File: MemStats.h

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/*========================== begin_copyright_notice ============================

Copyright (C) 2017-2021 Intel Corporation

SPDX-License-Identifier: MIT

============================= end_copyright_notice ===========================*/

#pragma once

namespace IGC {
enum SHADER_MEMORY_ALLOCS_TYPE { SMAT_TINY = 0, SMAT_SMALL, SMAT_MEDIUM, SMAT_BIG, SMAT_LARGE, SMAT_NUM_OF_TYPES };

struct SShaderMemoryAllocsType {
  const char *Name;
  size_t max_size;
};

static const SShaderMemoryAllocsType g_cShaderMemoryAllocsType[] = {
    {"Size < 4B", 4}, {"Size < 32B", 32}, {"Size < 256B", 256}, {"Size < 1kB", 1024}, {"Size > 1kB", size_t(~0)}};

enum SHADER_MEMORY_SNAPSHOT {
  SMS_COMPILE_START = 0,
  SMS_AFTER_ASMTOLLVMIR,
  SMS_AFTER_UNIFICATION,
  SMS_AFTER_OPTIMIZER,

  SMS_AFTER_LAYOUTPASS, // end of analysis passes
  SMS_AFTER_CISACreateDestroy_SIMD8,
  SMS_AFTER_vISACompile_SIMD8,

  SMS_AFTER_CISACreateDestroy_SIMD16,
  SMS_AFTER_vISACompile_SIMD16,

  SMS_AFTER_CISACreateDestroy_SIMD32,
  SMS_AFTER_vISACompile_SIMD32,

  SMS_AFTER_CODEGEN,
  SMS_COMPILE_END,
  MAX_SHADER_MEMORY_SNAPSHOT,
};

struct SShaderMemorySnapshotInfo {
  const char *Name;
  bool IsMilestone;
};

/*****************************************************************************\
g_cShaderMemorySnapshot
Memory snapshot information.
\*****************************************************************************/
static const SShaderMemorySnapshotInfo g_cShaderMemorySnapshot[] = {
    {"COMPILE_START", true},
    {"AFTER_ASMTOLLVMIR", true},
    {"AFTER_UNIFICATION", true},
    {"AFTER_OPTIMIZER", true},
    {"AFTER_LAYOUT_PASS", true},
    {"AFTER_CISACreateDestroy_SIMD8", true},
    {"AFTER_vISACompile_SIMD8", true},
    {"AFTER_CISACreateDestroy_SIMD16", true},
    {"AFTER_vISACompile_SIMD16", true},
    {"AFTER_CISACreateDestroy_SIMD32", true},
    {"AFTER_vISACompile_SIMD32", true},
    {"AFTER_CODEGEN", true},
    {"COMPILE_END", true},
};

static_assert((sizeof(g_cShaderMemorySnapshot) / sizeof(*g_cShaderMemorySnapshot)) == MAX_SHADER_MEMORY_SNAPSHOT);

} // namespace IGC