File: texturecolor_fp.glsl

package info (click to toggle)
ioquake3 1.36%2Bu20140802%2Bgca9eebb-2%2Bdeb8u2
  • links: PTS, VCS
  • area: main
  • in suites: jessie
  • size: 14,528 kB
  • ctags: 25,996
  • sloc: ansic: 201,995; makefile: 2,481; sh: 1,045; asm: 706; objc: 131
file content (12 lines) | stat: -rw-r--r-- 181 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
#version 120

uniform sampler2D u_DiffuseMap;
uniform vec4      u_Color;

varying vec2      var_Tex1;


void main()
{
	gl_FragColor = texture2D(u_DiffuseMap, var_Tex1) * u_Color;
}