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/*========================== begin_copyright_notice ============================
Copyright (C) 2020-2021 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
//===----------------------------------------------------------------------===//
///
/// The current purpose of this pass is to inject fences at TraceRay() and BTD
/// calls to ensure that subsequently spawned threads have access to fresh data.
///
/// For now, we inject fences at all calls to ensure correctness. We will later
/// add further analysis that will examine the locations of writes to determine
/// if we can elided the use of fences in some situations.
///
//===----------------------------------------------------------------------===//
#include "IGC/common/StringMacros.hpp"
#include "RayTracingShaderLowering.hpp"
#include "AdaptorCommon/RayTracing/RTBuilder.h"
#include "IGCPassSupport.h"
#include "Compiler/CISACodeGen/EmitVISAPass.hpp"
#include "common/LLVMWarningsPush.hpp"
#include "llvm/IR/Function.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/InstIterator.h"
#include "GenISAIntrinsics/GenIntrinsicInst.h"
#include "common/LLVMWarningsPop.hpp"
using namespace llvm;
using namespace IGC;
class RayTracingShaderLowering : public ModulePass
{
public:
RayTracingShaderLowering() : ModulePass(ID) {}
bool runOnModule(Module& M) override;
void getAnalysisUsage(llvm::AnalysisUsage& AU) const override
{
AU.setPreservesCFG();
AU.addRequired<CodeGenContextWrapper>();
}
StringRef getPassName() const override
{
return "RayTracingShaderLowering";
}
static char ID;
private:
void injectFence(RTBuilder& RTB, GenIntrinsicInst* GII, bool rtFenceWAofBkMode, bool extraTGM) const;
void simplifyCast(CastInst &CI);
CodeGenContext* CGCtx = nullptr;
};
char RayTracingShaderLowering::ID = 0;
// From InstCombineCasts.cpp
static Instruction::CastOps isEliminableCastPair(
const CastInst* CI1,
const CastInst* CI2)
{
auto& DL = CI1->getModule()->getDataLayout();
Type* SrcTy = CI1->getSrcTy();
Type* MidTy = CI1->getDestTy();
Type* DstTy = CI2->getDestTy();
Instruction::CastOps firstOp = CI1->getOpcode();
Instruction::CastOps secondOp = CI2->getOpcode();
Type* SrcIntPtrTy =
SrcTy->isPtrOrPtrVectorTy() ? DL.getIntPtrType(SrcTy) : nullptr;
Type* MidIntPtrTy =
MidTy->isPtrOrPtrVectorTy() ? DL.getIntPtrType(MidTy) : nullptr;
Type* DstIntPtrTy =
DstTy->isPtrOrPtrVectorTy() ? DL.getIntPtrType(DstTy) : nullptr;
unsigned Res = CastInst::isEliminableCastPair(firstOp, secondOp, SrcTy, MidTy,
DstTy, SrcIntPtrTy, MidIntPtrTy,
DstIntPtrTy);
// We don't want to form an inttoptr or ptrtoint that converts to an integer
// type that differs from the pointer size.
if ((Res == Instruction::IntToPtr && SrcTy != DstIntPtrTy) ||
(Res == Instruction::PtrToInt && DstTy != SrcIntPtrTy))
Res = 0;
return Instruction::CastOps(Res);
}
static Instruction* commonCastTransforms(CastInst& CI)
{
Value* Src = CI.getOperand(0);
// Try to eliminate a cast of a cast.
if (auto * CSrc = dyn_cast<CastInst>(Src))
{ // A->B->C cast
if (Instruction::CastOps NewOpc = isEliminableCastPair(CSrc, &CI))
{
// The first cast (CSrc) is eliminable so we need to fix up or replace
// the second cast (CI). CSrc will then have a good chance of being dead.
auto* Ty = CI.getType();
auto* Res = CastInst::Create(NewOpc, CSrc->getOperand(0), Ty);
return Res;
}
}
return nullptr;
}
// The memory intrinsics are lowered late such that there are no instcombine
// runs past this point. Quickly look to see if we can do some simplification.
void RayTracingShaderLowering::simplifyCast(CastInst& CI)
{
for (auto* U : CI.users())
{
if (auto* UserCI = dyn_cast<CastInst>(U))
{
if (CI.getOperand(0)->getType() == UserCI->getType())
{
// %p = inttoptr i64 %x to T*
// %q = ptrtoint %p to i64
// ===>
// %x
UserCI->replaceAllUsesWith(CI.getOperand(0));
}
else if (auto* NewCast = commonCastTransforms(*UserCI))
{
const DebugLoc& DL = UserCI->getDebugLoc();
if (Instruction* NewCastInst = dyn_cast<Instruction>(NewCast))
NewCastInst->setDebugLoc(DL);
NewCast->insertAfter(UserCI);
UserCI->replaceAllUsesWith(NewCast);
}
}
}
}
void RayTracingShaderLowering::injectFence(
RTBuilder& RTB, GenIntrinsicInst* GII, bool rtFenceWAofBkMode, bool extraTGM) const
{
LSC_FENCE_OP FenceOp = LSC_FENCE_OP_NONE;
LSC_SCOPE Scope = LSC_SCOPE_LOCAL;
RTB.SetInsertPoint(GII);
if (rtFenceWAofBkMode)
{
RTB.CreateLSCFence(LSC_TGM, Scope, FenceOp);
}
else
{
RTB.CreateLSCFence(LSC_UGM, Scope, FenceOp);
if (extraTGM)
RTB.CreateLSCFence(LSC_TGM, Scope, FenceOp);
}
}
bool RayTracingShaderLowering::runOnModule(Module& M)
{
CGCtx = getAnalysis<CodeGenContextWrapper>().getCodeGenContext();
RTBuilder RTB(M.getContext(), *CGCtx);
bool Changed = false;
for (auto& F : M)
{
if (F.isDeclaration())
continue;
SmallVector<Instruction*, 8> DeadInsts;
for (auto II = inst_begin(&F), IE = inst_end(&F); II != IE; /* empty */)
{
Instruction& I = *II++;
if (auto* II = dyn_cast<IntrinsicInst>(&I))
{
switch (II->getIntrinsicID())
{
case Intrinsic::lifetime_start:
case Intrinsic::lifetime_end:
{
auto* Ptr = II->getOperand(1);
uint32_t Addrspace =
Ptr->getType()->getPointerAddressSpace();
if (Addrspace != ADDRESS_SPACE_PRIVATE)
II->eraseFromParent();
break;
}
default:
break;
}
}
auto* GII = dyn_cast<GenIntrinsicInst>(&I);
if (!GII)
continue;
switch (GII->getIntrinsicID())
{
case GenISAIntrinsic::GenISA_TraceRayAsync:
injectFence(RTB, GII, CGCtx->platform.RTFenceWAforBkModeEnabled(), IGC_IS_FLAG_ENABLED(EnableRayTracingTGMFence));
Changed = true;
break;
case GenISAIntrinsic::GenISA_BindlessThreadDispatch:
injectFence(RTB, GII, CGCtx->platform.RTFenceWAforBkModeEnabled(), false);
Changed = true;
break;
case GenISAIntrinsic::GenISA_SWHotZonePtr:
case GenISAIntrinsic::GenISA_AsyncStackPtr:
case GenISAIntrinsic::GenISA_SyncStackPtr:
case GenISAIntrinsic::GenISA_SWStackPtr:
case GenISAIntrinsic::GenISA_rt_spill_anchor:
{
DeadInsts.push_back(GII);
RTB.SetInsertPoint(GII);
Value* Op = GII->getArgOperand(0);
Value* NewVal = RTB.CreateBitOrPointerCast(Op, GII->getType());
GII->replaceAllUsesWith(NewVal);
if (auto *CI = dyn_cast<CastInst>(NewVal))
simplifyCast(*CI);
Changed = true;
break;
}
default:
break;
}
}
for (auto* I : DeadInsts)
I->eraseFromParent();
}
return Changed;
}
namespace IGC {
#define PASS_FLAG "igc-raytracing-shader-lowering"
#define PASS_DESCRIPTION "Do final fixup in raytracing shaders"
#define PASS_CFG_ONLY false
#define PASS_ANALYSIS false
IGC_INITIALIZE_PASS_BEGIN(RayTracingShaderLowering, PASS_FLAG, PASS_DESCRIPTION, PASS_CFG_ONLY, PASS_ANALYSIS)
IGC_INITIALIZE_PASS_DEPENDENCY(CodeGenContextWrapper)
IGC_INITIALIZE_PASS_END(RayTracingShaderLowering, PASS_FLAG, PASS_DESCRIPTION, PASS_CFG_ONLY, PASS_ANALYSIS)
ModulePass* CreateRayTracingShaderLowering()
{
return new RayTracingShaderLowering();
}
} // namespace IGC
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