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// Copyright (c) 2017-2018 Intel Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef __MFX_PLATFORM_HEADERS_H__
#define __MFX_PLATFORM_HEADERS_H__
#include <mfxvideo++int.h>
#if (defined(LINUX32) || defined(LINUX64) )
/* That's tricky: if LibVA will not be installed on the machine, you should be able
* to build SW Media SDK and some apps in SW mode. Thus, va.h should not be visible.
* Since we develop on machines where LibVA is installed, we forget about LibVA-free
* build sometimes. So, that's the reminder why MFX_VA protection was added here.
*/
#include <va/va.h>
typedef VADisplay _mfxPlatformAccelerationService;
typedef VASurfaceID _mfxPlatformVideoSurface;
#endif // #if (defined(LINUX32) || defined(LINUX64) )
#ifndef D3DDDIFORMAT
#define D3DDDIFORMAT D3DFORMAT
#endif
static const GUID GUID_NULL =
{ 0x00000000, 0x0000, 0x0000,{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } };
typedef int BOOL;
typedef char CHAR;
typedef unsigned char BYTE;
typedef short SHORT;
typedef int INT;
typedef unsigned char UCHAR;
typedef unsigned short USHORT;
typedef unsigned int UINT;
typedef int LONG; // should be 32 bit to align with Windows
typedef unsigned int ULONG;
typedef unsigned int DWORD;
typedef unsigned long long UINT64;
#define FALSE 0
#define TRUE 1
typedef int D3DFORMAT;
#endif // __MFX_PLATFORM_HEADERS_H__
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