File: SoNodes.h

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/*
 *
 *  Copyright (C) 2000 Silicon Graphics, Inc.  All Rights Reserved. 
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  Further, this software is distributed without any warranty that it is
 *  free of the rightful claim of any third person regarding infringement
 *  or the like.  Any license provided herein, whether implied or
 *  otherwise, applies only to this software file.  Patent licenses, if
 *  any, provided herein do not apply to combinations of this program with
 *  other software, or any other product whatsoever.
 * 
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
 *  Mountain View, CA  94043, or:
 * 
 *  http://www.sgi.com 
 * 
 *  For further information regarding this notice, see: 
 * 
 *  http://oss.sgi.com/projects/GenInfo/NoticeExplan/
 *
 */

//  -*- C++ -*-

/*
 * Copyright (C) 1990,91   Silicon Graphics, Inc.
 *
 _______________________________________________________________________
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 |
 |   $Revision: 1.1.1.1 $
 |
 |   Description:
 |	This file #includes files that define ALL standard Inventor
 |	node classes. It is provided as a convenience.
 |
 |   Author(s)		: Paul S. Strauss, Thad Beier
 |
 |   Notes:
 |	Try not to include this file; use only those specific ones
 |	that you actually need.
 |
 ______________  S I L I C O N   G R A P H I C S   I N C .  ____________
 _______________________________________________________________________
 */

#ifndef  _SO_NODES_
#define  _SO_NODES_

#include <Inventor/nodes/SoAnnotation.h>
#include <Inventor/nodes/SoArray.h>
#include <Inventor/nodes/SoAsciiText.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoBlinker.h>
#include <Inventor/nodes/SoCallback.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoClipPlane.h>
#include <Inventor/nodes/SoColorIndex.h>
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoCoordinate4.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoEnvironment.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoFaceSet.h>
#include <Inventor/nodes/SoFile.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodes/SoFontStyle.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoIndexedLineSet.h>
#include <Inventor/nodes/SoIndexedNurbsCurve.h>
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
#include <Inventor/nodes/SoIndexedShape.h>
#include <Inventor/nodes/SoInfo.h>
#include <Inventor/nodes/SoLabel.h>
#include <Inventor/nodes/SoLevelOfDetail.h>
#include <Inventor/nodes/SoLOD.h>
#include <Inventor/nodes/SoLocateHighlight.h>
#include <Inventor/nodes/SoLight.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoLinearProfile.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoMatrixTransform.h>
#include <Inventor/nodes/SoMultipleCopy.h>
#include <Inventor/nodes/SoNonIndexedShape.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/nodes/SoNurbsCurve.h>
#include <Inventor/nodes/SoNurbsProfile.h>
#include <Inventor/nodes/SoNurbsSurface.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoPackedColor.h>
#include <Inventor/nodes/SoPathSwitch.h>
#include <Inventor/nodes/SoPendulum.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoPickStyle.h>
#include <Inventor/nodes/SoPointLight.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoProfile.h>
#include <Inventor/nodes/SoProfileCoordinate2.h>
#include <Inventor/nodes/SoProfileCoordinate3.h>
#include <Inventor/nodes/SoQuadMesh.h>
#include <Inventor/nodes/SoResetTransform.h>
#include <Inventor/nodes/SoRotation.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoRotor.h>
#include <Inventor/nodes/SoScale.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/nodes/SoShuttle.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoSpotLight.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoText2.h>
#include <Inventor/nodes/SoText3.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTexture2Transform.h>
#include <Inventor/nodes/SoTextureCoordinate2.h>
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
#include <Inventor/nodes/SoTextureCoordinateFunction.h>
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoTransformSeparator.h>
#include <Inventor/nodes/SoTransformation.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoTriangleStripSet.h>
#include <Inventor/nodes/SoUnits.h>
#include <Inventor/nodes/SoVertexShape.h>
#include <Inventor/nodes/SoVertexProperty.h>
#include <Inventor/nodes/SoWWWAnchor.h>
#include <Inventor/nodes/SoWWWInline.h>

#endif /* _SO_NODES_ */