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NAME SoXtFlyViewer SoXtFlyVwr "" {
viewer component for flying through space, with a constant world up
}
INCLUDE Xt/viewers/SoXtFlyViewer.h
BEGIN C
DEFINE { SoXtFlyVwrCreateStd(parent, name)
SoXtFlyVwrCreate(parent, name, TRUE, SO_XT_FULL_VWR_BUILD_ALL, SO_XT_VWR_BROWSER)
}
END
DESC {
Fly Viewer \(em this viewer is intended to simulate flight through space, with
a constant world up direction. The viewer only constrains the camera to
keep the user from flying upside down. No mouse buttons need to be pressed
in order to fly. The mouse position is used only for steering, while mouse
clicks are used to increase or decrease the viewer speed.
\p
The viewer allows you to tilt your head up/down/right/left and move in the
direction you are looking (forward or backward). The viewer also supports
seek to quickly move the camera to a desired object or point.
}
METHOD "" SoXtFlyViewer(
Widget parent = NULL,
const char *name = NULL,
SbBool buildInsideParent = TRUE,
SoXtFullViewer::BuildFlag flag = BUILD_ALL,
SoXtViewer::Type type = BROWSER) {}
METHOD "" ~SoXtFlyViewer()
{
Constructor and destructor which specifies the viewer type.
Please refer to the
\cSoXtViewer\.
reference page for a description of the viewer types.
\-For a constructor short cut look at the \mSoXtFlyVwrCreateStd\. #define.\.
}
MISC RESOURCES {
\b
*SoXtFlyViewer.decoration: on (on | off)
*SoXtFlyViewer.seekAnimationTime: 2.0 (float)
*SoXtFlyViewer.seekTo: point (point | object)
*SoXtFlyViewer.seekDistanceUsage: percentage (percentage | absolute)
*SoXtFlyViewer.zoomMin: 1.0 (float)
*SoXtFlyViewer.zoomMax: 179.0 (float)
*SoXtFlyViewer.autoClipping: on (on | off)
*SoXtFlyViewer.nearDistance: 2.4 (float, when autoClipping is off)
*SoXtFlyViewer.farDistance: 2.8 (float, when autoClipping is off)
*SoXtFlyViewer*BackgroundColor: black (color name or hex value)\.
}
MISC USAGE {
\vLeft Mouse:\. Click to increase speed.
\p\v<s> + Left Mouse:\. Alternative to the Seek button. Press (but do not
hold down) the <s> key, then click on a target object.
\p\v<u> + Left Mouse:\. Press (but do not hold down) the <u> key, then
click on a target object to set the "up" direction to the surface normal.
By default +y is the "up" direction.
\p\vMiddle Mouse:\. Click to decrease speed.
\p\vLeft and Middle Mouse:\. Click boths simultaneously to stop.
\p\vCtrl:\. Hold the key down to temporary stop and rotate the viewpoint.
\p\vRight Mouse:\. Open the popup menu.
}
ALSO { SoXtFullViewer, SoXtViewer, SoXtComponent, SoXtRenderArea, SoXtWalkViewer,
SoXtExaminerViewer, SoXtPlaneViewer }
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