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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
#include <stdlib.h>
#include <Inventor/SbBox.h>
#include <Inventor/SbDict.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoPath.h>
#include <Inventor/SoType.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoIndexedLineSet.h>
#include <Inventor/nodes/SoLabel.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoPickStyle.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoSwitch.h>
#include "GraphIcon.h"
#include "DisplayGraph.h"
SbBool DisplayGraph::initialized = FALSE;
SoNode *DisplayGraph::instanceIcon;
SoNode *DisplayGraph::closedIcon;
SoNode *DisplayGraph::otherIcon;
SbDict *DisplayGraph::iconDict;
#define ICON_FILE "gviewIcons.iv"
#define ICON_INST_DIR IVDEMODATADIR
#define ICON_ENV_VAR "IV_GRAPH_DIR"
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor - passed scene to view graph of, so it can count
// nodes and set up correspondences. Also takes another
// DisplayGraph (may be NULL) from which to copy info about icons.
//
DisplayGraph::DisplayGraph(SoNode *sceneGraph)
//
////////////////////////////////////////////////////////////////////////
{
int firstChildIndex;
// Make sure icon stuff is initialized
if (! initialized)
init();
// Count nodes in scene. nodeDict is used to detect instances
numIcons = countNodes(sceneGraph);
// Allocate array of GraphIcon instances to represent the nodes
icons = new GraphIcon[numIcons];
// Clear nodeDict, which will now be used to hold correspondences
// to scene graph nodes to detect instances
nodeDict.clear();
// First node goes in index 0. First child of it goes in index 1.
// The childIndex of the root is -1 to distinguish it from children.
firstChildIndex = 1;
setNode(sceneGraph, NULL, 0, firstChildIndex, -1);
// Set up default spacing
iconSpacing.setValue(1.0, 1.0);
// Not showing any instance line
instShown = FALSE;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor.
//
DisplayGraph::~DisplayGraph()
//
////////////////////////////////////////////////////////////////////////
{
if (numIcons > 0)
delete [] icons;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Initializes class.
//
void
DisplayGraph::init()
//
////////////////////////////////////////////////////////////////////////
{
SoSeparator *sep = new SoSeparator;
SoBaseColor *color = new SoBaseColor;
SoInput in;
SoNode *inRoot, *parent;
SoSearchAction sa;
const SoLabel *label;
SoType type;
int i;
// Build default closed icon graph
sep = new SoSeparator;
color = new SoBaseColor;
color->rgb.setValue(0.7, 0.2, 0.3);
sep->addChild(color);
sep->addChild(new SoCone);
closedIcon = sep;
// Build default instance icon graph
sep = new SoSeparator;
color = new SoBaseColor;
color->rgb.setValue(0.6, 0.6, 0.1);
sep->addChild(color);
sep->addChild(new SoSphere);
instanceIcon = sep;
// Build default unspecified node icon graph
otherIcon = new SoCube;
instanceIcon->ref();
closedIcon->ref();
otherIcon->ref();
// Set up icon dictionary
iconDict = new SbDict;
// Insert icon for unspecific nodes. The casting is because C++
// thinks the SoType is more than just an integer
type = SoNode::getClassTypeId();
iconDict->enter((unsigned long) * (int *) &type, (void *) otherIcon);
#if 0
// Tell input to look for icon file based on environment variable
// (before looking in current directory)
in.addEnvDirectoriesFirst(ICON_ENV_VAR);
// If it's not found in any of those, look in the standard
// installed place
in.addDirectoryLast(ICON_INST_DIR);
// Open file containing icon graphs
if (! in.openFile(ICON_FILE)) {
fprintf(stderr, "Can't open %s\n", ICON_FILE);
exit(1);
}
#endif
#include "gviewIcons.iv.h"
// Set to read from included char array
in.setBuffer((void *) gviewIcons, sizeof(gviewIcons));
// Read graph from file
if (! SoDB::read(&in, inRoot)) {
fprintf(stderr, "Error reading %s\n", ICON_FILE);
exit(1);
}
inRoot->ref();
// Search for all labels
sa.setType(SoLabel::getClassTypeId());
sa.setInterest(SoSearchAction::ALL);
sa.apply(inRoot);
// For each label, store its parent node as the root of the icon
// graph for the named node class
for (i = 0; i < sa.getPaths().getLength(); i++) {
label = (const SoLabel *) sa.getPaths()[i]->getTail();
parent = sa.getPaths()[i]->getNodeFromTail(1);
// Find the type id for the named class
type = SoType::fromName(label->label.getValue());
// If such a type exists, add the parent to the dictionary
if (! type.isBad()) {
iconDict->enter((unsigned long) * (int *) &type, (void *) parent);
parent->ref();
}
// Otherwise, it might be the icon for instances or closed groups
else if (label->label.getValue() == "Instance") {
instanceIcon->unref();
instanceIcon = parent;
instanceIcon->ref();
}
else if (label->label.getValue() == "Closed") {
closedIcon->unref();
closedIcon = parent;
closedIcon->ref();
}
}
inRoot->unref();
GraphIcon::init();
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Sets up correspondence between display graph icon and scene
// graph node. Recurses to handle children. The second parameter is
// the index of the graph icon to set. The third parameter is the
// index into the "icons" array in which to put the first child of
// the current icon. The fourth parameter is the index of this
// child in its parent's list of children.
//
void
DisplayGraph::setNode(SoNode *node, GraphIcon *parentIcon,
int iconIndex, int &firstChildIndex, int childIndex)
//
////////////////////////////////////////////////////////////////////////
{
GraphIcon *icon = &icons[iconIndex];
void *oldIconPtr;
icon->setNode(node);
icon->setParent(parentIcon);
icon->setChildIndex(childIndex);
icon->setGraph(findIconGraph(node));
// See if node was already counted - if so, it's an instance
if (nodeDict.find((unsigned long) node, oldIconPtr))
icon->setInstance((GraphIcon *) oldIconPtr);
else {
nodeDict.enter((unsigned long) node, (void *) icon);
// If it's a group, recurse on children
if (node->isOfType(SoGroup::getClassTypeId())) {
const SoGroup *g = (const SoGroup *) node;
int childIndex = firstChildIndex, i;
icon->setGroup(g->getNumChildren(), &icons[firstChildIndex]);
firstChildIndex += g->getNumChildren();
for (i = 0; i < g->getNumChildren(); i++)
setNode(g->getChild(i), icon, childIndex + i,
firstChildIndex, i);
}
}
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Builds display graph. Returns root node. May be passed another
// DisplayGraph from which to copy info about icons. (It is NULL
// otherwise.)
//
SoNode *
DisplayGraph::build(DisplayGraph *oldDisplayGraph)
//
////////////////////////////////////////////////////////////////////////
{
SoSeparator *rootSep; // Root for the display graph
SoPickStyle *pickStyle; // Makes lines unpickable
SoLightModel *lightModel; // To turn off lighting for lines
SoDrawStyle *drawStyle; // To make lines wider
SoLineSet *instLine; // Line to show instance connection
SoBaseColor *instColor; // Color of instance connection line
SoSeparator *instSep; // Sub-root for instance stuff
SoNode *iconGraph;
int i;
rootSep = new SoSeparator(3 + numIcons);
rootSep->ref();
// Build subgraphs for all icons; add them to root. Also store
// correspondence between GraphIcon and top node in icon graph in
// dictionary. This lets us find the GraphIcon from a picked
// geometry.
for (i = 0; i < numIcons; i++) {
iconGraph = icons[i].buildGraph();
rootSep->addChild(iconGraph);
shapeDict.enter((unsigned long) iconGraph, (void *) &icons[i]);
}
// Start out with just the first level of children visible
if (icons[0].isGroup())
icons[0].openGroup(FALSE);
else
icons[0].show();
// If we are to copy visibility info from an old display graph, do so
if (oldDisplayGraph != NULL) {
int i;
GraphIcon *newIcon, *oldIcon;
void *iconPtr;
// Run through all icons in new display graph
for (i = 0, newIcon = icons; i < numIcons; i++, newIcon++) {
// If there was an old icon for the node that this icon represents
if (oldDisplayGraph->nodeDict.find((unsigned long) newIcon->getNode(),
iconPtr)) {
oldIcon = (GraphIcon *) iconPtr;
// Change state of icon if necessary
if (oldIcon->isGroup()) {
if (oldIcon->isOpen() && ! newIcon->isOpen())
newIcon->openGroup(FALSE);
else if (oldIcon->isClosed() && ! newIcon->isClosed())
newIcon->closeGroup();
}
}
}
// If nodes had been deleted from the old display graph, the
// state of the graph can be inconsistent. Clean it up.
checkIconState(&icons[0], FALSE);
}
// Compute sizes and positions of icons
icons[0].computeSize(iconSpacing);
icons[0].computePosition(SbVec2f(0.0, 0.0), iconSpacing);
// Lines are unpickable, unlit, and wide
pickStyle = new SoPickStyle;
pickStyle->style = SoPickStyle::UNPICKABLE;
drawStyle = new SoDrawStyle;
drawStyle->lineWidth = 2;
lightModel = new SoLightModel;
lightModel->model = SoLightModel::BASE_COLOR;
rootSep->addChild(pickStyle);
rootSep->addChild(drawStyle);
rootSep->addChild(lightModel);
// Build the stuff to represent the lines connecting icons
coords = new SoCoordinate3;
lineSet = new SoIndexedLineSet;
buildLines();
rootSep->addChild(coords);
rootSep->addChild(lineSet);
// Build a line set to display instance connection
instSwitch = new SoSwitch;
instSep = new SoSeparator;
instColor = new SoBaseColor;
instCoords = new SoCoordinate3;
instLine = new SoLineSet;
instColor->rgb.setValue(0.2, 0.2, 0.9);
instSep->addChild(instColor);
instSep->addChild(instCoords);
instSep->addChild(instLine);
instSwitch->addChild(instSep);
rootSep->addChild(instSwitch);
rootSep->unrefNoDelete();
root = rootSep;
return root;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Updates display graph when something changed in scene graph.
//
void
DisplayGraph::update()
//
////////////////////////////////////////////////////////////////////////
{
// Compute sizes and positions of icons
icons[0].computeSize(iconSpacing);
icons[0].computePosition(SbVec2f(0.0, 0.0), iconSpacing);
// Just rebuild the stuff to represent the connecting lines
buildLines();
// Make sure the instance line (if any) is ok
if (instShown != NULL) {
// Turn off line if either end is not visible
if (! instShown->isVisible() ||
! instShown->getInstance()->isVisible())
toggleInstance(instShown);
// Otherwise, make sure coords are still correct
else
setInstanceCoords();
}
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Returns icon corresponding to given selected path. We search up
// the path from the bottom until we find a node that was entered
// in the dictionary. If we find one, we return the corresponding
// GraphIcon.
//
GraphIcon *
DisplayGraph::find(const SoPath *path)
//
////////////////////////////////////////////////////////////////////////
{
void *iconPtr;
int i;
if (path == NULL)
return NULL;
// Check nodes from tail of path toward head
for (i = path->getLength() - 1; i >= 0; --i)
if (shapeDict.find((unsigned long) path->getNode(i), iconPtr))
return (GraphIcon *) iconPtr;
// Not found
return NULL;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Returns the icon that corresponds to the given path that starts
// at the root of the scene graph this is an iconic version of.
//
GraphIcon *
DisplayGraph::findFromScenePath(const SoPath *path)
//
////////////////////////////////////////////////////////////////////////
{
GraphIcon *icon;
int i, index;
SbBool needUpdate = FALSE;
// Trace the icons down to the correct one. On the way, make sure
// the icon is visible: no closed groups or instances.
icon = icons;
if (icon->isClosed()) {
icon->openGroup(FALSE);
needUpdate = TRUE;
}
for (i = 1; i < path->getLength(); i++) {
index = path->getIndex(i);
if (! icon->isGroup() || index >= icon->getNumChildren()) {
fprintf(stderr, "Yipes! bad path in findFromScenePath()\n");
return icon;
}
icon = icon->getChild(index);
// Last icon can be closed or an instance
if (i < path->getLength() - 1) {
if (icon->isClosed()) {
icon->openGroup(FALSE);
needUpdate = TRUE;
}
else if (icon->isInstance()) {
swapInstance(icon);
needUpdate = TRUE;
}
}
}
if (needUpdate)
update();
return icon;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Shows/hides what node an instance icon is an instance of.
// Returns TRUE if graph needs to be rebuilt.
//
SbBool
DisplayGraph::toggleInstance(GraphIcon *icon)
//
////////////////////////////////////////////////////////////////////////
{
// If there already is an instance showing and it is this icon,
// just turn it off
if (instShown == icon) {
instSwitch->whichChild = SO_SWITCH_NONE;
instShown = NULL;
return TRUE;
}
// Find node this icon is an instance of
GraphIcon *instanceOf = icon->getInstance();
// Make sure that node is visible
if (! instanceOf->isVisible()) {
makeIconVisible(instanceOf);
// Recompute positions and all
update();
}
// Save the pointer for later
instShown = icon;
// Set instance line to join the center of the two icons
setInstanceCoords();
// Turn the line on by setting the switch
instSwitch->whichChild = 0;
return TRUE;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Swaps instance icon with icon it is an instance of. This allows
// selection under an instance of a group.
//
void
DisplayGraph::swapInstance(GraphIcon *instanceIcon)
//
////////////////////////////////////////////////////////////////////////
{
GraphIcon *instanceOf, *icon;
int i;
instanceOf = instanceIcon->getInstance();
// Make sure the instance line is still valid, if present
if (instShown == instanceIcon)
instShown = instanceIcon->getInstance();
// Swap the icon stuff
instanceIcon->swapInstance();
// If any other icons were instances of the other icon, make them
// instances of the given icon
for (i = 0, icon = icons; i < numIcons; i++, icon++)
if (icon->getInstance() == instanceOf)
icon->setInstance(instanceIcon);
// Recompute positions and all
update();
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Returns a path from the given root of the graph to the given
// graph icon's root. The path is ref'ed.
//
SoPath *
DisplayGraph::findPathToIcon(SoNode *root, GraphIcon *icon)
//
////////////////////////////////////////////////////////////////////////
{
SoSearchAction sa;
SoPath *path;
// This may be called with a NULL icon pointer.
if (icon == NULL)
return NULL;
sa.setNode(icon->getIconRoot());
sa.setInterest(SoSearchAction::FIRST);
sa.apply(root);
// Ref the path so it won't go away
path = sa.getPath();
if (path == NULL) {
fprintf(stderr, "Yow! Can't find path to node!\n");
return NULL;
}
path->ref();
return path;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This is used by selection pasting to determine where to draw the
// feedback icon and where in the graph to insert the selection. It
// returns TRUE if it was able to find a good place to paste. The
// parentIcon parameter returns the parent under which to paste,
// and the childIndex parameter returns the index of the child that
// the pasted selection will become. The xFeedback and yFeedback
// parameters indicate where the feedback should be centered.
//
SbBool
DisplayGraph::getPasteLocation(float x, float y,
GraphIcon *&parentIcon, int &childIndex,
float &xFeedback, float &yFeedback)
//
////////////////////////////////////////////////////////////////////////
{
// X coordinate of feedback to right of given icon
#define NEXT_X_RIGHT(rightIcon) \
(rightIcon->getPosition()[0] + \
.5 * (rightIcon->getSubgraphSize()[0] + iconSpacing[0]))
// X coordinate of feedback to left of given icon
#define NEXT_X_LEFT(leftIcon) \
(leftIcon->getPosition()[0] - \
.5 * (leftIcon->getSubgraphSize()[0] + iconSpacing[0]))
// X coordinate of feedback between given icons
#define X_BETWEEN(leftIcon, rightIcon) \
(.5 * (leftIcon->getPosition()[0] + rightIcon->getPosition()[0]))
// Y coordinate of feedback to left or right of given icon
#define NEXT_Y(icon) (icon->getPosition()[1] - .5 * icon->getSize()[1])
GraphIcon *icon, *nextChild, *lastChild;
SbVec2f point(x, y);
float xPos, yPos, xSize, ySize;
float xl, xr, xFudge, yb, yt;
SbBox2f iconBox;
int index, i;
for (i = 0, icon = icons; i < numIcons; i++, icon++) {
if (! icon->isVisible())
continue;
// Find the extent of the icon bounding box
icon->getPosition(xPos, yPos);
icon->getSize(xSize, ySize);
xl = xPos - .5 * xSize;
xr = xPos + .5 * xSize;
yb = yPos - ySize;
yt = yPos;
iconBox.setBounds(xl, yb, xr, yt);
//------------------------------------------------------------------
// The point is on the icon
//------------------------------------------------------------------
if (iconBox.intersect(point)) {
// See if it's a group
if (icon->isGroup()) {
parentIcon = icon;
// If group has no children, draw feedback below icon
if (icon->getNumChildren() == 0) {
childIndex = 0;
xFeedback = xPos;
yFeedback = yb - iconSpacing[1];
return TRUE;
}
// If open group, draw feedback to right of last child
else if (icon->isOpen()) {
childIndex = icon->getNumChildren();
lastChild = icon->getChild(childIndex - 1);
xFeedback = NEXT_X_RIGHT(lastChild);
yFeedback = NEXT_Y(lastChild);
}
// If closed group, draw feedback below icon
else {
childIndex = icon->getNumChildren();
xFeedback = xPos;
yFeedback = yb - iconSpacing[1];
}
return TRUE;
}
// If non-group, draw feedback halfway to next sibling (if
// any) to right or left, depending on whether the cursor
// is to the right or left of the center of the icon
else {
parentIcon = icon->getParent();
index = icon->getChildIndex();
// Cursor is on left side
if (x < xPos) {
childIndex = index;
if (index == 0)
xFeedback = NEXT_X_LEFT(icon);
else {
nextChild = parentIcon->getChild(index - 1);
xFeedback = X_BETWEEN(nextChild, icon);
}
}
// Cursor is on right side
else {
childIndex = index + 1;
if (index == parentIcon->getNumChildren() - 1)
xFeedback = NEXT_X_RIGHT(icon);
else {
nextChild = parentIcon->getChild(index + 1);
xFeedback = X_BETWEEN(icon, nextChild);
}
}
yFeedback = yPos - .5 * ySize;
return TRUE;
}
}
//------------------------------------------------------------------
// The point is NOT on the icon, but it may be close enuf to one side
//------------------------------------------------------------------
if ((parentIcon = icon->getParent()) != NULL) {
index = icon->getChildIndex();
// If this is the first child of a group, see if the point
// is close enough to its left
if (index == 0)
xFudge = 0.5 * icon->getSubgraphSize()[0] + iconSpacing[0];
// Otherwise, see if the point is between it and the next
// icon to the left
else {
nextChild = parentIcon->getChild(index - 1);
xFudge = xPos - nextChild->getPosition()[0];
}
iconBox.setBounds(xPos - xFudge, yb, xl, yt);
if (iconBox.intersect(point)) {
childIndex = index;
if (index == 0)
xFeedback = NEXT_X_LEFT(icon);
else
xFeedback = X_BETWEEN(icon, nextChild);
yFeedback = yPos - .5 * ySize;
return TRUE;
}
// If this is the last child of a group, see if the point
// is close enough to its right
if (index == parentIcon->getNumChildren() - 1) {
xFudge = 0.5 * (icon->getSubgraphSize()[0] + iconSpacing[0]);
iconBox.setBounds(xr, yb, xPos + xFudge, yt);
if (iconBox.intersect(point)) {
childIndex = index + 1;
xFeedback = xPos + xFudge;
yFeedback = yPos - .5 * ySize;
return TRUE;
}
}
}
//------------------------------------------------------------------
// Now see if it is below a closed or childless group icon
//------------------------------------------------------------------
// See if the point is close below a closed or childless group
if (icon->isGroup() &&
(icon->isClosed() || icon->getNumChildren() == 0)) {
iconBox.setBounds(xl, yb - iconSpacing[1], xr, yb);
if (iconBox.intersect(point)) {
parentIcon = icon;
childIndex = icon->getNumChildren();
xFeedback = xPos;
yFeedback = yb - iconSpacing[1];
return TRUE;
}
}
}
//------------------------------------------------------------------
// None of the above...
//------------------------------------------------------------------
return FALSE;
}
#undef NEXT_X_RIGHT
#undef NEXT_X_LEFT
#undef X_BETWEEN
#undef NEXT_Y
////////////////////////////////////////////////////////////////////////
//
// Description:
// Counts nodes in subgraph rooted by node
//
int
DisplayGraph::countNodes(const SoNode *root)
//
////////////////////////////////////////////////////////////////////////
{
int num = 1;
// See if node was already counted - if so, it's an instance
if (! nodeDict.enter((unsigned long) root, (void *) 1))
;
// Count children if this node is a group
else if (root->isOfType(SoGroup::getClassTypeId())) {
const SoGroup *g = (const SoGroup *) root;
int i;
for (i = 0; i < g->getNumChildren(); i++)
num += countNodes(g->getChild(i));
}
return num;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Makes sure state of icons rooted by given icon is consistent.
//
void
DisplayGraph::checkIconState(GraphIcon *root, SbBool shouldBeHidden)
//
////////////////////////////////////////////////////////////////////////
{
if (shouldBeHidden && root->isVisible())
root->hide();
// Hide children if necessary
if (root->isGroup()) {
if (! shouldBeHidden && root->isClosed())
shouldBeHidden = TRUE;
for (int i = 0; i < root->getNumChildren(); i++)
checkIconState(root->getChild(i), shouldBeHidden);
}
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Sets up the coordinate3 and lineset nodes to display connecting
// lines between icons.
//
void
DisplayGraph::buildLines()
//
////////////////////////////////////////////////////////////////////////
{
int numVisible, numLines, i, j, c;
SbVec3f *pts;
int32_t *inds;
GraphIcon *icon;
float hy, yBar, x, y, sx, sy, cx1, cy1, cx2, cy2;
// Count non-hidden icons
numVisible = 0;
for (i = 0; i < numIcons; i++)
if (icons[i].isVisible())
numVisible++;
// All nodes except the root have 1 line above them
numLines = numVisible - 1;
// All open groups with > 1 children have 2 lines below them
for (i = 0; i < numIcons; i++)
if (icons[i].isGroup() &&
icons[i].getNumChildren() > 1 &&
icons[i].isOpen())
numLines += 2;
// No groups? We're done!
if (numLines <= 0) {
lineSet->coordIndex.deleteValues(0);
return;
}
hy = iconSpacing[1] / 2.0;
pts = new SbVec3f[numLines * 2];
inds = new int32_t[numLines * 3];
// Fill in coordinates
for (i = c = 0, icon = icons; i < numIcons; i++, icon++) {
icon->getPosition(x, y);
icon->getSize(sx, sy);
if (icons[i].isGroup() &&
icons[i].getNumChildren() > 1 &&
icons[i].isOpen()) {
yBar = y - sy - hy;
// Line from top icon down
pts[c+0].setValue(x, yBar + hy, 0.0);
pts[c+1].setValue(x, yBar, 0.0);
// Horizontal bar
icon->getChild(0)->getPosition(cx1, cy1);
icon->getChild(icon->getNumChildren() - 1)->getPosition(cx2, cy2);
pts[c+2].setValue(cx1, yBar, 0.0);
pts[c+3].setValue(cx2, yBar, 0.0);
c += 4;
for (j = 0; j < icons[i].getNumChildren(); j++) {
icon->getChild(j)->getPosition(cx1, cy1);
pts[c+0].setValue(cx1, yBar, 0.0);
pts[c+1].setValue(cx1, cy1, 0.0);
c += 2;
}
}
else if (icons[i].isGroup() &&
icons[i].getNumChildren() == 1 &&
icons[i].isOpen()) {
// Line from top icon down to child
icon->getChild(0)->getPosition(cx1, cy1);
pts[c+0].setValue(x, y - sy, 0.0);
pts[c+1].setValue(cx1, cy1, 0.0);
c += 2;
}
}
// Fill in indices
c = 0;
for (i = 0; i < numLines; i++) {
inds[c+0] = i * 2;
inds[c+1] = i * 2 + 1;
inds[c+2] = SO_END_LINE_INDEX;
c += 3;
}
coords->point.setValues(0, numLines * 2, pts);
lineSet->coordIndex.setValues(0, numLines * 3, inds);
// Delete old values if not needed any more
if (lineSet->coordIndex.getNum() > numLines * 3)
lineSet->coordIndex.deleteValues(numLines * 3);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Makes sure the given icon is visible.
//
void
DisplayGraph::makeIconVisible(GraphIcon *icon)
//
////////////////////////////////////////////////////////////////////////
{
// Could this be called on the root? I think not! It's always visible!
if (icon->getParent() == NULL)
return;
// Make sure parent is visible
if (! icon->getParent()->isVisible())
makeIconVisible(icon->getParent());
// Make sure parent is open
icon->getParent()->openGroup(FALSE);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Sets instCoords so that line between current instance and what
// is an instance of will be drawn correctly.
//
void
DisplayGraph::setInstanceCoords()
//
////////////////////////////////////////////////////////////////////////
{
// Find node the shown instance icon is an instance of
GraphIcon *instanceOf = instShown->getInstance();
// Set instance line to join the center of the two icons
float x1, y1, x2, y2;
float sx1, sy1, sx2, sy2;
instShown->getPosition(x1, y1);
instShown->getSize(sx1, sy1);
instanceOf->getPosition(x2, y2);
instanceOf->getSize(sx2, sy2);
// Line connects to center of icons
y1 -= sy1 / 2.0;
y2 -= sy2 / 2.0;
instCoords->point.set1Value(0, x1, y1, 0.0);
instCoords->point.set1Value(1, x1 + .2 * (x2-x1), y1 + .2 * (y2-y1), 3.0);
instCoords->point.set1Value(2, x1 + .8 * (x2-x1), y1 + .8 * (y2-y1), 3.0);
instCoords->point.set1Value(3, x2, y2, 0.0);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Finds the icon graph to use for the given node.
//
SoNode *
DisplayGraph::findIconGraph(SoNode *node)
//
////////////////////////////////////////////////////////////////////////
{
// Look in dictionary for icon for this node class. If not found,
// check parent class. Repeat until an icon is found. Since SoNode
// always has a valid icon, this loop will always terminate
// successfully.
SoType type;
void *graphPtr;
type = node->getTypeId();
while (TRUE) {
if (iconDict->find((unsigned long) * (int *) &type, graphPtr))
return (SoNode *) graphPtr;
type = type.getParent();
}
}
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