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/*========================== begin_copyright_notice ============================
Copyright (C) 2017-2021 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
#pragma once
#include "IGC/common/StringMacros.hpp"
#include "usc.h"
#include "usc_gen7.h"
#include "usc_gen9.h"
#include "common/Stats.hpp"
#include "common/Types.hpp"
#include "common/allocator.h"
#include "common/igc_resourceDimTypes.h"
// hack
#include "common/debug/Debug.hpp"
#include "common/debug/Dump.hpp"
#include <set>
#include <string.h>
#include <sstream>
#include "Compiler/CISACodeGen/ShaderUnits.hpp"
#include "Compiler/CISACodeGen/Platform.hpp"
#include "Compiler/CISACodeGen/DriverInfo.hpp"
#include "Compiler/CISACodeGen/helper.h"
#include "Compiler/MetaDataApi/MetaDataApi.h"
#include "Compiler/MetaDataApi/IGCMetaDataHelper.h"
#include "Compiler/CodeGenContextWrapper.hpp"
#include "visa/include/RelocationInfo.h"
#include "ZEBinWriter/zebin/source/autogen/ZEInfo.hpp"
#include "../AdaptorOCL/OCL/sp/spp_g8.h"
#include "../GenISAIntrinsics/GenIntrinsics.h"
#include "../GenISAIntrinsics/GenIntrinsicInst.h"
#include "common/LLVMWarningsPush.hpp"
#include <llvm/IR/LLVMContext.h>
#include <llvm/ADT/DenseMap.h>
#include <llvm/ADT/StringMap.h>
#include <llvm/ADT/StringRef.h>
#include <llvm/IR/IRBuilder.h>
#include "llvm/IR/Function.h"
#include "llvm/IR/ValueMap.h"
#include "llvm/IR/AssemblyAnnotationWriter.h"
#include "common/LLVMWarningsPop.hpp"
#include "CodeGenPublicEnums.h"
#include "AdaptorOCL/TranslationBlock.h"
#include "AdaptorCommon/RayTracing/HitGroups.h"
#include "AdaptorCommon/RayTracing/RTLoggingManager.h"
#include "AdaptorCommon/RayTracing/RTCompileOptions.h"
#include "common/MDFrameWork.h"
#include "CompilerStats.h"
#include <unordered_set>
#include "Probe/Assertion.h"
#include <optional>
#include <Metrics/IGCMetric.h>
/************************************************************************
This file contains the interface structure and functions to communicate
between front ends and code generator
************************************************************************/
namespace llvm
{
class Module;
class Function;
}
#define MAX_VSHADER_INPUT_REGISTERS_PACKAGEABLE 32
static const unsigned int g_c_Max_PS_attributes = 32;
namespace IGC
{
class CodeGenContext;
class PixelShaderContext;
class ComputeShaderContext;
struct SProgramOutput
{
public:
typedef std::vector<vISA::ZESymEntry> SymbolListTy;
typedef std::vector<vISA::ZERelocEntry> RelocListTy;
typedef std::vector<vISA::ZEFuncAttribEntry> FuncAttrListTy;
// function scope symbols
struct ZEBinFuncSymbolTable {
SymbolListTy function; // function symbols
SymbolListTy sampler; // sampler symbols
SymbolListTy local; // local symbols
};
// function scope gtpin info
struct ZEBinFuncGTPinInfo {
std::string name;
void* buffer = nullptr;
unsigned bufferSize = 0;
};
typedef std::vector<ZEBinFuncGTPinInfo> FuncGTPinInfoListTy;
public:
void* m_programBin = nullptr; //<! Must be 16 byte aligned, and padded to a 64 byte boundary
unsigned int m_programSize = 0; //<! Number of bytes of program data (including padding)
unsigned int m_unpaddedProgramSize = 0; //<! program size without padding used for binary linking
unsigned int m_startReg = 0; //<! Which GRF to start with
unsigned int m_scratchSpaceUsedBySpills = 0; //<! amount of scratch space needed for shader spilling
unsigned int m_scratchSpaceUsedByShader = 0; //<! amount of scratch space needed by shader
unsigned int m_scratchSpaceUsedByGtpin = 0; //<! amount of scratch space used by gtpin
void* m_debugData = nullptr; //<! elf file containing debug information for the kernel (source->genIsa)
unsigned int m_debugDataSize = 0; //<! size of the elf file containing debug information
// TODO: m_debugDataGenISA and m_debugDataGenISASize
// are not really needed, consider removal
void* m_debugDataGenISA = nullptr; //<! GenISA debug data (VISA -> GenISA)
unsigned int m_debugDataGenISASize = 0; //<! Number of bytes of GenISA debug data
unsigned int m_InstructionCount = 0;
unsigned int m_BasicBlockCount = 0;
void* m_gtpinBuffer = nullptr; // Will be populated by VISA only when special switch is passed by gtpin
unsigned int m_gtpinBufferSize = 0;
FuncGTPinInfoListTy m_FuncGTPinInfoList;
void* m_funcSymbolTable = nullptr;
unsigned int m_funcSymbolTableSize = 0;
unsigned int m_funcSymbolTableEntries = 0;
ZEBinFuncSymbolTable m_symbols; // duplicated information of m_funcSymbolTable, for zebin
void* m_funcRelocationTable = nullptr;
unsigned int m_funcRelocationTableSize = 0;
unsigned int m_funcRelocationTableEntries = 0;
RelocListTy m_relocs; // duplicated information of m_funcRelocationTable, for zebin
void* m_funcAttributeTable = nullptr;
unsigned int m_funcAttributeTableSize = 0;
unsigned int m_funcAttributeTableEntries = 0;
FuncAttrListTy m_funcAttrs; // duplicated information of m_funcAttributeTable, for zebin
void* m_globalHostAccessTable = nullptr;
unsigned int m_globalHostAccessTableSize = 0;
unsigned int m_globalHostAccessTableEntries = 0;
unsigned int m_offsetToSkipPerThreadDataLoad = 0;
uint32_t m_offsetToSkipSetFFIDGP = 0;
bool m_roundPower2KBytes = false;
bool m_UseScratchSpacePrivateMemory = true;
bool m_SeparatingSpillAndPrivateScratchMemorySpace = false;
unsigned int m_scratchSpaceSizeLimit = 0;
unsigned int m_numGRFTotal = 128;
unsigned int m_numGRFSpillFill = 0;
using NamedVISAAsm = std::pair<std::string, std::string>; // Pair of name for the section (1st elem) and VISA asm text (2nd elem).
std::vector<NamedVISAAsm> m_VISAAsm;
// Optional statistics
std::optional<uint64_t> m_NumGRFSpill;
std::optional<uint64_t> m_NumGRFFill;
std::optional<uint64_t> m_NumSends;
std::optional<uint64_t> m_NumCycles;
std::optional<uint64_t> m_NumSendStallCycles;
unsigned int m_numThreads = 0;
void Destroy()
{
if (m_programBin)
{
IGC::aligned_free(m_programBin);
}
if (m_debugData)
{
IGC::aligned_free(m_debugData);
}
if (m_debugDataGenISA)
{
IGC::aligned_free(m_debugDataGenISA);
}
if (m_funcAttributeTable)
{
IGC::aligned_free(m_funcAttributeTable);
}
}
void init(bool roundPower2KBytes, unsigned int scratchSpaceSizeLimitT, bool useScratchSpacePrivateMemory, bool SepSpillPvtSS)
{
m_roundPower2KBytes = roundPower2KBytes;
m_scratchSpaceSizeLimit = scratchSpaceSizeLimitT;
m_UseScratchSpacePrivateMemory = useScratchSpacePrivateMemory;
m_SeparatingSpillAndPrivateScratchMemorySpace = SepSpillPvtSS;
}
// if IGC needs scratch for private memory, we use slot0 for private
// if IGC does not need scratch for private, slot0 is used for spill
// if we want to use both private and spill in single slot, we need
// to add them together
unsigned int getScratchSpaceUsageInSlot0() const
{
unsigned int result = (m_UseScratchSpacePrivateMemory ? m_scratchSpaceUsedByShader : 0);
if (result == 0)
{
result = (m_scratchSpaceUsedBySpills + m_scratchSpaceUsedByGtpin);
}
else if (!m_SeparatingSpillAndPrivateScratchMemorySpace)
{
result += (m_scratchSpaceUsedBySpills + m_scratchSpaceUsedByGtpin);
}
else
{
// \TODO: doubts about driver-compiler interface, conservatively set the size
// to the max of two slots
result = std::max(result, m_scratchSpaceUsedBySpills + m_scratchSpaceUsedByGtpin);
}
result = roundSize(result);
IGC_ASSERT(result <= m_scratchSpaceSizeLimit);
return result;
}
// slot1 is used for spilling only when m_SeparatingSpillAndPrivateScratchMemorySpace is on
// and Slot0 is used for IGC private memory
unsigned int getScratchSpaceUsageInSlot1() const
{
unsigned int slot0_offset = (m_UseScratchSpacePrivateMemory ? m_scratchSpaceUsedByShader : 0);
unsigned int result = 0;
if (m_SeparatingSpillAndPrivateScratchMemorySpace && slot0_offset > 0)
{
// \TODO: doubts about driver-compiler interface, conservatively set the size
// to the max of two slots
result = std::max(slot0_offset, m_scratchSpaceUsedBySpills + m_scratchSpaceUsedByGtpin);
}
result = roundSize(result);
IGC_ASSERT(result <= m_scratchSpaceSizeLimit);
return result;
}
unsigned int getScratchSpaceUsageInStateless() const
{
return roundSize(!m_UseScratchSpacePrivateMemory ? m_scratchSpaceUsedByShader : 0);
}
void setScratchSpaceUsedByShader(unsigned int scratchSpaceUsedByShader)
{
m_scratchSpaceUsedByShader = scratchSpaceUsedByShader;
}
private:
unsigned int roundSize(unsigned int size) const
{
if (m_roundPower2KBytes)
{
size = roundPower2KBbyte(size);
}
else
{
size = roundPower2Byte(size);
}
return size;
}
unsigned int roundPower2KBbyte(unsigned int size) const
{
return (size ? iSTD::RoundPower2(iSTD::Max(int_cast<DWORD>(size), static_cast<DWORD>(sizeof(KILOBYTE)))) : 0);
}
// XeHP_SDV+ : we round to one of values: pow(2, (0, 6, 7, 8...18))
unsigned int roundPower2Byte(unsigned int size) const
{
unsigned int ret = (size ? iSTD::RoundPower2(int_cast<DWORD>(size)) : 0);
//round any value in (0,32] to 64 BYTEs
ret = ((ret > 0 && ret <= 32) ? 64 : ret);
return ret;
}
};
enum InstrStatTypes
{
SROA_PROMOTED,
LICM_STAT,
TOTAL_TYPES
};
enum InstrStatStage
{
BEGIN,
END,
EXCEED_THRESHOLD,
TOTAL_STAGE
};
struct SInstrTypes
{
bool CorrelatedValuePropagationEnable;
bool hasMultipleBB;
bool hasCmp;
bool hasSwitch;
bool hasPhi;
bool hasLoadStore;
bool hasIndirectCall;
bool hasInlineAsm;
bool hasInlineAsmPointerAccess;
bool hasIndirectBranch;
bool hasFunctionAddressTaken;
bool hasSel;
bool hasPointer;
bool hasLocalLoadStore;
bool hasGlobalLoad; // has (stateless) loads from global addresspace
bool hasGlobalStore; // has (stateless) stores to global addresspace
bool hasStorageBufferLoad; // has (stateful) loads from storage buffers (UAV/SSBO)
bool hasStorageBufferStore; // has (stateful) stores to storage buffers (UAV/SSBO)
bool hasSubroutines;
bool hasPrimitiveAlloca;
bool hasNonPrimitiveAlloca;
bool hasReadOnlyArray;
bool hasBuiltin;
bool hasFRem;
bool psHasSideEffect; //<! only relevant to pixel shader, has other memory writes besides RTWrite
bool hasGenericAddressSpacePointers;
bool hasDebugInfo; //<! true only if module contains debug info !llvm.dbg.cu
bool hasAtomics;
bool hasDiscard;
bool hasTypedRead;
bool hasTypedwrite;
bool mayHaveIndirectOperands; //<! true if code may have indirect operands like r5[a0].
// true if shader may have indirect texture or buffer.
// Note: does not check for indirect sampler
bool mayHaveIndirectResources;
bool hasUniformAssumptions;
bool hasPullBary;
bool sampleCmpToDiscardOptimizationPossible;
bool hasRuntimeValueVector;
unsigned int numCall;
unsigned int numBarrier;
unsigned int numLoadStore;
unsigned int numWaveIntrinsics;
unsigned int numAtomics;
unsigned int numTypedReadWrite;
unsigned int numAllInsts;
unsigned int sampleCmpToDiscardOptimizationSlot;
unsigned int numSample;
unsigned int numBB;
unsigned int numLoopInsts;
unsigned int numOfLoop;
unsigned int numInsts; //<! measured after optimization, used as a compiler heuristic
unsigned int numAllocaInsts;
unsigned int numPsInputs;
bool hasDynamicGenericLoadStore;
bool hasUnmaskedRegion;
unsigned int numGlobalInsts;
unsigned int numLocalInsts;
};
struct SSimplePushInfo
{
// Constant buffer Binding Table Index or Surface State Offset.
// Valid only if 'isStateless' is false.
// If 'isBindless' is false then 'm_cbIdx' contains a Binding Table
// Index otherwise it contains a Surface State Offset in 64-byte units.
uint m_cbIdx = 0;
// m_pushableAddressGrfOffset and m_pushableOffsetGrfOffset are GRF
// offsets (in DWORDS) in the runtime data pushed to the shader. These
// fields are valid only if greater or equal to 0. If a field is valid
// it means that the runtime data from the GRF offset was used in
// the buffer address calculation.
// These fields must contain values provided by frontend in
// pushInfo.pushableAddresses metadata.
// m_pushableAddressGrfOffset is only valid when isStateless is true.
// m_pushableOffsetGrfOffset is only valid when isStateless or
// isBindless is true.
// When isStateless is true runtime data at m_pushableAddressGrfOffset
// contains a 64bit canonicalized address. Data starting at
// m_pushableOffsetGrfOffset contains 32bit offset relative to the 64bit
// starting address.
// PushAnalysiss pass matches the following pattern:
// uint8_t* pShaderRuntimeData ={...}; // to be pushed
// uint64_t pushableAddress =
// *(uint64_t*)(pShaderRuntimeData + 4*pushableAddressGrfOffset);
// if (pushableOffsetGrfOffset >=0) {
// pushableAddress +=
// *(uint32_t*)(pShaderRuntimeData + 4*pushableOffsetGrfOffset);
// }
// pushableAddress += m_offset;
//
// m_pushableOffsetGrfOffset is also used when isBindless is true and
// contains the GRF offset that was used to calculate the Surface State
// Offset of the buffer. It must contain one of the values provided by
// frontend in pushInfo.bindlessPushInfo metadata.
int m_pushableAddressGrfOffset = -1;
int m_pushableOffsetGrfOffset = -1;
// Immediate offset in bytes add to the start of the simple push region.
uint m_offset = 0;
// Data size in bytes, must be a multiple of GRF size
uint m_size = 0;
bool isStateless = false;
bool isBindless = false;
};
struct ConstantPayloadInfo
{
int DerivedConstantsOffset = -1;
};
struct SResInfoFoldingOutput
{
uint32_t textureID;
bool value[4];
};
enum SIMDInfoBit
{
SIMD_SELECTED, // 0: if the SIMD is selected. If 1, all the other bits are ignored.
SIMD_RETRY, // 1: is a retry
SIMD_SKIP_HW, // 2: skip this SIMD due to HW restriction / WA.
SIMD_SKIP_REGPRES, // 3: skip this SIMD due to register pressure early out.
SIMD_SKIP_SPILL, // 4: skip this SIMD due to spill or high chance of spilling.
SIMD_SKIP_STALL, // 5: skip this SIMD due to stall cycle or thread occupancy heuristic.
SIMD_SKIP_THGRPSIZE, // 6: skip due to threadGroupSize heuristic(CS / OCL only).
SIMD_SKIP_PERF // 7: skip this SIMD due to performance concern (dx12 + discard, MRT, etc) or other reasons.
};
enum SIMDInfoOffset
{
SIMD8_OFFSET = 0,
SIMD16_OFFSET = 8,
SIMD32_OFFSET = 16,
};
struct SKernelProgram
{
SProgramOutput simd1;
SProgramOutput simd8;
SProgramOutput simd16;
SProgramOutput simd32;
unsigned int bindingTableEntryCount = 0;
char* gatherMap = nullptr;
unsigned int gatherMapSize = 0;
unsigned int ConstantBufferLength = 0;
unsigned int ConstantBufferMask = 0;
unsigned int MaxNumberOfThreads = 0;
bool isMessageTargetDataCacheDataPort = false;
unsigned int NOSBufferSize = 0;
unsigned int ConstantBufferLoaded = 0;
uint64_t UavLoaded = 0;
unsigned int ShaderResourceLoaded[4];
unsigned int RenderTargetLoaded = 0;
bool hasControlFlow = false;
unsigned int bufferSlot = 0;
unsigned int statelessCBPushedSize = 0;
bool hasEvalSampler = false;
std::vector<SResInfoFoldingOutput> m_ResInfoFoldingOutput;
// GenUpdateCB outputs
void* m_ConstantBufferReplaceShaderPatterns = nullptr;
uint m_ConstantBufferReplaceShaderPatternsSize = 0;
uint m_ConstantBufferUsageMask = 0;
uint m_ConstantBufferReplaceSize = 0;
SSimplePushInfo simplePushInfoArr[g_c_maxNumberOfBufferPushed];
uint64_t SIMDInfo;
void* m_StagingCtx;
bool m_RequestStage2;
};
struct SPixelShaderKernelProgram : SKernelProgram
{
USC::GFX3DSTATE_SF_ATTRIBUTE_ACTIVE_COMPONENT attributeActiveComponent[g_c_Max_PS_attributes];
DWORD m_AccessedBySampleC[4];
unsigned int nbOfSFOutput;
unsigned int renderTargetMask;
unsigned int constantInterpolationEnableMask;
unsigned int primIdLocation;
unsigned int pointCoordLocation;
unsigned int samplerCount;
unsigned int BindingTableEntryBitmap;
unsigned int sampleCmpToDiscardOptimizationSlot;
unsigned char OutputUseMask[USC::NUM_PSHADER_OUTPUT_REGISTERS];
bool needPerspectiveBary;
bool needPerspectiveCentroidBary;
bool needPerspectiveSampleBary;
bool needNonPerspectiveBary;
bool needNonPerspectiveCentroidBary;
bool needNonPerspectiveSampleBary;
bool needSourceDepth;
bool needSourceW;
bool hasInputCoverageMask;
bool hasPullBary;
bool killPixel;
bool outputDepth;
bool outputStencil;
bool isPerSample;
bool oMask;
bool VectorMask;
bool hasPrimID;
bool hasPointCoord;
bool isCoarsePS;
bool hasCoarsePixelSize;
bool hasSampleOffset;
bool hasZWDelta;
bool needPerspectiveBaryPlane;
bool needNonPerspectiveBaryPlane;
bool posXYOffsetEnable;
bool blendToFillEnabled;
bool forceEarlyZ;
bool sampleCmpToDiscardOptimizationPossible;
bool needPSSync;
};
/// Gen10+, corresponds to 3DSTATE_VF_SGVS_2 as described below
struct SVertexFetchSGVExtendedParameters
{
struct
{
bool enabled = false; //<! XPn Enable = XPn Source Select = (*)
unsigned int location = 0; //<! Linear offset of the 32bit component in VUE
} extendedParameters[3] = {}; //<! Order of elements: XP0, XP1, XP2
};
struct SVertexShaderKernelProgram : SKernelProgram
{
/// corresponds to 3DSTATE_VS Vertex URB Entry Read Length
OctEltUnit VertexURBEntryReadLength;
/// corresponds to 3DSTATE_VS Vertex URB Entry Read Offset
OctEltUnit VertexURBEntryReadOffset;
/// corresponds to 3DSTATE_VS VS Vertex URB Entry Output Length
OctEltUnit VertexURBEntryOutputReadLength;
/// corresponds to 3DSTATE_VS VS Vertex URB Entry Output Offset
OctEltUnit VertexURBEntryOutputReadOffset;
/// corresponds to 3DSTATE_SBE Vertex URB Entry Read Offset
OctEltUnit SBEURBReadOffset;
OctEltUnit URBAllocationSize;
QuadEltUnit MaxNumInputRegister;
bool enableElementComponentPacking;
/// corresponds to 3DSTATE_VF_COMPONENT_PACKING
unsigned char ElementComponentDeliverMask[32];
/// vertex ID information
bool hasVertexID;
unsigned int vertexIdLocation;
/// instance ID information
bool hasInstanceID;
unsigned int instanceIdLocation;
bool singleInstanceVertexShader;
/// corresponds to 3DSTATE_VF_SGVS_2
SVertexFetchSGVExtendedParameters vertexFetchSGVExtendedParameters;
//RTAI and VPAI
bool DeclaresRTAIndex;
bool DeclaresVPAIndex;
DWORD m_AccessedBySampleC[4];
bool HasClipCullAsOutput;
unsigned int BindingTableEntryBitmap;
unsigned int m_SamplerCount;
};
struct SGeometryShaderKernelProgram : SKernelProgram
{
// Gen 7 defined ones
USC::GFX3DPRIMITIVE_TOPOLOGY_TYPE OutputTopology;
unsigned int SamplerCount;
QuadEltUnit OutputVertexSize;
OctEltUnit VertexEntryReadLength; // URB Entry Read Length
OctEltUnit VertexEntryReadOffset;
bool IncludeVertexHandles;
USC::GFX3DSTATE_CONTROL_DATA_FORMAT ControlDataHeaderFormat;
OctEltUnit ControlDataHeaderSize;
unsigned int DefaultStreamID;
unsigned int InstanceCount;
USC::GFX3DSTATE_GEOMETRY_SHADER_DISPATCH_MODE DispatchMode;
bool IncludePrimitiveIDEnable;
bool ReorderEnable;
bool DiscardAdjacencyEnable;
OctEltUnit SBEVertexURBEntryReadOffset;
URBAllocationUnit URBAllocationSize;
unsigned int MaxOutputVertexCount;
unsigned int BindingTableEntryBitmap;
bool DeclaresClipCullDistances;
bool DeclaresVPAIndex;
bool DeclaresRTAIndex;
USC::GFX3DSTATE_PROGRAM_FLOW SingleProgramFlow;
bool GSEnable;
// Gen 8 defined ones
unsigned int ExpectedVertexCount;
unsigned int StaticOutputVertexCount;
OctEltUnit GSVertexURBEntryOutputReadOffset;
OctEltUnit GSVertexURBEntryOutputReadLength;
bool StaticOutput;
DWORD m_AccessedBySampleC[4];
bool m_bCanEnableRectList;
};
struct SComputeShaderKernelProgram : SKernelProgram
{
USC::GFX3DSTATE_FLOATING_POINT_MODE FloatingPointMode;
USC::GFX3DSTATE_PROGRAM_FLOW SingleProgramFlow;
unsigned int SamplerCount;
unsigned int BindingTableEntryCount;
unsigned int CurbeReadOffset;
unsigned int CurbeReadLength;
unsigned int PhysicalThreadsInGroup;
bool BarrierUsed;
USC::GFX3DSTATE_ROUNDING_MODE RoundingMode;
unsigned int BarrierReturnGRFOffset;
int GtwBypass;
int GtwResetTimer;
unsigned int URBEntriesNum;
unsigned int URBEntryAllocationSize;
unsigned int CurbeTotalDataLength;
USC::GFXMEDIA_GPUWALKER_SIMD SimdWidth;
unsigned int ThreadGroupSize;
unsigned int SlmSize;
void* ThreadPayloadData;
unsigned int CSHThreadDispatchChannel;
bool CompiledForIndirectPayload;
bool DispatchAlongY;
unsigned int ThreadGroupModifier_X;
unsigned int ThreadGroupModifier_Y;
bool generateLocalID;
unsigned int emitLocalMask;
unsigned int walkOrder;
unsigned int emitInlineParameter;
unsigned int localXMaximum;
unsigned int localYMaximum;
unsigned int localZMaximum;
//See HAS, no matter what bpe is chosen, tile block size is fixed for one specific simdmode.
//so, actually, HW only needs to know if tileY is needed or not, and bpe is NOT needed.
bool tileY;
/* Output related to only the PingPong Textures */
bool SecondCompile;
bool IsRowMajor;
bool PerformSecondCompile;
unsigned int NumChannelsUsed;
bool DisableMidThreadPreemption;
bool HasDPAS;
DWORD m_AccessedBySampleC[4];
};
struct SHullShaderKernelProgram : SKernelProgram
{
bool IncludeVertexHandles;
OctEltUnit URBAllocationSize;
OctEltUnit PatchConstantURBSize;
OctEltUnit VertexURBEntryReadLength;
OctEltUnit VertexURBEntryReadOffset;
bool IncludePrimitiveIDEnable;
HullShaderDispatchModes DispatchMode;
unsigned int InstanceCount;
DWORD m_AccessedBySampleC[4];
unsigned int BindingTableEntryBitmap;
};
struct SDomainShaderKernelProgram : SKernelProgram
{
OctEltUnit URBAllocationSize;
OctEltUnit VertexURBEntryReadLength;
OctEltUnit VertexURBEntryReadOffset;
OctEltUnit VertexURBEntryOutputLength;
OctEltUnit VertexURBEntryOutputReadOffset;
bool ComputeWAttribute;
DomainShaderDispatchModes DispatchMode;
SProgramOutput simd8DualPatch;
bool DeclaresRTAIndex;
bool DeclaresVPAIndex;
bool HasClipCullAsOutput;
bool HasPrimitiveIDInput;
DWORD m_AccessedBySampleC[4];
unsigned int BindingTableEntryBitmap;
};
// XeHPC/XeHPG Task/Mesh Extended Parameters: XP0 (DrawID), XP1, XP2
struct SMeshExtendedParameters
{
static constexpr size_t drawIdXPIndex = 0;
bool enabled[3] = {};
};
struct SMeshShaderKernelProgram : SKernelProgram
{
USC::GFXMEDIA_GPUWALKER_SIMD SimdWidth;
USC::GFX3DSTATE_PROGRAM_FLOW SingleProgramFlow;
bool BarrierUsed;
bool EmitLocalIDX;
SMeshExtendedParameters ExtendedParameters;
OctEltUnit URBAllocationSize;
unsigned int URBEntriesNum;
unsigned int URBEntryAllocationSize;
/// Refer 3DSTATE_MESH_SHADER_BODY
OctEltUnit PerPrimitiveDataPitch;
OctEltUnit PerVertexDataPitch;
/// Refer 3DSTATE_SBE_MESH_BODY
OctEltUnit PerPrimitiveUrbEntryOutputReadOffset;
OctEltUnit PerPrimitiveUrbEntryOutputReadLength;
OctEltUnit PerVertexUrbEntryOutputReadOffset;
OctEltUnit PerVertexUrbEntryOutputReadLength;
bool DeclaresVPAIndex;
bool DeclaresRTAIndex;
bool DeclaresCullPrimitive;
bool DeclaresCPSize; // indicates that the shader writes a value into the output header for Coarse Pixel Size (primitive shading rate)
bool isCPSizeRuntime; // indicates that the shader writes CPS a run-time value into the output header for Coarse Pixel Size (primitive shading rate)
unsigned char CPSizeX; // stores a constant value written into the output header for Coarse Pixel Size (primitive shading rate) on the axis X
unsigned char CPSizeY; // stores a constant value written into the output header for Coarse Pixel Size (primitive shading rate) on the axis Y
unsigned int ThreadGroupSize;
unsigned int WorkGroupMemorySizeInBytes;
};
struct SBindlessProgram : SKernelProgram
{
SProgramOutput simdProgram;
USC::GFXMEDIA_GPUWALKER_SIMD SimdWidth;
std::string name;
uint32_t ShaderStackSize = 0;
CallableShaderTypeMD ShaderType = NumberOfCallableShaderTypes;
bool isContinuation = false;
// if 'isContinuation' is true, this will contain the name of the
// original shader.
std::string ParentName;
// if 'isContinuation' is true, this may contain the slot num for the
// shader identifier it has been promoted to.
std::optional<uint32_t> SlotNum;
uint64_t ShaderHash = 0;
// raygen specific fields
// TODO: need to separate out bindless and raygen into two structs
// for both DX and Vulkan.
void* ThreadPayloadData = nullptr;
unsigned int TotalDataLength = 0;
// dynamically select between the 1D and 2D layout at runtime based
// on the size of the dispatch.
uint32_t DimX1D = 0;
uint32_t DimY1D = 0;
uint32_t DimX2D = 0;
uint32_t DimY2D = 0;
// Shaders that satisfy `isPrimaryShaderIdentifier()` can also have
// a collection of other names that they go by.
std::vector<std::string> Aliases;
// We maintain this information to provide to GTPin. These are all
// offsets in bytes from the base of GRF.
uint32_t GlobalPtrOffset = 0; // pointer to RTGlobals
uint32_t LocalPtrOffset = 0; // pointer to local root sig (except for raygen!)
uint32_t StackIDsOffset = 0; // stack ID vector base
};
struct SRayTracingShadersGroup
{
// This is the default shader that is executed when the RTUnit
// encounters a null shader. It is optional because there is
// no need to compile it for collection state objects.
llvm::Optional<SBindlessProgram> callStackHandler;
// These are the raygen shaders
llvm::SmallVector<SBindlessProgram, 4> m_DispatchPrograms;
// Non raygen shaders
llvm::SmallVector<SBindlessProgram, 8> m_CallableShaders;
// Continuation shaders
llvm::SmallVector<SBindlessProgram, 8> m_Continuations;
};
struct SRayTracingPipelineConfig
{
unsigned int maxTraceRecursionDepth = 0;
unsigned int pipelineFlags = 0;
};
struct SRayTracingShaderConfig
{
unsigned MaxPayloadSizeInBytes = 0;
unsigned MaxAttributeSizeInBytes = 0;
};
struct SOpenCLKernelInfo
{
struct SResourceInfo
{
enum { RES_UAV, RES_SRV, RES_OTHER } Type;
int Index;
};
SOpenCLKernelInfo() {};
std::string m_kernelName = {};
QWORD m_ShaderHashCode = {};
std::vector<std::unique_ptr<iOpenCL::PointerInputAnnotation>> m_pointerInput;
std::vector<std::shared_ptr<iOpenCL::PointerArgumentAnnotation>> m_pointerArgument;
std::vector<std::unique_ptr<iOpenCL::LocalArgumentAnnotation>> m_localPointerArgument;
std::vector<std::unique_ptr<iOpenCL::SamplerInputAnnotation>> m_samplerInput;
std::vector<std::unique_ptr<iOpenCL::SamplerArgumentAnnotation>> m_samplerArgument;
std::vector<std::unique_ptr<iOpenCL::ConstantInputAnnotation>> m_constantInputAnnotation;
std::vector<std::unique_ptr<iOpenCL::ConstantArgumentAnnotation>> m_constantArgumentAnnotation;
std::vector<std::unique_ptr<iOpenCL::ImageArgumentAnnotation>> m_imageInputAnnotations;
std::vector<std::unique_ptr<iOpenCL::KernelArgumentInfoAnnotation>> m_kernelArgInfo;
std::vector<std::unique_ptr<iOpenCL::PrintfStringAnnotation>> m_printfStringAnnotations;
std::unique_ptr<iOpenCL::PrintfBufferAnnotation> m_printfBufferAnnotation = nullptr;
std::unique_ptr<iOpenCL::SyncBufferAnnotation> m_syncBufferAnnotation = nullptr;
std::unique_ptr<iOpenCL::RTGlobalBufferAnnotation> m_rtGlobalBufferAnnotation = nullptr;
std::unique_ptr<iOpenCL::StartGASAnnotation> m_startGAS = nullptr;
std::unique_ptr<iOpenCL::WindowSizeGASAnnotation> m_WindowSizeGAS = nullptr;
std::unique_ptr<iOpenCL::PrivateMemSizeAnnotation> m_PrivateMemSize = nullptr;
std::string m_kernelAttributeInfo = {};
bool m_HasInlineVmeSamplers = false;
// This maps argument numbers to BTI and sampler indices
// (e.g. kernel argument 3, which is is an image_2d, may be mapped to BTI 6)
std::map<DWORD, unsigned int> m_argIndexMap = {};
std::map<unsigned int, std::shared_ptr<iOpenCL::PointerArgumentAnnotation>> m_argOffsetMap = {};
iOpenCL::ThreadPayload m_threadPayload = {};
iOpenCL::ExecutionEnvironment m_executionEnvironment = {};
iOpenCL::KernelTypeProgramBinaryInfo m_kernelTypeInfo = {};
SKernelProgram m_kernelProgram = {};
// ----- Information for zebin ----- //
// Cross-thread payload arguments
zebin::PayloadArgumentsTy m_zePayloadArgs;
// BTI information for payload arguments
zebin::BindingTableIndicesTy m_zeBTIArgs;
// Kernel attributes. zeinfo's user_attributes of kernels
zebin::zeInfoUserAttribute m_zeUserAttributes;
// Kernel args info
zebin::ArgsInfoTy m_zeKernelArgsInfo;
// Inline samplers
zebin::InlineSamplersTy m_zeInlineSamplers;
// Analysis result of if there are non-kernel-argument ld/st in the kernel
// If all false, we can avoid expensive memory setting of each kernel during runtime
int m_hasNonKernelArgLoad = -1;
int m_hasNonKernelArgStore = -1;
int m_hasNonKernelArgAtomic = -1;
};
struct SOpenCLProgramInfo
{
struct ZEBinRelocTable
{
std::vector<vISA::ZERelocEntry> globalReloc;
std::vector<vISA::ZERelocEntry> globalConstReloc;
};
// program scope symbols
struct ZEBinProgramSymbolTable
{
using SymbolSeq = std::vector<vISA::ZESymEntry>;
SymbolSeq global; // global symbols
SymbolSeq globalConst; // global constant symbols
SymbolSeq globalStringConst; // global string constant symbols
};
struct LegacySymbolTable
{
void* m_buffer = nullptr;
unsigned int m_size = 0;
unsigned int m_entries = 0;
};
typedef std::vector<vISA::ZEHostAccessEntry> ZEBinGlobalHostAccessTable;
std::unique_ptr<iOpenCL::InitConstantAnnotation> m_initConstantAnnotation;
std::unique_ptr<iOpenCL::InitConstantAnnotation> m_initConstantStringAnnotation;
std::unique_ptr<iOpenCL::InitGlobalAnnotation> m_initGlobalAnnotation;
std::vector<std::unique_ptr<iOpenCL::ConstantPointerAnnotation> > m_initConstantPointerAnnotation;
std::vector<std::unique_ptr<iOpenCL::GlobalPointerAnnotation> > m_initGlobalPointerAnnotation;
std::vector<std::unique_ptr<iOpenCL::KernelTypeProgramBinaryInfo> > m_initKernelTypeAnnotation;
ZEBinRelocTable m_GlobalPointerAddressRelocAnnotation;
ZEBinProgramSymbolTable m_zebinSymbolTable;
LegacySymbolTable m_legacySymbolTable;
ZEBinGlobalHostAccessTable m_zebinGlobalHostAccessTable;
bool m_hasCrossThreadOffsetRelocations = false;
};
class CBTILayout
{
public:
unsigned int GetSystemThreadBindingTableIndex(void) const;
unsigned int GetBindingTableEntryCount(void) const;
unsigned int GetTextureIndex(unsigned int index) const;
unsigned int GetUavIndex(unsigned int index) const;
unsigned int GetRenderTargetIndex(unsigned int index) const;
unsigned int GetConstantBufferIndex(unsigned int index) const;
unsigned int GetTextureIndexSize() const { return m_pLayout->maxResourceIdx - m_pLayout->minResourceIdx; }
unsigned int GetUavIndexSize() const { return m_pLayout->maxUAVIdx - m_pLayout->minUAVIdx; }
unsigned int GetRenderTargetIndexSize() const { return m_pLayout->maxColorBufferIdx - m_pLayout->minColorBufferIdx; }
unsigned int GetConstantBufferIndexSize() const { return m_pLayout->maxConstantBufferIdx - m_pLayout->minConstantBufferIdx; }
unsigned int GetNullSurfaceIdx() const;
unsigned int GetTGSMIndex() const;
unsigned int GetScratchSurfaceBindingTableIndex() const;
unsigned int GetStatelessBindingTableIndex() const;
unsigned int GetImmediateConstantBufferOffset() const;
unsigned int GetDrawIndirectBufferIndex() const;
const USC::SShaderStageBTLayout* GetBtLayout() const { return m_pLayout; };
const std::vector<unsigned char>& GetColorBufferMappingTable() const { return m_ColorBufferMappings; }
CBTILayout(const USC::SShaderStageBTLayout* pLayout) : m_pLayout(pLayout)
{}
CBTILayout(
const USC::SShaderStageBTLayout* pLayout,
const std::vector<unsigned char>& colorBufferMappings) :
m_pLayout(pLayout),
m_ColorBufferMappings(colorBufferMappings)
{}
protected:
const USC::SShaderStageBTLayout* m_pLayout;
// Vulkan front end provides a separate vector with color buffer mappings.
const std::vector<unsigned char> m_ColorBufferMappings;
};
// This is insanely ugly, but it's the pretties solution we could
// think of that preserves the GFX code.
// This is temporary and will go away once image access between
// OCL and GFX is unified.
// This happens because in GFX the layout comes from the driver and is
// immutable, while in OCL we need to change the layout mid-codegen.
class COCLBTILayout : public CBTILayout
{
public:
COCLBTILayout(const USC::SShaderStageBTLayout* pLayout) : CBTILayout(pLayout)
{}
USC::SShaderStageBTLayout* getModifiableLayout();
};
class RetryManager
{
public:
RetryManager();
~RetryManager();
bool AdvanceState();
bool AllowLICM() const;
bool AllowPromotePrivateMemory() const;
bool AllowPreRAScheduler() const;
bool AllowVISAPreRAScheduler() const;
bool AllowCodeSinking() const;
bool AllowAddressArithmeticSinking() const;
bool AllowSimd32Slicing() const;
bool AllowLargeURBWrite() const;
bool AllowConstantCoalescing() const;
bool AllowLargeGRF() const;
void SetFirstStateId(int id);
bool IsFirstTry() const;
bool IsLastTry() const;
unsigned GetRetryId() const;
void Enable();
void Disable();
void SetSpillSize(unsigned int spillSize);
unsigned int GetLastSpillSize() const;
unsigned int numInstructions = 0;
// For OCL the retry manager will work on per-kernel basis, that means
// Disable() will disable only specific kernel. Other kernels still can
// be retried. To keep the old behavior for other shader types, Disable()
// will check the field and keep the old behavior. If other shader
// types want to follow OCL this has to be set, see CodeGenContext
// constructor.
bool perKernel;
/// the set of OCL kernels that need to recompile
std::set<std::string> kernelSet;
/// the set of OCL kernels that need to skip recompilation
std::set<std::string> kernelSkip;
void ClearSpillParams();
// save entry for given SIMD mode, to avoid recompile for next retry.
void SaveSIMDEntry(SIMDMode simdMode, CShader* shader);
CShader* GetSIMDEntry(SIMDMode simdMode);
bool AnyKernelSpills() const;
// Try to pickup the simd mode & kernel based on heuristics and fill
// programOutput. If returning true, then stop the further retry.
bool PickupKernels(CodeGenContext* cgCtx);
private:
unsigned stateId;
// For debugging purposes, it can be useful to start on a particular
// ID rather than id 0.
unsigned firstStateId;
// internal knob to disable retry manager.
bool enabled;
unsigned lastSpillSize = 0;
// cache the compiled kernel during retry
struct CacheEntry
{
SIMDMode simdMode;
CShader* shader;
};
CacheEntry cache[3] = {
{SIMDMode::SIMD8, nullptr},
{SIMDMode::SIMD16, nullptr},
{SIMDMode::SIMD32, nullptr},
};
CacheEntry* GetCacheEntry(SIMDMode simdMode);
CShader* PickCSEntryForcedFromDriver(SIMDMode& simdMode, unsigned char forcedSIMDModeFromDriver);
CShader* PickCSEntryByRegKey(SIMDMode& simdMode, ComputeShaderContext* cgCtx);
CShader* PickCSEntryEarly(SIMDMode& simdMode, ComputeShaderContext* cgCtx);
CShader* PickCSEntryFinally(SIMDMode& simdMode);
};
/// this class adds intrinsic cache to LLVM context
class LLVMContextWrapper : public llvm::LLVMContext
{
LLVMContextWrapper(LLVMContextWrapper&) = delete;
LLVMContextWrapper& operator =(LLVMContextWrapper&) = delete;
public:
LLVMContextWrapper(bool createResourceDimTypes = true);
/// ref count the LLVMContext as now CodeGenContext owns it
unsigned int refCount = 0;
/// IntrinsicIDCache - Cache of intrinsic pointer to numeric ID mappings
/// requested in this context
typedef llvm::ValueMap<const llvm::Function*, unsigned> SafeIntrinsicIDCacheTy;
SafeIntrinsicIDCacheTy m_SafeIntrinsicIDCache;
void AddRef();
void Release();
};
struct RoutingIndex
{
unsigned int resourceRangeID;
unsigned int indexIntoRange;
unsigned int routeTo;
unsigned int lscCacheCtrl;
};
class CodeGenContext
{
private:
// For assigning a unique Function ID within CodeGenContext.
std::unordered_map<std::string, int> m_functionIDs;
bool m_enableDumpUseShorterName = false;
public:
/// input: hash key
ShaderHash hash;
ShaderType type;
/// input: Platform features supported
const CPlatform& platform;
/// input: binding table layout used by the driver
const CBTILayout& btiLayout;
/// information about the driver
const CDriverInfo& m_DriverInfo;
/// output: driver instrumentation
TimeStats* m_compilerTimeStats = nullptr;
ShaderStats* m_sumShaderStats = nullptr;
/// output: list of buffer IDs which are promoted to direct AS
// Map of promoted buffer ids with their respective buffer offsets if needed. Buffer offset will be -1 if no need of buffer offset
std::map<unsigned, int> m_buffersPromotedToDirectAS;
// float 16, float32 and float64 denorm mode
Float_DenormMode m_floatDenormMode16 = FLOAT_DENORM_FLUSH_TO_ZERO;
Float_DenormMode m_floatDenormMode32 = FLOAT_DENORM_FLUSH_TO_ZERO;
Float_DenormMode m_floatDenormMode64 = FLOAT_DENORM_FLUSH_TO_ZERO;
PushConstantMode m_pushConstantMode = PushConstantMode::DEFAULT;
SInstrTypes m_instrTypes;
SInstrTypes m_instrTypesAfterOpts;
// The module contains global variables with private address space.
// When this is true, the flag "ForceGlobalMemoryAllocation" is enabled as a WA
bool m_hasGlobalInPrivateAddressSpace = false;
///// used for instruction statistic before/after pass
int instrStat[TOTAL_TYPES][TOTAL_STAGE];
// Module flag for subroutines/stackcalls enabled
bool m_enableSubroutine = false;
// Module flag for function pointers enabled
bool m_enableFunctionPointer = false;
// Module flag for when we need to compile multiple SIMD sizes to support SIMD variants
bool m_enableSimdVariantCompilation = false;
// Module flag to indicate if non-inlinable stack functions are present
bool m_hasStackCalls = false;
// Flag to determine if early Z culling should be called for certain patterns
bool m_ForceEarlyZMathCheck = false;
// Adding multiversioning to partially redundant samples, if AIL is on.
bool m_enableSampleMultiversioning = false;
bool m_src1RemovedForBlendOpt = false;
llvm::AssemblyAnnotationWriter* annotater = nullptr;
RetryManager m_retryManager;
IGCMetrics::IGCMetric metrics;
// shader stat for opt customization
uint32_t m_tempCount = 0;
uint32_t m_sampler = 0;
uint32_t m_inputCount = 0;
uint32_t m_dxbcCount = 0;
uint32_t m_ConstantBufferCount = 0;
uint32_t m_numGradientSinked = 0;
std::vector<unsigned> m_indexableTempSize;
bool m_highPsRegisterPressure = 0;
// Record previous simd for code patching
CShader* m_prevShader = nullptr;
// For IR dump after pass
unsigned m_numPasses = 0;
bool m_threadCombiningOptDone = false;
void* m_ConstantBufferReplaceShaderPatterns = nullptr;
uint m_ConstantBufferReplaceShaderPatternsSize = 0;
uint m_ConstantBufferUsageMask = 0;
uint m_ConstantBufferReplaceSize = 0;
// tracking next available GRF offset for constants payload
unsigned int m_constantPayloadNextAvailableGRFOffset = 0;
ConstantPayloadInfo m_constantPayloadOffsets;
void* gtpin_init = nullptr;
bool m_hasLegacyDebugInfo = false;
bool m_hasEmu64BitInsts = false;
bool m_hasDPDivSqrtEmu = false;
CompilerStats m_Stats;
// Flag for staged compilation
CG_FLAG_t m_CgFlag = FLAG_CG_ALL_SIMDS;
// Staging context passing from Stage 1 for compile continuation
CG_CTX_t* m_StagingCtx = nullptr;
// We determine whether generating SIMD32 based on SIMD16's result
// For staged compilation, we record if SIMD32 will be generated in Stage1, and
// pass it to Stage2.
bool m_doSimd32Stage2 = false;
bool m_doSimd16Stage2 = false;
std::string m_savedBitcodeString;
SInstrTypes m_savedInstrTypes;
bool m_hasVendorExtension = false;
std::vector<int> m_hsIdxMap;
std::vector<int> m_dsIdxMap;
std::vector<int> m_gsIdxMap;
std::vector<int> m_hsNonDefaultIdxMap;
std::vector<int> m_dsNonDefaultIdxMap;
std::vector<int> m_gsNonDefaultIdxMap;
std::vector<int> m_psIdxMap;
DWORD LtoUsedMask = 0;
uint64_t m_SIMDInfo;
uint32_t HdcEnableIndexSize = 0;
std::vector<RoutingIndex> HdcEnableIndexValues;
uint32_t m_NumGRFPerThread = 0;
// Flag per function/kernel informing about if it has
// expensive loops and needs trigger retry compilation
std::unordered_map<llvm::Function*, bool> m_FuncHasExpensiveLoops;
bool HasFuncExpensiveLoop(llvm::Function* pFunc);
// Raytracing (any shader type)
// If provided, the BVH has been constructed such that the root node
// is at a constant offset from the start of the BVH. This allows
// us to skip loading the offset at BVH::rootNodeOffset.
std::optional<size_t> BVHFixedOffset;
private:
//For storing error message
std::stringstream oclErrorMessage;
//For storing warning message
std::stringstream oclWarningMessage;
protected:
// Objects pointed to by these pointers are owned by this class.
LLVMContextWrapper* llvmCtxWrapper;
/// input: LLVM module
IGCLLVM::Module* module = nullptr;
/// input: IGC MetaData Utils
IGC::IGCMD::MetaDataUtils* m_pMdUtils = nullptr;
IGC::ModuleMetaData* modMD = nullptr;
virtual void setFlagsPerCtx();
public:
CodeGenContext(
ShaderType _type, ///< shader type
const CBTILayout& _bitLayout, ///< binding table layout to be used in code gen
const CPlatform& _platform, ///< IGC HW platform description
const CDriverInfo& driverInfo, ///< Queries to know runtime features support
const bool createResourceDimTypes = true,
LLVMContextWrapper* LLVMContext = nullptr)///< LLVM context to use, if null a new one will be created
: type(_type), platform(_platform), btiLayout(_bitLayout), m_DriverInfo(driverInfo),
llvmCtxWrapper(LLVMContext), m_SIMDInfo(0)
{
if (llvmCtxWrapper == nullptr)
{
initLLVMContextWrapper(createResourceDimTypes);
}
else
{
llvmCtxWrapper->AddRef();
}
m_indexableTempSize.resize(64);
for (uint i = 0; i < TOTAL_TYPES; i++)
{
for (uint j = 0; j < TOTAL_STAGE; j++)
{
instrStat[i][j] = 0;
}
}
// Per context flag adjustment
setFlagsPerCtx();
// Set retry behavor for Disable()
m_retryManager.perKernel = (type == ShaderType::OPENCL_SHADER);
}
CodeGenContext(CodeGenContext&) = delete;
CodeGenContext& operator =(CodeGenContext&) = delete;
void initLLVMContextWrapper(bool createResourceDimTypes = true);
llvm::LLVMContext* getLLVMContext() const;
IGC::IGCMD::MetaDataUtils* getMetaDataUtils() const;
IGCLLVM::Module* getModule() const;
void setModule(llvm::Module* m);
// Several clients explicitly delete module without resetting module to null.
// This causes the issue later when the dtor is invoked (trying to delete a
// dangling pointer again). This function is used to replace any explicit
// delete in order to prevent deleting dangling pointers happening.
void deleteModule();
IGC::ModuleMetaData* getModuleMetaData() const;
unsigned int getRegisterPointerSizeInBits(unsigned int AS) const;
bool enableFunctionCall() const;
void CheckEnableSubroutine(llvm::Module& M);
virtual void InitVarMetaData();
virtual ~CodeGenContext();
void clear();
void clearMD();
void EmitError(std::ostream &OS, const char* errorstr, const llvm::Value *context) const;
void EmitError(const char* errorstr, const llvm::Value *context);
void EmitWarning(const char* warningstr);
inline bool HasError() const { return !this->oclErrorMessage.str().empty(); }
inline bool HasWarning() const { return !this->oclWarningMessage.str().empty(); }
inline const std::string GetWarning() { return this->oclWarningMessage.str(); }
inline const std::string GetError() { return this->oclErrorMessage.str(); }
inline const std::string GetErrorAndWarning() { return GetWarning() + GetError(); }
CompOptions& getCompilerOption();
virtual void resetOnRetry();
virtual uint32_t getNumThreadsPerEU() const;
virtual uint32_t getNumGRFPerThread(bool returnDefault = true);
virtual void setNumGRFPerThread(uint32_t value) { m_NumGRFPerThread = value; }
virtual bool forceGlobalMemoryAllocation() const;
virtual bool allocatePrivateAsGlobalBuffer() const;
virtual bool noLocalToGenericOptionEnabled() const;
virtual bool enableTakeGlobalAddress() const;
virtual int16_t getVectorCoalescingControl() const;
virtual uint32_t getPrivateMemoryMinimalSizePerThread() const;
virtual uint32_t getIntelScratchSpacePrivateMemoryMinimalSizePerThread() const;
bool isPOSH() const;
CompilerStats& Stats()
{
return m_Stats;
}
unsigned int GetSIMDInfoOffset(SIMDMode simd, ShaderDispatchMode mode)
{
unsigned int offset = 0;
switch (mode) {
case ShaderDispatchMode::NOT_APPLICABLE:
switch (simd) {
case SIMDMode::SIMD8:
offset = SIMD8_OFFSET;
break;
case SIMDMode::SIMD16:
offset = SIMD16_OFFSET;
break;
case SIMDMode::SIMD32:
offset = SIMD32_OFFSET;
break;
default:
break;
}
break;
default:
break;
}
return offset;
}
void SetSIMDInfo(SIMDInfoBit bit, SIMDMode simd, ShaderDispatchMode mode)
{
unsigned int offset = GetSIMDInfoOffset(simd, mode);
m_SIMDInfo |= (uint64_t)1 << (bit + offset);
}
void ClearSIMDInfo(SIMDMode simd, ShaderDispatchMode mode)
{
unsigned int offset = GetSIMDInfoOffset(simd, mode);
m_SIMDInfo &= ~(0xff << offset);
}
uint64_t GetSIMDInfo() { return m_SIMDInfo; }
virtual llvm::Optional<SIMDMode> knownSIMDSize() const {
return llvm::None;
}
// This can be paired with `EncodeAS4GFXResource()` to get a unique
// index.
uint32_t getUniqueIndirectIdx()
{
return getModuleMetaData()->CurUniqueIndirectIdx++;
}
// Frontends may elect to compute indices in their own way. If so,
// they should call this at the end to mark the max index they have
// reserved so that later passes can ensure that `getUniqueIndirectIdx()`
// won't collide with any indices from the frontend.
void setUniqueIndirectIdx(uint32_t NewVal)
{
uint32_t &CurVal = getModuleMetaData()->CurUniqueIndirectIdx;
CurVal = std::max(CurVal, NewVal);
}
// Use this when you want to know about a particular function's
// rayquery usage.
bool hasSyncRTCalls(llvm::Function *F) const
{
auto* MMD = getModuleMetaData();
auto funcMDItr = MMD->FuncMD.find(F);
bool hasRQCall =
(funcMDItr != MMD->FuncMD.end() && funcMDItr->second.hasSyncRTCalls);
return hasRQCall;
}
// Use this to determine if any shaders in the module use rayquery.
bool hasSyncRTCalls() const
{
return (getModuleMetaData()->rtInfo.RayQueryAllocSizeInBytes != 0);
}
// For creating internal names with function IDs.
void createFunctionIDs();
int getFunctionID(llvm::Function* F);
bool dumpUseShorterName() const { return m_enableDumpUseShorterName; }
};
class VertexShaderContext : public CodeGenContext
{
public:
// output: shader information
SVertexShaderKernelProgram programOutput;
VertexShaderContext(
const CBTILayout& btiLayout, ///< binding table layout to be used in code gen
const CPlatform& platform, ///< IGC HW platform description
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr) ///< LLVM context to use, if null a new one will be created
: CodeGenContext(ShaderType::VERTEX_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
programOutput()
{
}
};
class PixelShaderContext : public CodeGenContext
{
public:
// output: shader information
SPixelShaderKernelProgram programOutput;
PixelShaderContext(
const CBTILayout& btiLayout, ///< binding table layout to be used in code gen
const CPlatform& platform, ///< IGC HW platform description
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr) ///< LLVM context to use, if null a new one will be created
: CodeGenContext(ShaderType::PIXEL_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
programOutput()
{
}
};
class GeometryShaderContext : public CodeGenContext
{
public:
// output: shader information
SGeometryShaderKernelProgram programOutput;
GeometryShaderContext(
const CBTILayout& btiLayout, ///< binding table layout to be used in code gen
const CPlatform& platform, ///< IGC HW platform description
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr) ///< LLVM context to use, if null a new one will be created
: CodeGenContext(ShaderType::GEOMETRY_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
programOutput()
{
}
};
struct SComputeShaderSecondCompileInput
{
bool secondCompile;
bool isRowMajor;
int numChannelsUsed;
int runtimeVal_LoopCount;
int runtimeVal_ResWidthOrHeight;
int runtimeVal_ConstBufferSize;
SComputeShaderSecondCompileInput()
: secondCompile(false)
, isRowMajor(false)
, numChannelsUsed(0)
, runtimeVal_LoopCount(0)
, runtimeVal_ResWidthOrHeight(0)
, runtimeVal_ConstBufferSize(0)
{}
};
class ComputeShaderContext : public CodeGenContext
{
public:
SComputeShaderKernelProgram programOutput;
bool isSecondCompile;
bool m_IsPingPongSecond;
unsigned m_slmSize; // tgsm size round to power of 2
unsigned m_tgsmSize; // tgsm size
bool numWorkGroupsUsed;
bool m_ForceOneSIMD = false;
bool m_UseLinearWalk = false;
bool m_InlineDataPointerRequested = false;
ComputeShaderContext(
const CBTILayout& btiLayout, ///< binding table layout to be used in code gen
const CPlatform& platform, ///< IGC HW platform description
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr) ///< LLVM context to use, if null a new one will be created
: CodeGenContext(ShaderType::COMPUTE_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
programOutput()
{
isSecondCompile = false;
m_IsPingPongSecond = false;
m_slmSize = 0;
m_tgsmSize = 0;
numWorkGroupsUsed = false;
m_threadGroupSize_X = 0;
m_threadGroupSize_Y = 0;
m_threadGroupSize_Z = 0;
}
/** get shader's thread group size */
unsigned GetThreadGroupSize();
unsigned GetThreadGroupSizeX() { return m_threadGroupSize_X; }
unsigned GetThreadGroupSizeY() { return m_threadGroupSize_Y; }
unsigned GetThreadGroupSizeZ() { return m_threadGroupSize_Z; }
unsigned GetSlmSizePerSubslice();
unsigned GetSlmSize() const;
float GetThreadOccupancy(SIMDMode simdMode);
/** get smallest SIMD mode allowed based on thread group size */
SIMDMode GetLeastSIMDModeAllowed();
/** get largest SIMD mode for performance based on thread group size */
SIMDMode GetMaxSIMDMode();
float GetSpillThreshold() const;
bool CheckSLMLimit(SIMDMode simdMode);
private:
unsigned m_threadGroupSize_X;
unsigned m_threadGroupSize_Y;
unsigned m_threadGroupSize_Z;
};
class HullShaderContext : public CodeGenContext
{
public:
// output: shader information
SHullShaderKernelProgram programOutput;
HullShaderContext(
const CBTILayout& btiLayout, ///< binding table layout to be used in code gen
const CPlatform& platform, ///< IGC HW platform description
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr) ///< LLVM context to use, if null a new one will be created
: CodeGenContext(ShaderType::HULL_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
programOutput()
{
}
};
class DomainShaderContext : public CodeGenContext
{
public:
// output: shader information
SDomainShaderKernelProgram programOutput;
DomainShaderContext(
const CBTILayout& btiLayout, ///< binding table layout to be used in code gen
const CPlatform& platform, ///< IGC HW platform description
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr) ///< LLVM context to use, if null a new one will be created
: CodeGenContext(ShaderType::DOMAIN_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
programOutput()
{
}
};
class MeshShaderContext : public CodeGenContext
{
public:
SMeshShaderKernelProgram programOutput;
MeshShaderContext(
const ShaderType shaderType,
const CBTILayout& btiLayout,
const CPlatform& platform,
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr)
: CodeGenContext(shaderType, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
programOutput()
{
IGC_ASSERT(shaderType == ShaderType::TASK_SHADER || shaderType == ShaderType::MESH_SHADER);
}
SIMDMode GetLeastSIMDModeAllowed();
SIMDMode GetMaxSIMDMode();
SIMDMode GetBestSIMDMode();
unsigned int GetThreadGroupSize();
unsigned int GetHwThreadPerWorkgroup();
unsigned int GetSlmSize() const;
float GetSpillThreshold() const;
float GetThreadOccupancy(SIMDMode simdMode);
};
class RayDispatchShaderContext : public CodeGenContext
{
private:
template <typename T>
using Identity = T;
using RTCompileOptionsKnown = RTCompileOptionsT<Identity>;
template <typename T, typename U>
T getOptVal(
const Interface::Optional<T> &InputVal, U RegkeyVal, bool IsSet)
{
if (IsSet)
return RegkeyVal;
else
return InputVal ? *InputVal : RegkeyVal;
}
public:
void setOptions(const IGC::RTCompileOptions& Opts)
{
#define GET(Name, RegkeyName) \
getOptVal(Opts.Name, IGC_GET_FLAG_VALUE(RegkeyName), IGC_IS_FLAG_SET(RegkeyName))
CompOptions.TileXDim1D = GET(TileXDim1D, RayTracingCustomTileXDim1D);
CompOptions.TileYDim1D = GET(TileYDim1D, RayTracingCustomTileYDim1D);
CompOptions.TileXDim2D = GET(TileXDim2D, RayTracingCustomTileXDim2D);
CompOptions.TileYDim2D = GET(TileYDim2D, RayTracingCustomTileYDim2D);
CompOptions.RematThreshold = GET(RematThreshold, RematThreshold);
CompOptions.HoistRemat = GET(HoistRemat, EnableHoistRemat);
CompOptions.DispatchAlongY = GET(DispatchAlongY, EnableRTDispatchAlongY);
CompOptions.UseSyncDispatchRays = GET(UseSyncDispatchRays, EnableSyncDispatchRays);
#undef GET
}
const RTCompileOptionsKnown& opts() const { return CompOptions; }
SRayTracingShadersGroup programOutput;
SRayTracingPipelineConfig pipelineConfig;
SRayTracingShaderConfig shaderConfig;
// This hash can be mixed with the names of shaders to derive a per
// shader hash.
uint64_t BitcodeHash = 0;
RayDispatchShaderContext(
const CBTILayout& btiLayout,
const CPlatform& platform,
const CDriverInfo& driverInfo,
const bool createResourceDimTypes = true,
LLVMContextWrapper* llvmCtxWrapper = nullptr)
: CodeGenContext(ShaderType::RAYTRACING_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmCtxWrapper),
LogMgr(driverInfo)
{
setOptions({});
}
void setShaderHash(llvm::Function* F) const;
// Returns the hash for the given shader.
uint64_t getShaderHash(const CShader *Prog) const;
void takeHitGroupTable(std::vector<HitGroupInfo>&& Table);
const std::vector<HitGroupInfo>& hitgroups() const;
const std::vector<HitGroupInfo*>* hitgroupRefs(const std::string &Name) const;
llvm::Optional<RTStackFormat::HIT_GROUP_TYPE>
getHitGroupType(const std::string &Name) const;
llvm::Optional<std::string> getIntersectionAnyHit(
const std::string &IntersectionName) const;
uint32_t m_MissShaderCount = 0;
uint32_t getMissShaderCount() const;
// Return the SIMD size that we known we will compile for upfront.
// This is optional in the event that we want to do late determination
// in the future. Right now, we always know that we will, e.g., compile
// for SIMD8 in DG2.
llvm::Optional<SIMDMode> knownSIMDSize() const override;
// Returns true if the tile dimensions can be computed rather than
// loaded from per thread constant data.
bool canEfficientTile() const;
// We can't inline continuations and switch on them because there are
// continuations that haven't been compiled yet that we could jump to
// in the case of a collection state object.
//
// Note: We may relax this by some pointer tagging mechanism that
// allows a hybrid approach of indirect and inlined continuations.
bool requiresIndirectContinuationHandling() const;
// Have indirect continuations been requested?
bool forcedIndirectContinuations() const;
// If this is true, you can assume that you can look inter-procedurally
// across shaders and functions knowing that you see everything that is
// possibly reachable in execution.
bool canWholeProgramCompile() const;
// Can we see all the shaders upfront?
bool canWholeShaderCompile() const;
// Can we see all the functions upfront?
bool canWholeFunctionCompile() const;
// If this is true, attempt to sink payload writes into inlined
// continuations for better IO coalescing.
bool tryPayloadSinking() const;
// Returns true if an RTPSO (i.e., not a collection state object).
bool isRTPSO() const;
// Flip X,Y thread group dimensions in COMPUTE_WALKER?
bool isDispatchAlongY() const;
// widen spills to use padded area of SWStack
bool doSpillWidening() const;
// use sync implementation of DispatchRays
bool doSyncDispatchRays() const;
enum class CompileConfig
{
// An RTPSO that could have shaders added to it later on
// (via AddToStateObject() in DXR).
MUTABLE_RTPSO,
// An RTPSO that can't be added to after it is created.
IMMUTABLE_RTPSO,
// A collection. Collection state objects limit some optimizations
// because we can't see all the shaders upfront.
CSO,
} config = CompileConfig::IMMUTABLE_RTPSO;
// This lets the compiler know that it must compile with code to handle
// indirect continuations. This is true if any imported collections
// have compiled anything beforehand.
bool hasPrecompiledObjects = false;
// Vulkan only. Needed to support pipeline libraries.
// This instructs compiler to use indirect continuations. Aside from
// just meaning that continuations should be invoked via BTD, this
// implies that shaders were compiled separately (ala DXR collection
// state objects).
bool forceIndirectContinuations = false;
public:
mutable RTLoggingManager LogMgr;
private:
std::vector<HitGroupInfo> HitGroups;
// Maps a given shader name to the collection of hitgroups it is
// referenced in.
std::unordered_map<std::string, std::vector<HitGroupInfo*>> HitGroupRefs;
RTCompileOptionsKnown CompOptions{};
};
class OpenCLProgramContext : public CodeGenContext
{
public:
// We should probably replace all of this with proper option parsing,
// like RS does
class InternalOptions
{
public:
InternalOptions(const TC::STB_TranslateInputArgs* pInputArgs) :
KernelDebugEnable(false),
IncludeSIPCSR(false),
IncludeSIPKernelDebug(false),
IntelGreaterThan4GBBufferRequired(false),
Use32BitPtrArith(false),
IncludeSIPKernelDebugWithLocalMemory(false),
IntelHasPositivePointerOffset(false),
IntelHasBufferOffsetArg(false),
IntelBufferOffsetArgOptional(true),
IntelHasSubDWAlignedPtrArg(false),
LargeGRFKernels(),
RegularGRFKernels()
{
if (pInputArgs == nullptr)
return;
if (pInputArgs->pInternalOptions != nullptr)
{
parseOptions(pInputArgs->pInternalOptions);
}
// Internal options are passed in via pOptions as well.
if (pInputArgs->pOptions != nullptr)
{
parseOptions(pInputArgs->pOptions);
}
}
bool KernelDebugEnable;
bool IncludeSIPCSR;
bool IncludeSIPKernelDebug;
bool IntelGreaterThan4GBBufferRequired;
bool IntelDisableA64WA = false;
bool IntelForceEnableA64WA = false;
bool Use32BitPtrArith = false;
bool IncludeSIPKernelDebugWithLocalMemory;
bool GTPinReRA = false;
bool GTPinGRFInfo = false;
bool GTPinScratchAreaSize = false;
bool GTPinIndirRef = false;
uint32_t GTPinScratchAreaSizeValue = 0;
// stateless to stateful optimization
bool IntelHasPositivePointerOffset; // default: false
bool IntelHasBufferOffsetArg; // default: false
bool IntelBufferOffsetArgOptional; // default: true
bool IntelHasSubDWAlignedPtrArg;
// default: false, meaning kernel's sub-DW ptrArgs (char*, short*) are DW-aligned.
// This default is stronger than the natural alignment implied by char*/short*. But
// for historical reason, we have this.
bool replaceGlobalOffsetsByZero = false;
bool IntelEnablePreRAScheduling = true;
bool PromoteStatelessToBindless = false;
bool PreferBindlessImages = false;
bool UseBindlessMode = false;
bool UseBindlessPrintf = false;
bool UseBindlessLegacyMode = true;
bool ExcludeIRFromZEBinary = false;
bool EmitZeBinVISASections = false;
bool NoSpill = false;
bool DisableNoMaskWA = false;
bool IgnoreBFRounding = false; // If true, ignore BFloat rounding when folding bf operations
bool CompileOneKernelAtTime = false;
// Generic address related
bool NoLocalToGeneric = false;
bool ForceGlobalMemoryAllocation = false;
// -1 : initial value that means it is not set from cmdline
// 0-5: valid values set from the cmdline
int16_t VectorCoalescingControl = -1;
bool Intel128GRFPerThread = false;
bool Intel256GRFPerThread = false;
bool IntelNumThreadPerEU = false;
uint32_t numThreadsPerEU = 0;
std::vector<std::string> LargeGRFKernels;
std::vector<std::string> RegularGRFKernels;
// IntelForceInt32DivRemEmu is used only if fp64 is supported natively.
// IntelForceInt32DivRemEmu wins if both are set and can be applied.
bool IntelForceInt32DivRemEmu = false;
bool IntelForceInt32DivRemEmuSP = false;
bool IntelForceDisable4GBBuffer = false;
// user-controled option to disable EU Fusion
bool DisableEUFusion = false;
// Function Control (same as IGC key FunctionControl)
int FunctionControl = -1;
// Fail comilation if spills are present in compiled kernel
bool FailOnSpill = false;
// This option forces IGC to poison kernels using fp64
// operations on platforms without HW support for fp64.
bool EnableUnsupportedFP64Poisoning = false;
// Cache default. -1 menans not set (thus not used by igc);
// Valid values are defined as enum type LSC_L1_L3_CC in
// visa\include\visa_igc_common_header.h, which are from
// macro definitions in igc\common\igc_regkeys_enums_defs.h
int StoreCacheDefault = -1;
int LoadCacheDefault = -1;
// Force high-accuracy math functions from BiFModule
bool UseHighAccuracyMathFuncs = false;
bool AllowRelocAdd = true;
uint32_t IntelPrivateMemoryMinimalSizePerThread = 0;
uint32_t IntelScratchSpacePrivateMemoryMinimalSizePerThread = 0;
bool EnableDivergentBarrierHandling = false;
private:
void parseOptions(const char* IntOptStr);
};
class Options
{
public:
Options(const TC::STB_TranslateInputArgs* pInputArgs) :
CorrectlyRoundedSqrt(false),
NoSubgroupIFP(false),
UniformWGS(false)
{
if (pInputArgs == nullptr)
return;
if (pInputArgs->pOptions == nullptr)
return;
// Build options are of the form -cl-xxxx and -ze-xxxx
// So we skip these prefixes when reading the options to be agnostic of their source
// Runtime passes internal options via pOptions as well, and those
// internal options will be handled by InternalOptions class (parseOptions).
// !!! When adding a new internal option, please add it into internalOptions class!!!
// (Might combine both Options and InternalOptions into a single class!)
const char* options = pInputArgs->pOptions;
if (strstr(options, "-fp32-correctly-rounded-divide-sqrt"))
{
CorrectlyRoundedSqrt = true;
}
if (strstr(options, "-no-subgroup-ifp"))
{
NoSubgroupIFP = true;
}
if (strstr(options, "-uniform-work-group-size"))
{
// Note that this is only available for -cl-std >= 2.0.
// This will be checked before we place this into the
// the module metadata.
UniformWGS = true;
}
if (strstr(options, "-take-global-address"))
{
EnableTakeGlobalAddress = true;
}
if (strstr(options, "-library-compilation"))
{
IsLibraryCompilation = true;
}
if (strstr(options, "-emit-lib-compile-errors"))
{
EmitErrorsForLibCompilation = true;
}
if (const char* op = strstr(options, "-intel-reqd-eu-thread-count"))
{
IntelRequiredEUThreadCount = true;
// Take an integer value after this option
// atoi(..) ignores leading white spaces and characters after the actual number
requiredEUThreadCount = atoi(op + strlen("-intel-reqd-eu-thread-count="));
}
if (strstr(options, "-intel-enable-auto-large-GRF-mode"))
{
IntelEnableAutoLargeGRF = true;
}
}
bool CorrectlyRoundedSqrt;
bool NoSubgroupIFP;
bool UniformWGS;
bool EnableTakeGlobalAddress = false;
bool IsLibraryCompilation = false;
bool IntelRequiredEUThreadCount = false;
bool EmitErrorsForLibCompilation = false;
uint32_t requiredEUThreadCount = 0;
// Enable compiler heuristics ("regSharingHeuristics" in VISA) for large GRF selection.
bool IntelEnableAutoLargeGRF = false;
};
// output: shader information
iOpenCL::CGen8OpenCLProgram m_programOutput;
SOpenCLProgramInfo m_programInfo;
const InternalOptions m_InternalOptions;
const Options m_Options;
bool isSpirV;
float m_ProfilingTimerResolution;
bool m_ShouldUseNonCoherentStatelessBTI;
uint32_t m_numUAVs = 0;
// Additional text visaasm to link.
std::vector<const char*> m_VISAAsmToLink;
OpenCLProgramContext(
const COCLBTILayout& btiLayout,
const CPlatform& platform,
const TC::STB_TranslateInputArgs* pInputArgs,
const CDriverInfo& driverInfo,
LLVMContextWrapper* llvmContext = nullptr,
bool shouldUseNonCoherentStatelessBTI = false,
const bool createResourceDimTypes = true)
: CodeGenContext(ShaderType::OPENCL_SHADER, btiLayout, platform, driverInfo, createResourceDimTypes, llvmContext),
m_programOutput(platform.getPlatformInfo(), *this),
m_InternalOptions(pInputArgs),
m_Options(pInputArgs),
isSpirV(false),
m_ShouldUseNonCoherentStatelessBTI(shouldUseNonCoherentStatelessBTI)
{
if (pInputArgs && pInputArgs->pVISAAsmToLinkArray) {
for (uint32_t i = 0; i < pInputArgs->NumVISAAsmsToLink; ++i) {
m_VISAAsmToLink.push_back(pInputArgs->pVISAAsmToLinkArray[i]);
}
}
}
bool isSPIRV() const;
void setAsSPIRV();
float getProfilingTimerResolution();
uint32_t getNumGRFPerThread(bool returnDefault = true) override;
uint32_t getNumThreadsPerEU() const override;
bool forceGlobalMemoryAllocation() const override;
bool allocatePrivateAsGlobalBuffer() const override;
bool noLocalToGenericOptionEnabled() const override;
bool enableTakeGlobalAddress() const override;
int16_t getVectorCoalescingControl() const override;
uint32_t getPrivateMemoryMinimalSizePerThread() const override;
uint32_t getIntelScratchSpacePrivateMemoryMinimalSizePerThread() const override;
void failOnSpills();
bool needsDivergentBarrierHandling() const;
void clearBeforeRetry() {
m_programOutput.clearBeforeRetry();
}
private:
llvm::DenseMap<llvm::Function*, std::string> m_hashes_per_kernel;
};
void CodeGen(PixelShaderContext* ctx);
void CodeGen(ComputeShaderContext* ctx);
void CodeGen(DomainShaderContext* ctx);
void CodeGen(HullShaderContext* ctx);
void CodeGen(VertexShaderContext* ctx);
void CodeGen(GeometryShaderContext* ctx);
void CodeGen(OpenCLProgramContext* ctx);
void CodeGen(MeshShaderContext* ctx);
void CodeGen(RayDispatchShaderContext* ctx);
void OptimizeIR(CodeGenContext* ctx);
/**
* Fold derived constants. Load CB data from CBptr with index & offset,
* calculate the new data based on LLVM bitcode and store results to pNewCB.
* Then driver will push pNewCB to thread payload.
*/
void FoldDerivedConstant(char* bitcode, uint bitcodeSize, void* CBptr[15],
std::function<void(uint[4], uint, uint, bool)> getResInfoCB, uint* pNewCB);
} // end IGC namespace
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