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<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
<UL CLASS="ChildLinks">
<LI><A NAME="tex2html83"
HREF="node2.html#SECTION00021000000000000000"><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN> Class hierarchy</A>
<LI><A NAME="tex2html84"
HREF="node2.html#SECTION00022000000000000000"><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN> Object hierarchies: WRegion parents and managers</A>
<UL>
<LI><A NAME="tex2html85"
HREF="node2.html#SECTION00022100000000000000"><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">1</SPAN> Parent-child relations</A>
<LI><A NAME="tex2html86"
HREF="node2.html#SECTION00022200000000000000"><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">2</SPAN> Manager-managed relations</A>
</UL>
<BR>
<LI><A NAME="tex2html87"
HREF="node2.html#SECTION00023000000000000000"><SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">3</SPAN> Summary</A>
</UL>
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<HR>
<H1><A NAME="SECTION00020000000000000000"></A>
<A NAME="sec:objects"></A>
<BR>
<SPAN CLASS="arabic">1</SPAN> Class and object hierarchies
</H1>
<P>
While Ion does not not have a truly object-oriented design
<A NAME="tex2html1"
HREF="#foot216"><SUP><SPAN CLASS="arabic">1</SPAN></SUP></A>,
things that appear on the computer screen are, however, quite
naturally expressed as such ``objects''. Therefore Ion implements
a rather primitive OO system for these screen objects and some
other things.
<P>
It is essential for the module writer to learn this object
system, but also people who write their own binding configuration files
necessarily come into contact with the class and object hierarchies
- you need to know which binding setup routines apply where,
and what functions can be used as handlers in which bindings.
It is the purpose of this section to attempt to explain these
hierarchies. If you do not wish the read the full section, at least
read the summary at the end of it, so that you understand the very
basic relations.
<P>
For simplicity we consider only the essential-for-basic-configuration
Ioncore, <SPAN CLASS="textit">mod_tiling</SPAN> and <SPAN CLASS="textit">mod_query</SPAN> classes.
See Appendix <A HREF="#app:fullhierarchy"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A> for the full class hierarchy visible
to Lua side.
<P>
<H2><A NAME="SECTION00021000000000000000">
<SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">1</SPAN> Class hierarchy</A>
</H2>
<P>
One of the most important principles of object-oriented design methodology
is inheritance; roughly how classes (objects are instances of classes)
extend on others' features. Inheritance gives rise to class hierarchy.
In the case of single-inheritance this hierarchy can be expressed as a
tree where the class at the root is inherited by all others below it
and so on. Figure <A HREF="#fig:classhierarchy">1</A> lists out the Ion class
hierarchy and below we explain what features of Ion the classes
implement.
<P>
<DIV ALIGN="CENTER"><A NAME="fig:classhierarchy"></A><A NAME="323"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 1:</STRONG>
Partial Ioncore, <SPAN CLASS="textit">mod_tiling</SPAN> and <SPAN CLASS="textit">mod_query</SPAN>
class hierarchy.</CAPTION>
<TR><TD><PRE>
Obj
|-->WRegion
| |-->WClientWin
| |-->WWindow
| | |-->WMPlex
| | | |-->WFrame
| | | `-->WScreen
| | | `-->WRootWin
| | `-->WInput (mod_query)
| | |-->WEdln (mod_query)
| | `-->WMessage (mod_query)
| |-->WGroup
| | |-->WGroupWS
| | `-->WGroupCW
| `-->WTiling (mod_tiling)
`-->WSplit (mod_tiling)
</PRE></TD></TR>
</TABLE>
</DIV>
<P>
The core classes:
<P>
<DL>
<DT><STRONG>Obj</STRONG></DT>
<DD><A NAME="329"></A>
Is the base of Ion's object system.
<P>
</DD>
<DT><STRONG>WRegion</STRONG></DT>
<DD><A NAME="330"></A>
is the base class for everything corresponding to something on the
screen. Each object of type WRegion has a size and position
relative to the parent WRegion. While a big part of Ion
operates on these instead of more specialised classes, WRegion
is a ``virtual'' base class in that there are no objects of ``pure''
type WRegion; all concrete regions are objects of some class
that inherits WRegion.
<P>
</DD>
<DT><STRONG>WClientWin</STRONG></DT>
<DD><A NAME="331"></A> is a class for
client window objects, the objects that window managers are
supposed to manage.
<P>
</DD>
<DT><STRONG>WWindow</STRONG></DT>
<DD><A NAME="332"></A> is the base class for all
internal objects having an X window associated to them
(WClientWins also have X windows associated to them).
<P>
</DD>
<DT><STRONG>WMPlex</STRONG></DT>
<DD>is a base class for all regions that ``multiplex''
other regions. This means that of the regions managed by the multiplexer,
only one can be displayed at a time.
<P>
</DD>
<DT><STRONG>WScreen</STRONG></DT>
<DD><A NAME="333"></A> is an instance of WMPlex
for screens.
<P>
</DD>
<DT><STRONG>WRootWin</STRONG></DT>
<DD><A NAME="334"></A> is the class for
root windows<A NAME="250"></A> of X screens<A NAME="251"></A>.
It is an instance of WScreen.
Note that an ``X screen'' or root window is not necessarily a
single physical screen<A NAME="253"></A> as a root window
may be split over multiple screens when ugly hacks such as
Xinerama<A NAME="254"></A> are used. (Actually there can be only
one root window when Xinerama is used.)
<P>
</DD>
<DT><STRONG>WFrame</STRONG></DT>
<DD><A NAME="335"></A> is the class for frames.
While most Ion's objects have no graphical presentation, frames
basically add to WMPlexes the decorations around client
windows (borders, tabs).
<P>
</DD>
<DT><STRONG>WGroup</STRONG></DT>
<DD><A NAME="336"></A> is the base class for groups.
Particular types of groups are workspaces
(WGroupWS<A NAME="337"></A>)
and groups of client windows
(WGroupCW<A NAME="338"></A>).
</DD>
</DL>
<P>
Classes implemented by the <SPAN CLASS="textit">mod_tiling</SPAN> module:
<P>
<DL>
<DT><STRONG>WTiling</STRONG></DT>
<DD><A NAME="340"></A> is the class for tilings
of frames.
</DD>
<DT><STRONG>WSplit</STRONG></DT>
<DD><A NAME="341"></A> (or, more specifically, classes
that inherit it) encode the WTiling tree structure.
</DD>
</DL>
<P>
Classes implemented by the <SPAN CLASS="textit">mod_query</SPAN> module:
<P>
<DL>
<DT><STRONG>WInput</STRONG></DT>
<DD><A NAME="343"></A> is a virtual base class for the
two classes below.
</DD>
<DT><STRONG>WEdln</STRONG></DT>
<DD><A NAME="344"></A> is the class for the ``queries'',
the text inputs that usually appear at bottoms of frames and sometimes
screens. Queries are the functional equivalent of ``mini buffers'' in
many text editors.
</DD>
<DT><STRONG>WMessage</STRONG></DT>
<DD><A NAME="345"></A> implements the boxes for
warning and other messages that Ion may wish to display to the user.
These also usually appear at bottoms of frames.
</DD>
</DL>
<P>
There are also some other ``proxy'' classes that do not refer
to objects on the screen. The only important one of these for
basic configuration is WMoveresMode that is used for
binding callbacks in the move and resize mode.
<P>
<H2><A NAME="SECTION00022000000000000000">
<SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN> Object hierarchies: WRegion parents and managers</A>
</H2>
<P>
<H3><A NAME="SECTION00022100000000000000">
<SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">1</SPAN> Parent-child relations</A>
</H3>
Each object of type WRegion has a parent and possibly a manager
associated to it. The parent<A NAME="286"></A> for an object is always a
WWindow and for WRegion with an X window (WClientWin,
WWindow) the parent WWindow is given by the same relation of
the X windows. For other WRegions the relation is not as clear.
There is generally very few restrictions other than the above on the
parent--child relation but the most common is as described in
Figure <A HREF="#fig:parentship">2</A>.
<P>
<DIV ALIGN="CENTER"><A NAME="fig:parentship"></A><A NAME="297"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2:</STRONG>
Most common parent-child relations</CAPTION>
<TR><TD><PRE>
WRootWins
|-->WGroupWSs
|-->WTilings
|-->WClientWins in full screen mode
`-->WFrames
|-->WGroupCWs
|-->WClientWins
|-->WFrames for transients
`-->a possible WEdln or WMessage
</PRE></TD></TR>
</TABLE>
</DIV>
<P>
WRegions have very little control over their children as a parent.
The manager<A NAME="301"></A> WRegion has much more control over its
managed WRegions. Managers, for example, handle resize requests,
focusing and displaying of the managed regions. Indeed the manager--managed
relationship gives a better picture of the logical ordering of objects on
the screen. Again, there are generally few limits, but the most common
hierarchy is given in Figure <A HREF="#fig:managership">3</A>. Note that sometimes
the parent and manager are the same object and not all regions may have
a manager, but all non-screen regions have a parent--a screen if not
anything else.
<P>
<H3><A NAME="SECTION00022200000000000000">
<SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">2</SPAN> Manager-managed relations</A>
</H3>
<P>
<DIV ALIGN="CENTER"><A NAME="fig:managership"></A><A NAME="309"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 3:</STRONG>
Most common manager-managed relations</CAPTION>
<TR><TD><PRE>
WRootWins
|-->WGroupCWs for full screen WClientWins
| |-->WClientWins
| `-->WFrames for transients (dialogs)
| `--> WClientWin
|-->WGroupWSs for workspaces
| |-->WTiling
| | |-->WFrames
| | | `-->WGroupCWs (with contents as above)
| | `-->possibly a WStatusBar or WDock
| |-->WFrames for floating content
| |-->possibly a WEdln, WMessage or WMenu
| `-->possibly a WStatusBar or WDock (if no tiling)
`-->WFrames for sticky stuff, such as the scratchpad
</PRE></TD></TR>
</TABLE>
</DIV>
<P>
Note that a workspace can manage another workspace. This can be
achieved with the <A HREF="#fn:attach_new"><TT>attach_new</TT></A> function, and allows you to nest
workspaces as deep as you want.
<P>
<H2><A NAME="SECTION00023000000000000000">
<SPAN CLASS="arabic">1</SPAN>.<SPAN CLASS="arabic">3</SPAN> Summary</A>
</H2>
<P>
In the standard setup, keeping queries, messages and menus out of
consideration:
<P>
<UL>
<LI>The top-level objects that matter are screens and they correspond
to physical screens. The class for screens is WScreen.
</LI>
<LI>Screens contain (multiplex) groups (WGroup) and other
objects, such as WFrames. Some of these are mutually exclusive
to be viewed at a time.
</LI>
<LI>Groups of the specific kind WGroupWS often contain a
WTiling tiling for tiling frames (WFrame), but
groups may also directly contain floating frames.
</LI>
<LI>Frames are the objects with decorations such as tabs and borders.
Frames contain (multiplex) among others (groups of) client windows,
to each of which corresponds a tab in the frame's decoration. Only
one client window (or other object) can be shown at a time in each
frame. The class for client windows is WClientWin.
</LI>
</UL>
<P>
<BR><HR><H4>Footnotes</H4>
<DL>
<DT><A NAME="foot216">... design</A><A
HREF="node2.html#tex2html1"><SUP><SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
<DD>the author doesn't like such artificial designs
</DD>
</DL>
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