File: ShaderUnits.hpp

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intel-graphics-compiler2 2.16.0-2
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/*========================== begin_copyright_notice ============================

Copyright (C) 2017-2021 Intel Corporation

SPDX-License-Identifier: MIT

============================= end_copyright_notice ===========================*/

#pragma once

#include "common/Units.hpp"
namespace IGC {
/// Represents the size of one bit.
struct BitUnitDescriptor {
  static const int ratio = 1;
  inline static const char *name(bool plural) { return plural ? "bits" : "bit"; }
};

/// Represents the size of one byte.
struct ByteUnitDescriptor {
  static const int ratio = 8 * BitUnitDescriptor::ratio; // 8 bits, aka BYTE
  inline static const char *name(bool plural) { return plural ? "bytes" : "byte"; }
};

/// Represents one element of the GS payload / URB write that keeps e.g. single color component
struct Element {
  static const int ratio = 32 * BitUnitDescriptor::ratio; // 32 bits, aka DWORD
  inline static const char *name(bool plural) { return plural ? "elements" : "element"; }
};

/// Represents the size of one attribute (that consists of four elements).
struct Attribute {
  static const int ratio = 4 * Element::ratio; // 128 bits
  inline static const char *name(bool plural) { return plural ? "attributes" : "attribute"; }
};

/// Represents the size of four elements.
struct QuadElement {
  static const int ratio = 4 * Element::ratio; // 128 bits
  inline static const char *name(bool plural) { return plural ? "quad attributes" : "quad attribute"; }
};

/// Represents the size of eight elements.
struct OctElement {
  static const int ratio = 8 * Element::ratio; // 256 bits
  inline static const char *name(bool plural) { return plural ? "oct attributes" : "oct attribute"; }
};

// URB Allocation size is counted in 512 bit units (cache line size)
struct URBAllocation {
  static const int ratio = 16 * Element::ratio;
  inline static const char *name(bool plural) { return plural ? "URBAllocations" : "URBAllocation"; }
};

/// Shorthands for type names
typedef Unit<ByteUnitDescriptor> ByteUnit;
typedef Unit<Element> EltUnit;
typedef Unit<QuadElement> QuadEltUnit;
typedef Unit<OctElement> OctEltUnit;
typedef Unit<URBAllocation> URBAllocationUnit;
} // namespace IGC