File: SoSpaceballButtonEvent.h

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/*
 *
 *  Copyright (C) 2000 Silicon Graphics, Inc.  All Rights Reserved. 
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  Further, this software is distributed without any warranty that it is
 *  free of the rightful claim of any third person regarding infringement
 *  or the like.  Any license provided herein, whether implied or
 *  otherwise, applies only to this software file.  Patent licenses, if
 *  any, provided herein do not apply to combinations of this program with
 *  other software, or any other product whatsoever.
 * 
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
 *  Mountain View, CA  94043, or:
 * 
 *  http://www.sgi.com 
 * 
 *  For further information regarding this notice, see: 
 * 
 *  http://oss.sgi.com/projects/GenInfo/NoticeExplan/
 *
 */

//  -*- C++ -*-

/*
 * Copyright (C) 1990,91,92   Silicon Graphics, Inc.
 *
 _______________________________________________________________________
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 |
 |   $Revision: 1.2 $
 |
 |   Classes:
 |	SoSpaceballButtonEvent
 |
 |   Author(s): David Mott, Gavin Bell
 |
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 _______________________________________________________________________
 */

#ifndef  _SO_SPACEBALL_BUTTON_EVENT_
#define  _SO_SPACEBALL_BUTTON_EVENT_

#include <Inventor/SbBasic.h>
#include <Inventor/events/SoButtonEvent.h>

// some convenience macros for determining if an event matches
// C-api: end
#define SO_SPACEBALL_PRESS_EVENT(EVENT,BUTTON) \
    (SoSpaceballButtonEvent::isButtonPressEvent(EVENT, \
			SoSpaceballButtonEvent::BUTTON))

#define SO_SPACEBALL_RELEASE_EVENT(EVENT,BUTTON) \
    (SoSpaceballButtonEvent::isButtonReleaseEvent(EVENT, \
			SoSpaceballButtonEvent::BUTTON))

// C-api: begin
// C-api: interpret #define SO_SPBALL_PRESS_EV(EVENT,BUTTON)
// C-api: interpret     (SoSpballEvIsBtnPressEv(EVENT,BUTTON))
// C-api: interpret #define SO_SPBALL_RELEASE_EV(EVENT,BUTTON)
// C-api: interpret     (SoSpballEvIsBtnReleaseEv(EVENT,BUTTON))


// C-api: prefix=SoSpballEv
class SoSpaceballButtonEvent : public SoButtonEvent {

    SO_EVENT_HEADER();
    
  public:
    enum Button {
	ANY = 0, 
	BUTTON1 = 1, 
	BUTTON2 = 2, 
	BUTTON3 = 3, 
	BUTTON4 = 4, 
	BUTTON5 = 5, 
	BUTTON6 = 6, 
	BUTTON7 = 7, 
	BUTTON8 = 8, 
	PICK = 9
    };
    
    // constructor
    SoSpaceballButtonEvent();
    virtual ~SoSpaceballButtonEvent();
    
    // which button generated the event, e.g. SoSpaceballButtonEvent::BUTTON1
    // C-api: name=setBtn
    void		setButton(SoSpaceballButtonEvent::Button b)
	{ button = b; }
    // C-api: name=getBtn
    SoSpaceballButtonEvent::Button	getButton() const
	{ return button; }
    
    // convenience routines to see if an SoEvent is a press or release
    // of the passed spaceball button
    // C-api: name=isBtnPressEv
    static SbBool	isButtonPressEvent(
			    const SoEvent *e,
			    SoSpaceballButtonEvent::Button whichButton);
			    
    // C-api: name=isBtnReleaseEv
    static SbBool	isButtonReleaseEvent(
			    const SoEvent *e,
			    SoSpaceballButtonEvent::Button whichButton);
    
  SoINTERNAL public:
    static void		initClass();
    
  private:
    Button   		button;		    // which button
};

#endif /* _SO_SPACEBALL_BUTTON_EVENT_ */