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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
// -*- C++ -*-
/*
* Copyright (C) 1990,91 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Description:
| This file defines the SoArray node class.
|
| Author(s) : Paul S. Strauss
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#ifndef _SO_ARRAY_
#define _SO_ARRAY_
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFShort.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/nodes/SoGroup.h>
//////////////////////////////////////////////////////////////////////////////
//
// Class: SoArray
//
// Array group node: creates an IxJxK array. Each element in the
// array is drawn by traversing all of the children of this node,
// saving and restoring state before and after each element. I, J,
// and K are given by the numElements1, numElements2, and
// numElements3 fields. The 3D vector separating the centers of
// adjacent elements in each of the three directions is given by
// separation1, separation2, and separation3. The origin field
// indicates whether the array is positioned with the current
// object-space origin at the center of the first element, the last
// element, or at the center of all elements.
//
//////////////////////////////////////////////////////////////////////////////
// C-api: public=numElements1, numElements2, numElements3
// C-api: public=separation1, separation2, separation3, origin
class SoArray : public SoGroup {
SO_NODE_HEADER(SoArray);
public:
// Fields
SoSFShort numElements1; // Number of elements in 1st direction
SoSFShort numElements2; // Number of elements in 2nd direction
SoSFShort numElements3; // Number of elements in 3rd direction
SoSFVec3f separation1; // Separation vector in 1st direction
SoSFVec3f separation2; // Separation vector in 2nd direction
SoSFVec3f separation3; // Separation vector in 3rd direction
enum Origin { // Array origin:
FIRST, // Origin at first element
CENTER, // Origin at center of elements
LAST // Origin at last element
};
SoSFEnum origin; // Base point
// Constructor and destructor
SoArray();
// Overrides default method on SoNode to return FALSE since arrays
// are effectively separators
virtual SbBool affectsState() const;
SoEXTENDER public:
// Implement actions
virtual void doAction(SoAction *action);
virtual void callback(SoCallbackAction *action);
virtual void GLRender(SoGLRenderAction *action);
virtual void pick(SoPickAction *action);
virtual void getBoundingBox(SoGetBoundingBoxAction *action);
virtual void handleEvent(SoHandleEventAction *action);
virtual void getMatrix(SoGetMatrixAction *action);
virtual void search(SoSearchAction *action);
SoINTERNAL public:
static void initClass();
protected:
virtual ~SoArray();
};
#endif /* _SO_ARRAY_ */
|