File: ForceFunctionsToNop.cpp

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/*========================== begin_copyright_notice ============================

Copyright (C) 2024 Intel Corporation

SPDX-License-Identifier: MIT

============================= end_copyright_notice ===========================*/

#include "Compiler/IGCPassSupport.h"
#include "Probe/Assertion.h"

#include "common/LLVMWarningsPush.hpp"
#include <llvm/IR/Function.h>
#include <llvm/IR/IRBuilder.h>
#include <llvm/Transforms/Utils/Local.h>
#include "common/LLVMWarningsPop.hpp"

using namespace llvm;

namespace IGC {

class ForceFunctionsToNop : public FunctionPass {
public:
  static char ID;

  ForceFunctionsToNop();

  ~ForceFunctionsToNop() {}
  bool runOnFunction(Function &F) override;
  virtual StringRef getPassName() const override { return "Force Functions to NOP"; }
};

#define PASS_FLAG "ForceFunctionsToNop"
#define PASS_DESC "Force Immediate Zero Return of Functions"
#define PASS_CFG_ONLY false
#define PASS_ANALYSIS false
IGC_INITIALIZE_PASS_BEGIN(ForceFunctionsToNop, PASS_FLAG, PASS_DESC, PASS_CFG_ONLY, PASS_ANALYSIS)
IGC_INITIALIZE_PASS_END(ForceFunctionsToNop, PASS_FLAG, PASS_DESC, PASS_CFG_ONLY, PASS_ANALYSIS)

char ForceFunctionsToNop::ID = 0;

ForceFunctionsToNop::ForceFunctionsToNop() : FunctionPass(ID) {
  initializeForceFunctionsToNopPass(*PassRegistry::getPassRegistry());
}

// This pass will rewrite all functions to return a zero initializer of the
// function's type.  It was created to help in shader isolations.  The user
// must use Options.txt to narrow the set of hashes to apply this pass.

bool ForceFunctionsToNop::runOnFunction(Function &F) {
  IRBuilder<> IRB(F.getContext());
  BasicBlock &oldEntryBB = F.getEntryBlock();
  BasicBlock *pNewEntryBB = BasicBlock::Create(F.getContext(), "", &F, &oldEntryBB);

  IRB.SetInsertPoint(pNewEntryBB);

  if (auto *pFnTy = F.getReturnType(); pFnTy->isFirstClassType()) {
    auto *pVal = Constant::getNullValue(pFnTy);
    IRB.CreateRet(pVal);
  } else {
    IGC_ASSERT_MESSAGE(pFnTy->isVoidTy(), "Expected void type");
    IRB.CreateRetVoid();
  }

  removeUnreachableBlocks(F);

  return true;
}

FunctionPass *createForceFunctionsToNop() { return new ForceFunctionsToNop(); }

} // namespace IGC