File: SoGroup.h

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/*
 *
 *  Copyright (C) 2000 Silicon Graphics, Inc.  All Rights Reserved. 
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  Further, this software is distributed without any warranty that it is
 *  free of the rightful claim of any third person regarding infringement
 *  or the like.  Any license provided herein, whether implied or
 *  otherwise, applies only to this software file.  Patent licenses, if
 *  any, provided herein do not apply to combinations of this program with
 *  other software, or any other product whatsoever.
 * 
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
 *  Mountain View, CA  94043, or:
 * 
 *  http://www.sgi.com 
 * 
 *  For further information regarding this notice, see: 
 * 
 *  http://oss.sgi.com/projects/GenInfo/NoticeExplan/
 *
 */

//  -*- C++ -*-

/*
 * Copyright (C) 1990,91   Silicon Graphics, Inc.
 *
 _______________________________________________________________________
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 |
 |   $Revision: 1.1.1.1 $
 |
 |   Description:
 |	This file defines the SoGroup node class.
 |
 |   Author(s)		: Paul S. Strauss, Nick Thompson
 |
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 _______________________________________________________________________
 */

#ifndef  _SO_GROUP_
#define  _SO_GROUP_

class SoChildList;
#include <Inventor/nodes/SoSubNode.h>

//////////////////////////////////////////////////////////////////////////////
//
//  Class: SoGroup
//
//  Base group node: all children are traversed.
//
//////////////////////////////////////////////////////////////////////////////

class SoGroup : public SoNode {

    SO_NODE_HEADER(SoGroup);

  public:
    // Default constructor
    // C-api: begin
    SoGroup();

    // Constructor that takes approximate number of children
    // C-api: name=CreateN
    SoGroup(int nChildren);

    // Adds a child as last one in group
    void		addChild(SoNode *child);

    // Adds a child so that it becomes the one with the given index
    void		insertChild(SoNode *child, int newChildIndex);

    // Returns pointer to nth child node
    SoNode *		getChild(int index) const;

    // Finds index of given child within group
    int			findChild(const SoNode *child) const;

    // Returns number of children
    int			getNumChildren() const;

    // Removes child with given index from group
    void		removeChild(int index);

    // Removes first instance of given child from group
    // C-api: name=RemoveChildNode
    void		removeChild(SoNode *child)
	{ removeChild(findChild(child)); }

    // Removes all children from group
    void		removeAllChildren();

    // Replaces child with given index with new child
    void		replaceChild(int index, SoNode *newChild);

    // Replaces first instance of given child with new child
    // C-api: name=ReplaceChildNode
    void		replaceChild(SoNode *oldChild, SoNode *newChild)
	{ replaceChild(findChild(oldChild), newChild); }

  SoEXTENDER public:
    // Implement actions
    virtual void	doAction(SoAction *action);
    virtual void	callback(SoCallbackAction *action);
    virtual void	GLRender(SoGLRenderAction *action);
    virtual void	getBoundingBox(SoGetBoundingBoxAction *action);
    virtual void	getMatrix(SoGetMatrixAction *action);
    virtual void	handleEvent(SoHandleEventAction *action);
    virtual void	pick(SoPickAction *action);
    virtual void	search(SoSearchAction *action);
    virtual void	write(SoWriteAction *action);

  SoINTERNAL public:
    static void		initClass();

    // Returns pointer to children
    virtual SoChildList *getChildren() const;

  protected:
    SoChildList		*children;

    // Reads stuff into instance of SoGroup. Returns FALSE on error
    virtual SbBool	readInstance(SoInput *in, unsigned short flags);

    // Reads just the children into instance of SoGroup. Returns FALSE on error
    virtual SbBool	readChildren(SoInput *in);

    virtual ~SoGroup();

    // Copies the contents of the given node into this instance
    virtual void	copyContents(const SoFieldContainer *fromFC,
				     SbBool copyConnections);
};

#endif /* _SO_GROUP_ */