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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
#ifndef __glusimplemath_h_
#define __glusimplemath_h_
#include "../SoAddPrefix.h"
/*
* simplemath.h - $Revision: 1.1.1.1 $
*/
/* simple inline routines */
inline int
max( int x, int y ) { return ( x < y ) ? y : x; }
inline REAL
min( REAL x, REAL y ) { return ( x > y ) ? y : x; }
inline int
absi( int x ) { return ( x < 0 ) ? -x : x; }
inline REAL
absr( REAL x ) { return ( x < 0.0 ) ? -x : x; }
#endif /* __glusimplemath_h_ */
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