1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146
|
/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file contains the definition of the SoCompactPathList class.
|
| Author(s) : Paul S. Strauss
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
// C-api: end
#ifndef _SO_COMPACT_PATH_LIST_
#define _SO_COMPACT_PATH_LIST_
#include <Inventor/SoLists.h>
//////////////////////////////////////////////////////////////////////////////
//
// Class: SoCompactPathList (internal)
//
// This class represents a list of paths (like an SoPathList) in a
// more compact form. Since many paths in a path list may share
// common sub-paths from common head nodes, this class stores them
// with less redundancy.
//
// The SoCompactPathList constructor is passed an SoPathList. It is
// assumed that the SoPathList is not empty and that all paths in the
// SoPathList have a common head node; an error will occur otherwise.
// It is also assumed that no two paths are identical, and that if
// one path goes through node X, then no other path will end at node
// X.
//
// While an SoPathList provides random access to any node in any
// path, an SoCompactPathList provides only sequential access. That
// is, you can only access the paths in the list in order. Each
// instance maintains the notion of the "current node" - the node
// that traversal has last reached - to support this access.
//
//////////////////////////////////////////////////////////////////////////////
SoINTERNAL class SoCompactPathList {
public:
// Constructor given path list
SoCompactPathList(const SoPathList &list);
~SoCompactPathList();
// Resets traversal to the beginning. This allows an instance to
// be traversed more than once.
void reset();
// Returns the indices of the current node that are in paths in
// the list. The number of indices is returned in "numIndices",
// and the indices are returned in "indices". numIndices will be 0
// if the current node has no children in any path.
void getChildren(int &numIndices, const int *&indices);
// Traverses the child with given index of the current node. The
// child becomes the new current node. If the child is on a path
// in the list, then getChildren() can be called to get the next
// set of children. Otherwise, it will always return no children.
// This method returns TRUE if the given childIndex is in one of
// the paths in the list, and FALSE otherwise.
SbBool push(int childIndex);
// Restores current node to what it was before the most recent push()
void pop();
private:
int *array; // Path list as a series of integers
int curNode; // Index of current node in array
int *stack; // Current traversal stack of indices
int stackDepth; // Depth of stack
// Returns number of path child indices of current node
int getNumIndices() { return array[curNode]; }
// Returns index in array of first child index of current node
int getStartIndex() { return curNode + 1; }
// Returns index in array of i'th on-path child of current node
int getChild(int i)
{ return array[getStartIndex() + getNumIndices() + i]; }
// Pushes curNode on stack
void pushCurNode() { stack[stackDepth++] = curNode; }
// Pops stack, setting curNode to resulting top node
void popCurNode() { curNode = stack[--stackDepth - 1]; }
// Computes number of array indices needed to store stuff
int computeArraySize(const SoPathList &list);
// Stores the paths in a compact form, recursively
int compactPaths(int curSlot, int depth,
const SoPathList &list,
int firstPath, int numPaths);
};
#endif /* _SO_COMPACT_PATH_LIST_ */
|