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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file defines the SoTextureImageElement class.
|
| Author(s) : Gavin Bell
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SO_TEXTURE_IMAGE_ELEMENT
#define _SO_TEXTURE_IMAGE_ELEMENT
#include <Inventor/SbColor.h>
#include <Inventor/elements/SoReplacedElement.h>
//////////////////////////////////////////////////////////////////////////////
//
// Class: SoTextureImageElement
//
// Element storing the current texture image.
//
//////////////////////////////////////////////////////////////////////////////
SoEXTENDER class SoTextureImageElement : public SoReplacedElement {
SO_ELEMENT_HEADER(SoTextureImageElement);
public:
// Initializes element.
virtual void init(SoState *state);
// sets the current image, wrap, and model:
static void set(SoState *state, SoNode *node,
const SbVec2s &size, int numComponents,
const unsigned char *bytes,
int wrapS, int wrapT, int model,
const SbColor &blendColor);
static const unsigned char *get(SoState *state, SbVec2s &size,
int &numComponents, int &wrapS,
int &wrapT, int &model,
SbColor &blendColor);
// Returns TRUE if the texture contains transparency info
static SbBool containsTransparency(SoState *state);
// Returns the default texture image
static const unsigned char *getDefault(SbVec2s &s, int &nc);
// Print info about image for debugging
virtual void print(FILE *fp) const;
SoINTERNAL public:
// Initializes the class
static void initClass();
protected:
virtual void setElt(const SbVec2s &s, int nc,
const unsigned char *bytes,
int wrapS, int wrapT, int model,
const SbColor &blendColor);
SbVec2s size;
int numComponents;
const unsigned char *bytes;
int wrapS, wrapT, model;
SbColor blendColor;
virtual ~SoTextureImageElement();
};
#endif /* _SO_TEXTURE_IMAGE_ELEMENT */
|