File: VectorProcess.hpp

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/*========================== begin_copyright_notice ============================

Copyright (C) 2017-2021 Intel Corporation

SPDX-License-Identifier: MIT

============================= end_copyright_notice ===========================*/

#pragma once
#include "Compiler/CISACodeGen/CISACodeGen.h"
#include "Compiler/CodeGenContextWrapper.hpp"
#include "Compiler/CodeGenPublic.h"

namespace llvm {
class DataLayout;
class Type;
class FunctionPass;
} // namespace llvm

namespace IGC {
llvm::FunctionPass *createVectorPreProcessPass();
llvm::FunctionPass *createVectorProcessPass();

class EmitPass;

// Used to map vector to its corresponding messages
class VectorMessage {
public:
  enum MESSAGE_KIND {
    MESSAGE_A32_UNTYPED_SURFACE_RW,
    MESSAGE_A32_BYTE_SCATTERED_RW,
    MESSAGE_A64_UNTYPED_SURFACE_RW,
    MESSAGE_A64_SCATTERED_RW,
    MESSAGE_A32_QWORD_SCATTERED_RW,
    MESSAGE_A32_LSC_RW,
    MESSAGE_A64_LSC_RW
  };

  // VECMESSAGEINFO_MAX_LEN:
  //   VectorPreProcess splits larger vectors. After that, the
  //   max vector would be <8 x i32>, which would be 8 insts at
  //   most (when it is unaligned) using byte scattered messages.
  //   Therefore, using 16 would be enough.
  enum {
    VECMESSAGEINFO_MAX_LEN = 16,

    // SKL+
    // Exception
    //    BDW : use A64_BYTE_SCATTERED_MAX_BYTES_8B
    //    TGL : no 8DW scattered message.
    //          use A64_SCATTERED_MAX_BYTES_4DW
    A32_UNTYPED_MAX_BYTES = 16,
    A32_BYTE_SCATTERED_MAX_BYTES = 4,
    A64_UNTYPED_MAX_BYTES = 16,
    A64_SCATTERED_MAX_BYTES_8DW_SIMD8 = 32,
    A64_SCATTERED_MAX_BYTES_4DW = 16,
    A64_BYTE_SCATTERED_MAX_BYTES_8B = 8,
    A64_BYTE_SCATTERED_MAX_BYTES = 4,
    A32_A64_BYTE_LSC_LOAD_STORE_MAX_BYTES_SIMD32 = 16,
    A32_A64_BYTE_LSC_LOAD_STORE_MAX_BYTES_SIMD16 = 32,
    A32_A64_BYTE_LSC_LOAD_STORE_MAX_BYTES = 64,
    A32_A64_DATA_SIZE_LSC_LOAD_STORE_MAX_BYTES = 64
  };

  // Calculated by getInfo().
  struct {
    MESSAGE_KIND kind;
    uint16_t startByte;
    VISA_Type blkType;   // type of a block (B, D, Q, etc)
    uint16_t blkInBytes; // the block size in bytes
    uint16_t numBlks;    // the number of blocks
  } insts[VECMESSAGEINFO_MAX_LEN] = {};
  uint16_t numInsts = 0;

  VectorMessage(EmitPass *emitter);
  VectorMessage(CShader *shader) : Shader(shader) {}
  void getInfo(llvm::Type *Ty, uint64_t Align, bool useA32, bool forceByteScatteredRW = false);

  void getLSCInfo(llvm::Type *Ty, uint64_t Align, CodeGenContext *ctx, bool useA32, bool transpose);

private:
  const CShader *Shader;

  VectorMessage(const VectorMessage &);  // not implemented
  void operator=(const VectorMessage &); // not implemented
};
} // namespace IGC