1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
//!
//! \file media_ddi_base.h
//! \brief Defines base class for DDI media encode/decoder/VP
//!
#ifndef _MEDIA_DDI_BASE_H_
#define _MEDIA_DDI_BASE_H_
#include <stdint.h>
#include <va/va.h>
#include <va/va_backend.h>
#include "media_libva.h"
#include "media_libva_util.h"
#define SURFACE_STATE_INACTIVE 0 //!< Surface state inactive flag, should be transfer from inactive->inuse->active->inactive
#define SURFACE_STATE_ACTIVE_IN_LASTFRAME 1 //!< Surface state active in last frame flag, means surface appears in DPB of last frame and certainly some of them will appear in DPB of current frame.
#define SURFACE_STATE_ACTIVE_IN_CURFRAME 64 //!< Surface state active in current frame flag, means surface will be used in current frame.
//!
//! \class DdiMediaBase
//! \brief Ddi media base class
//!
class DdiMediaBase
{
public:
//!
//! \brief Constructor
//!
DdiMediaBase(){};
//!
//! \brief Destructor
//!
virtual ~DdiMediaBase(){};
//!
//! \brief Get ready to process for a target surface
//! \details It begins the process (encode/decode/vp) for a specified target surface
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] context
//! Already created context for the process
//! \param [in] renderTarget
//! Specified target surface
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
virtual VAStatus BeginPicture(
VADriverContextP ctx,
VAContextID context,
VASurfaceID renderTarget) = 0;
//!
//! \brief Send required buffers to for process
//! \details It sends needed buffers by the process (encode/decode/vp) to the driver
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] context
//! Already created context for the process
//! \param [in] buffers
//! Pointer to the buffer array
//! \param [in] numBuffers
//! Number of buffers in above array
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
virtual VAStatus RenderPicture(
VADriverContextP ctx,
VAContextID context,
VABufferID *buffers,
int32_t numBuffers) = 0;
//!
//! \brief Make the end of rendering for a picture
//! \details The driver will start processing the corresponding decoding/encoding/vp for
//! given context. This call is non-blocking. The app can start another
//! Begin/Render/End sequence on a different render target
//!
//! \param [in] ctx
//! Pointer to VA driver context
//! \param [in] context
//! Already created context for the process
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
virtual VAStatus EndPicture(
VADriverContextP ctx,
VAContextID context) = 0;
//!
//! \brief Register Render Target Surface
//! \details Register surface in render target table
//!
//! \param [in] rtTbl
//! Pointer to DDI_CODEC_RENDER_TARGET_TABLE
//! \param [in] surface
//! Pointer to DDI_MEDIA_SURFACE
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus RegisterRTSurfaces(DDI_CODEC_RENDER_TARGET_TABLE *rtTbl, DDI_MEDIA_SURFACE *surface);
//!
//! \brief Unregister Render Target Surface
//! \details Unregister surface in render target table
//!
//! \param [in] rtTbl
//! Pointer to DDI_CODEC_RENDER_TARGET_TABLE
//! \param [in] surface
//! Pointer to DDI_MEDIA_SURFACE
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus UnRegisterRTSurfaces(DDI_CODEC_RENDER_TARGET_TABLE *rtTbl, DDI_MEDIA_SURFACE *surface);
protected:
//!
//! \brief Get Render Target Index
//! \details Get surface index in render target table
//!
//! \param [in] rtTbl
//! Pointer to DDI_CODEC_RENDER_TARGET_TABLE
//! \param [in] surface
//! Pointer to DDI_MEDIA_SURFACE
//!
//! \return int32_t
//! Render target index
//!
int32_t GetRenderTargetID(DDI_CODEC_RENDER_TARGET_TABLE *rtTbl, DDI_MEDIA_SURFACE *surface);
//!
//! \brief Clear Reference List
//! \details Clear surface state in render target table
//!
//! \param [in] rtTbl
//! Pointer to DDI_CODEC_RENDER_TARGET_TABLE
//! \param [in] withDpb
//! Dpb flag
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus ClearRefList(DDI_CODEC_RENDER_TARGET_TABLE *rtTbl, bool withDpb);
//!
//! \brief Update Registered Render Target Surface Flag
//! \details Check if surface need to be registered in render target table
//!
//! \param [in] rtTbl
//! Pointer to DDI_CODEC_RENDER_TARGET_TABLE
//! \param [in] surface
//! Pointer to DDI_MEDIA_SURFACE
//!
//! \return VAStatus
//! VA_STATUS_SUCCESS if success, else fail reason
//!
VAStatus UpdateRegisteredRTSurfaceFlag(DDI_CODEC_RENDER_TARGET_TABLE *rtTbl, DDI_MEDIA_SURFACE *surface);
};
#endif /* _MEDIA_DDI_BASE_H_ */
|