File: SoCallback.h

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/*
 *
 *  Copyright (C) 2000 Silicon Graphics, Inc.  All Rights Reserved. 
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  Further, this software is distributed without any warranty that it is
 *  free of the rightful claim of any third person regarding infringement
 *  or the like.  Any license provided herein, whether implied or
 *  otherwise, applies only to this software file.  Patent licenses, if
 *  any, provided herein do not apply to combinations of this program with
 *  other software, or any other product whatsoever.
 * 
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
 *  Mountain View, CA  94043, or:
 * 
 *  http://www.sgi.com 
 * 
 *  For further information regarding this notice, see: 
 * 
 *  http://oss.sgi.com/projects/GenInfo/NoticeExplan/
 *
 */

//  -*- C++ -*-

/*
 * Copyright (C) 1990,91   Silicon Graphics, Inc.
 *
 _______________________________________________________________________
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 |
 |   $Revision: 1.1.1.1 $
 |
 |   Description:
 |	This file defines the SoCallback node class.
 |
 |   Author(s)		: Paul S. Strauss, Nick Thompson, Gavin Bell
 |
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 _______________________________________________________________________
 */

#ifndef  _SO_CALLBACK_
#define  _SO_CALLBACK_

#include <Inventor/SbLinear.h>
#include <Inventor/nodes/SoSubNode.h>

//////////////////////////////////////////////////////////////////////////////
//
//  Class: SoCallback
//
//  The SoCallback node is a general mechanism that allows
//  applications to insert callback functions into a scene graph. The
//  callback function registered with the node is called each time
//  that node is traversed to perform any scene graph action. When the
//  callback function is called, it is passed a pointer to the action
//  being traversed and a user-data pointer that is registered with
//  the callback function. A NULL callback function pointer means that
//  no function will be called.
//
//////////////////////////////////////////////////////////////////////////////

// Callback functions registered with this node should be of this type.
typedef void SoCallbackCB(void *userData, SoAction *action);

// C-api: prefix=SoCB
class SoCallback : public SoNode {

    SO_NODE_HEADER(SoCallback);

  public:
    // Constructor
    SoCallback();

    // Sets pointer to callback function and user data
    // C-api: name=setCB
    void	setCallback(SoCallbackCB *func, void *userData = NULL)
	{ callbackFunc = func; callbackData = userData; }

  SoEXTENDER public:
    // Traversal methods for all the actions:
    virtual void	doAction(SoAction *action);
    virtual void	callback(SoCallbackAction *action);
    virtual void	GLRender(SoGLRenderAction *action);
    virtual void	getBoundingBox(SoGetBoundingBoxAction *action);
    virtual void	getMatrix(SoGetMatrixAction *action);
    virtual void	handleEvent(SoHandleEventAction *action);
    virtual void	pick(SoPickAction *action);
    virtual void	search(SoSearchAction *action);
    virtual void	write(SoWriteAction *action);

  SoINTERNAL public:
    static void		initClass();

  protected:
    virtual ~SoCallback();

    // Copies the contents of the given node into this instance
    virtual void	copyContents(const SoFieldContainer *fromFC,
				     SbBool copyConnections);

  private:
    SoCallbackCB	*callbackFunc;		// Function to call
    void		*callbackData;		// User data to pass it
};

#endif /* _SO_CALLBACK_ */