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/*========================== begin_copyright_notice ============================
Copyright (C) 2022 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
#include "IBiF_intel_rt_utils.cl"
inline uint float_to_unorm24(float f)
{
if (isnan(f)) f = 0.f;
f = clamp(f, 0.f, 1.f);
return (uint)(round(f * 0xFFFFFF));
}
inline float unorm24_to_float(uint u)
{
return (float)(u & 0xFFFFFF) * (1.f / 0xFFFFFF);
}
// === --------------------------------------------------------------------===
// === TraceRayCtrl
// === --------------------------------------------------------------------===
typedef enum
{
TRACE_RAY_INITIAL = 0, // Initializes hit and initializes traversal state
TRACE_RAY_INSTANCE = 1, // Loads committed hit and initializes traversal state
TRACE_RAY_COMMIT = 2, // Loads potential hit and loads traversal state
TRACE_RAY_CONTINUE = 3, // Loads committed hit and loads traversal state
TRACE_RAY_INITIAL_MB = 4, // Loads committed hit
TRACE_RAY_DONE = -1, // For internal use only
} TraceRayCtrl;
// === --------------------------------------------------------------------===
// === NodeType
// === --------------------------------------------------------------------===
typedef enum
{
NODE_TYPE_MIXED =
0x0, // identifies a mixed internal node where each child can have a different type
NODE_TYPE_INTERNAL = 0x0, // internal BVH node with 6 children
NODE_TYPE_INSTANCE = 0x1, // instance leaf
NODE_TYPE_PROCEDURAL = 0x3, // procedural leaf
NODE_TYPE_QUAD = 0x4, // quad leaf
NODE_TYPE_QUAD128 = 0x5, // quad leaf (128 bytes)
NODE_TYPE_INVALID = 0x7 // indicates invalid node
} NodeType;
// === --------------------------------------------------------------------===
// === SubType definition for each NodeType
// === --------------------------------------------------------------------===
typedef enum
{
SUB_TYPE_QUAD_MBLUR = 4, // motion blur quad leaf (128 bytes)
} SubType;
// === --------------------------------------------------------------------===
// === HWAccel
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed))
{
ulong reserved;
float bounds[2][3]; // bounding box of the BVH
uint reserved0[8];
uint numTimeSegments;
uint reserved1[13];
ulong dispatchGlobalsPtr;
} HWAccel;
// === --------------------------------------------------------------------===
// === MemRay
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed, aligned(32)))
{
// 32 B
float org[3];
float dir[3];
float tnear;
float tfar;
// 32 B
ulong data[4];
// [0] 0:48 [48] - rootNodePtr root node to start traversal at
// 48:64 [16] - rayFlags see RayFlags structure
//
// [1] 0:48 [48] - hitGroupSRBasePtr base of hit group shader record array (16-bytes alignment)
// 48:64 [16] - hitGroupSRStride stride of hit group shader record array (16-bytes alignment)
//
// [2] 0:48 [48] - missSRPtr pointer to miss shader record to invoke on a miss (8-bytes alignment)
// 48:56 [ 6] - padding -
// 56:64 [ 8] - shaderIndexMultiplier shader index multiplier
//
// [3] 0:48 [48] - instLeafPtr the pointer to instance leaf in case we traverse an instance (64-bytes alignment)
// 48:56 [ 8] - rayMask ray mask used for ray masking
// 56:64 [ 8] - padding -
// XE3+:
// [0] 0:64 [64] - rootNodePtr root node to start traversal at (64-byte alignment)
//
// [1] 0:64 [64] - instLeafPtr the pointer to instance leaf in case we traverse an instance (64-bytes alignment)
//
// [2] 0:16 [16] - rayFlags ray flags (see RayFlag structure)
// 16:24 [ 8] - rayMask ray mask used for ray masking
// 24:31 [ 7] - ComparisonValue to be compared with Instance.ComparisonMask
// 31:32 [ 1] - padding -
// 32:64 [32] - hitGroupIndex hit group shader index
//
// [3] 0:16 [16] - missShaderIndex index of miss shader to invoke on a miss
// 16:20 [ 4] - shaderIndexMultiplier shader index multiplier
// 20:24 [ 4] - padding -
// 24:32 [ 8] - internalRayFlags Xe3: internal ray flags (see InternalRayFlags enum)
// 32:64 [32] - time ray time in range [0,1]
} MemRay;
// === MemRay getters
inline ulong MemRay_getRootNodePtr(MemRay* memray)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE) return memray->data[0];
return __getBits64(memray->data[0], 0, 48);
}
inline ulong MemRay_getRayFlags(MemRay* memray)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getBits64(memray->data[2], 0, 16);
return __getBits64(memray->data[0], 48, 16);
}
inline ulong MemRay_getShaderIndexMultiplier(MemRay* memray)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getBits64(memray->data[3], 16, 4);
return __getBits64(memray->data[2], 56, 8);
}
inline ulong MemRay_getInstLeafPtr(MemRay* memray)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE) return memray->data[1];
return __getBits64(memray->data[3], 0, 48);
}
inline ulong MemRay_getRayMask(MemRay* memray)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getBits64(memray->data[2], 16, 8);
return __getBits64(memray->data[3], 48, 8);
}
inline float MemRay_getTime(MemRay* memray)
{
uint truncVal = (uint)__getBits64(memray->data[3], 32, 32);
return as_float(truncVal);
}
// === MemRay setters
inline void MemRay_setRootNodePtr(MemRay* memray, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memray->data[0] = val;
return;
}
memray->data[0] = __setBits64(memray->data[0], val, 0, 48);
}
inline void MemRay_setRayFlags(MemRay* memray, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memray->data[2] = __setBits64(memray->data[2], val, 0, 16);
return;
}
memray->data[0] = __setBits64(memray->data[0], val, 48, 16);
}
inline void MemRay_setShaderIndexMultiplier(MemRay* memray, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memray->data[3] = __setBits64(memray->data[3], val, 16, 4);
return;
}
memray->data[2] = __setBits64(memray->data[2], val, 56, 8);
}
inline void MemRay_setInstLeafPtr(MemRay* memray, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memray->data[1] = val;
return;
}
memray->data[3] = __setBits64(memray->data[3], val, 0, 48);
}
inline void MemRay_setRayMask(MemRay* memray, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memray->data[2] = __setBits64(memray->data[2], val, 16, 8);
return;
}
memray->data[3] = __setBits64(memray->data[3], val, 48, 8);
}
inline void MemRay_setTime(MemRay* memray, float val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memray->data[3] = __setBits64(memray->data[3], as_uint(val), 32, 32);
return;
}
}
// === --------------------------------------------------------------------===
// === MemHit
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed, aligned(32)))
{
// 12 B
float t; // hit distance of current hit (or initial traversal distance)
uint dataUV[2]; // barycentric hit coordinates
// 20 B
uint data0;
ulong data1[2];
// dataUV[0] 0:32 [32] - barycentric u hit coordinates
// dataUV[1] 0:32 [32] - barycentric v hit coordinates
//
// data0 0:16 [16] - primIndexDelta prim index delta for compressed meshlets and quads
// 16:17 [ 1] - valid set if there is a hit
// 17:20 [ 3] - leafType type of node primLeafPtr is pointing to
// 20:24 [ 4] - primLeafIndex index of the hit primitive inside the leaf
// 24:27 [ 3] - bvhLevel the instancing level at which the hit occured
// 27:28 [ 1] - frontFace whether we hit the front-facing side of a triangle (also used to pass opaque flag when calling intersection shaders)
// 28:29 [ 1] - done used in sync mode to indicate that traversal is done
// 29:32 [ 3] - padding -
//
// data1[0] 0:42 [42] - primLeafAddr address of BVH leaf node (multiple of 64 bytes)
// 42:64 [16] - hitGroupRecPtr0 LSB of hit group record of the hit triangle (multiple of 16 bytes)
//
// data1[1] 0:42 [42] - instLeafAddr address of BVH instance leaf node (in multiple of 64 bytes)
// 42:64 [16] - hitGroupRecPtr1 MSB of hit group record of the hit triangle (multiple of 16 bytes)
// XE3+:
// dataUV[0] 0:24 [24] - u barycentric u hit coordinate stored as 24 bit unorm
// 24:32 [ 8] - hitGroupIndex0 1st bits of hitGroupIndex
//
// dataUV[1] 0:24 [24] - v barycentric u hit coordinate stored as 24 bit unorm
// 24:32 [ 8] - hitGroupIndex1 2nd bits of hitGroupIndex
//
// data0 0:5 [ 5] - primIndexDelta prim index delta for compressed meshlets and quads
// 5:12 [ 7] - pad1 MBZ
// 12:16 [ 4] - leafNodeSubType sub-type of leaf node
// 16:17 [ 1] - valid set if there is a hit
// 17:20 [ 3] - leafType type of node primLeafPtr is pointing to
// 20:24 [ 4] - primLeafIndex index of the hit primitive inside the leaf
// 24:27 [ 3] - bvhLevel the instancing level at which the hit occured
// 27:28 [ 1] - frontFace whether we hit the front-facing side of a triangle (also used to pass opaque flag when calling intersection shaders)
// 28:29 [ 1] - done used in sync mode to indicate that traversal is done
// 29:30 [ 1] - needSWSTOC If set, any-hit shader must perform a SW fallback STOC test
// 30:32 [ 2] - reserved unused bit
//
// data1[0] 0:6 [ 6] - hitGroupIndex2 3rd bits of hitGroupIndex
// 6:64 [58] - primLeafPtr pointer to BVH leaf node (MSBs of 64b pointer aligned to 64B)
// data1[1] 0:6 [ 6] - hitGroupIndex3 4th bits of hit group index
// 6:64 [58] - instLeafPtr pointer to BVH instance leaf node (MSBs of 64b pointer aligned to 64B)
} MemHit;
// === MemHit getters
inline uint MemHit_getPrimIndexDelta(MemHit* memhit)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getBits32(memhit->data0, 0, 5);
return __getBits32(memhit->data0, 0, 16);
}
inline long MemHit_getPrimLeafAddr(MemHit* memhit)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getSignExtendedBits64(memhit->data1[0], 6, 58);
if (BIF_FLAG_CTRL_GET(RenderFamily) == IGFX_XE_HPC_CORE)
return __getBits64(memhit->data1[0], 0, 42);
return __getSignExtendedBits64(memhit->data1[0], 0, 42);
}
inline long MemHit_getInstLeafAddr(MemHit* memhit)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getSignExtendedBits64(memhit->data1[1], 6, 58);
if (BIF_FLAG_CTRL_GET(RenderFamily) == IGFX_XE_HPC_CORE)
return __getBits64(memhit->data1[1], 0, 42);
return __getSignExtendedBits64(memhit->data1[1], 0, 42);
}
inline intel_float2 MemHit_getUV(MemHit* memhit)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return (intel_float2){unorm24_to_float(memhit->dataUV[0]),
unorm24_to_float(memhit->dataUV[1])};
return (intel_float2){((float*)memhit->dataUV)[0], ((float*)memhit->dataUV)[1]};
}
inline uint MemHit_getValid(MemHit* memhit)
{
return __getBits32(memhit->data0, 16, 1);
}
inline uint MemHit_getLeafType(MemHit* memhit)
{
return __getBits32(memhit->data0, 17, 3);
}
inline uint MemHit_getPrimLeafIndex(MemHit* memhit)
{
return __getBits32(memhit->data0, 20, 4);
}
inline uint MemHit_getBvhLevel(MemHit* memhit)
{
return __getBits32(memhit->data0, 24, 3);
}
inline uint MemHit_getFrontFace(MemHit* memhit)
{
return __getBits32(memhit->data0, 27, 1);
}
inline uint MemHit_getDone(MemHit* memhit)
{
return __getBits32(memhit->data0, 28, 1);
}
inline uint MemHit_getLeafNodeSubType(MemHit* memhit)
{
return __getBits32(memhit->data0, 12, 4);
}
// === MemHit setters
inline void MemHit_clearUV(MemHit* memhit)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memhit->dataUV[0] &= 0xFF000000;
memhit->dataUV[1] &= 0xFF000000;
return;
}
memhit->dataUV[0] = 0;
memhit->dataUV[1] = 0;
}
inline void MemHit_setUV(MemHit* memhit, float u, float v)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
memhit->dataUV[0] &= 0xFF000000;
memhit->dataUV[0] |= float_to_unorm24(u);
memhit->dataUV[1] &= 0xFF000000;
memhit->dataUV[1] |= float_to_unorm24(v);
return;
}
((float*)memhit->dataUV)[0] = u;
((float*)memhit->dataUV)[1] = v;
}
inline void MemHit_setValid(MemHit* memhit, bool value)
{
memhit->data0 = __setBits32(memhit->data0, value ? 1 : 0, 16, 1);
}
inline void MemHit_setDone(MemHit* memhit, bool value)
{
memhit->data0 = __setBits32(memhit->data0, value ? 1 : 0, 28, 1);
}
// === MemHit methods
inline global void* MemHit_getPrimLeafPtr(MemHit* memhit)
{
return to_global((void*)(MemHit_getPrimLeafAddr(memhit) * 64));
}
inline global void* MemHit_getInstanceLeafPtr(MemHit* memhit)
{
return to_global((void*)(MemHit_getInstLeafAddr(memhit) * 64));
}
// === --------------------------------------------------------------------===
// === RTStack
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed, aligned(64)))
{
enum HitType
{
COMMITTED = 0,
POTENTIAL = 1
};
// 64 B
MemHit hit[2];
// hit[0] committed hit
// hit[1] potential hit
// 128 B
MemRay ray[2];
// 64 B
char travStack[32 * 2];
} RTStack;
typedef struct __attribute__((packed, aligned(64)))
{
// 32 B
MemHit committedHit;
char travStack0[32];
// 64 B
MemRay ray0;
// New stack layout in memory is divided into several non-contiguous parts.
// internal padding 3 * 128B
char pad[3 * (sizeof(MemHit) + 32 + sizeof(MemRay))];
// 32 B
MemHit potentialHit;
char travStack1[32];
// 64 B
MemRay ray1;
} RTStackXe3P;
// === RTStack Accessors
inline MemHit* get_query_hit(intel_ray_query_t rayquery, intel_hit_type_t ty)
{
if (BIF_FLAG_CTRL_GET(HasEfficient64bEnabled))
{
global RTStackXe3P* rtStack = __builtin_IB_intel_query_rt_stack(rayquery);
return (ty == intel_hit_type_committed_hit) ? &rtStack->committedHit
: &rtStack->potentialHit;
}
global RTStack* rtStack = __builtin_IB_intel_query_rt_stack(rayquery);
return &rtStack->hit[ty];
}
inline MemHit* get_rt_stack_hit(void* rtstack, intel_hit_type_t ty)
{
if (!BIF_FLAG_CTRL_GET(HasEfficient64bEnabled))
{
RTStack* rtStack = rtstack;
return &rtStack->hit[ty];
}
RTStackXe3P* rtStack = rtstack;
return (ty == intel_hit_type_committed_hit) ? &rtStack->committedHit
: &rtStack->potentialHit;
}
inline MemRay* get_rt_stack_ray(void* rtstack, uchar raynum)
{
if (BIF_FLAG_CTRL_GET(HasEfficient64bEnabled))
{
RTStackXe3P* rtStack = rtstack;
return (raynum == 0) ? &rtStack->ray0 : &rtStack->ray1;
}
RTStack* rtStack = rtstack;
return &rtStack->ray[raynum];
}
// === --------------------------------------------------------------------===
// === PrimLeafDesc
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed, aligned(8)))
{
#define MAX_GEOM_INDEX ((uint)(0x3FFFFFFF));
#define MAX_SHADER_INDEX ((uint)(0xFFFFFF));
// For a node type of NODE_TYPE_PROCEDURAL we support enabling
// and disabling the opaque/non_opaque culling.
enum Type
{
TYPE_NONE = 0,
TYPE_OPACITY_CULLING_ENABLED = 0,
TYPE_OPACITY_CULLING_DISABLED = 1
};
uint data[2];
// data[0] 0:24 [24] - shaderIndex shader index used for shader record calculations
// 24:32 [ 8] - geomMask geometry mask used for ray masking
//
// data[1] 0:24 [24] - geomIndex the geometry index specifies the n'th geometry of the scene
// 24:28 [ 4] - MBZ
// 28:29 [ 1] - reserved bit (MBZ)
// 29:30 [ 1] - DisableOpacityCull disables opacity culling
// 30:31 [ 1] - OpaqueGeometry determines if geometry is opaque
// 31:32 [ 1] - MBZ
//
// XE3+:
// data[0] 0:24 [24] - shaderIndex shader index used for shader record calculations
// 24:32 [ 8] - geomMask geometry mask used for ray masking
//
// data[1] 0:24 [24] - geomIndex the geometry index specifies the n'th geometry of the scene
// 24:28 [ 4] - subType geometry sub-type
// 28:29 [ 1] - reserved bit (MBZ)
// 29:30 [ 1] - DisableOpacityCull disables opacity culling
// 30:31 [ 1] - OpaqueGeometry determines if geometry is opaque
// 31:32 [ 1] - IgnoreRayMultiplier ignores ray geometry multiplier
} PrimLeafDesc;
// === PrimLeafDesc getters
inline uint PrimLeafDesc_getShaderIndex(PrimLeafDesc* leaf)
{
return __getBits32(leaf->data[0], 0, 24);
}
inline uint PrimLeafDesc_getGeomMask(PrimLeafDesc* leaf)
{
return __getBits32(leaf->data[0], 24, 8);
}
inline uint PrimLeafDesc_getGeomIndex(PrimLeafDesc* leaf)
{
return __getBits32(leaf->data[1], 0, 24);
}
// === PrimLeafDesc setters
inline uint PrimLeafDesc_setShaderIndex(PrimLeafDesc* leaf, uint val)
{
leaf->data[0] = __setBits32(leaf->data[0], val, 0, 24);
}
inline uint PrimLeafDesc_setGeomMask(PrimLeafDesc* leaf, uint val)
{
leaf->data[0] = __setBits32(leaf->data[0], val, 24, 8);
}
inline uint PrimLeafDesc_setGeomIndex(PrimLeafDesc* leaf, uint val)
{
leaf->data[1] = __setBits32(leaf->data[1], val, 0, 24);
}
// === --------------------------------------------------------------------===
// === QuadLeaf
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed, aligned(64)))
{
PrimLeafDesc leafDesc;
unsigned int primIndex0;
uint data;
// 0:16 [16] - primIndex1Delta delta encoded primitive index of second triangle
// 16:18 [ 2] - j0 specifies first vertex of second triangle
// 18:20 [ 2] - j1 specified second vertex of second triangle
// 20:22 [ 2] - j2 specified third vertex of second triangle
// 22:23 [ 1] - last true if the second triangle is the last triangle in a leaf list
// 23:32 [ 9] - padding -
// XE3+:
// data 0:5 [ 5] - primIndex1Delta offset of primID of second triangle
// 5:6 [ 1] - stoc1_tri0_swstoc indicates that software STOC emulation for triangle 0 is required in AHS
// 6:7 [ 1] - stoc1_tri1_swstoc indicates that software STOC emulation for triangle 1 is required in AHS
// 7:8 [ 1] - pad reserved (MBZ)
// 8:12 [ 4] - stoc1_tri0_opaque STOC level 1 sub-triangle opaque bits for triangle 0
// 12:16 [ 4] - stoc1_tri0_transp STOC level 1 sub-triangle transparent bits for triangle 0
// 16:18 [ 2] - j0
// 18:20 [ 2] - j1
// 20:22 [ 2] - j2
// 22:23 [ 1] - last last quad in BVH leaf
// 23:24 [ 1] - lastInMeshlet last quad in meshlet
// 24:28 [ 4] - stoc1_tri1_opaque STOC level 1 sub-triangle opaque bit for triangle 1
// 28:32 [ 4] - stoc1_tri1_transp STOC level 1 sub-triangle transparent bit for triangle 1
float v[4][3];
} QuadLeaf;
// === QuadLeaf getters
inline uint QuadLeaf_getPrimIndex1Delta(QuadLeaf* leaf)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getBits32(leaf->data, 0, 5);
return __getBits32(leaf->data, 0, 16);
}
inline uint QuadLeaf_getJ0(QuadLeaf* leaf)
{
return __getBits32(leaf->data, 16, 2);
}
inline uint QuadLeaf_getJ1(QuadLeaf* leaf)
{
return __getBits32(leaf->data, 18, 2);
}
inline uint QuadLeaf_getJ2(QuadLeaf* leaf)
{
return __getBits32(leaf->data, 20, 2);
}
inline uint QuadLeaf_getLast(QuadLeaf* leaf)
{
return __getBits32(leaf->data, 22, 1);
}
// === QuadLeaf setters
inline void QuadLeaf_setPrimIndex1Delta(QuadLeaf* leaf, uint val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
leaf->data = __setBits32(leaf->data, val, 0, 5);
return;
}
leaf->data = __setBits32(leaf->data, val, 0, 16);
}
inline void QuadLeaf_setJ0(QuadLeaf* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 16, 2);
}
inline void QuadLeaf_setJ1(QuadLeaf* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 18, 2);
}
inline void QuadLeaf_setJ2(QuadLeaf* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 20, 2);
}
inline void QuadLeaf_setLast(QuadLeaf* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 22, 1);
}
// === --------------------------------------------------------------------===
// === QuadLeaf_MBlur
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed, aligned(64)))
{
PrimLeafDesc leafDesc;
unsigned int primIndex0;
uint data;
// 0:5 [5] - primIndex1Delta offset of primID of second triangle
// 5:6 [1] - stoc1_tri0_swstoc indicates that software STOC emulation for triangle 0 is required in AHS
// 6:7 [1] - stoc1_tri0_swstoc indicates that software STOC emulation for triangle 0 is required in AHS
// 7:8 [1] - padding -
// 8:12 [4] - stoc1_tri0_opaque STOC level 1 sub-triangle opaque bits for triangle 0
// 12:16 [4] - stoc1_tri0_transp STOC level 1 sub-triangle transparent bits for triangle 0
// 16:18 [2] - j0
// 18:20 [2] - j1
// 20:22 [2] - j2
// 22:23 [1] - last last quad in BVH leaf
// 23:24 [1] - lastInMeshlet last quad in meshlet
// 24:28 [4] - stoc1_tri0_opaque STOC level 1 sub-triangle opaque bit for triangle 1
// 28:32 [4] - stoc1_tri0_transp STOC level 1 sub-triangle transparent bit for triangle 1
float v0[3];
float v0_diff[3];
float v1[3];
float v1_diff[3];
int pad0;
int pad1;
float start_time;
float end_time;
float v2[3];
float v2_diff[3];
float v3[3];
float v3_diff[3];
} QuadLeaf_MBlur;
inline uint QuadLeaf_MBlur_getJ0(QuadLeaf_MBlur* leaf)
{
return __getBits32(leaf->data, 16, 2);
}
inline uint QuadLeaf_MBlur_getJ1(QuadLeaf_MBlur* leaf)
{
return __getBits32(leaf->data, 18, 2);
}
inline uint QuadLeaf_MBlur_getJ2(QuadLeaf_MBlur* leaf)
{
return __getBits32(leaf->data, 20, 2);
}
inline uint QuadLeaf_MBlur_setJ0(QuadLeaf_MBlur* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 16, 2);
}
inline uint QuadLeaf_MBlur_setJ1(QuadLeaf_MBlur* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 18, 2);
}
inline uint QuadLeaf_MBlur_setJ2(QuadLeaf_MBlur* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 20, 2);
}
float3 QuadLeaf_MBlur_getVertex(QuadLeaf_MBlur* leaf, unsigned int j)
{
if (j == 0)
return (float3){leaf->v0[0], leaf->v0[1], leaf->v0[2]};
else if (j == 1)
return (float3){leaf->v1[0], leaf->v1[1], leaf->v1[2]};
else if (j == 2)
return (float3){leaf->v2[0], leaf->v2[1], leaf->v2[2]};
else // j == 3
return (float3){leaf->v3[0], leaf->v3[1], leaf->v3[2]};
}
float3 QuadLeaf_MBlur_getVertexDiff(QuadLeaf_MBlur* leaf, unsigned int j)
{
if (j == 0)
return (float3){leaf->v0_diff[0], leaf->v0_diff[1], leaf->v0_diff[2]};
else if (j == 1)
return (float3){leaf->v1_diff[0], leaf->v1_diff[1], leaf->v1_diff[2]};
else if (j == 2)
return (float3){leaf->v2_diff[0], leaf->v2_diff[1], leaf->v2_diff[2]};
else // j == 3
return (float3){leaf->v3_diff[0], leaf->v3_diff[1], leaf->v3_diff[2]};
}
// === --------------------------------------------------------------------===
// === ProceduralLeaf
// === --------------------------------------------------------------------===
typedef struct __attribute__((packed, aligned(64)))
{
#define PROCEDURAL_N 13
PrimLeafDesc leafDesc; // leaf header identifying the geometry
uint data;
// 0:4 [ 4] - numPrimitives number of stored primitives
// 4:32-N [32-N-4] - padding -
// 32-N:32 [ N] - last bit vector with a last bit per primitive
uint _primIndex
[PROCEDURAL_N]; // primitive indices of all primitives stored inside the leaf
} ProceduralLeaf;
// === ProceduralLeaf accessors
inline uint ProceduralLeaf_getNumPrimitives(ProceduralLeaf* leaf)
{
return __getBits32(leaf->data, 0, 4);
}
inline uint ProceduralLeaf_getLast(ProceduralLeaf* leaf)
{
return __getBits32(leaf->data, 32 - PROCEDURAL_N, PROCEDURAL_N);
}
inline uint ProceduralLeaf_setNumPrimitives(ProceduralLeaf* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 0, 4);
}
inline uint ProceduralLeaf_setLast(ProceduralLeaf* leaf, uint val)
{
leaf->data = __setBits32(leaf->data, val, 32 - PROCEDURAL_N, PROCEDURAL_N);
}
// === --------------------------------------------------------------------===
// === InstanceLeaf
// === --------------------------------------------------------------------===
typedef struct
{
/* first 64 bytes accessed during traversal by hardware */
struct Part0
{
uint data0[2];
ulong data1;
// data0[0] 0:24 [24] - shaderIndex shader index used to calculate instancing shader in case of software instancing
// 24:32 [ 8] - geomMask geometry mask used for ray masking
//
// data0[1] 0:24 [24] - instanceContribution instance contribution to hit group index
// 24:29 [ 5] - padding
// 29:30 [ 1] - DisableOpacityCull disables opacity culling
// 30:31 [ 1] - OpaqueGeometry determines if geometry is opaque
// 31:32 [ 1] - padding
//
// data1 0:48 [48] - startNodePtr start node where to continue traversal of the instanced object
// 48:56 [ 8] - instFlags flags for the instance (see InstanceFlags)
// XE3+:
// data0[0] 0:24 [24] - instanceContribution instance contribution to hit group index
// 24:32 [ 8] - geomMask geometry mask used for ray masking
//
// data0[1] 0:8 [ 8] - instFlags lags for the instance (see InstanceFlags)
// 8:9 [ 1] - ComparisonMode 0 for <=, 1 for > comparison
// 9:16 [ 7] - ComparisonValue to be compared with ray.ComparionMask
// 16:24 [ 8] - pad0 reserved (MBZ)
// 24:28 [ 4] - subType geometry sub-type
// 28:29 [ 1] - pad1 reserved (MBZ)
// 29:30 [ 1] - DisableOpacityCull disables opacity culling
// 30:31 [ 1] - OpaqueGeometry determines if geometry is opaque
// 31:32 [ 1] - IgnoreRayMultiplier ignores ray geometry multiplier
//
// data1 0:64 [64] - startNodePtr 64 bit start node of instanced object
float world2obj_vx[3]; // 1st column of Worl2Obj transform
float world2obj_vy[3]; // 2nd column of Worl2Obj transform
float world2obj_vz[3]; // 3rd column of Worl2Obj transform
float obj2world_p
[3]; // translation of Obj2World transform (on purpose in first 64 bytes)
} part0;
/* second 64 bytes accessed during shading */
struct Part1
{
ulong data;
// data 0:48 [48] - bvhPtr pointer to BVH where start node belongs to
// data 48:64 [16] - pad -
// XE3+:
// data 0:64 [64] - bvhPtr pointer to BVH where start node belongs to
uint instanceID; // user defined value per DXR spec
uint instanceIndex; // geometry index of the instance (n'th geometry in scene)
float obj2world_vx[3]; // 1st column of Obj2World transform
float obj2world_vy[3]; // 2nd column of Obj2World transform
float obj2world_vz[3]; // 3rd column of Obj2World transform
float world2obj_p[3]; // translation of World2Obj transform
} part1;
} InstanceLeaf;
// === InstanceLeaf getters
inline ulong InstanceLeaf_getStartNodePtr(InstanceLeaf* leaf)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE) return leaf->part0.data1;
return __getBits64(leaf->part0.data1, 0, 48);
}
inline ulong InstanceLeaf_getInstFlags(InstanceLeaf* leaf)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
return __getBits32(leaf->part0.data0[1], 0, 8);
return __getBits64(leaf->part0.data1, 48, 8);
}
inline ulong InstanceLeaf_getBvhPtr(InstanceLeaf* leaf)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE) return leaf->part1.data;
return __getBits64(leaf->part1.data, 0, 48);
}
inline uint InstanceLeaf_getGeomMask(InstanceLeaf* leaf)
{
return __getBits32(leaf->part0.data0[0], 24, 8);
}
inline uint InstanceLeaf_getDisableOpacityCull(InstanceLeaf* leaf)
{
return __getBits32(leaf->part0.data0[1], 29, 1);
}
// === InstanceLeaf setters
inline void InstanceLeaf_setStartNodePtr(InstanceLeaf* leaf, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
leaf->part0.data1 = val;
return;
}
leaf->part0.data1 = __setBits64(leaf->part0.data1, val, 0, 48);
}
inline void InstanceLeaf_setInstFlags(InstanceLeaf* leaf, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
leaf->part0.data0[1] = __setBits64(leaf->part0.data0[1], val, 0, 8);
return;
}
leaf->part0.data1 = __setBits64(leaf->part0.data1, val, 48, 8);
}
inline void InstanceLeaf_setBvhPtr(InstanceLeaf* leaf, ulong val)
{
if (BIF_FLAG_CTRL_GET(RenderFamily) >= IGFX_XE3_CORE)
{
leaf->part1.data = val;
return;
}
leaf->part1.data = __setBits64(leaf->part1.data, val, 0, 48);
}
inline void InstanceLeaf_setGeomMask(InstanceLeaf* leaf, uint val)
{
leaf->part0.data0[0] = __setBits32(leaf->part0.data0[0], val, 24, 8);
}
inline void InstanceLeaf_setDisableOpacityCull(InstanceLeaf* leaf, uint val)
{
leaf->part0.data0[1] = __setBits32(leaf->part0.data0[1], val, 29, 1);
}
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