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/*========================== begin_copyright_notice ============================
Copyright (C) 2019-2021 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
#ifndef STRUCTURE_ALINGMENT_VERIFICATION
#pragma once
#endif
#include "usc_gen7_types.h"
namespace USC
{
/*****************************************************************************\
\*****************************************************************************/
USC_PARAM()
struct SCompilerOutputVertexShader_Gen8 : public SCompilerOutputVertexShader_Gen7
{
// ### DW5 3DSTATE_VS ###
unsigned int m_SIMD8DispatchEnable; // SIMD8 Dispatch Enable (DW5, bit 2)
// ### DW6 3DSTATE_VS ###
unsigned int m_VertexURBEntryOutputReadOffset; //(DW6, bits 26..21)
unsigned int m_VertexURBEntryOutputLength; //(DW6, bits 20..16)
PADDING_4_BYTES
};
/*****************************************************************************\
Note: If any additional Gen8 field appears add USC_PARAM() before declaration.
\*****************************************************************************/
struct SCompilerOutputHullShader_Gen8 : public SCompilerOutputHullShader_Gen7
{
//identical to Gen7
};
/*****************************************************************************\
\*****************************************************************************/
USC_PARAM()
struct SCompilerOutputDomainShader_Gen8 : public SCompilerOutputDomainShader_Gen7
{
// ### DW7 3DSTATE_DS ###
unsigned int m_SIMD8DispatchEnable; //(DW7, bit 3)
// ### DW8 3DSTATE_DS ###
unsigned int m_VertexURBEntryOutputReadOffset; //(DW8, bits 26..21)
unsigned int m_VertexURBEntryOutputLength; //(DW8, bits 20..16)
PADDING_4_BYTES
// clip cull fields are in Gen7 "Other"
};
/*****************************************************************************\
\*****************************************************************************/
struct SCompilerOutputGeometryShader_Gen8 : public SCompilerOutputGeometryShader_Gen7
{
// ### DW1 3DSTATE_GS ###
void* m_pKernelProgram; //Kernel Start Pointer - Rendering Enabled (DW1, bit 31..6)
unsigned int m_KernelProgramSize; //Kernel Program Size
// ### DW3 3DSTATE_GS ###
unsigned int m_ExpectedVertexCount; // Expected vertex count per input object (DW3, bit 5..0)
// ### DW6 3DSTATE_GS ###
unsigned int m_OutputVertexSize; //Output Vertex Size - Rendering Enabled (DW6, bit 28..23)
// ### DW9 3DSTATE_GS ###
unsigned int m_VertexURBEntryOutputReadOffset; //GS Vertex URB Entry Output Read Offset by SBE (DW9, bit 26..21)
unsigned int m_VertexURBEntryOutputLength; //GS Vertex URB Entry Output Length by SBE (DW9, bit 20..16)
// ### DW8 3DSTATE_GS ###
unsigned int m_StaticOutputVertexCount; //Static Output Vertex Count (DW8, bit 26..16)
bool m_StaticOutput; //StaticOutput (DW8, bit 30)
PADDING_1_BYTE
PADDING_2_BYTES
PADDING_4_BYTES_x64_ONLY
};
/*****************************************************************************\
\*****************************************************************************/
USC_PARAM()
struct SCompilerOutputPixelShader_Gen8 : public SCompilerOutputPixelShader_Gen7
{
unsigned int m_IsFrontFaceUsed;
unsigned int m_DoesNotWriteRT;
};
/*****************************************************************************\
\*****************************************************************************/
struct SCompilerOutputComputeShader_Gen8 : public SCompilerOutputComputeShader_Gen7
{
// TODO!!! Any new output required for Gen8?
};
} // namespace USC
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