1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
|
/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Simple implementation of the vertex array extension to let us work
* until we get versions of OpenGL that really support it.
*/
#include <GL/gl.h>
#ifndef GL_VERTEX_ARRAY_EXT
#ifdef __cplusplus
extern "C" {
#endif
void VA_glArrayElementEXT(int i);
void VA_glDrawArraysEXT(GLenum mode, int first, GLsizei count);
void VA_glVertexPointerEXT(int size, GLenum type, GLsizei stride,
GLsizei count, const void* pointer);
void VA_glNormalPointerEXT(GLenum type, GLsizei stride,
GLsizei count, const void* pointer);
void VA_glColorPointerEXT(int size, GLenum type, GLsizei stride,
GLsizei count, const void* pointer);
void VA_glTexCoordPointerEXT(int size, GLenum type, GLsizei stride,
GLsizei count, const void* pointer);
void VA_glEnable(GLenum what);
void VA_glDisable(GLenum what);
#define GL_VERTEX_ARRAY_EXT 0
#define GL_NORMAL_ARRAY_EXT 1
#define GL_COLOR_ARRAY_EXT 2
#define GL_TEXTURE_COORD_ARRAY_EXT 3
#define glArrayElementEXT VA_glArrayElementEXT
#define glDrawArraysEXT VA_glDrawArraysEXT
#define glVertexPointerEXT VA_glVertexPointerEXT
#define glNormalPointerEXT VA_glNormalPointerEXT
#define glColorPointerEXT VA_glColorPointerEXT
#define glTexCoordPointerEXT VA_glTexCoordPointerEXT
#ifdef __cplusplus
}
#endif
#else
#define VA_glEnable(foo) glEnable(foo)
#define VA_glDisable(foo) glDisable(foo)
#endif
|