File: obj.c

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/*
 * ion/ioncore/obj.c
 *
 * Copyright (c) Tuomo Valkonen 1999-2004. 
 *
 * Ion is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 */

#include <string.h>

#include "common.h"
#include "obj.h"
#include "objp.h"


WObjDescr OBJDESCR(WObj)={"WObj", NULL, 0, NULL, NULL};


static void do_watches(WObj *obj, bool call);


/*{{{ Destroy */


void destroy_obj(WObj *obj)
{
    WObjDescr *d;
    
    if(WOBJ_IS_BEING_DESTROYED(obj))
        return;
    
    obj->flags|=WOBJ_DEST;
    
    do_watches(obj, TRUE);
    
    d=obj->obj_type;
    
    while(d!=NULL){
        if(d->destroy_fn!=NULL){
            d->destroy_fn(obj);
            break;
        }
        d=d->ancestor;
    }
    
    do_watches(obj, FALSE);

    free(obj);
}


/*}}}*/


/*{{{ is/cast */


bool wobj_is(const WObj *obj, const WObjDescr *descr)
{
    WObjDescr *d;
    
    if(obj==NULL)
        return FALSE;
    
    d=obj->obj_type;
    
    while(d!=NULL){
        if(d==descr)
            return TRUE;
        d=d->ancestor;
    }
    return FALSE;
}


bool wobj_is_str(const WObj *obj, const char *str)
{
    WObjDescr *d;
    
    if(obj==NULL || str==NULL)
        return FALSE;
    
    d=obj->obj_type;
    
    while(d!=NULL){
        if(strcmp(d->name, str)==0)
            return TRUE;
        d=d->ancestor;
    }
    return FALSE;
}

#if 0
const void *wobj_cast(const WObj *obj, const WObjDescr *descr)
{
    WObjDescr *d;
    
    if(obj==NULL)
        return FALSE;
    
    d=obj->obj_type;
    
    while(d!=NULL){
        if(d==descr)
            return (void*)obj;
        d=d->ancestor;
    }
    return NULL;
}
#endif

/*}}}*/


/*{{{ Dynamic functions */


/* This function is called when no handler is found.
 */
static void dummy_dyn()
{
}


static int comp_fun(const void *a, const void *b)
{
    void *af=(void*)((DynFunTab*)a)->func;
    void *bf=(void*)((DynFunTab*)b)->func;
    
    return (af<bf ? -1 : (af==bf ? 0 : 1));
}

            
DynFun *lookup_dynfun(const WObj *obj, DynFun *func,
                      bool *funnotfound)
{
    WObjDescr *descr;
    DynFunTab *df;
    /*DynFunTab dummy={NULL, NULL};*/
    /*dummy.func=func;*/
    
    if(obj==NULL)
        return NULL;
    
    descr=obj->obj_type;
    
    for(; descr!=&WObj_objdescr; descr=descr->ancestor){
        if(descr->funtab==NULL)
            continue;
        
        if(descr->funtab_n==-1){
            /* Need to sort the table. */
            descr->funtab_n=0;
            df=descr->funtab;
            while(df->func!=NULL){
                descr->funtab_n++;
                df++;
            }
            
            if(descr->funtab_n>0){
                qsort(descr->funtab, descr->funtab_n, sizeof(DynFunTab),
                      comp_fun);
            }
        }
        
        /*
        if(descr->funtab_n==0)
            continue;
        
        df=(DynFunTab*)bsearch(&dummy, descr->funtab, descr->funtab_n,
                               sizeof(DynFunTab), comp_fun);
        if(df!=NULL){
            *funnotfound=FALSE;
            return df->handler;
        }
        */
        
        /* Using custom bsearch instead of the one in libc is probably 
         * faster as the overhead of calling a comparison function would
         * be significant given that the comparisons are simple and 
         * funtab_n not that big.
         */
        {
            int min=0, max=descr->funtab_n-1;
            int ndx;
            df=descr->funtab;
            while(max>=min){
                ndx=(max+min)/2;
                if((void*)df[ndx].func==(void*)func){
                    *funnotfound=FALSE;
                    return df[ndx].handler;
                }
                if((void*)df[ndx].func<(void*)func)
                    min=ndx+1;
                else
                    max=ndx-1;
            }
        }
    }
    
    *funnotfound=TRUE;
    return dummy_dyn;
}


bool has_dynfun(const WObj *obj, DynFun *func)
{
    bool funnotfound;
    lookup_dynfun(obj, func, &funnotfound);
    return !funnotfound;
}


/*}}}*/


/*{{{ Watches */


bool setup_watch(WWatch *watch, WObj *obj, WWatchHandler *handler)
{
    if(WOBJ_IS_BEING_DESTROYED(obj))
        return FALSE;
    
    reset_watch(watch);
    
    watch->handler=handler;
    LINK_ITEM(obj->obj_watches, watch, next, prev);
    watch->obj=obj;
    
    return TRUE;
}

void do_reset_watch(WWatch *watch, bool call)
{
    WWatchHandler *handler=watch->handler;
    WObj *obj=watch->obj;
    
    watch->handler=NULL;
    
    if(obj==NULL)
        return;
    
    UNLINK_ITEM(obj->obj_watches, watch, next, prev);
    watch->obj=NULL;
    
    if(call && handler!=NULL)
        handler(watch, obj);
}


void reset_watch(WWatch *watch)
{
    do_reset_watch(watch, FALSE);
}


bool watch_ok(WWatch *watch)
{
    return watch->obj!=NULL;
}


static void do_watches(WObj *obj, bool call)
{
    WWatch *watch, *next;

    watch=obj->obj_watches;
    
    while(watch!=NULL){
        next=watch->next;
        do_reset_watch(watch, call);
        watch=next;
    }
}


void call_watches(WObj *obj)
{
    do_watches(obj, FALSE);
}


void init_watch(WWatch *watch)
{
    watch->obj=NULL;
    watch->next=NULL;
    watch->prev=NULL;
    watch->handler=NULL;
}


/*}}}*/