA3D_STENCILOP_KEEP;
depthstencil_cmd.backStencilDepthFailOp = SVGA3D_STENCILOP_KEEP;
depthstencil_cmd.backStencilPassOp = SVGA3D_STENCILOP_KEEP;
depthstencil_cmd.backStencilFunc = SVGA3D_CMP_ALWAYS;
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE,
&depthstencil_cmd, sizeof(depthstencil_cmd), NULL, 0);
objects->depthstencil_id = depthstencil_cmd.depthStencilId;
vmw_bitvector_find_next_bit(device->rasterizer_state_bv,
&rasterizer_cmd.rasterizerId);
rasterizer_cmd.fillMode = SVGA3D_FILLMODE_FILL;
rasterizer_cmd.cullMode = SVGA3D_CULL_NONE;
rasterizer_cmd.frontCounterClockwise = false;
rasterizer_cmd.depthBias = 0;
rasterizer_cmd.depthBiasClamp = 0.0;
rasterizer_cmd.slopeScaledDepthBias = 0.0;
rasterizer_cmd.depthClipEnable = true;
rasterizer_cmd.scissorEnable = false;
rasterizer_cmd.multisampleEnable = false;
rasterizer_cmd.antialiasedLineEnable = false;
rasterizer_cmd.lineWidth = 0.0;
rasterizer_cmd.lineStippleEnable = 0;
rasterizer_cmd.lineStippleFactor = 0;
rasterizer_cmd.lineStipplePattern = 0;
rasterizer_cmd.provokingVertexLast = 0;
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE,
&rasterizer_cmd, sizeof(rasterizer_cmd), NULL, 0);
objects->rasterizer_id = rasterizer_cmd.rasterizerId;
objects->color_rt = vmw_create_surface_simple(
device->drm_fd,
SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET |
SVGA3D_SURFACE_BIND_RENDER_TARGET,
SVGA3D_R8G8B8A8_UNORM, *rt_size, SVGA3D_INVALID_ID);
objects->depth_rt = vmw_create_surface_simple(
device->drm_fd,
SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
SVGA3D_SURFACE_HINT_RENDERTARGET |
SVGA3D_SURFACE_BIND_DEPTH_STENCIL,
SVGA3D_R24G8_TYPELESS, *rt_size, SVGA3D_INVALID_ID);
rtv_desc.tex.arraySize = 1;
rtv_desc.tex.firstArraySlice = 0;
rtv_desc.tex.mipSlice = 0;
vmw_bitvector_find_next_bit(device->rt_view_bv,
&rt_view_cmd.renderTargetViewId);
rt_view_cmd.sid = objects->color_rt->base.handle;
rt_view_cmd.format = SVGA3D_R8G8B8A8_UNORM;
rt_view_cmd.resourceDimension = SVGA3D_RESOURCE_TEXTURE2D;
rt_view_cmd.desc = rtv_desc;
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW,
&rt_view_cmd, sizeof(rt_view_cmd), NULL, 0);
objects->color_rt_id = rt_view_cmd.renderTargetViewId;
vmw_bitvector_find_next_bit(device->ds_view_bv,
&ds_view_cmd.depthStencilViewId);
ds_view_cmd.sid = objects->depth_rt->base.handle;
ds_view_cmd.format = SVGA3D_D24_UNORM_S8_UINT;
ds_view_cmd.resourceDimension = SVGA3D_RESOURCE_TEXTURE2D;
ds_view_cmd.mipSlice = 0;
ds_view_cmd.firstArraySlice = 0;
ds_view_cmd.arraySize = 1;
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW,
&ds_view_cmd, sizeof(ds_view_cmd), NULL, 0);
objects->ds_view_id = ds_view_cmd.depthStencilViewId;
objects->vertex_shader = vmw_shader_define_and_bind(
device, cmd_buf, SVGA3D_SHADERTYPE_VS,
sizeof(SVGADXVertexShader), SVGADXVertexShader);
objects->pixel_shader = vmw_shader_define_and_bind(
device, cmd_buf, SVGA3D_SHADERTYPE_PS, sizeof(SVGADXPixelShader),
SVGADXPixelShader);
vmw_execbuf_submit(cmd_buf, &cmd_fence);
vmw_ioctl_fence_finish(device->drm_fd, &cmd_fence);
vmw_execbuf_destroy(cmd_buf);
objects->rt_size = *rt_size;
}
void vmw_set_default_objects(int drm_fd, struct vmw_default_objects *objects)
{
struct vmw_execbuf *cmd_buf;
struct drm_vmw_fence_rep cmd_fence = { 0 };
SVGA3dCmdDXSetInputLayout element_layout_cmd = {
.elementLayoutId = objects->element_layout_id
};
SVGA3dCmdDXSetBlendState blend_cmd = { .blendId = objects->blend_id,
.blendFactor = { 1.0f, 1.0f,
1.0f, 1.0f },
.sampleMask = 0xFFFFFFFF };
SVGA3dCmdDXSetDepthStencilState depthstencil_cmd = {
.depthStencilId = objects->depthstencil_id, .stencilRef = 0
};
SVGA3dCmdDXSetRasterizerState rasterizer_cmd = {
.rasterizerId = objects->rasterizer_id
};
SVGA3dViewport viewport = { .x = 0.0,
.y = 0.0,
.width = objects->rt_size.width,
.height = objects->rt_size.height,
.minDepth = 0.0,
.maxDepth = 1.0 };
SVGA3dCmdDXSetViewports viewports_cmd = { 0 };
SVGASignedRect scissor_rect = { .left = 0,
.right = objects->rt_size.width,
.top = 0,
.bottom = objects->rt_size.height };
SVGA3dCmdDXSetScissorRects rects_cmd = { 0 };
SVGA3dCmdDXSetRenderTargets rt_cmd = { .depthStencilViewId =
objects->ds_view_id };
SVGA3dCmdDXSetShader vs_cmd = { .shaderId = objects->vertex_shader.shid,
.type = SVGA3D_SHADERTYPE_VS };
SVGA3dCmdDXSetShader ps_cmd = { .shaderId = objects->pixel_shader.shid,
.type = SVGA3D_SHADERTYPE_PS };
cmd_buf = vmw_execbuf_create(drm_fd, objects->context_id);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_INPUT_LAYOUT,
&element_layout_cmd, sizeof(element_layout_cmd), NULL,
0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_BLEND_STATE, &blend_cmd,
sizeof(blend_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE,
&depthstencil_cmd, sizeof(depthstencil_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_RASTERIZER_STATE,
&rasterizer_cmd, sizeof(rasterizer_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_VIEWPORTS,
&viewports_cmd, sizeof(viewports_cmd), &viewport,
sizeof(SVGA3dViewport));
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_SCISSORRECTS, &rects_cmd,
sizeof(rects_cmd), &scissor_rect,
sizeof(SVGASignedRect));
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_RENDERTARGETS, &rt_cmd,
sizeof(rt_cmd), &objects->color_rt_id,
sizeof(SVGA3dRenderTargetViewId));
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_SHADER, &vs_cmd,
sizeof(vs_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_SHADER, &ps_cmd,
sizeof(ps_cmd), NULL, 0);
vmw_execbuf_submit(cmd_buf, &cmd_fence);
vmw_ioctl_fence_finish(drm_fd, &cmd_fence);
vmw_execbuf_destroy(cmd_buf);
}
void vmw_destroy_default_objects(struct vmw_svga_device *device,
struct vmw_default_objects *objects)
{
struct vmw_execbuf *cmd_buf;
struct drm_vmw_fence_rep cmd_fence = { 0 };
SVGA3dCmdDXDestroyElementLayout element_layout_cmd = {
.elementLayoutId = objects->element_layout_id
};
SVGA3dCmdDXDestroyBlendState blend_cmd = { .blendId =
objects->blend_id };
SVGA3dCmdDXDestroyDepthStencilState depthstencil_cmd = {
.depthStencilId = objects->depthstencil_id
};
SVGA3dCmdDXDestroyRasterizerState rasterizer_cmd = {
.rasterizerId = objects->rasterizer_id
};
SVGA3dCmdDXDestroyRenderTargetView rt_view_cmd = {
.renderTargetViewId = objects->color_rt_id
};
SVGA3dCmdDXDestroyDepthStencilView ds_view_cmd = {
.depthStencilViewId = objects->ds_view_id
};
cmd_buf = vmw_execbuf_create(device->drm_fd, objects->context_id);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT,
&element_layout_cmd, sizeof(element_layout_cmd), NULL,
0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_BLEND_STATE,
&blend_cmd, sizeof(blend_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE,
&depthstencil_cmd, sizeof(depthstencil_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE,
&rasterizer_cmd, sizeof(rasterizer_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
&rt_view_cmd, sizeof(rt_view_cmd), NULL, 0);
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
&ds_view_cmd, sizeof(ds_view_cmd), NULL, 0);
vmw_ioctl_surface_unref(device->drm_fd, objects->color_rt);
vmw_ioctl_surface_unref(device->drm_fd, objects->depth_rt);
vmw_bitvector_free_bit(device->element_layout_bv,
objects->element_layout_id);
vmw_bitvector_free_bit(device->blend_state_bv, objects->blend_id);
vmw_bitvector_free_bit(device->depthstencil_state_bv,
objects->depthstencil_id);
vmw_bitvector_free_bit(device->rasterizer_state_bv,
objects->rasterizer_id);
vmw_bitvector_free_bit(device->rt_view_bv, objects->color_rt_id);
vmw_bitvector_free_bit(device->ds_view_bv, objects->ds_view_id);
vmw_shader_destroy(device, cmd_buf, objects->vertex_shader);
vmw_shader_destroy(device, cmd_buf, objects->pixel_shader);
vmw_execbuf_submit(cmd_buf, &cmd_fence);
vmw_ioctl_fence_finish(device->drm_fd, &cmd_fence);
vmw_execbuf_destroy(cmd_buf);
}
void vmw_cmd_set_topology(struct vmw_execbuf *cmd_buf,
SVGA3dPrimitiveType topology)
{
SVGA3dCmdDXSetTopology cmd = { .topology = topology };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_TOPOLOGY, &cmd,
sizeof(cmd), NULL, 0);
}
void vmw_cmd_set_vertex_buffers(struct vmw_execbuf *cmd_buf,
uint32 start_buffer,
SVGA3dVertexBuffer *buffers, uint32 num_buffers)
{
SVGA3dCmdDXSetVertexBuffers cmd = { .startBuffer = start_buffer };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS, &cmd,
sizeof(cmd), buffers,
num_buffers * sizeof(SVGA3dVertexBuffer));
}
void vmw_cmd_update_gb_surface(struct vmw_execbuf *cmd_buf, SVGA3dSurfaceId sid)
{
SVGA3dCmdUpdateGBSurface cmd = { .sid = sid };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_UPDATE_GB_SURFACE, &cmd,
sizeof(cmd), NULL, 0);
}
void vmw_cmd_clear_depthstencil_view(struct vmw_execbuf *cmd_buf, uint16 flags,
uint16 stencil,
SVGA3dDepthStencilViewId dsvid,
float depth)
{
SVGA3dCmdDXClearDepthStencilView cmd = { .flags = flags,
.stencil = stencil,
.depthStencilViewId = dsvid,
.depth = depth };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW,
&cmd, sizeof(cmd), NULL, 0);
}
void vmw_cmd_clear_rendertarget_view(struct vmw_execbuf *cmd_buf,
SVGA3dRenderTargetViewId rtvid,
SVGA3dRGBAFloat rgba)
{
SVGA3dCmdDXClearRenderTargetView cmd = { .renderTargetViewId = rtvid,
.rgba = rgba };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW,
&cmd, sizeof(cmd), NULL, 0);
}
void vmw_cmd_draw(struct vmw_execbuf *cmd_buf, uint32 vertex_count,
uint32 start_vertex_location)
{
SVGA3dCmdDXDraw cmd = { .vertexCount = vertex_count,
.startVertexLocation = start_vertex_location };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_DX_DRAW, &cmd, sizeof(cmd), NULL,
0);
}
void vmw_cmd_readback_gb_surface(struct vmw_execbuf *cmd_buf, uint32 sid)
{
SVGA3dCmdReadbackGBSurface cmd = { .sid = sid };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_READBACK_GB_SURFACE, &cmd,
sizeof(cmd), NULL, 0);
}
void *vmw_readback_surface(int drm_fd, struct vmw_surface *surface)
{
void *values;
void *readback;
struct vmw_mob readback_mob = {
.size = surface->base.buffer_size,
.handle = surface->base.buffer_handle,
.map_handle = surface->base.buffer_map_handle
};
values = malloc(surface->base.buffer_size);
readback = vmw_ioctl_mob_map(drm_fd, &readback_mob);
memcpy(values, readback, readback_mob.size);
vmw_ioctl_mob_unmap(&readback_mob);
return values;
}
void vmw_cmd_surface_copy(struct vmw_execbuf *cmd_buf, SVGA3dSurfaceImageId src,
SVGA3dSurfaceImageId dest, const SVGA3dCopyBox *boxes,
uint32 num_boxes)
{
SVGA3dCmdSurfaceCopy cmd = { .src = src, .dest = dest };
vmw_execbuf_append(cmd_buf, SVGA_3D_CMD_SURFACE_COPY, &cmd, sizeof(cmd),
boxes, num_boxes * sizeof(SVGA3dCopyBox));
}
uint8 *vmw_triangle_draw(struct vmw_svga_device *device, int32 cid,
struct vmw_default_objects *objects,
uint32_t draw_flags)
{
struct vmw_execbuf *cmd_buf;
struct drm_vmw_fence_rep cmd_fence;
struct vmw_mob *vertex_mob;
struct vmw_surface *vertex_buffer;
SVGA3dVertexBuffer vb_binding;
SVGA3dRGBAFloat clear_color;
void *vertex_data;
uint8 *rendered_img = NULL;
struct vmw_vertex vertices[3] = {
{ 0.0, 0.75, 0.5, 1.0, 0.0, 1.0, 0.0, 1.0 },
{ 0.75, -0.75, 0.5, 1.0, 1.0, 0.0, 0.0, 1.0 },
{ -0.75, -0.75, 0.5, 1.0, 0.0, 0.0, 1.0, 1.0 },
};
/* Vertex setup */
vertex_mob = vmw_ioctl_mob_create(device->drm_fd, sizeof(vertices));
vertex_buffer = vmw_ioctl_buffer_create(
device->drm_fd,
SVGA3D_SURFACE_HINT_VERTEXBUFFER |
SVGA3D_SURFACE_BIND_VERTEX_BUFFER,
sizeof(vertices), vertex_mob);
vmw_set_default_objects(device->drm_fd, objects);
cmd_buf = vmw_execbuf_create(device->drm_fd, cid);
vmw_cmd_set_topology(cmd_buf, SVGA3D_PRIMITIVE_TRIANGLELIST);
vb_binding.sid = vertex_buffer->base.handle;
vb_binding.offset = 0;
vb_binding.stride = sizeof(vertices[0]);
vmw_cmd_set_vertex_buffers(cmd_buf, 0, &vb_binding, 1);
/* Copy data into vertex buffer */
vertex_data = vmw_ioctl_mob_map(device->drm_fd, vertex_mob);
memcpy(vertex_data, vertices, sizeof(vertices));
vmw_ioctl_mob_unmap(vertex_mob);
vmw_cmd_update_gb_surface(cmd_buf, vertex_buffer->base.handle);
/* Clear color = 50% gray */
clear_color.r = 0.5;
clear_color.g = 0.5;
clear_color.b = 0.5;
clear_color.a = 1.0;
/* Clear */
vmw_cmd_clear_depthstencil_view(cmd_buf, 0xFFFF, 0, objects->ds_view_id,
1.0);
vmw_cmd_clear_rendertarget_view(cmd_buf, objects->color_rt_id,
clear_color);
/* Draw */
vmw_cmd_draw(cmd_buf, 3, 0);
/* Readback */
if (draw_flags & vmw_triangle_draw_flags_readback)
vmw_cmd_readback_gb_surface(cmd_buf, objects->color_rt->base.handle);
/* Submit commands */
vmw_execbuf_submit(cmd_buf, &cmd_fence);
if (draw_flags & vmw_triangle_draw_flags_sync)
vmw_ioctl_fence_finish(device->drm_fd, &cmd_fence);
vmw_execbuf_destroy(cmd_buf);
/* Read framebuffer into system mem and save */
if (draw_flags & vmw_triangle_draw_flags_readback)
rendered_img = vmw_readback_surface(device->drm_fd, objects->color_rt);
vmw_ioctl_surface_unref(device->drm_fd, vertex_buffer);
vmw_ioctl_mob_close_handle(device->drm_fd, vertex_mob);
return rendered_img;
}
void vmw_triangle_assert_values(uint8 *rendered_img,
struct vmw_surface *color_rt)
{
uint8 *out_pixel;
uint8 *center_pixel;
uint8 *rv_pixel;
uint8 *gv_pixel;
uint8 *bv_pixel;
/* Assert some pixel values */
out_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 10, 10);
igt_assert_eq(out_pixel[0], 127); // r
igt_assert_eq(out_pixel[1], 127); // g
igt_assert_eq(out_pixel[2], 127); // b
center_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 200, 200);
igt_assert_eq(center_pixel[0], 64); // r
igt_assert_eq(center_pixel[1], 127); // g
igt_assert_eq(center_pixel[2], 64); // b
rv_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 349, 349);
igt_assert_eq(rv_pixel[0], 254); // r
igt_assert_eq(rv_pixel[1], 0); // g
igt_assert_eq(rv_pixel[2], 0); // b
gv_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 200, 52);
igt_assert_eq(gv_pixel[0], 1); // r
igt_assert_eq(gv_pixel[1], 253); // g
igt_assert_eq(gv_pixel[2], 1); // b
bv_pixel = vmw_surface_data_pixel(color_rt, rendered_img, 50, 349);
igt_assert_eq(bv_pixel[0], 0); // r
igt_assert_eq(bv_pixel[1], 0); // g
igt_assert_eq(bv_pixel[2], 254); // b
}
SVGA3dDevCapResult vmw_format_get_caps(int drm_fd,
SVGA3dDevCapIndex dev_cap_index)
{
uint64 size;
uint32 *cap_buffer;
SVGA3dDevCapResult result = { 0 };
if (dev_cap_index >= SVGA3D_DEVCAP_MAX)
return result;
size = vmw_ioctl_get_param(drm_fd, DRM_VMW_PARAM_3D_CAPS_SIZE);
cap_buffer = (uint32 *)malloc(size);
memset(cap_buffer, 0, size);
vmw_ioctl_get_3d_cap(drm_fd, (uint64) (unsigned long) cap_buffer, size);
result = (SVGA3dDevCapResult)cap_buffer[dev_cap_index];
free(cap_buffer);
return result;
}
bool vmw_is_format_supported(int drm_fd, SVGA3dDevCapIndex dev_cap_index)
{
SVGA3dDevCapResult result;
result = vmw_format_get_caps(drm_fd, dev_cap_index);
return result.u & SVGA3D_FORMAT_POSITIVE;
}
static void draw_triangle_2d(cairo_t *cr, int width, int height)
{
cairo_pattern_t *r_pat, *g_pat, *b_pat;
cairo_rectangle(cr, 0, 0, width, height);
cairo_set_source_rgb(cr, 0.5, 0.5, 0.5);
cairo_fill(cr);
cairo_scale(cr, width, height);
cairo_move_to(cr, 0.5, 0.125);
cairo_line_to(cr, 0.125, 0.875);
cairo_line_to(cr, 0.875, 0.875);
cairo_close_path(cr);
r_pat = cairo_pattern_create_linear(0.125, 0.875, 0.675, 0.475);
cairo_pattern_add_color_stop_rgba(r_pat, 0, 1, 0, 0, 1);
cairo_pattern_add_color_stop_rgba(r_pat, 1, 0, 0, 0, 0);
g_pat = cairo_pattern_create_linear(0.5, 0.125, 0.5, 0.875);
cairo_pattern_add_color_stop_rgba(g_pat, 0, 0, 1, 0, 1);
cairo_pattern_add_color_stop_rgba(g_pat, 1, 0, 0, 0, 0);
b_pat = cairo_pattern_create_linear(0.875, 0.875, 0.325, 0.475);
cairo_pattern_add_color_stop_rgba(b_pat, 0, 0, 0, 1, 1);
cairo_pattern_add_color_stop_rgba(b_pat, 1, 0, 0, 0, 0);
cairo_set_source(cr, r_pat);
cairo_fill_preserve(cr);
cairo_set_source(cr, g_pat);
cairo_fill_preserve(cr);
cairo_set_source(cr, b_pat);
cairo_fill(cr);
cairo_pattern_destroy(r_pat);
cairo_pattern_destroy(g_pat);
cairo_pattern_destroy(b_pat);
}
/**
* Tests if mob can be used without invoking 3d commands.
*/
void vmw_triangle_test_2d(int fd, struct vmw_mob *mob, const uint32 width,
const uint32 height, const uint32 stride)
{
cairo_surface_t *mob_cr_srf, *mem_cr_srf;
cairo_t *cr_mob, *cr_mem;
void *data, *mob_data, *mem_data;
const uint32 size = height * stride;
data = vmw_ioctl_mob_map(fd, mob);
mob_cr_srf = cairo_image_surface_create_for_data(data,
CAIRO_FORMAT_ARGB32, width, height, stride);
cr_mob = cairo_create(mob_cr_srf);
draw_triangle_2d(cr_mob, width, height);
mem_cr_srf = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width,
height);
cr_mem = cairo_create(mem_cr_srf);
draw_triangle_2d(cr_mem, width, height);
mob_data = cairo_image_surface_get_data(mob_cr_srf);
mem_data = cairo_image_surface_get_data(mem_cr_srf);
igt_assert_f(mob_data != NULL, "No data in mob image.\n");
igt_assert_f(mem_data != NULL, "No data in system memory image.\n");
igt_assert_f(memcmp(mob_data, mem_data, size) == 0,
"Mob and system memory images are not identical\n");
cairo_destroy(cr_mob);
cairo_surface_destroy(mob_cr_srf);
cairo_destroy(cr_mem);
cairo_surface_destroy(mem_cr_srf);
vmw_ioctl_mob_unmap(mob);
}
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