File: SoTextureCoordinateBinding.ivm

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NAME SoTextureCoordinateBinding SoTexCoordBind SO_TEX_COORD_BIND_ {
node that specifies how texture coordinates are bound to shapes
}

INCLUDE nodes/SoTextureCoordinateBinding.h

DESC {
This node specifies how the current texture coordinates are bound to
vertex-based shapes that follow in the scene graph. The \kDEFAULT\.
binding causes each shape to define its own default coordinates.
These default coordinates typically cause a texture to be mapped
across the whole surface of a shape.
}

ENUM Binding {
    PER_VERTEX		"Current texture coordinates are applied sequentially
			 to vertices of shape",
    PER_VERTEX_INDEXED	"Current texture coordinates are indexed per vertex"
}

FIELD value { Specifies how to bind texture coordinates to shapes. }

METHOD "" SoTextureCoordinateBinding() {
Creates a texture coordinate binding node with default settings.
}

METHOD "" static SoType getClassTypeId() {
Returns type identifier for this class.
}

ACTION SoGLRenderAction, SoCallbackAction {
Sets the current texture coordinate binding type.
}

ALSO {
SoMaterialBinding,
SoNormalBinding,
SoTexture2,
SoTexture2Transform,
SoTextureCoordinate2,
SoTextureCoordinateFunction,
SoVertexShape
}