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/*========================== begin_copyright_notice ============================
Copyright (C) 2017-2021 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
#pragma once
#include "Compiler/CodeGenPublicEnums.h"
#include <string>
#include <map>
#include <vector>
#include <array>
#include <optional>
#include <climits>
#include "common/LLVMWarningsPush.hpp"
#include <llvm/ADT/MapVector.h>
#include "common/LLVMWarningsPop.hpp"
namespace llvm
{
class Module;
class Function;
class Value;
class GlobalVariable;
class StructType;
}
const unsigned int INPUT_RESOURCE_SLOT_COUNT = 128;
const unsigned int NUM_SHADER_RESOURCE_VIEW_SIZE = (INPUT_RESOURCE_SLOT_COUNT + 1) / 64;
const unsigned int g_c_maxNumberOfBufferPushed = 4;
static const int MAX_VECTOR_SIZE_TO_PRINT_IN_SHADER_DUMPS = 1000;
namespace IGC
{
const unsigned int INVALID_CONSTANT_BUFFER_INVALID_ADDR = 0xFFFFFFFF;
static const char* NAMED_METADATA_COARSE_PHASE = "coarse_phase";
static const char* NAMED_METADATA_PIXEL_PHASE = "pixel_phase";
enum FunctionTypeMD
{
KernelFunction,
CallableShader,
UserFunction,
NumberOfFunctionType,
};
enum UniqueIndirectAS
{
// The convention is to use a '0' index for indirect accesses if
// you don't need to distinguish between accesses.
DefaultIndirectIdx = 0,
};
#include "RaytracingShaderTypes.h"
enum ResourceTypeEnum
{
OtherResourceType,
UAVResourceType,
SRVResourceType,
SamplerResourceType,
BindlessUAVResourceType,
BindlessSamplerResourceType,
DefaultResourceType,
};
enum ResourceExtensionTypeEnum
{
NonExtensionType,
// VME
MediaResourceType,
MediaResourceBlockType,
MediaSamplerType,
// VA
MediaSamplerTypeConvolve,
MediaSamplerTypeErode,
MediaSamplerTypeDilate,
MediaSamplerTypeMinMaxFilter,
MediaSamplerTypeMinMax,
MediaSamplerTypeCentroid,
MediaSamplerTypeBoolCentroid,
MediaSamplerTypeBoolSum,
MediaSamplerTypeLbp,
MediaSamplerTypeFloodFill,
MediaSamplerTypeCorrelation,
DefaultResourceExtensionType,
};
struct InlineResInfo
{
unsigned int textureID = 0;
unsigned int SurfaceType = 0x7;
unsigned int WidthOrBufferSize = 0;
unsigned int Height = 0;
unsigned int Depth = 0;
unsigned int SurfaceArray = 0;
unsigned int QWidth = 0;
unsigned int QHeight = 0;
unsigned int MipCount = 0;
};
struct ArgDependencyInfoMD
{
int argDependency = 0;
};
struct ArgAllocMD
{
int type = -1;
int extensionType = -1;
int indexType = -1;
};
struct InlineSamplersMD
{
int m_Value = 0;
int addressMode = 0;
int index = 0;
int TCXAddressMode = 0;
int TCYAddressMode = 0;
int TCZAddressMode = 0;
int MagFilterType = 0;
int MinFilterType = 0;
int MipFilterType = 0;
int CompareFunc = 0;
int NormalizedCoords = 0;
float BorderColorR = 0.0f;
float BorderColorG = 0.0f;
float BorderColorB = 0.0f;
float BorderColorA = 0.0f;
};
struct ResourceAllocMD
{
int uavsNumType = 0;
int srvsNumType = 0;
int samplersNumType = 0;
std::vector<ArgAllocMD> argAllocMDList;
std::vector<InlineSamplersMD> inlineSamplersMD;
};
struct ComputeShaderSecondCompileInputInfoMD
{
int runtimeVal_ResWidthHeight = 0;
int runtimeVal_LoopCount = 0;
int runtimeVal_ConstantBufferSize = 0;
bool isSecondCompile = false;
int isRowMajor = 0;
int numChannelsUsed = 0;
};
struct LocalOffsetMD
{
int m_Offset;
llvm::GlobalVariable* m_Var;
};
struct WorkGroupWalkOrderMD
{
int dim0 = 0;
int dim1 = 0;
int dim2 = 0;
};
struct FuncArgMD
{
int bufferLocationIndex = -1;
int bufferLocationCount = -1;
bool isEmulationArg = 0;
};
enum StackEntryType
{
ENTRY_RETURN_IP,
ENTRY_ARGUMENT,
ENTRY_ALLOCA,
ENTRY_SPILL,
ENTRY_UNKNOWN,
};
struct StackFrameEntry
{
// Name of the value if it exists.
std::string Name;
// This is just a string representation of an LLVM type.
std::string TypeRepr;
// Helpful to get a rough idea of what the value is without a name.
StackEntryType EntryType = ENTRY_UNKNOWN;
// Size in bytes that this entry occupies on the stack.
uint32_t Size = 0;
// Offset from the base of the stack frame.
uint32_t Offset = 0;
};
// A raytracing shader may have an arbitrary number of TraceRay() calls
// within it. Live values across the trace need to be spilled so they
// can be refilled in the corresponding continuation. The live values can
// be different at different TraceRay() calls so the spilled memory is
// interpreted different at each of those sites.
struct StackFrameSpillUnion
{
std::string ContinuationName;
std::vector<StackFrameEntry> Entries;
};
// We maintain a collection of named structs which is populated by passes
// when generating structured accesses to the Raytracing SW Stack.
struct RayTracingSWTypes
{
std::vector<llvm::StructType*> FrameStartTys;
std::vector<llvm::StructType*> ArgumentTys;
std::vector<llvm::StructType*> FullFrameTys;
};
// Info common to all shaders in the module
struct RayTraceModuleInfo
{
// The size of a single sync stack entry that the UMD must allocate
// for synchronous raytracing.
uint32_t RayQueryAllocSizeInBytes = 0;
// SplitAsyncPass sets the number of continuations that were generated.
// However, with sync DispatchRays SplitAsyncPass is not guaranteed to run.
uint32_t NumContinuations = 0;
// Track the address spaces and SSH offsets for indirect stateful
// accesses.
uint32_t RTAsyncStackAddrspace = UINT_MAX;
std::optional<uint32_t> RTAsyncStackSurfaceStateOffset;
uint32_t SWHotZoneAddrspace = UINT_MAX;
std::optional<uint32_t> SWHotZoneSurfaceStateOffset;
uint32_t SWStackAddrspace = UINT_MAX;
std::optional<uint32_t> SWStackSurfaceStateOffset;
uint32_t RTSyncStackAddrspace = UINT_MAX;
std::optional<uint32_t> RTSyncStackSurfaceStateOffset;
};
// Info specific to each raytracing shader
struct RayTraceShaderInfo
{
CallableShaderTypeMD callableShaderType = NumberOfCallableShaderTypes;
bool isContinuation = false;
bool hasTraceRayPayload = false;
bool hasHitAttributes = false;
bool hasCallableData = false;
uint32_t ShaderStackSize = 0;
uint64_t ShaderHash = 0;
std::string ShaderName;
// if 'isContinuation' is true, this will contain the name of the
// original shader.
std::string ParentName;
// if 'isContinuation' is true, this may contain the slot num for
// the shader identifier it has been promoted to.
std::optional<uint32_t> SlotNum;
// Size in bytes of the cross-thread constant data. Each frontend
// (e.g., DX, Vulkan) will need to populate this according to its
// needs. For DX, it is:
// Align(
// Align(sizeof(RayDispatchGlobalData), 8) + GlobalRootSigSize, 32)
uint32_t NOSSize = 0;
// A given raytracing shader will have some amount of stack allocated
// for its arguments, allocas, and spilled values. We collect
// information about those entries here for debugging purposes to
// read *output.yaml for more information or for external tools to
// consume and display.
std::vector<StackFrameEntry> Entries;
std::vector<StackFrameSpillUnion> SpillUnions;
// This will be set by an early processing pass and read out by
// StackFrameInfo to allocate enough space for whatever type the
// shader uses.
uint32_t CustomHitAttrSizeInBytes = 0;
RayTracingSWTypes Types;
// Shaders that satisfy `isPrimaryShaderIdentifier()` can also have
// a collection of other names that they go by.
std::vector<std::string> Aliases;
};
struct ConstantAddress
{
unsigned int bufId = 0;
unsigned int eltId = 0;
unsigned int size = 0;
};
struct ConstantAddressDescriptorTable : ConstantAddress
{
unsigned int tableOffset = 0;
};
bool operator < (const ConstantAddress &a, const ConstantAddress &b);
//to hold metadata of every function
struct FunctionMetaData
{
std::vector<LocalOffsetMD> localOffsets;
WorkGroupWalkOrderMD workGroupWalkOrder;
std::vector<FuncArgMD> funcArgs;
FunctionTypeMD functionType = KernelFunction;
RayTraceShaderInfo rtInfo;
ResourceAllocMD resAllocMD;
std::vector<unsigned> maxByteOffsets;
bool IsInitializer = false;
bool IsFinalizer = false;
unsigned CompiledSubGroupsNumber = 0;
bool hasInlineVmeSamplers = false;
int localSize = 0;
bool localIDPresent = false;
bool groupIDPresent = false;
int privateMemoryPerWI = 0;
bool globalIDPresent = false;
// This is true if the function has any sync raytracing functionality
bool hasSyncRTCalls = false;
// Analysis result of if there are non-kernel-argument ld/st in the kernel
bool hasNonKernelArgLoad = false;
bool hasNonKernelArgStore = false;
bool hasNonKernelArgAtomic = false;
std::vector<std::string> UserAnnotations;
std::vector<int32_t> m_OpenCLArgAddressSpaces;
std::vector<std::string> m_OpenCLArgAccessQualifiers;
std::vector<std::string> m_OpenCLArgTypes;
std::vector<std::string> m_OpenCLArgBaseTypes;
std::vector<std::string> m_OpenCLArgTypeQualifiers;
std::vector<std::string> m_OpenCLArgNames;
};
// isCloned member is added to mark whether a function is clone
// of another one. If two kernels from a compilation unit invoke
// the same callee, IGC ends up creating clone of the callee
// to separate call graphs. But it doesnt create metadata nodes
// so debug info for cloned function will be empty. Marking
// function as clone and later in debug info iterating over
// original function instead of clone helps emit out correct debug
// info.
//new structure to replace old Metatdata framework's CompilerOptions
struct CompOptions
{
bool DenormsAreZero = false;
bool CorrectlyRoundedDivSqrt = false;
bool OptDisable = false;
bool MadEnable = false;
bool NoSignedZeros = false;
bool NoNaNs = false;
// default rounding modes
unsigned FloatRoundingMode = IGC::ROUND_TO_NEAREST_EVEN;
unsigned FloatCvtIntRoundingMode = IGC::ROUND_TO_ZERO;
unsigned VISAPreSchedRPThreshold = 0;
unsigned SetLoopUnrollThreshold = 0;
bool UnsafeMathOptimizations = false;
bool FiniteMathOnly = false;
bool FastRelaxedMath = false;
bool DashGSpecified = false;
bool FastCompilation = false;
bool UseScratchSpacePrivateMemory = true;
bool RelaxedBuiltins = false;
bool SubgroupIndependentForwardProgressRequired = true;
bool GreaterThan2GBBufferRequired = true;
bool GreaterThan4GBBufferRequired = true;
bool DisableA64WA = false;
bool ForceEnableA64WA = false;
bool PushConstantsEnable = true;
bool HasPositivePointerOffset = false;
bool HasBufferOffsetArg = false;
bool BufferOffsetArgOptional = true;
bool HasSubDWAlignedPtrArg = false;
bool replaceGlobalOffsetsByZero = false;
unsigned forcePixelShaderSIMDMode = 0;
bool pixelShaderDoNotAbortOnSpill = false;
bool UniformWGS = false;
bool disableVertexComponentPacking = false;
bool disablePartialVertexComponentPacking = false;
bool PreferBindlessImages = false;
bool UseBindlessMode = false;
bool UseLegacyBindlessMode = true;
bool disableMathRefactoring = false;
bool atomicBranch = false;
bool ForceInt32DivRemEmu = false;
bool ForceInt32DivRemEmuSP = false;
bool ForceMinSimdSizeForFastestCS = false;
bool EnableFastestLinearScan = false;
//if PTSS is enabled and if PrivateData is too large (>256k in XeHP_SDV+),
//we might use stateless memory to hold privatedata instead of using PTSS.
//this flag is for this scenario.
bool UseStatelessforPrivateMemory = false;
bool EnableTakeGlobalAddress = false;
bool IsLibraryCompilation = false;
bool FastVISACompile = false;
bool MatchSinCosPi = false;
bool CaptureCompilerStats = false;
bool ExcludeIRFromZEBinary = false;
bool EmitZeBinVISASections = false;
//when true, compiler disables the Remat optimization for compute shaders
bool allowDisableRematforCS = false;
bool DisableIncSpillCostAllAddrTaken = false;
bool DisableCPSOmaskWA = false;
bool DisableFastestGopt = false;
bool WaForceHalfPromotion = false;
bool DisableConstantCoalescing = false;
bool EnableUndefAlphaOutputAsRed = true;
bool WaEnableALTModeVisaWA = false;
};
enum class ThreadIDLayout
{
// layout IDs along X,Y,Z
X,
// Tile along just the y-dimension
TileY,
// tile IDs in 2x2 groups as expected by derivative calculations
QuadTile
};
struct ComputeShaderInfo
{
unsigned int maxWorkGroupSize = 0;
unsigned int waveSize = 0; // force a wave size
std::vector<ComputeShaderSecondCompileInputInfoMD> ComputeShaderSecondCompile;
unsigned char forcedSIMDSize = 0; // 0 means not forced
unsigned int forceTotalGRFNum = 0; // 0 means not forced
unsigned int VISAPreSchedRPThreshold = 0; // 0 means use the default
unsigned int SetLoopUnrollThreshold = 0; // 0 means use the default
bool allowLowerSimd = false;
bool forcedVISAPreRAScheduler = false;
// disables dispatch along y and tiled order optimizations
bool disableLocalIdOrderOptimizations = false;
// force disables dispatch along y optimization
bool disableDispatchAlongY = false;
// If nullopt, then there is no requirement
std::optional<ThreadIDLayout> neededThreadIdLayout;
// force enable tile y optimization
bool forceTileYWalk = false;
// force tile optimization by providing tile size and number of tiles in X dimension
unsigned tileTGWidth_X = 0;
unsigned tileTGWidth_Y = 0;
unsigned maxTileTGDispatch_X = 0;
unsigned maxTileTGDispatch_Y = 0;
// enable atomic branch optimization
bool atomicBranch = false;
// resource index for hf packing (resourceRangeID, indexIntoRange)
std::vector<std::vector<unsigned int>> ResForHfPacking;
};
struct PixelShaderInfo
{
unsigned char BlendStateDisabledMask = 0;
bool SkipSrc0Alpha = false;
bool DualSourceBlendingDisabled = false;
bool ForceEnableSimd32 = false; // forces compilation of simd32; bypass heuristics
bool outputDepth = false;
bool outputStencil = false;
bool outputMask = false;
bool blendToFillEnabled = false;
bool forceEarlyZ = false; // force earlyz test
bool hasVersionedLoop = false; // if versioned by customloopversioning
bool forceSingleSourceRTWAfterDualSourceRTW = false;
// Number of samples for this pixel shader if known.
// Valid values 0, 1, 2, 4, 8 and 16.
// 0 means unknown or not set.
unsigned char NumSamples = 0;
std::vector<int> blendOptimizationMode;
std::vector<int> colorOutputMask;
bool WaDisableVRS = false;
};
struct MeshShaderInfo
{
unsigned int PrimitiveTopology = 3; // IGC::GFX3DMESH_OUTPUT_TOPOLOGY::NUM_MAX
unsigned int MaxNumOfPrimitives = 0;
unsigned int MaxNumOfVertices = 0;
unsigned int MaxNumOfPerPrimitiveOutputs = 0;
unsigned int MaxNumOfPerVertexOutputs = 0;
unsigned int WorkGroupSize = 0;
unsigned int WorkGroupMemorySizeInBytes = 0;
unsigned int IndexFormat = 6; // IGC::GFX3DMESH_INDEX_FORMAT::NUM_MAX
unsigned int SubgroupSize = 0; // force a wave size
};
struct TaskShaderInfo
{
unsigned int MaxNumOfOutputs = 0;
unsigned int WorkGroupSize = 0;
unsigned int WorkGroupMemorySizeInBytes = 0;
unsigned int SubgroupSize = 0; // force a wave size
};
struct SInputDesc
{
unsigned int index = 0;
int argIndex = 0;
int interpolationMode = 0;
};
// SimplePushInfo holds information about the promoted constant buffer
// region (see member descriptions in SSimplePushInfo). It also holds
// mappings between the byte offsets in the promoted region and
// corresponding argument index.
struct SimplePushInfo
{
unsigned int cbIdx = 0;
int pushableAddressGrfOffset = -1;
int pushableOffsetGrfOffset = -1;
unsigned int offset = 0;
unsigned int size = 0;
bool isStateless = false;
bool isBindless = false;
// std::map<offset, argumentIndex>
std::map<unsigned int, int> simplePushLoads;
};
struct StatelessPushInfo
{
unsigned int addressOffset = 0;
bool isStatic = false;
};
struct DynamicBufferInfo
{
// If numOffsets > 0, dynamic buffer offsets occupy a contiguous region
// of runtime values with indices in [firstIndex, firstIndex + numOffsets).
unsigned int firstIndex = 0;
unsigned int numOffsets = 0;
};
// simplePushInfoArr needs to be initialized to a vector of size g_c_maxNumberOfBufferPushed, which we are doing in module MD initialization done in code gen context
// All the pushinfo below is mapping to an argument number (int) so that we can retrieve relevant Argument as a value pointer from Function
struct PushInfo
{
std::vector<StatelessPushInfo> pushableAddresses;
// Indices of RuntimeValues that can be used to compute surface state
// offsets for the bindless push along with the Descriptor Table Offset.
std::vector<unsigned int> bindlessPushInfo;
// Dynamic buffer offsets info.
// Used only on with clients that support dynamic buffers.
DynamicBufferInfo dynamicBufferInfo;
unsigned int MaxNumberOfPushedBuffers = 0; ///> specifies the maximum number of buffers available for the simple push mechanism for current shader.
unsigned int inlineConstantBufferSlot = INVALID_CONSTANT_BUFFER_INVALID_ADDR; // slot of the inlined constant buffer
unsigned int inlineConstantBufferOffset = INVALID_CONSTANT_BUFFER_INVALID_ADDR; // offset of the inlined constant buffer
unsigned int inlineConstantBufferGRFOffset = INVALID_CONSTANT_BUFFER_INVALID_ADDR;
std::map<ConstantAddress, int> constants;
std::map<unsigned int, SInputDesc> inputs;
std::map<unsigned int, int> constantReg;
std::array<SimplePushInfo, g_c_maxNumberOfBufferPushed> simplePushInfoArr;
unsigned int simplePushBufferUsed = 0;
std::vector<ArgDependencyInfoMD> pushAnalysisWIInfos;
//For non RayTracing shader using RayQuery opcodes
//it is RTGlobals PTR is passed as push constant
unsigned int inlineRTGlobalPtrOffset = 0;
unsigned int rtSyncSurfPtrOffset = 0;
};
struct InlineProgramScopeBuffer
{
int alignment;
unsigned allocSize;
std::vector<unsigned char> Buffer;
};
struct ImmConstantInfo
{
std::vector<char> data;
std::map<unsigned, unsigned> sizes;
std::map<unsigned, unsigned> zeroIdxs;
};
struct PointerProgramBinaryInfo
{
int PointerBufferIndex;
int PointerOffset;
int PointeeAddressSpace;
int PointeeBufferIndex;
};
struct PointerAddressRelocInfo
{
unsigned BufferOffset;
unsigned PointerSize;
std::string Symbol;
};
struct ShaderData
{
unsigned int numReplicas = 0;
};
struct SrvMapData
{
unsigned int resourceRangeID;
unsigned int indexIntoRange;
bool hfCandidate = false;
unsigned int runtimeValue;
unsigned int ptrAddressSpace;
};
struct URBLayoutInfo
{
bool has64BVertexHeaderInput = false;
bool has64BVertexHeaderOutput = false;
bool hasVertexHeader = true;
};
struct SPIRVCapabilities
{
bool globalVariableDecorationsINTEL = false;
};
//metadata for the entire module
struct ModuleMetaData
{
bool isPrecise = false;
CompOptions compOpt;
llvm::MapVector<llvm::Function*, IGC::FunctionMetaData> FuncMD;
PushInfo pushInfo;
PixelShaderInfo psInfo;
ComputeShaderInfo csInfo;
MeshShaderInfo msInfo;
TaskShaderInfo taskInfo;
uint32_t NBarrierCnt = 0;
RayTraceModuleInfo rtInfo;
uint32_t CurUniqueIndirectIdx = DefaultIndirectIdx;
std::map<uint32_t, std::array<uint32_t, 4>> inlineDynTextures;
std::vector<InlineResInfo> inlineResInfoData;
ImmConstantInfo immConstant;
std::vector<InlineProgramScopeBuffer> inlineConstantBuffers;
std::vector<InlineProgramScopeBuffer> inlineGlobalBuffers;
std::vector<PointerProgramBinaryInfo> GlobalPointerProgramBinaryInfos;
std::vector<PointerProgramBinaryInfo> ConstantPointerProgramBinaryInfos;
std::vector<PointerAddressRelocInfo> GlobalBufferAddressRelocInfo;
std::vector<PointerAddressRelocInfo> ConstantBufferAddressRelocInfo;
std::map<uint32_t, uint32_t> forceLscCacheList;
std::vector<SrvMapData> SrvMap;
std::vector<uint32_t> RasterizerOrderedByteAddressBuffer;
unsigned int MinNOSPushConstantSize = 0;
llvm::MapVector<llvm::GlobalVariable*, int> inlineProgramScopeOffsets;
ShaderData shaderData;
URBLayoutInfo URBInfo;
bool UseBindlessImage = false;
bool enableRangeReduce = false;
//when true, compiler enables MatchMad optimization for VS
bool allowMatchMadOptimizationforVS = false;
bool disableMemOptforNegativeOffsetLoads = false;
bool enableThreeWayLoadSpiltOpt = false;
// When true compiler can assume that resources bound to two different
// bindings do not alias.
bool statefulResourcesNotAliased = false;
bool disableMixMode = false;
unsigned int privateMemoryPerWI = 0;
std::map<llvm::Function*, unsigned int> PrivateMemoryPerFG;
SPIRVCapabilities capabilities;
std::array<uint64_t, NUM_SHADER_RESOURCE_VIEW_SIZE> m_ShaderResourceViewMcsMask{};
unsigned int computedDepthMode = 0; //Defaults to 0 meaning depth mode is off
bool isHDCFastClearShader = false;
};
void serialize(const IGC::ModuleMetaData &moduleMD, llvm::Module* module);
void deserialize(IGC::ModuleMetaData &deserializedMD, const llvm::Module* module);
// Raytracing query functions
bool isBindless(const IGC::FunctionMetaData &funcMD);
bool isContinuation(const IGC::FunctionMetaData& funcMD);
bool isCallStackHandler(const IGC::FunctionMetaData &funcMD);
// User annotations query functions
unsigned extractAnnotatedNumThreads(const IGC::FunctionMetaData& funcMD);
}
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