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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file defines the SoGLRenderCache class, which is used for
| storing caches during GL rendering.
|
| Author(s) : Paul S. Strauss, Gavin Bell
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
// C-api: end
#ifndef _SO_GL_RENDER_CACHE
#define _SO_GL_RENDER_CACHE
#include <GL/gl.h>
#include <Inventor/caches/SoCache.h>
#include <Inventor/elements/SoGLLazyElement.h>
////////////////////////////////////////////////////////////////////////
//
// Class SoGLRenderCache:
//
// A render cache stores a GL display list containing commands that
// draw a representation of the shape(s) represented by the cache.
// The display list id is stored in the cache instance.
//
// Each instance has a list of all nested display lists
// that it calls. This list maintains reference counts on the
// instances within it.
//
// This version has a copy of SoGLLazyElement, which is handled differently
// than other elements.
//
////////////////////////////////////////////////////////////////////////
class SoGLDisplayList;
SoEXTENDER class SoGLRenderCache : public SoCache {
public:
// Constructor and destructor
SoGLRenderCache(SoState *state);
~SoGLRenderCache();
// Maintain list of cache dependencies. If one cache calls
// another inside of it, we have to make sure that the inner cache
// isn't deleted before the outer one.
virtual void addNestedCache(SoGLDisplayList *child);
// Opens/closes the cache. All GL commands made between an open()
// and a close() will be part of the the display list cache.
// Calling open automatically sets SoCacheElement.
void open(SoState *state);
void close();
// Calls the cache. The display list will be sent to GL. This
// automatically calls addCacheDependency on any open cache.
void call(SoState *state);
// Returns TRUE if cache is valid with respect to the given state
// The GL version tests for GL Enable flags, first.
virtual SbBool isValid(const SoState *state) const;
// method for the lazy element to set flags:
void setLazyBits(uint32_t ivFlag, uint32_t glFlag, uint32_t sendFlag)
{checkGLFlag |= glFlag;
checkIVFlag |= ivFlag;
doSendFlag |= sendFlag;}
SoGLLazyElement* getLazyElt()
{return GLCacheLazyElement;}
protected:
// Free display lists before deletion, if possible (if not, they
// are added to a list to be deleted later by the
// CacheContextElement).
virtual void destroy(SoState *state);
private:
SoGLDisplayList *list; // Display list structure
SbBool listOpen; // Whether display list is open
SbPList nestedCaches; // List of nested caches
// Save state that opened a cache, to use when it is closed:
SoState * saveState;
// Keep a copy of SoGLLazyElement for comparison
SoGLLazyElement * GLCacheLazyElement;
// Keep a copy of the GL state for copying back after cache call:
SoGLLazyElement::GLLazyState cachedGLState;
// BitFlags for maintaining Lazy Element:
// indicates that GL must match for cache to be valid
uint32_t checkGLFlag;
// indicates that IV must match for cache to be valid
uint32_t checkIVFlag;
// indicates that a send must be issued prior to calling cache.
uint32_t doSendFlag;
};
#endif /* _SO_GL_RENDER_CACHE */
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