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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_ai_char.h
*
* desc: bot characters
*
*
*****************************************************************************/
//loads a bot character from a file
int BotLoadCharacter( char *charfile, int skill );
//frees a bot character
void BotFreeCharacter( int character );
//float characteristic
float Characteristic_Float( int character, int index );
//bounded float characteristic
float Characteristic_BFloat( int character, int index, float min, float max );
//integer characteristic
int Characteristic_Integer( int character, int index );
//bounded integer characteristic
int Characteristic_BInteger( int character, int index, int min, int max );
//string characteristic
void Characteristic_String( int character, int index, char *buf, int size );
//free cached bot characters
void BotShutdownCharacters( void );
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