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/*========================== begin_copyright_notice ============================
Copyright (C) 2017-2021 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
#pragma once
#include "usc_config.h"
#include "usc.h"
#include "ShaderTypesEnum.h"
#include "ShaderToken.h"
#include "ShaderTypes.h"
#include "SurfaceFormats.h"
namespace IGC
{
class CAllocator;
}
namespace USC
{
struct SIndexedTempDeclType;
}
namespace iSTD
{
template<typename Type, class CAllocatorType>
class CArray;
}
namespace USC
{
/*****************************************************************************\
Class:
CShaderDecl
Description:
\*****************************************************************************/
class USC_API CShaderDecl
{
public:
static ErrorCode Create( CShaderDecl*& pShaderDecl );
static void Delete( CShaderDecl*& pShaderDecl );
virtual void Declare( const unsigned int number );
virtual bool IsDeclared( const unsigned int number ) const;
virtual void UnDeclare( const unsigned int number );
virtual unsigned int GetCount( void ) const;
unsigned int GetMaxNumber( void ) const { return m_MaxNumber; };
unsigned int GetMinNumber( void ) const { return m_MinNumber; };
unsigned int GetNextUndeclared( const unsigned int nextUndeclared ) const;
virtual void Compress( void );
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderDecl( );
virtual ~CShaderDecl( void );
virtual ErrorCode Initialize( void );
template<typename TOpType>
ErrorCode ValidateOperation( const CShaderDecl& src, unsigned char*& pStream );
unsigned int m_MaxNumber;
unsigned int m_MinNumber;
};
/*****************************************************************************\
Class:
CShaderFiniteDecl
Description:
\*****************************************************************************/
class USC_API CShaderFiniteDecl :
public CShaderDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderFiniteDecl*& pShaderDecl );
static void Delete( CShaderFiniteDecl*& pShaderDecl );
virtual void Declare( const unsigned int number );
virtual bool IsDeclared( const unsigned int number ) const;
virtual void UnDeclare( const unsigned int number );
virtual unsigned int GetCount( void ) const;
unsigned int GetMaxRegisters( void ) const;
void GetListOfDeclared( const unsigned int** listOfDeclared, unsigned int &listSize ) const;
bool GetNextUndeclared( const unsigned int nextUndeclaredHint, unsigned int& nextUndeclared );
void GetDeclaredIndexList( const ShaderRegisterIndexType** declaredIndex, unsigned int &listSize ) const;
const unsigned int* GetListOfDeclared( void ) const;
const ShaderRegisterIndexType* GetDeclaredIndexList( void ) const;
virtual void Compress( void );
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderFiniteDecl(
const bool allowResizing,
const unsigned int maxRegisters );
virtual ~CShaderFiniteDecl( void );
virtual ErrorCode Initialize( );
virtual bool Resize( unsigned int number );
const bool m_cAllowResizing;
ShaderRegisterIndexType* m_pDeclaredIndex; // for each register holds SHADER_REGISTER_INDEX_NONE
// if not declared or its declared index otherwise
unsigned int* m_pDeclaredList;
unsigned int m_MaxRegisters;
unsigned int m_Count;
private:
CShaderFiniteDecl(const CShaderFiniteDecl&);
void operator=(const CShaderFiniteDecl&);
};
/*****************************************************************************\
Class:
CShaderSamplerDecl
Description:
\*****************************************************************************/
class USC_API CShaderSamplerDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderSamplerDecl*& pShaderDecl );
static void Delete(
CShaderSamplerDecl*& pShaderDecl );
void SetSamplerType(
const unsigned int number,
IGC::SHADER_SAMPLER_TYPE type );
IGC::SHADER_SAMPLER_TYPE GetSamplerType(
const unsigned int number ) const;
protected:
CShaderSamplerDecl( const unsigned int maxRegisters );
virtual ~CShaderSamplerDecl( void );
virtual ErrorCode Initialize( void );
private:
iSTD::CArray<SShaderSamplerDeclType,IGC::CAllocator>* m_pSamplerDecl;
};
/*****************************************************************************\
Class:
CShaderResourceDecl
Description:
\*****************************************************************************/
class USC_API CShaderResourceDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderResourceDecl*& pShaderDecl );
static void Delete(
CShaderResourceDecl*& pShaderDecl );
void SetResourceType(
const unsigned int number,
const IGC::SHADER_RESOURCE_TYPE type );
void SetSurfaceFormat(
const unsigned int number,
const SURFACE_FORMAT surfaceFormat );
void SetUAVAccessMode(
const unsigned int number,
const IGC::SHADER_UAV_ACCESS_MODE accessMode );
void SetReturnType(
const unsigned int number,
const IGC::SHADER_RESOURCE_RETURN_TYPE type );
void SetStride(
const unsigned int number,
const unsigned int stride );
void SetByteOrStructCount(
const unsigned int number,
const unsigned int byteOrStructCount );
void SetOffset(
const unsigned int number,
const unsigned int offset );
void SetAccessCoherency(
const unsigned int number,
const bool accessCoherency);
void SetTGSMVariable(
const unsigned int number);
void SetAlignment(
const unsigned int number,
const unsigned int alignment );
SURFACE_FORMAT
GetSurfaceFormat(
const unsigned int number ) const;
IGC::SHADER_RESOURCE_TYPE
GetResourceType(
const unsigned int number ) const;
unsigned int GetResourceStride(
const unsigned int number ) const;
unsigned int GetByteOrStructCount(
const unsigned int number ) const;
unsigned int GetOffset(
const unsigned int number ) const;
bool GetAccessCoherency(
const unsigned int number ) const;
unsigned int GetAlignment(
const unsigned int number ) const;
IGC::SHADER_RESOURCE_RETURN_TYPE
GetReturnType(
const unsigned int number ) const;
bool IsTGSMFixed(
const unsigned int number ) const;
bool IsTGSMVariable(
const unsigned int number ) const;
virtual void Compress( void );
SShaderResourceDeclType
GetResourceDeclElement(
const unsigned int index ) const;
unsigned int GetResourceDeclSize( void ) const;
bool IsValid( void ) const;
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderResourceDecl( const unsigned int maxRegisters );
virtual ~CShaderResourceDecl( void );
virtual ErrorCode Initialize( void );
iSTD::CArray<SShaderResourceDeclType,IGC::CAllocator>* m_pResourceDecl;
private:
CShaderResourceDecl(const CShaderResourceDecl&);
void operator=(const CShaderResourceDecl&);
};
/*****************************************************************************\
Class:
CShaderInputDecl
Description:
\*****************************************************************************/
class USC_API CShaderInputDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderInputDecl*& pShaderDecl );
static void Delete( CShaderInputDecl*& pShaderDecl );
void SetMask(
const unsigned int number,
const IGC::SHADER_MASK mask );
void SetUsage(
const unsigned int number,
const IGC::SHADER_CHANNEL channel,
const IGC::SHADER_USAGE usage );
void SetUsageIndex(
const unsigned int number,
const IGC::SHADER_CHANNEL channel,
const unsigned int usageIndex );
void SetInterpolationMode(
const unsigned int number,
const IGC::SHADER_INTERPOLATION_MODE mode );
void SetIndexed(
const unsigned int number,
const bool indexed );
IGC::SHADER_MASK GetMask(
const unsigned int number ) const;
IGC::SHADER_USAGE GetUsage(
const unsigned int number,
const IGC::SHADER_CHANNEL channel ) const;
unsigned int GetUsageIndex(
const unsigned int number,
const IGC::SHADER_CHANNEL channel ) const;
IGC::SHADER_INTERPOLATION_MODE GetInterpolationMode(
const unsigned int number ) const;
bool IsIndexed(
const unsigned int number ) const;
const SShaderInputDeclType& GetShaderInputDecl(unsigned int number) const;
bool HasIndexing( void ) const;
void SetMaxIndexedInputRegisterNum( const unsigned int number );
void SetMinIndexedInputRegisterNum( const unsigned int number );
void SetNumIndexedInputRegisters( const unsigned int number );
unsigned int GetMinIndexedInputRegisterNum( void ) const;
unsigned int GetMaxIndexedInputRegisterNum( void ) const;
unsigned int GetNumIndexedInputRegisters( void ) const;
inline ShaderRegisterIndexType GetInstanceIDRegisterNum( void ) const;
inline ShaderRegisterIndexType GetVertexIDRegisterNum( void ) const;
virtual void Compress( void );
SShaderInputDeclType GetInputDeclElement( const unsigned int index ) const;
unsigned int GetInputDeclSize( void ) const;
bool IsValid( void ) const;
inline bool HasFogFactor( void ) const;
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderInputDecl( const unsigned int maxRegisters );
virtual ~CShaderInputDecl( void );
virtual ErrorCode Initialize( void );
iSTD::CArray<SShaderInputDeclType,IGC::CAllocator>* m_pInputDecl;
bool m_HasIndexing;
bool m_HasFogFactor;
ShaderRegisterIndexType m_InstanceIDRegisterNum;
ShaderRegisterIndexType m_VertexIDRegisterNum;
unsigned int m_MaxIndexedInputRegisterNum;
unsigned int m_MinIndexedInputRegisterNum;
unsigned int m_NumIndexedInputRegisters;
private:
CShaderInputDecl(const CShaderInputDecl&);
void operator=(const CShaderInputDecl&);
};
/*****************************************************************************\
Function:
CShaderInputDecl::HasFogFactor
Description:
Returns true if one of the channels of one of the input declerations
has usage of FOGFACTOR or FOGCOORDINATE.
Input:
None
Output:
bool
\*****************************************************************************/
inline bool CShaderInputDecl::HasFogFactor( void ) const
{
return m_HasFogFactor;
}
/*****************************************************************************\
Function:
CShaderInputDecl::GetInstanceIDRegisterNum
Description:
Returns the register index which has usage IGC::SHADER_USAGE_INSTANCE_ID or
SHADER_REGISTER_INDEX_NONE if no such register exist.
Input:
None
Output:
ShaderRegisterIndexType
\*****************************************************************************/
inline ShaderRegisterIndexType CShaderInputDecl::GetInstanceIDRegisterNum( void ) const
{
return m_InstanceIDRegisterNum;
}
/*****************************************************************************\
Function:
CShaderInputDecl::GetVertexIDRegisterNum
Description:
Returns the register index which has usage IGC::SHADER_USAGE_VERTEX_ID or
SHADER_REGISTER_INDEX_NONE if no such register exist.
Input:
None
Output:
ShaderRegisterIndexType
\*****************************************************************************/
inline ShaderRegisterIndexType CShaderInputDecl::GetVertexIDRegisterNum( void ) const
{
return m_VertexIDRegisterNum;
}
/*****************************************************************************\
Class:
CShaderOutputDecl
Description:
\*****************************************************************************/
class CShaderOutputDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderOutputDecl*& pShaderDecl );
static void Delete( CShaderOutputDecl*& pShaderDecl );
void SetMask(
const unsigned int number,
const IGC::SHADER_MASK mask );
void SetUsage(
const unsigned int number,
const IGC::SHADER_CHANNEL channel,
const IGC::SHADER_USAGE usage,
const unsigned int usageIndex );
void SetIndexed(
const unsigned int number,
const bool indexed );
IGC::SHADER_MASK GetMask(
const unsigned int number ) const;
IGC::SHADER_USAGE GetUsage(
const unsigned int number,
const IGC::SHADER_CHANNEL channel ) const;
unsigned int GetUsageIndex(
const unsigned int number,
const IGC::SHADER_CHANNEL channel ) const;
bool IsIndexed(
const unsigned int number ) const;
const SShaderOutputDeclType& GetShaderOutputDecl(unsigned int number) const;
bool HasIndexing( void ) const;
void SetMaxIndexedOutputRegisterNum( const unsigned int number );
void SetMinIndexedOutputRegisterNum( const unsigned int number );
void SetNumIndexedOutputRegisters( const unsigned int number );
unsigned int GetMaxIndexedOutputRegisterNum( void ) const;
unsigned int GetMinIndexedOutputRegisterNum( void ) const;
unsigned int GetNumIndexedOutputRegisters( void ) const;
void SetActualOutputRegistersCount( const unsigned int number );
void SetAdditionalOutputsCount( const unsigned int number );
void SetActualOutputIndexNumber( const unsigned int index, const unsigned int number );
void SetAdditionalOutputIndexNumber( const unsigned int index, const unsigned int number );
unsigned int GetActualOutputRegistersCount( void ) const;
unsigned int GetAdditionalOutputsCount( void ) const;
unsigned int GetActualOutputIndexNumber( const unsigned int index ) const;
unsigned int GetAdditionalOutputIndexNumber( const unsigned int index ) const;
void GetListOfDeclared( const unsigned int** listOfDeclared, unsigned int &listSize, USC_CLIENT_TYPE clientType, unsigned char renderTargetPropagationMask ) const;
virtual void Compress( void );
SShaderOutputDeclType GetOutputDeclElement( const unsigned int index ) const;
unsigned int GetOutputDeclSize( void ) const;
bool IsValid( void ) const;
bool GetInvariantEnable( const unsigned int number ) const;
void SetInvariantEnable( const unsigned int number, const bool invariant );
inline bool HasPointSize( void ) const;
inline const ShaderRegisterIndexType* GetTextureCoordinateToRegisterNumMap( void ) const;
inline const unsigned int* GetActualOutputsArray( void ) const;
inline const unsigned int* GetAdditionalOutputsArray( void ) const;
inline ShaderRegisterIndexType GetFogCoordinateOrFactorRegisterNum( void ) const;
inline ShaderRegisterIndexType GetSecondaryColorRegisterNum( void ) const;
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderOutputDecl( const unsigned int maxRegisters );
virtual ~CShaderOutputDecl( void );
virtual ErrorCode Initialize( void );
iSTD::CArray<SShaderOutputDeclType,IGC::CAllocator>* m_pOutputDecl;
bool m_HasIndexing;
unsigned int m_MaxIndexedOutputRegisterNum;
unsigned int m_MinIndexedOutputRegisterNum;
unsigned int m_NumIndexedOutputRegisters;
unsigned int m_ActualOutputRegisters[ NUM_PSHADER_OUTPUT_REGISTERS ];
unsigned int m_ActualOutputRegistersCount;
unsigned int m_AdditionalOutputRegisters[ NUM_PSHADER_OUTPUT_COLOR_REGISTERS ];
unsigned int m_AdditionalOutputsCount;
bool m_HasPointSize;
ShaderRegisterIndexType m_texCoordRegisterNum[ NUM_TEXTURE_COORDINATES ];
ShaderRegisterIndexType m_fogCoordRegisterNum;
ShaderRegisterIndexType m_secondaryColorRegisterNum;
private:
CShaderOutputDecl(const CShaderOutputDecl&);
void operator=(const CShaderOutputDecl&);
};
/*****************************************************************************\
Function:
CShaderOutputDecl::HasPointSize
Description:
Returns true if one of the channels of one of the output declerations
has usage of POINT_SIZE.
Input:
None
Output:
bool
\*****************************************************************************/
inline bool CShaderOutputDecl::HasPointSize( void ) const
{
return m_HasPointSize;
}
/*****************************************************************************\
Function:
CShaderOutputDecl::GetTextureCoordinateToRegisterNumMap
Description:
Returns pointer to integer array of size MAX_TEXTURE_COORDINATES,
each element in the array holds SHADER_REGISTER_INDEX_NONE if the
corresponding texture coordinate is not defined used in any of the output registers,
otherwise the register number of the texcoord.
Input:
None
Output:
ShaderRegisterIndexType*
\*****************************************************************************/
inline const ShaderRegisterIndexType* CShaderOutputDecl::GetTextureCoordinateToRegisterNumMap( void ) const
{
return m_texCoordRegisterNum;
}
inline const unsigned int* CShaderOutputDecl::GetActualOutputsArray( void ) const
{
return m_ActualOutputRegisters;
}
inline const unsigned int* CShaderOutputDecl::GetAdditionalOutputsArray( void ) const
{
return m_AdditionalOutputRegisters;
}
/*****************************************************************************\
Function:
CShaderOutputDecl::GetFogCoordinateOrFactorRegisterNum
Description:
Returns the first register number which has usage of fog coordinate or fog factor.
If no such register exist, -1 is returned.
Input:
None
Output:
int
\*****************************************************************************/
inline ShaderRegisterIndexType CShaderOutputDecl::GetFogCoordinateOrFactorRegisterNum( void ) const
{
return m_fogCoordRegisterNum;
}
/*****************************************************************************\
Function:
CShaderOutputDecl::GetSecondaryColorRegisterNum
Description:
Returns the first register number which has usage secondary color.
If no such register exist, -1 is returned.
Input:
None
Output:
int
\*****************************************************************************/
inline ShaderRegisterIndexType CShaderOutputDecl::GetSecondaryColorRegisterNum( void ) const
{
return m_secondaryColorRegisterNum;
}
/*****************************************************************************\
Class:
CShaderIndexedTemporaryArrayDecl
Description:
\*****************************************************************************/
class CShaderIndexedTemporaryArrayDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderIndexedTemporaryArrayDecl*& pShaderDecl );
static void Delete( CShaderIndexedTemporaryArrayDecl*& pShaderDecl );
void Setup(
const unsigned int number,
const unsigned int size );
void SetSize(
const unsigned int number,
const unsigned int size );
void SetCached(
const unsigned int number,
const SIMD_MODE simdMode );
void SetReadChannels(
const unsigned int number,
const SShaderWriteMask mask );
void SetHasIndirectRegisterWrites(
const unsigned int number );
unsigned int GetSize(
const unsigned int number ) const;
bool IsCached(
const unsigned int number,
const SIMD_MODE simdMode ) const;
bool HasCachedTemps( void ) const;
SShaderWriteMask GetReadChannels(
const unsigned int number ) const;
unsigned int GetNumReadChannels(
const unsigned int number ) const;
IGC::SHADER_CHANNEL GetFirstReadChannel(
const unsigned int number ) const;
bool HasIndirectRegisterWrites(
const unsigned int number ) const;
virtual void Compress( void );
SIndexedTempDeclType GetIndexedTemporaryArrayDeclElement( const unsigned int index ) const;
unsigned int GetIndexedTemporaryArrayDeclSize( void ) const;
bool IsValid( void ) const;
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderIndexedTemporaryArrayDecl( const unsigned int maxRegisters );
virtual ~CShaderIndexedTemporaryArrayDecl( void );
virtual ErrorCode Initialize( void );
const SIndexedTempDeclType* GetDeclElement( const unsigned int number ) const;
void SetDeclElement( const unsigned int number,
const SIndexedTempDeclType& decl );
iSTD::CArray<SIndexedTempDeclType,IGC::CAllocator>* m_pIndexedTemporaryArrayDecl;
private:
CShaderIndexedTemporaryArrayDecl(const CShaderIndexedTemporaryArrayDecl&);
void operator=(const CShaderIndexedTemporaryArrayDecl&);
bool m_HasCachedTemps;
};
/*****************************************************************************\
Class:
CShaderInterfaceDecl
Description:
\*****************************************************************************/
class CShaderInterfaceDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderInterfaceDecl*& pShaderDecl );
static void Delete( CShaderInterfaceDecl*& pShaderDecl );
virtual void Compress( void );
bool SetInterface( const unsigned int number,
const unsigned int arraySize,
const unsigned int numCallSites,
const unsigned int numFunctionTables,
const unsigned int*& functionTables,
const unsigned int constantBufferOffset,
SShaderInterfaceDeclType& iface );
bool GetInterface( const unsigned int number,
SShaderInterfaceDeclType& iface ) const;
SShaderInterfaceDeclType GetIfaceDeclElement( const unsigned int index ) const;
bool IsValid( void ) const;
// Throwing assertion failure and returning error, since we have to declare interface manually from CShader
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderInterfaceDecl( const unsigned int maxRegisters );
virtual ~CShaderInterfaceDecl( void );
virtual ErrorCode Initialize( void );
iSTD::CArray<SShaderInterfaceDeclType,IGC::CAllocator>* m_pIfaceDecls;
};
/*****************************************************************************\
Class:
CShaderFunctionTableDecl
Description:
\*****************************************************************************/
class CShaderFunctionTableDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderFunctionTableDecl*& pShaderDecl );
static void Delete( CShaderFunctionTableDecl*& pShaderDecl );
virtual void Compress( void );
bool SetFunctionTable( const unsigned int number,
const unsigned int numFunctionBodies,
const unsigned int* pFunctionBodies );
bool GetFunctionTable( const unsigned int number,
SShaderFunctionTableDeclType &ftDecl ) const;
bool GetCallSite( const unsigned int ftID,
const unsigned int fbID,
unsigned int& callSite ) const;
bool GetCallOffsets( const unsigned int ftID,
const unsigned int callSite,
SVFuncCallOffsets& offsets) const;
SShaderFunctionTableDeclType GetFunctionTablesElement( const unsigned int index ) const;
unsigned int GetFunctionTablesArraySize( void ) const;
bool IsValid( void ) const;
// Throwing assertion failure and returning error, since we have to declare interface manually from CShader
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderFunctionTableDecl( const unsigned int maxRegisters );
virtual ~CShaderFunctionTableDecl( void );
virtual ErrorCode Initialize( void );
virtual bool Resize( unsigned int number );
iSTD::CArray<SShaderFunctionTableDeclType,IGC::CAllocator>* m_pFunctionTables;
};
/*****************************************************************************\
Class:
CShaderFunctionBodyDecl
Description:
\*****************************************************************************/
class CShaderFunctionBodyDecl :
public CShaderFiniteDecl
{
public:
static ErrorCode Create(
const unsigned int maxRegisters,
CShaderFunctionBodyDecl*& pShaderDecl );
static void Delete( CShaderFunctionBodyDecl*& pShaderDecl );
template<typename TOpType>
ErrorCode Process( const CShaderDecl& src, unsigned char*& pStream, unsigned int& size );
protected:
CShaderFunctionBodyDecl( const unsigned int maxRegisters );
virtual ~CShaderFunctionBodyDecl( void );
};
} // namespace USC
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