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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
//-*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file #includes files that define ALL standard Inventor
| element classes. It is provided as a convenience.
|
| Author(s) : Paul S. Strauss
|
| Notes:
| Try not to include this file; use only those specific ones
| that you actually need.
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SO_ELEMENTS_
#define _SO_ELEMENTS_
#include <Inventor/elements/SoBBoxModelMatrixElement.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoClipPlaneElement.h>
#include <Inventor/elements/SoComplexityElement.h>
#include <Inventor/elements/SoComplexityTypeElement.h>
#include <Inventor/elements/SoCoordinateElement.h>
#include <Inventor/elements/SoCreaseAngleElement.h>
#include <Inventor/elements/SoDrawStyleElement.h>
#include <Inventor/elements/SoFloatElement.h>
#include <Inventor/elements/SoFocalDistanceElement.h>
#include <Inventor/elements/SoFontNameElement.h>
#include <Inventor/elements/SoFontSizeElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLClipPlaneElement.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoGLDrawStyleElement.h>
#include <Inventor/elements/SoGLLazyElement.h>
#include <Inventor/elements/SoGLLightIdElement.h>
#include <Inventor/elements/SoGLLinePatternElement.h>
#include <Inventor/elements/SoGLLineWidthElement.h>
#include <Inventor/elements/SoGLModelMatrixElement.h>
#include <Inventor/elements/SoGLNormalElement.h>
#include <Inventor/elements/SoGLPointSizeElement.h>
#include <Inventor/elements/SoGLProjectionMatrixElement.h>
#include <Inventor/elements/SoGLRenderPassElement.h>
#include <Inventor/elements/SoGLShapeHintsElement.h>
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoGLTextureImageElement.h>
#include <Inventor/elements/SoGLTextureMatrixElement.h>
#include <Inventor/elements/SoGLUpdateAreaElement.h>
#include <Inventor/elements/SoGLViewingMatrixElement.h>
#include <Inventor/elements/SoGLViewportRegionElement.h>
#include <Inventor/elements/SoInt32Element.h>
#include <Inventor/elements/SoLightAttenuationElement.h>
#include <Inventor/elements/SoLinePatternElement.h>
#include <Inventor/elements/SoLineWidthElement.h>
#include <Inventor/elements/SoLocalBBoxMatrixElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoNormalBindingElement.h>
#include <Inventor/elements/SoNormalElement.h>
#include <Inventor/elements/SoOverrideElement.h>
#include <Inventor/elements/SoPickRayElement.h>
#include <Inventor/elements/SoPickStyleElement.h>
#include <Inventor/elements/SoPointSizeElement.h>
#include <Inventor/elements/SoProfileCoordinateElement.h>
#include <Inventor/elements/SoProfileElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoShapeHintsElement.h>
#include <Inventor/elements/SoShapeStyleElement.h>
#include <Inventor/elements/SoSwitchElement.h>
#include <Inventor/elements/SoTextureCoordinateBindingElement.h>
#include <Inventor/elements/SoTextureCoordinateElement.h>
#include <Inventor/elements/SoTextureImageElement.h>
#include <Inventor/elements/SoTextureMatrixElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/elements/SoUnitsElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoWindowElement.h>
#endif /* _SO_ELEMENTS_ */
|