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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91,92 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.2 $
|
| Classes:
| SoSpaceballButtonEvent
|
| Author(s): David Mott, Gavin Bell
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SO_SPACEBALL_BUTTON_EVENT_
#define _SO_SPACEBALL_BUTTON_EVENT_
#include <Inventor/SbBasic.h>
#include <Inventor/events/SoButtonEvent.h>
// some convenience macros for determining if an event matches
// C-api: end
#define SO_SPACEBALL_PRESS_EVENT(EVENT,BUTTON) \
(SoSpaceballButtonEvent::isButtonPressEvent(EVENT, \
SoSpaceballButtonEvent::BUTTON))
#define SO_SPACEBALL_RELEASE_EVENT(EVENT,BUTTON) \
(SoSpaceballButtonEvent::isButtonReleaseEvent(EVENT, \
SoSpaceballButtonEvent::BUTTON))
// C-api: begin
// C-api: interpret #define SO_SPBALL_PRESS_EV(EVENT,BUTTON)
// C-api: interpret (SoSpballEvIsBtnPressEv(EVENT,BUTTON))
// C-api: interpret #define SO_SPBALL_RELEASE_EV(EVENT,BUTTON)
// C-api: interpret (SoSpballEvIsBtnReleaseEv(EVENT,BUTTON))
// C-api: prefix=SoSpballEv
class SoSpaceballButtonEvent : public SoButtonEvent {
SO_EVENT_HEADER();
public:
enum Button {
ANY = 0,
BUTTON1 = 1,
BUTTON2 = 2,
BUTTON3 = 3,
BUTTON4 = 4,
BUTTON5 = 5,
BUTTON6 = 6,
BUTTON7 = 7,
BUTTON8 = 8,
PICK = 9
};
// constructor
SoSpaceballButtonEvent();
virtual ~SoSpaceballButtonEvent();
// which button generated the event, e.g. SoSpaceballButtonEvent::BUTTON1
// C-api: name=setBtn
void setButton(SoSpaceballButtonEvent::Button b)
{ button = b; }
// C-api: name=getBtn
SoSpaceballButtonEvent::Button getButton() const
{ return button; }
// convenience routines to see if an SoEvent is a press or release
// of the passed spaceball button
// C-api: name=isBtnPressEv
static SbBool isButtonPressEvent(
const SoEvent *e,
SoSpaceballButtonEvent::Button whichButton);
// C-api: name=isBtnReleaseEv
static SbBool isButtonReleaseEvent(
const SoEvent *e,
SoSpaceballButtonEvent::Button whichButton);
SoINTERNAL public:
static void initClass();
private:
Button button; // which button
};
#endif /* _SO_SPACEBALL_BUTTON_EVENT_ */
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