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/*========================== begin_copyright_notice ============================
Copyright (C) 2020-2021 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
#pragma once
#include "Compiler/MetaDataUtilsWrapper.h"
#include "Compiler/CodeGenContextWrapper.hpp"
#include "Compiler/ModuleAllocaAnalysis.hpp"
#include <llvm/Pass.h>
using namespace llvm;
namespace IGC
{
// Experimental pass to move private memory allocations to SLM where it's
// profitable. The pass is able to handle Compute and OpenCL shader types.
class PrivateMemoryToSLM : public ModulePass
{
public:
static char ID;
PrivateMemoryToSLM(bool enableOptReport = false);
PrivateMemoryToSLM(
std::string forcedBuffers,
bool enableOptReport);
~PrivateMemoryToSLM() {}
virtual StringRef getPassName() const override
{
return "PrivateMemoryToSLMPass";
}
virtual void getAnalysisUsage(AnalysisUsage& AU) const override
{
AU.setPreservesCFG();
AU.addRequired<MetaDataUtilsWrapper>();
AU.addRequired<CodeGenContextWrapper>();
AU.addRequired<ModuleAllocaAnalysis>();
}
virtual bool runOnModule(Module& M) override;
static const unsigned int VALID_LOCAL_HIGH_BITS;
static const unsigned int SLM_LOCAL_VARIABLE_ALIGNMENT;
static const unsigned int SLM_LOCAL_SIZE_ALIGNMENT;
private:
bool m_EnableOptReport;
bool m_ForceAll;
std::vector<std::string> m_ForcedBuffers;
};
}
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