1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
//
// ui_team.c
//
#include "ui_local.h"
#define TEAMMAIN_FRAME "menu/art/cut_frame"
#define ID_JOINRED 100
#define ID_JOINBLUE 101
#define ID_JOINGAME 102
#define ID_SPECTATE 103
typedef struct
{
menuframework_s menu;
menubitmap_s frame;
menutext_s joinred;
menutext_s joinblue;
menutext_s joingame;
menutext_s spectate;
} teammain_t;
static teammain_t s_teammain;
/*
===============
TeamMain_MenuEvent
===============
*/
static void TeamMain_MenuEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_JOINRED:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
UI_ForceMenuOff();
break;
case ID_JOINBLUE:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
UI_ForceMenuOff();
break;
case ID_JOINGAME:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
UI_ForceMenuOff();
break;
case ID_SPECTATE:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
UI_ForceMenuOff();
break;
}
}
/*
===============
TeamMain_MenuInit
===============
*/
void TeamMain_MenuInit( void ) {
int y;
int gametype;
char info[MAX_INFO_STRING];
memset( &s_teammain, 0, sizeof(s_teammain) );
TeamMain_Cache();
s_teammain.menu.wrapAround = qtrue;
s_teammain.menu.fullscreen = qfalse;
s_teammain.frame.generic.type = MTYPE_BITMAP;
s_teammain.frame.generic.flags = QMF_INACTIVE;
s_teammain.frame.generic.name = TEAMMAIN_FRAME;
s_teammain.frame.generic.x = 142;
s_teammain.frame.generic.y = 118;
s_teammain.frame.width = 359;
s_teammain.frame.height = 256;
y = 194;
s_teammain.joinred.generic.type = MTYPE_PTEXT;
s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.joinred.generic.id = ID_JOINRED;
s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
s_teammain.joinred.generic.x = 320;
s_teammain.joinred.generic.y = y;
s_teammain.joinred.string = "JOIN RED";
s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT;
s_teammain.joinred.color = colorRed;
y += 20;
s_teammain.joinblue.generic.type = MTYPE_PTEXT;
s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.joinblue.generic.id = ID_JOINBLUE;
s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
s_teammain.joinblue.generic.x = 320;
s_teammain.joinblue.generic.y = y;
s_teammain.joinblue.string = "JOIN BLUE";
s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT;
s_teammain.joinblue.color = colorRed;
y += 20;
s_teammain.joingame.generic.type = MTYPE_PTEXT;
s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.joingame.generic.id = ID_JOINGAME;
s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
s_teammain.joingame.generic.x = 320;
s_teammain.joingame.generic.y = y;
s_teammain.joingame.string = "JOIN GAME";
s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT;
s_teammain.joingame.color = colorRed;
y += 20;
s_teammain.spectate.generic.type = MTYPE_PTEXT;
s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.spectate.generic.id = ID_SPECTATE;
s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
s_teammain.spectate.generic.x = 320;
s_teammain.spectate.generic.y = y;
s_teammain.spectate.string = "SPECTATE";
s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
s_teammain.spectate.color = colorRed;
y += 20;
trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
// set initial states
switch( gametype ) {
case GT_SINGLE_PLAYER:
case GT_FFA:
case GT_TOURNAMENT:
s_teammain.joinred.generic.flags |= QMF_GRAYED;
s_teammain.joinblue.generic.flags |= QMF_GRAYED;
break;
default:
case GT_TEAM:
case GT_CTF:
s_teammain.joingame.generic.flags |= QMF_GRAYED;
break;
}
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
}
/*
===============
TeamMain_Cache
===============
*/
void TeamMain_Cache( void ) {
trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME );
}
/*
===============
UI_TeamMainMenu
===============
*/
void UI_TeamMainMenu( void ) {
TeamMain_MenuInit();
UI_PushMenu ( &s_teammain.menu );
}
|