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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91,92 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file contains the implementation of the
| various composition and decomposition engines
|
| Classes:
| SoComposeVec2f
| SoComposeVec3f
| SoComposeVec4f
| SoComposeRotation
| SoComposeRotationFromTo
| SoDecomposeVec2f
| SoDecomposeVec3f
| SoDecomposeVec4f
| SoDecomposeRotation
|
| Author(s) : Ronen Barzel
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SO_COMPOSE_
#define _SO_COMPOSE_
#include <Inventor/engines/SoSubEngine.h>
#include <Inventor/fields/SoMFFloat.h>
#include <Inventor/fields/SoMFMatrix.h>
#include <Inventor/fields/SoMFRotation.h>
#include <Inventor/fields/SoMFVec2f.h>
#include <Inventor/fields/SoMFVec3f.h>
#include <Inventor/fields/SoMFVec4f.h>
// C-api: end
// This internal macro defines the standard methods for the composition
// engines. These are just basic engine declarations, nothing fancy.
// The macro leaves the class header in "public:" state so it can be
// followed immediately with the composition input and output declarations.
#define SO_COMPOSE__HEADER(Name) \
SO_ENGINE_HEADER(Name); \
private: \
~Name(); \
virtual void evaluate(); \
public: \
Name(); \
static void initClass()
// C-api: begin
///////////////////////////////////////////////////////////
//
// Vector composition engines
//
// C-api: prefix=SoCmpsV2f
// C-api: public=x,y,vector
class SoComposeVec2f : public SoEngine {
SO_COMPOSE__HEADER(SoComposeVec2f);
SoMFFloat x; // Input
SoMFFloat y; // Input
SoEngineOutput vector; // Output (SoMFVec2f)
};
// C-api: prefix=SoCmpsV3f
// C-api: public=x,y,z,vector
class SoComposeVec3f : public SoEngine {
SO_COMPOSE__HEADER(SoComposeVec3f);
SoMFFloat x; // Input
SoMFFloat y; // Input
SoMFFloat z; // Input
SoEngineOutput vector; // Output (SoMFVec3f)
};
// C-api: prefix=SoCmpsV4f
// C-api: public=x,y,z,w,vector
class SoComposeVec4f : public SoEngine {
SO_COMPOSE__HEADER(SoComposeVec4f);
SoMFFloat x; // Input
SoMFFloat y; // Input
SoMFFloat z; // Input
SoMFFloat w; // Input
SoEngineOutput vector; // Output (SoMFVec4f)
};
///////////////////////////////////////////////////////////
//
// Vector decomposition engines
//
// C-api: prefix=SoDecmpsV2f
// C-api: public=vector,x,y
class SoDecomposeVec2f : public SoEngine {
SO_COMPOSE__HEADER(SoDecomposeVec2f);
SoMFVec2f vector; // Input
SoEngineOutput x; // Output (SoMFFloat)
SoEngineOutput y; // Output (SoMFFloat)
};
// C-api: prefix=SoDecmpsV3f
// C-api: public=vector,x,y,z
class SoDecomposeVec3f : public SoEngine {
SO_COMPOSE__HEADER(SoDecomposeVec3f);
SoMFVec3f vector; // Input
SoEngineOutput x; // Output (SoMFFloat)
SoEngineOutput y; // Output (SoMFFloat)
SoEngineOutput z; // Output (SoMFFloat)
};
// C-api: prefix=SoDecmpsV4f
// C-api: public=vector,x,y,z,w
class SoDecomposeVec4f : public SoEngine {
SO_COMPOSE__HEADER(SoDecomposeVec4f);
SoMFVec4f vector; // Input
SoEngineOutput x; // Output (SoMFFloat)
SoEngineOutput y; // Output (SoMFFloat)
SoEngineOutput z; // Output (SoMFFloat)
SoEngineOutput w; // Output (SoMFFloat)
};
///////////////////////////////////////////////////////////
//
// Rotation composition engines
//
// C-api: prefix=SoCmpsRot
// C-api: public=axis,angle,rotation
class SoComposeRotation : public SoEngine {
SO_COMPOSE__HEADER(SoComposeRotation);
SoMFVec3f axis; // Input
SoMFFloat angle; // Input
SoEngineOutput rotation; // Output (SoMFRotation)
};
// C-api: prefix=SoCmpsRotFromTo
// C-api: public=from,to,rotation
class SoComposeRotationFromTo : public SoEngine {
SO_COMPOSE__HEADER(SoComposeRotationFromTo);
SoMFVec3f from; // Input
SoMFVec3f to; // Input
SoEngineOutput rotation; // Output (SoMFRotation)
};
///////////////////////////////////////////////////////////
//
// Rotation decomposition engine
//
// C-api: prefix=SoDecmpsRot
// C-api: public=rotation,axis,angle
class SoDecomposeRotation : public SoEngine {
SO_COMPOSE__HEADER(SoDecomposeRotation);
SoMFRotation rotation; // Input
SoEngineOutput axis; // Output (SoMFVec3f)
SoEngineOutput angle; // Output (SoMFFloat)
};
///////////////////////////////////////////////////////////
//
// Matrix composition engine
//
// C-api: prefix=SoCmpsMx
// C-api: public=translation,rotation,scaleFactor
// C-api: public=scaleOrientation,center,matrix
class SoComposeMatrix : public SoEngine {
SO_COMPOSE__HEADER(SoComposeMatrix);
SoMFVec3f translation; // Input
SoMFRotation rotation; // Input
SoMFVec3f scaleFactor; // Input
SoMFRotation scaleOrientation;//Input
SoMFVec3f center; // Input
SoEngineOutput matrix; // Output (SoMFMatrix)
};
///////////////////////////////////////////////////////////
//
// Matrix decomposition engine
//
// Note: a matrix decomposition depends on the choice of
// center. So a "center" input is provided (with default
// value 0,0,0) and there is no "center" output.
//
// C-api: prefix=SoDecmpsMx
// C-api: public=marix,center,translation,rotation,scaleFactor
// C-api: public=scaleOrientation
class SoDecomposeMatrix : public SoEngine {
SO_COMPOSE__HEADER(SoDecomposeMatrix);
SoMFMatrix matrix; // Input
SoMFVec3f center; // Input
SoEngineOutput translation; // Output (SoMFVec3f)
SoEngineOutput rotation; // Output (SoMFRotation)
SoEngineOutput scaleFactor; // Output (SoMFVec3f)
SoEngineOutput scaleOrientation;//Output (SoMFRotation)
};
#endif /* _SO_COMPOSE_ */
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