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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_aas_main.c
*
* desc: AAS
*
*
*****************************************************************************/
#include "../qcommon/q_shared.h"
#include "l_memory.h"
#include "l_libvar.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_log.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"
aas_t aasworlds[MAX_AAS_WORLDS];
aas_t *aasworld;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void QDECL AAS_Error( char *fmt, ... ) {
char str[1024];
va_list arglist;
va_start( arglist, fmt );
Q_vsnprintf(str, sizeof(str), fmt, arglist);
va_end( arglist );
botimport.Print(PRT_FATAL, "%s", str);
} //end of the function AAS_Error
// Ridah, multiple AAS worlds
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_SetCurrentWorld( int index ) {
if ( index >= MAX_AAS_WORLDS || index < 0 ) {
AAS_Error( "AAS_SetCurrentWorld: index out of range\n" );
return;
}
// set the current world pointer
aasworld = &aasworlds[index];
}
// done.
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *AAS_StringFromIndex( char *indexname, char *stringindex[], int numindexes, int index ) {
if ( !( *aasworld ).indexessetup ) {
botimport.Print( PRT_ERROR, "%s: index %d not setup\n", indexname, index );
return "";
} //end if
if ( index < 0 || index >= numindexes ) {
botimport.Print( PRT_ERROR, "%s: index %d out of range\n", indexname, index );
return "";
} //end if
if ( !stringindex[index] ) {
if ( index ) {
botimport.Print( PRT_ERROR, "%s: reference to unused index %d\n", indexname, index );
} //end if
return "";
} //end if
return stringindex[index];
} //end of the function AAS_StringFromIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_IndexFromString( char *indexname, char *stringindex[], int numindexes, char *string ) {
int i;
if ( !( *aasworld ).indexessetup ) {
botimport.Print( PRT_ERROR, "%s: index not setup \"%s\"\n", indexname, string );
return 0;
} //end if
for ( i = 0; i < numindexes; i++ )
{
if ( !stringindex[i] ) {
continue;
}
if ( !Q_stricmp( stringindex[i], string ) ) {
return i;
}
} //end for
return 0;
} //end of the function AAS_IndexFromString
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *AAS_ModelFromIndex( int index ) {
// return AAS_StringFromIndex("ModelFromIndex", &(*aasworld).configstrings[CS_MODELS], MAX_MODELS, index);
return 0; // removed so the CS_ defines could be removed from be_aas_def.h
} //end of the function AAS_ModelFromIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_IndexFromModel( char *modelname ) {
// return AAS_IndexFromString("IndexFromModel", &(*aasworld).configstrings[CS_MODELS], MAX_MODELS, modelname);
return 0; // removed so the CS_ defines could be removed from be_aas_def.h
} //end of the function AAS_IndexFromModel
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_UpdateStringIndexes( int numconfigstrings, char *configstrings[] ) {
int i;
//set string pointers and copy the strings
for ( i = 0; i < numconfigstrings; i++ )
{
if ( configstrings[i] ) {
//if ((*aasworld).configstrings[i]) FreeMemory((*aasworld).configstrings[i]);
( *aasworld ).configstrings[i] = (char *) GetMemory( strlen( configstrings[i] ) + 1 );
strcpy( ( *aasworld ).configstrings[i], configstrings[i] );
} //end if
} //end for
( *aasworld ).indexessetup = qtrue;
} //end of the function AAS_UpdateStringIndexes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Loaded( void ) {
return ( *aasworld ).loaded;
} //end of the function AAS_Loaded
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Initialized( void ) {
return ( *aasworld ).initialized;
} //end of the function AAS_Initialized
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_SetInitialized( void ) {
( *aasworld ).initialized = qtrue;
botimport.Print( PRT_MESSAGE, "AAS initialized.\n" );
#ifdef DEBUG
//create all the routing cache
//AAS_CreateAllRoutingCache();
//
//AAS_RoutingInfo();
#endif
// Ridah, build/load the route-table
AAS_RT_BuildRouteTable();
// done.
} //end of the function AAS_SetInitialized
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ContinueInit( float time ) {
//if no AAS file loaded
if ( !( *aasworld ).loaded ) {
return;
}
//if AAS is already initialized
if ( ( *aasworld ).initialized ) {
return;
}
//calculate reachability, if not finished return
if ( AAS_ContinueInitReachability( time ) ) {
return;
}
//initialize clustering for the new map
AAS_InitClustering();
//if reachability has been calculated and an AAS file should be written
//or there is a forced data optimization
if ( ( *aasworld ).savefile || ( (int)LibVarGetValue( "forcewrite" ) ) ) {
//optimize the AAS data
if ( !( (int)LibVarValue( "nooptimize", "1" ) ) ) {
AAS_Optimize();
}
//save the AAS file
if ( AAS_WriteAASFile( ( *aasworld ).filename ) ) {
botimport.Print(PRT_MESSAGE, "%s written successfully\n", ( *aasworld ).filename);
} //end if
else
{
botimport.Print( PRT_ERROR, "couldn't write %s\n", ( *aasworld ).filename );
} //end else
} //end if
//initialize the routing
AAS_InitRouting();
//at this point AAS is initialized
AAS_SetInitialized();
} //end of the function AAS_ContinueInit
//===========================================================================
// called at the start of every frame
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_StartFrame( float time ) {
// Ridah, do each of the aasworlds
int i;
for ( i = 0; i < MAX_AAS_WORLDS; i++ )
{
AAS_SetCurrentWorld( i );
( *aasworld ).time = time;
//invalidate the entities
AAS_InvalidateEntities();
//initialize AAS
AAS_ContinueInit( time );
//
( *aasworld ).frameroutingupdates = 0;
//
/* Ridah, disabled for speed
if (LibVarGetValue("showcacheupdates"))
{
AAS_RoutingInfo();
LibVarSet("showcacheupdates", "0");
} //end if
if (LibVarGetValue("showmemoryusage"))
{
PrintUsedMemorySize();
LibVarSet("showmemoryusage", "0");
} //end if
if (LibVarGetValue("memorydump"))
{
PrintMemoryLabels();
LibVarSet("memorydump", "0");
} //end if
*/
} //end if
( *aasworld ).numframes++;
return BLERR_NOERROR;
} //end of the function AAS_StartFrame
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_Time( void ) {
return ( *aasworld ).time;
} //end of the function AAS_Time
//===========================================================================
// basedir = Quake2 console basedir
// gamedir = Quake2 console gamedir
// mapname = name of the map without extension (.bsp)
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_LoadFiles( const char *mapname ) {
int errnum;
char aasfile[MAX_QPATH];
Q_strncpyz( ( *aasworld ).mapname, mapname, sizeof( ( *aasworld ).mapname ) );
//NOTE: first reset the entity links into the AAS areas and BSP leaves
// the AAS link heap and BSP link heap are reset after respectively the
// AAS file and BSP file are loaded
AAS_ResetEntityLinks();
//
// load bsp info
AAS_LoadBSPFile();
//load the aas file
Com_sprintf( aasfile, sizeof( aasfile ), "maps/%s.aas", mapname );
errnum = AAS_LoadAASFile( aasfile );
if ( errnum != BLERR_NOERROR ) {
return errnum;
}
botimport.Print( PRT_MESSAGE, "loaded %s\n", aasfile );
Q_strncpyz( ( *aasworld ).filename, aasfile, sizeof( ( *aasworld ).filename ) );
return BLERR_NOERROR;
} //end of the function AAS_LoadFiles
//===========================================================================
// called everytime a map changes
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
// Ridah, modified this for multiple AAS files
int AAS_LoadMap( const char *mapname ) {
#define MAPNAME_LEN 256
int errnum;
int i;
char this_mapname[MAPNAME_LEN], intstr[4];
qboolean loaded = qfalse;
int missingErrNum = 0;
for ( i = 0; i < MAX_AAS_WORLDS; i++ )
{
AAS_SetCurrentWorld( i );
Q_strncpyz( this_mapname, mapname, sizeof( this_mapname ) );
Q_strcat( this_mapname, sizeof( this_mapname ) - strlen( this_mapname ) - 1, "_b" );
Com_sprintf( intstr, sizeof( intstr ), "%i", i);
Q_strcat( this_mapname, sizeof( this_mapname ) - strlen( this_mapname ) - 1, intstr );
//if no mapname is provided then the string indexes are updated
if ( !mapname ) {
return 0;
} //end if
//
( *aasworld ).initialized = qfalse;
//NOTE: free the routing caches before loading a new map because
// to free the caches the old number of areas, number of clusters
// and number of areas in a clusters must be available
AAS_FreeRoutingCaches();
//load the map
errnum = AAS_LoadFiles( this_mapname );
if ( errnum != BLERR_NOERROR ) {
( *aasworld ).loaded = qfalse;
// RF, we are allowed to skip one of the files, but not both
//return errnum;
missingErrNum = errnum;
continue;
} //end if
//
loaded = qtrue;
//
AAS_InitSettings();
//initialize the AAS link heap for the new map
AAS_InitAASLinkHeap();
//initialize the AAS linked entities for the new map
AAS_InitAASLinkedEntities();
//initialize reachability for the new map
AAS_InitReachability();
//initialize the alternative routing
AAS_InitAlternativeRouting();
}
if ( !loaded ) {
return missingErrNum;
}
//everything went ok
return 0;
} //end of the function AAS_LoadMap
// done.
//===========================================================================
// called when the library is first loaded
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Setup( void ) {
// Ridah, just use the default world for entities
AAS_SetCurrentWorld( 0 );
( *aasworlds ).maxclients = (int) LibVarValue( "maxclients", "128" );
( *aasworlds ).maxentities = (int) LibVarValue( "maxentities", "1024" );
//allocate memory for the entities
if ( ( *aasworld ).entities ) {
FreeMemory( ( *aasworld ).entities );
}
( *aasworld ).entities = (aas_entity_t *) GetClearedHunkMemory( ( *aasworld ).maxentities * sizeof( aas_entity_t ) );
//invalidate all the entities
AAS_InvalidateEntities();
//force some recalculations
//LibVarSet("forceclustering", "1"); //force clustering calculation
//LibVarSet("forcereachability", "1"); //force reachability calculation
( *aasworld ).numframes = 0;
return BLERR_NOERROR;
} //end of the function AAS_Setup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Shutdown( void ) {
// Ridah, do each of the worlds
int i;
for ( i = 0; i < MAX_AAS_WORLDS; i++ )
{
AAS_SetCurrentWorld( i );
// Ridah, kill the route-table data
AAS_RT_ShutdownRouteTable();
AAS_ShutdownAlternativeRouting();
AAS_DumpBSPData();
//free routing caches
AAS_FreeRoutingCaches();
//free aas link heap
AAS_FreeAASLinkHeap();
//free aas linked entities
AAS_FreeAASLinkedEntities();
//free the aas data
AAS_DumpAASData();
if ( i == 0 ) {
//free the entities
if ( ( *aasworld ).entities ) {
FreeMemory( ( *aasworld ).entities );
}
}
//clear the (*aasworld) structure
memset( &( *aasworld ), 0, sizeof( aas_t ) );
//aas has not been initialized
( *aasworld ).initialized = qfalse;
}
//NOTE: as soon as a new .bsp file is loaded the .bsp file memory is
// freed and reallocated, so there's no need to free that memory here
//print shutdown
botimport.Print( PRT_MESSAGE, "AAS shutdown.\n" );
} //end of the function AAS_Shutdown
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