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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file defines the SoLazyElement and SoColorPacker classes.
|
| Author(s) : Alan Norton, Gavin Bell
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SO_LAZY_ELEMENT
#define _SO_LAZY_ELEMENT
#include <Inventor/SbColor.h>
#include <Inventor/elements/SoElement.h>
#include <Inventor/elements/SoSubElement.h>
#include <math.h>
class SoMFFloat; class SoMFColor; class SoColorPacker;
//////////////////////////////////////////////////////////////////////////////
//
// Class: SoLazyElement
//
// Element that manages several properties such as colors, that need to
// be lazily tracked by GL. Also includes:
// Transparencies
// GLColorMaterial
// GLBlendEnablement
// PolygonStipple
// Light model
// Color index
//
//////////////////////////////////////////////////////////////////////////////
// defines used in this element:
// threshold to ignore changes in shininess:
#define SO_LAZY_SHINY_THRESHOLD 0.005
// number of components (subelements) in this element:
#define SO_LAZY_NUM_COMPONENTS 9
SoEXTENDER class SoLazyElement : public SoElement {
SO_ELEMENT_HEADER(SoLazyElement);
public:
// Following masks and cases define the components of the
// lazy element. Masks are needed by SoEXTENDER apps that
// need to use SoGLLazyElement::reset(bitmask) to invalidate
// GL values of particular components.
// NOTE: the order of these cases should not be changed without
// careful consideration of dependencies in the reallySend method.
enum cases{
LIGHT_MODEL_CASE = 0,
COLOR_MATERIAL_CASE = 1,
DIFFUSE_CASE = 2,
AMBIENT_CASE = 3,
EMISSIVE_CASE = 4,
SPECULAR_CASE = 5,
SHININESS_CASE = 6,
BLENDING_CASE = 7,
TRANSPARENCY_CASE = 8
};
enum masks{
LIGHT_MODEL_MASK = 1<<LIGHT_MODEL_CASE,
COLOR_MATERIAL_MASK = 1<<COLOR_MATERIAL_CASE,
DIFFUSE_MASK = 1<<DIFFUSE_CASE,
AMBIENT_MASK = 1<<AMBIENT_CASE,
EMISSIVE_MASK = 1<<EMISSIVE_CASE,
SPECULAR_MASK = 1<<SPECULAR_CASE,
SHININESS_MASK = 1<<SHININESS_CASE,
TRANSPARENCY_MASK = 1<<TRANSPARENCY_CASE,
BLENDING_MASK = 1<<BLENDING_CASE,
ALL_MASK = (1<<SO_LAZY_NUM_COMPONENTS)-1
};
//Enum values to be used in setting/getting light model:
enum LightModel {
BASE_COLOR = 0,
PHONG = 1
};
// Initializes element
virtual void init(SoState *state);
// static set methods:
static void setDiffuse(SoState *state, SoNode *node, int32_t numColors,
const SbColor *colors, SoColorPacker *cPacker);
static void setTransparency(SoState *state, SoNode *node, int32_t numTransp,
const float *transp, SoColorPacker *cPacker);
static void setPacked(SoState *state, SoNode *node,
int32_t numColors, const uint32_t *colors);
static void setColorIndices(SoState *state, SoNode *node,
int32_t numIndices, const int32_t *indices);
static void setAmbient(SoState *state, const SbColor* color);
static void setEmissive(SoState *state, const SbColor* color);
static void setSpecular(SoState *state, const SbColor* color);
static void setShininess(SoState *state, float value);
static void setColorMaterial(SoState *state, SbBool value);
static void setBlending(SoState *state, SbBool value);
static void setLightModel(SoState *state, const int32_t model);
// get() methods get value from Inventor state. The public methods are
// static, they get an instance of the element. If there is a cache,
// the appropriate virtual registerGetDependence is called.
static const SbColor & getDiffuse(SoState* state, int index);
static float getTransparency(SoState*, int index);
static const uint32_t *getPackedColors(SoState*);
static const int32_t *getColorIndices(SoState*);
static int32_t getColorIndex(SoState*, int num);
static const SbColor & getAmbient(SoState*);
static const SbColor & getEmissive(SoState*);
static const SbColor & getSpecular(SoState*);
static float getShininess(SoState*);
static SbBool getColorMaterial(SoState*);
static SbBool getBlending(SoState*);
static int32_t getLightModel(SoState*);
// Methods to inquire about current colors:
int32_t getNumDiffuse() const
{return ivState.numDiffuseColors;}
int32_t getNumTransparencies() const
{return ivState.numTransparencies;}
int32_t getNumColorIndices() const
{if (ivState.colorIndices)
return ivState.numDiffuseColors;
else return 0;}
SbBool isPacked() const
{return ivState.packed;}
SbBool isTransparent() const
{return(ivState.packedTransparent ||
(ivState.numTransparencies > 1)||
(ivState.transparencies[0]>0.0));}
// Returns the top (current) instance of the element in the state
// Note that the cache dependencies associated with this element
// are managed differently from other elements:
// this replaces the SoElement::getConstElement that is used by
// standard elements, but which causes cache dependency. Note
// that this element is not const; however modifications to it
// can cause problems. SoEXTENDER apps should use only SoEXTENDER
// methods on this element.
static SoLazyElement * getInstance(SoState *state)
{ return (SoLazyElement *)
(state->getElementNoPush(classStackIndex));}
//Specify inventor defaults for colors, etc.
static SbColor getDefaultDiffuse()
{return SbColor(0.8, 0.8, 0.8);}
static SbColor getDefaultAmbient()
{return SbColor(0.2, 0.2, 0.2);}
static SbColor getDefaultSpecular()
{return SbColor(0.0, 0.0, 0.0);}
static SbColor getDefaultEmissive()
{return SbColor(0.0, 0.0, 0.0);}
static float getDefaultShininess()
{return 0.2;}
static uint32_t getDefaultPacked()
{return (0xccccccff);}
static float getDefaultTransparency()
{return 0.0;}
static int32_t getDefaultLightModel()
{return PHONG;}
static int32_t getDefaultColorIndex()
{return 1;}
SoINTERNAL public:
// set method for use in SoMaterial nodes:
static void setMaterials(SoState *state, SoNode *node, uint32_t bitmask,
SoColorPacker *cPacker,
const SoMFColor& diffuse, const SoMFFloat& transp,
const SoMFColor& ambient, const SoMFColor& emissive,
const SoMFColor& specular, const SoMFFloat& shininess);
// push (for non-GL elements)
virtual void push(SoState *state);
// note: matches, copyMatchinfo not used by this element.
// they are replaced by lazyMatches, copyLazyMatchInfo, on
// SoGLLazyElement.
virtual SbBool matches(const SoElement *) const;
virtual SoElement *copyMatchInfo() const;
//Get a Writable instance, so will force a push if needed:
static SoLazyElement * getWInstance(SoState *state)
{return (SoLazyElement *)
(state->getElement(classStackIndex));}
// Prints element (for debugging)
virtual void print(FILE *fp) const;
// Initializes the SoLazyElement class
static void initClass();
//Following SoINTERNAL get() methods do NOT cause cache dependency, should
//only be invoked by nodes that use the reallySend method on SoGLLazyElement
//to establish correct cache dependencies by tracking what was actually
//sent to GL.
const uint32_t *getPackedPointer() const
{return ivState.packedColors;}
const SbColor* getDiffusePointer() const
{return ivState.diffuseColors; }
const int32_t *getColorIndexPointer() const
{return ivState.colorIndices;}
const float *getTransparencyPointer() const
{return ivState.transparencies;}
// set method for transparency type is SoINTERNAL, because it should
// only be invoked by SoGLRenderAction
static void setTransparencyType(SoState *state, int32_t type);
enum internalMasks{
OTHER_COLOR_MASK = AMBIENT_MASK|EMISSIVE_MASK|SPECULAR_MASK|SHININESS_MASK,
ALL_COLOR_MASK = OTHER_COLOR_MASK|DIFFUSE_MASK,
NO_COLOR_MASK = ALL_MASK & (~ALL_COLOR_MASK),
ALL_BUT_DIFFUSE_MASK = ALL_MASK &(~ DIFFUSE_MASK),
DIFFUSE_ONLY_MASK = ALL_MASK &(~ OTHER_COLOR_MASK)
};
protected:
// method to tell the cache that a redundant set was issued.
// only the GL version does any work.
virtual void registerRedundantSet(SoState *, uint32_t);
// method to register dependence due to get().
// only the GL version does any work
virtual void registerGetDependence(SoState *, uint32_t);
//Struct to hold the inventor state:
struct {
//Keep nodeID to compare diffuse GL and diffuse inventor state:
//0 is initial value, 1 is invalid
uint32_t diffuseNodeId;
// for transparency, keep either nodeid, or 0 if opaque. Value of
// 1 indicates invalid.
uint32_t transpNodeId;
// store a value of each color component; ambient, emissive,
// specular, shininess, or appropriate info to identify state.
SbColor ambientColor;
SbColor emissiveColor;
SbColor specularColor;
float shininess;
SbBool colorMaterial;
SbBool blending;
int32_t lightModel;
int32_t stippleNum;
// following are not used for matching GL & IV, but must
// be copied on push:
SbBool packed;
SbBool packedTransparent;
int32_t numDiffuseColors;
int32_t numTransparencies;
const SbColor *diffuseColors;
const float *transparencies;
const uint32_t *packedColors;
const int32_t *colorIndices;
SbBool transpType;
uint32_t cacheLevelSetBits;
uint32_t cacheLevelSendBits;
} ivState;
virtual ~SoLazyElement();
// This is more convenient here, but might logically be kept with
// SoGLLazyElement. This is a bitmask indicating what components
// have not been sent to GL.
uint32_t invalidBits;
// store pointers to the default color, transp so that we can set
// point to them if no other color or transp has been set.
static SbColor *defaultDiffuseColor;
static float *defaultTransparency;
static int32_t *defaultColorIndices;
static uint32_t *defaultPackedColor;
// Returns number of transparency levels supported with stipple
// patterns. (Add one - solid - that is not included in this number.)
static int getNumPatterns() { return 64; }
private:
// Virtual setElt methods, to be overridden by GL versions.
virtual void setDiffuseElt(SoNode*, int32_t numColors,
const SbColor *colors, SoColorPacker *cPacker);
virtual void setPackedElt( SoNode *, int32_t numColors,
const uint32_t *colors);
virtual void setColorIndexElt( SoNode*, int32_t numIndices,
const int32_t *indices);
virtual void setTranspElt(SoNode *, int32_t numTrans,
const float *trans, SoColorPacker *cPacker);
virtual void setTranspTypeElt(int32_t type);
virtual void setAmbientElt(const SbColor* color);
virtual void setEmissiveElt(const SbColor* color);
virtual void setSpecularElt(const SbColor* color);
virtual void setShininessElt(float value);
virtual void setColorMaterialElt(SbBool value);
virtual void setBlendingElt(SbBool value);
virtual void setLightModelElt(SoState *state, int32_t model);
virtual void setMaterialElt(SoNode *, uint32_t bitmask,
SoColorPacker *cPacker, const SoMFColor&, const SoMFFloat&,
const SoMFColor&, const SoMFColor&, const SoMFColor&, const SoMFFloat&);
};
///////////////////////////////////////////////////////////////////////////
//
// Class: SoColorPacker
// This class is meant to be used by all property nodes that set either
// a diffuse color or transparency in the lazy element. It maintains
// a cache of the current diffuse color and transparency in a packed
// color array.
//////////////////////////////////////////////////////////////////////////
class SoColorPacker {
public:
//Constructor, makes a colorPacker with NULL packedColor pointer:
SoColorPacker();
// destructor, deletes packed color array
~SoColorPacker();
uint32_t* getPackedColors() const
{ return packedColors;}
SbBool diffuseMatch(uint32_t nodeId)
{ return (nodeId == diffuseNodeId);}
SbBool transpMatch(uint32_t nodeId)
{ return (nodeId == transpNodeId);}
void setNodeIds(uint32_t diffNodeId, uint32_t tNodeId)
{diffuseNodeId = diffNodeId; transpNodeId = tNodeId;}
int32_t getSize()
{ return packedArraySize;}
void reallocate(int32_t size);
private:
// nodeids are used for testing cache validity
uint32_t transpNodeId;
uint32_t diffuseNodeId;
// array of packed colors, or NULL if empty
uint32_t* packedColors;
// size of packed color array (not necessarily number of valid colors)
int32_t packedArraySize;
};
#endif /* _SO_LAZY_ELEMENT */
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