File: vec4-to-vec2-simple.ll

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intel-graphics-compiler 1.0.17791.18-1
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;=========================== begin_copyright_notice ============================
;
; Copyright (C) 2024 Intel Corporation
;
; SPDX-License-Identifier: MIT
;
;============================ end_copyright_notice =============================

; RUN: igc_opt %s -S --shrink-array-alloca | FileCheck %s
;

define float @f0(i32 %index, <4 x float> %data) #1 {
Label-0:
  %alloca = alloca [64 x <4 x float>], align 16
; CHECK:        [[ALLOCA:%[A-z0-9]*]] = alloca [64 x <2 x float>], align 8
  %addr = getelementptr [64 x <4 x float>], [64 x <4 x float>]* %alloca, i32 0, i32 %index
; CHECK:        [[ADDR:%[A-z0-9]*]] = getelementptr [64 x <2 x float>], [64 x <2 x float>]* [[ALLOCA]], i32 0, i32 %index
  store <4 x float> %data, <4 x float>* %addr, align 16
; CHECK:        [[DATAY:%[A-z0-9]*]] = extractelement <4 x float> %data, i64 1
; CHECK-NEXT:   [[DATAZ:%[A-z0-9]*]] = extractelement <4 x float> %data, i64 3
; CHECK-NEXT:   [[VEC0:%[A-z0-9]*]]  = insertelement <2 x float> undef, float [[DATAY]], i64 0
; CHECK-NEXT:   [[VEC1:%[A-z0-9]*]]  = insertelement <2 x float> [[VEC0]], float [[DATAZ]], i64 1
; CHECK-NEXT:   store <2 x float> [[VEC1]], <2 x float>* [[ADDR]], align 8
  %addr1 = getelementptr [64 x <4 x float>], [64 x <4 x float>]* %alloca, i32 0, i32 %index
; CHECK:        [[ADDR:%[A-z0-9]*]] = getelementptr [64 x <2 x float>], [64 x <2 x float>]* [[ALLOCA]], i32 0, i32 %index
  %vec = load <4 x float>, <4 x float>* %addr1
; CHECK:        [[VEC2:%[A-z0-9]*]] = load <2 x float>, <2 x float>* [[ADDR]], align 8
  %a = extractelement <4 x float> %vec, i64 1
; CHECK:        [[A:%[A-z0-9]*]] = extractelement <2 x float> [[VEC2]], i64 0
  %b = extractelement <4 x float> %vec, i64 3
; CHECK:        [[B:%[A-z0-9]*]] = extractelement <2 x float> [[VEC2]], i64 1
  %c = fadd float %a, %b
; CHECK:        [[C:%[A-z0-9]*]] = fadd float [[A]], [[B]]
  ret float %c
; CHECK:        ret float [[C]]
}

attributes #1 = { "null-pointer-is-valid"="true" }