File: bokeh_vp.glsl

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ioquake3 1.36%2Bu20201117.d1b7ab6~dfsg-1
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attribute vec3 attr_Position;
attribute vec4 attr_TexCoord0;

uniform mat4   u_ModelViewProjectionMatrix;

varying vec2   var_TexCoords;


void main()
{
	gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0);
	var_TexCoords = attr_TexCoord0.st;
}