File: PrivateMemoryToSLM.hpp

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intel-graphics-compiler2 2.16.0-2
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/*========================== begin_copyright_notice ============================

Copyright (C) 2020-2021 Intel Corporation

SPDX-License-Identifier: MIT

============================= end_copyright_notice ===========================*/

#pragma once

#include "Compiler/MetaDataUtilsWrapper.h"
#include "Compiler/CodeGenContextWrapper.hpp"
#include "Compiler/ModuleAllocaAnalysis.hpp"

#include <llvm/Pass.h>

using namespace llvm;

namespace IGC {
// It is convenient to represent the null pointer as the zero
// bit-pattern. However, SLM address 0 is legal, and we want to be able
// to use it.
// To go around this, we set all valid pointers to have a non-zero high
// nibble.
constexpr unsigned int VALID_LOCAL_HIGH_BITS = 0x10000000;
constexpr unsigned int LOW_BITS_MASK = VALID_LOCAL_HIGH_BITS - 1;

// Experimental pass to move private memory allocations to SLM where it's
// profitable. The pass is able to handle Compute and OpenCL shader types.
class PrivateMemoryToSLM : public ModulePass {

public:
  static char ID;

  PrivateMemoryToSLM(bool enableOptReport = false);
  PrivateMemoryToSLM(std::string forcedBuffers, bool enableOptReport);
  ~PrivateMemoryToSLM() {}

  virtual StringRef getPassName() const override { return "PrivateMemoryToSLMPass"; }

  virtual void getAnalysisUsage(AnalysisUsage &AU) const override {
    AU.setPreservesCFG();
    AU.addRequired<MetaDataUtilsWrapper>();
    AU.addRequired<CodeGenContextWrapper>();
    AU.addRequired<ModuleAllocaAnalysis>();
  }

  virtual bool runOnModule(Module &M) override;

  static const unsigned int SLM_LOCAL_VARIABLE_ALIGNMENT;
  static const unsigned int SLM_LOCAL_SIZE_ALIGNMENT;

private:
  bool m_EnableOptReport;
  bool m_ForceAll;
  std::vector<std::string> m_ForcedBuffers;
};
} // namespace IGC