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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file contains the SbViewportRegion class definition.
|
| Author(s) : Paul S. Strauss
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SB_VIEWPORT_REGION_
#define _SB_VIEWPORT_REGION_
//////////////////////////////////////////////////////////////////////////////
//
// Class: SbViewportRegion
//
// Class that represents the active viewport region in a display
// window. It contains the screen-space size of the window as well as
// the origin and size of the viewport within the window. By default,
// the viewport is the same as the full window. Methods allow the
// viewport to be set either in terms of screen space pixels or as
// normalized coordinates, where (0,0) is the lower-left corner of
// the window and (1,1) is the upper-right corner.
//
//////////////////////////////////////////////////////////////////////////////
#include <Inventor/SbLinear.h>
// C-api: prefix=SbVPReg
class SbViewportRegion {
public:
// Default constructor. Sets window size to default 100x100
SbViewportRegion();
// Constructor that takes window size as width and height in pixels
// C-api: name=CreateWH
SbViewportRegion(short width, short height);
// Constructor that takes window size as width and height in
// pixels as SbVec2s
// C-api: name=CreateVec
SbViewportRegion(SbVec2s winSize);
// Constructor that takes an SbViewportRegion to copy from
// C-api: name=CreateReg
SbViewportRegion(const SbViewportRegion &vpReg);
// Changes window size to given width and height in pixels
// C-api: name=SetWin
void setWindowSize(short width, short height)
{ setWindowSize(SbVec2s(width, height)); }
// Changes window size to given width and height in pixels, given
// as SbVec2s
// C-api: name=SetWinVec
void setWindowSize(SbVec2s winSize);
// Sets viewport to given region, specified as normalized window
// coordinates: (0,0) is the lower-left corner, (1,1) is the upper-right.
// C-api: name=SetVP
void setViewport(float left, float bottom,
float width, float height)
{ setViewport(SbVec2f(left, bottom), SbVec2f(width, height)); }
// Sets viewport to region with given origin (lower-left corner)
// and size, given as normalized coordinate vectors.
// C-api: name=SetVPVec
void setViewport(SbVec2f origin, SbVec2f size);
// Sets viewport to given region, specified as pixel coordinates
// in window: (0,0) is the lower-left corner
// C-api: name=SetVPPix
void setViewportPixels(short left, short bottom,
short width, short height)
{ setViewportPixels(SbVec2s(left, bottom), SbVec2s(width, height)); }
// Sets viewport to region with given origin (lower-left corner)
// and size, given as pixel coordinates.
// C-api: name=SetVPPixVec
void setViewportPixels(SbVec2s origin, SbVec2s size);
// Returns window size in pixels
// C-api: name=getWinSize
const SbVec2s & getWindowSize() const { return windowSize; }
// Returns viewport origin in normalized coordinates
// C-api: name=getVPOrigin
const SbVec2f & getViewportOrigin() const { return vpOrigin; }
// Returns viewport origin in pixels
// C-api: name=getVPOriginPix
const SbVec2s & getViewportOriginPixels() const { return vpOriginPix; }
// Returns viewport size in normalized coordinates
// C-api: name=getVPSize
const SbVec2f & getViewportSize() const { return vpSize; }
// Returns viewport size in pixels
// C-api: name=getVPSizePix
const SbVec2s & getViewportSizePixels() const { return vpSizePix;}
// Returns aspect ratio (width/height) of viewport
// C-api: name=getVPAspect
float getViewportAspectRatio() const
{ return (vpSizePix[1] == 0 ? 1.0 :
(float) vpSizePix[0] / (float) vpSizePix[1]); }
// Scales viewport within window to be the given ratio of its
// current width or height, leaving the resulting viewport
// centered about the same point as the current one.
void scaleWidth(float ratio);
void scaleHeight(float ratio);
// Sets/returns the pixel-per-inch ratio for the display device
// the viewport is part of. The default value is 72 (1 pixel per
// printer's point).
// C-api: name=setPixPerInch
void setPixelsPerInch(float ppi) { pixelsPerInch = ppi; }
// C-api: name=getPixPerInch
float getPixelsPerInch() const { return pixelsPerInch; }
// Convenience function that returns number of pixels per printer's point
// C-api: name=getPixPerPt
float getPixelsPerPoint() const
{ return pixelsPerInch / 72.0; }
// Equality comparison operator
friend int operator ==(const SbViewportRegion ®1,
const SbViewportRegion ®2);
private:
SbVec2s windowSize; // Window size in pixels
SbVec2f vpOrigin; // Viewport origin, normalized
SbVec2s vpOriginPix; // Viewport origin in pixels
SbVec2f vpSize; // Viewport size, normalized
SbVec2s vpSizePix; // Viewport size in pixels
SbBool vpSet; // TRUE if viewport was set explicitly
float pixelsPerInch; // Number of pixels per inch
// Sets viewport to be full window
void setFullViewport();
// Adjusts viewport pixel size based on new window size or new viewport
void adjustViewport();
};
#endif /* _SB_VIEWPORT_REGION_ */
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