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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_ai_goal.c
*
* desc: goal AI
*
*
*****************************************************************************/
#include "../qcommon/q_shared.h"
#include "l_utils.h"
#include "l_libvar.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_weight.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
//#define DEBUG_AI_GOAL
#ifdef RANDOMIZE
#define UNDECIDEDFUZZY
#endif //RANDOMIZE
#define DROPPEDWEIGHT
//avoid goal time
#define AVOID_TIME 30
//avoid dropped goal time
#define AVOIDDROPPED_TIME 5
//
#define TRAVELTIME_SCALE 0.01
//location in the map "target_location"
typedef struct maplocation_s
{
vec3_t origin;
int areanum;
char name[MAX_EPAIRKEY];
struct maplocation_s *next;
} maplocation_t;
//camp spots "info_camp"
typedef struct campspot_s
{
vec3_t origin;
int areanum;
char name[MAX_EPAIRKEY];
float range;
float weight;
float wait;
float random;
struct campspot_s *next;
} campspot_t;
//FIXME: these are game specific
typedef enum {
GT_FFA, // free for all
GT_TOURNAMENT, // one on one tournament
GT_SINGLE_PLAYER, // single player tournament
//-- team games go after this --
GT_TEAM, // team deathmatch
GT_CTF, // capture the flag
GT_MAX_GAME_TYPE
} gametype_t;
// Rafael gameskill
typedef enum {
GSKILL_EASY,
GSKILL_MEDIUM,
GSKILL_MEDIUMHARD, // normal default level
GSKILL_HARD
} gameskill_t;
typedef struct levelitem_s
{
int number; //number of the level item
int iteminfo; //index into the item info
int notteam; //true if not in teamplay
int notfree; //true if not in ffa
int notsingle; //true if not in single
vec3_t origin; //origin of the item
int goalareanum; //area the item is in
vec3_t goalorigin; //goal origin within the area
int entitynum; //entity number
float timeout; //item is removed after this time
struct levelitem_s *prev, *next;
} levelitem_t;
typedef struct iteminfo_s
{
char classname[32]; //classname of the item
char name[MAX_STRINGFIELD]; //name of the item
char model[MAX_STRINGFIELD]; //model of the item
int modelindex; //model index
int type; //item type
int index; //index in the inventory
float respawntime; //respawn time
vec3_t mins; //mins of the item
vec3_t maxs; //maxs of the item
int number; //number of the item info
} iteminfo_t;
#define ITEMINFO_OFS(x) (size_t)&(((iteminfo_t *)0)->x)
fielddef_t iteminfo_fields[] =
{
{"name", ITEMINFO_OFS( name ), FT_STRING},
{"model", ITEMINFO_OFS( model ), FT_STRING},
{"modelindex", ITEMINFO_OFS( modelindex ), FT_INT},
{"type", ITEMINFO_OFS( type ), FT_INT},
{"index", ITEMINFO_OFS( index ), FT_INT},
{"respawntime", ITEMINFO_OFS( respawntime ), FT_FLOAT},
{"mins", ITEMINFO_OFS( mins ), FT_FLOAT | FT_ARRAY, 3},
{"maxs", ITEMINFO_OFS( maxs ), FT_FLOAT | FT_ARRAY, 3},
{0, 0, 0}
};
structdef_t iteminfo_struct =
{
sizeof( iteminfo_t ), iteminfo_fields
};
typedef struct itemconfig_s
{
int numiteminfo;
iteminfo_t *iteminfo;
} itemconfig_t;
//goal state
typedef struct bot_goalstate_s
{
struct weightconfig_s *itemweightconfig; //weight config
int *itemweightindex; //index from item to weight
//
int client; //client using this goal state
int lastreachabilityarea; //last area with reachabilities the bot was in
//
bot_goal_t goalstack[MAX_GOALSTACK]; //goal stack
int goalstacktop; //the top of the goal stack
//
int avoidgoals[MAX_AVOIDGOALS]; //goals to avoid
float avoidgoaltimes[MAX_AVOIDGOALS]; //times to avoid the goals
} bot_goalstate_t;
bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1];
//item configuration
itemconfig_t *itemconfig = NULL;
//level items
levelitem_t *levelitemheap = NULL;
levelitem_t *freelevelitems = NULL;
levelitem_t *levelitems = NULL;
int numlevelitems = 0;
//map locations
maplocation_t *maplocations = NULL;
//camp spots
campspot_t *campspots = NULL;
//the game type
int g_gametype;
// Rafael gameskill
int g_gameskill;
// done
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
bot_goalstate_t *BotGoalStateFromHandle( int handle ) {
if ( handle <= 0 || handle > MAX_CLIENTS ) {
botimport.Print( PRT_FATAL, "goal state handle %d out of range\n", handle );
return NULL;
} //end if
if ( !botgoalstates[handle] ) {
botimport.Print( PRT_FATAL, "invalid goal state %d\n", handle );
return NULL;
} //end if
return botgoalstates[handle];
} //end of the function BotGoalStateFromHandle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotInterbreedGoalFuzzyLogic( int parent1, int parent2, int child ) {
bot_goalstate_t *p1, *p2, *c;
p1 = BotGoalStateFromHandle( parent1 );
p2 = BotGoalStateFromHandle( parent2 );
c = BotGoalStateFromHandle( child );
if (!p1 || !p2 || !c)
return;
InterbreedWeightConfigs( p1->itemweightconfig, p2->itemweightconfig,
c->itemweightconfig );
} //end of the function BotInterbreedingGoalFuzzyLogic
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotSaveGoalFuzzyLogic( int goalstate, char *filename ) {
//bot_goalstate_t *gs;
//gs = BotGoalStateFromHandle( goalstate );
//if (!gs) return;
//WriteWeightConfig(filename, gs->itemweightconfig);
} //end of the function BotSaveGoalFuzzyLogic
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotMutateGoalFuzzyLogic( int goalstate, float range ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if (!gs) return;
EvolveWeightConfig( gs->itemweightconfig );
} //end of the function BotMutateGoalFuzzyLogic
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
itemconfig_t *LoadItemConfig( char *filename ) {
int max_iteminfo;
token_t token;
char path[MAX_QPATH];
source_t *source;
itemconfig_t *ic;
iteminfo_t *ii;
max_iteminfo = (int) LibVarValue( "max_iteminfo", "256" );
if ( max_iteminfo < 0 ) {
botimport.Print( PRT_ERROR, "max_iteminfo = %d\n", max_iteminfo );
max_iteminfo = 128;
LibVarSet( "max_iteminfo", "128" );
}
Q_strncpyz( path, filename, sizeof( path ) );
source = LoadSourceFile( path );
if ( !source ) {
botimport.Print( PRT_ERROR, "counldn't load %s\n", path );
return NULL;
} //end if
//initialize item config
ic = (itemconfig_t *) GetClearedHunkMemory( sizeof( itemconfig_t ) +
max_iteminfo * sizeof( iteminfo_t ) );
ic->iteminfo = ( iteminfo_t * )( (char *) ic + sizeof( itemconfig_t ) );
ic->numiteminfo = 0;
//parse the item config file
while ( PC_ReadToken( source, &token ) )
{
if ( !strcmp( token.string, "iteminfo" ) ) {
if ( ic->numiteminfo >= max_iteminfo ) {
SourceError( source, "more than %d item info defined", max_iteminfo );
FreeMemory( ic );
FreeSource( source );
return NULL;
} //end if
ii = &ic->iteminfo[ic->numiteminfo];
memset( ii, 0, sizeof( iteminfo_t ) );
if ( !PC_ExpectTokenType( source, TT_STRING, 0, &token ) ) {
FreeMemory( ic );
FreeSource( source );
return NULL;
} //end if
StripDoubleQuotes( token.string );
Q_strncpyz( ii->classname, token.string, sizeof( ii->classname ) );
if ( !ReadStructure( source, &iteminfo_struct, (char *) ii ) ) {
FreeMemory( ic );
FreeSource( source );
return NULL;
} //end if
ii->number = ic->numiteminfo;
ic->numiteminfo++;
} //end if
else
{
SourceError( source, "unknown definition %s", token.string );
FreeMemory( ic );
FreeSource( source );
return NULL;
} //end else
} //end while
FreeSource( source );
//
if ( !ic->numiteminfo ) {
botimport.Print( PRT_WARNING, "no item info loaded\n" );
}
botimport.Print( PRT_MESSAGE, "loaded %s\n", path );
return ic;
} //end of the function LoadItemConfig
//===========================================================================
// index to find the weight function of an iteminfo
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int *ItemWeightIndex( weightconfig_t *iwc, itemconfig_t *ic ) {
int *index, i;
//initialize item weight index
index = (int *) GetClearedMemory( sizeof( int ) * ic->numiteminfo );
for ( i = 0; i < ic->numiteminfo; i++ )
{
index[i] = FindFuzzyWeight( iwc, ic->iteminfo[i].classname );
if ( index[i] < 0 ) {
Log_Write( "item info %d \"%s\" has no fuzzy weight\r\n", i, ic->iteminfo[i].classname );
} //end if
} //end for
return index;
} //end of the function ItemWeightIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void InitLevelItemHeap( void ) {
int i, max_levelitems;
if ( levelitemheap ) {
FreeMemory( levelitemheap );
}
max_levelitems = (int) LibVarValue( "max_levelitems", "256" );
levelitemheap = (levelitem_t *) GetMemory( max_levelitems * sizeof( levelitem_t ) );
for ( i = 0; i < max_levelitems - 2; i++ )
{
levelitemheap[i].next = &levelitemheap[i + 1];
} //end for
levelitemheap[max_levelitems - 1].next = NULL;
//
freelevelitems = levelitemheap;
} //end of the function InitLevelItemHeap
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
levelitem_t *AllocLevelItem( void ) {
levelitem_t *li;
li = freelevelitems;
if ( !li ) {
botimport.Print( PRT_FATAL, "out of level items\n" );
return NULL;
} //end if
//
freelevelitems = freelevelitems->next;
memset( li, 0, sizeof( levelitem_t ) );
return li;
} //end of the function AllocLevelItem
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void FreeLevelItem( levelitem_t *li ) {
li->next = freelevelitems;
freelevelitems = li;
} //end of the function FreeLevelItem
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AddLevelItemToList( levelitem_t *li ) {
if ( levelitems ) {
levelitems->prev = li;
}
li->prev = NULL;
li->next = levelitems;
levelitems = li;
} //end of the function AddLevelItemToList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void RemoveLevelItemFromList( levelitem_t *li ) {
if ( li->prev ) {
li->prev->next = li->next;
} else { levelitems = li->next;}
if ( li->next ) {
li->next->prev = li->prev;
}
} //end of the function RemoveLevelItemFromList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotFreeInfoEntities( void ) {
maplocation_t *ml, *nextml;
campspot_t *cs, *nextcs;
for ( ml = maplocations; ml; ml = nextml )
{
nextml = ml->next;
FreeMemory( ml );
} //end for
maplocations = NULL;
for ( cs = campspots; cs; cs = nextcs )
{
nextcs = cs->next;
FreeMemory( cs );
} //end for
campspots = NULL;
} //end of the function BotFreeInfoEntities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotInitInfoEntities( void ) {
char classname[MAX_EPAIRKEY];
maplocation_t *ml;
campspot_t *cs;
int ent, numlocations, numcampspots;
BotFreeInfoEntities();
//
numlocations = 0;
numcampspots = 0;
for ( ent = AAS_NextBSPEntity( 0 ); ent; ent = AAS_NextBSPEntity( ent ) )
{
if ( !AAS_ValueForBSPEpairKey( ent, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
//map locations
if ( !strcmp( classname, "target_location" ) ) {
ml = (maplocation_t *) GetClearedMemory( sizeof( maplocation_t ) );
AAS_VectorForBSPEpairKey( ent, "origin", ml->origin );
AAS_ValueForBSPEpairKey( ent, "message", ml->name, sizeof( ml->name ) );
ml->areanum = AAS_PointAreaNum( ml->origin );
ml->next = maplocations;
maplocations = ml;
numlocations++;
} //end if
//camp spots
else if ( !strcmp( classname, "info_camp" ) ) {
cs = (campspot_t *) GetClearedMemory( sizeof( campspot_t ) );
AAS_VectorForBSPEpairKey( ent, "origin", cs->origin );
//cs->origin[2] += 16;
AAS_ValueForBSPEpairKey( ent, "message", cs->name, sizeof( cs->name ) );
AAS_FloatForBSPEpairKey( ent, "range", &cs->range );
AAS_FloatForBSPEpairKey( ent, "weight", &cs->weight );
AAS_FloatForBSPEpairKey( ent, "wait", &cs->wait );
AAS_FloatForBSPEpairKey( ent, "random", &cs->random );
cs->areanum = AAS_PointAreaNum( cs->origin );
if ( !cs->areanum ) {
botimport.Print( PRT_MESSAGE, "camp spot at %1.1f %1.1f %1.1f in solid\n", cs->origin[0], cs->origin[1], cs->origin[2] );
FreeMemory( cs );
continue;
} //end if
cs->next = campspots;
campspots = cs;
//AAS_DrawPermanentCross(cs->origin, 4, LINECOLOR_YELLOW);
numcampspots++;
} //end else if
} //end for
if ( botDeveloper ) {
botimport.Print( PRT_MESSAGE, "%d map locations\n", numlocations );
botimport.Print( PRT_MESSAGE, "%d camp spots\n", numcampspots );
} //end if
} //end of the function BotInitInfoEntities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotInitLevelItems( void ) {
int i, spawnflags;
char classname[MAX_EPAIRKEY];
vec3_t origin;
int ent;
itemconfig_t *ic;
levelitem_t *li;
//initialize the map locations and camp spots
BotInitInfoEntities();
//initialize the level item heap
InitLevelItemHeap();
levelitems = NULL;
numlevelitems = 0;
//
ic = itemconfig;
if ( !ic ) {
return;
}
//if there's no AAS file loaded
if ( !AAS_Loaded() ) {
return;
}
//update the modelindexes of the item info
for ( i = 0; i < ic->numiteminfo; i++ )
{
//ic->iteminfo[i].modelindex = AAS_IndexFromModel(ic->iteminfo[i].model);
if ( !ic->iteminfo[i].modelindex ) {
Log_Write( "item %s has modelindex 0", ic->iteminfo[i].classname );
} //end if
} //end for
for ( ent = AAS_NextBSPEntity( 0 ); ent; ent = AAS_NextBSPEntity( ent ) )
{
if ( !AAS_ValueForBSPEpairKey( ent, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
//
spawnflags = 0;
AAS_IntForBSPEpairKey( ent, "spawnflags", &spawnflags );
//FIXME: don't do this
// for now skip all floating entities
if ( spawnflags & 1 ) {
continue;
}
//
for ( i = 0; i < ic->numiteminfo; i++ )
{
if ( !strcmp( classname, ic->iteminfo[i].classname ) ) {
//get the origin of the item
if ( AAS_VectorForBSPEpairKey( ent, "origin", origin ) ) {
li = AllocLevelItem();
if ( !li ) {
return;
}
//
li->number = ++numlevelitems;
li->timeout = 0;
li->entitynum = 0;
//
AAS_IntForBSPEpairKey( ent, "notfree", &li->notfree );
AAS_IntForBSPEpairKey( ent, "notteam", &li->notteam );
AAS_IntForBSPEpairKey( ent, "notsingle", &li->notsingle );
//if not a stationary item
if ( !( spawnflags & 1 ) ) {
if ( !AAS_DropToFloor( origin, ic->iteminfo[i].mins, ic->iteminfo[i].maxs ) ) {
botimport.Print( PRT_MESSAGE, "%s in solid at (%1.1f %1.1f %1.1f)\n",
classname, origin[0], origin[1], origin[2] );
} //end if
} //end if
//item info of the level item
li->iteminfo = i;
//origin of the item
VectorCopy( origin, li->origin );
//get the item goal area and goal origin
li->goalareanum = AAS_BestReachableArea( origin,
ic->iteminfo[i].mins, ic->iteminfo[i].maxs,
li->goalorigin );
//
AddLevelItemToList( li );
} //end if
else
{
botimport.Print( PRT_ERROR, "item %s without origin\n", classname );
} //end else
break;
} //end if
} //end for
if ( i >= ic->numiteminfo ) {
Log_Write( "entity %s unknown item\r\n", classname );
} //end if
} //end for
botimport.Print( PRT_MESSAGE, "found %d level items\n", numlevelitems );
} //end of the function BotInitLevelItems
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotGoalName( int number, char *name, int size ) {
levelitem_t *li;
if ( !itemconfig ) {
return;
}
//
for ( li = levelitems; li; li = li->next )
{
if ( li->number == number ) {
strncpy( name, itemconfig->iteminfo[li->iteminfo].name, size - 1 );
name[size - 1] = '\0';
return;
} //end for
} //end for
strcpy( name, "" );
} //end of the function BotGoalName
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotResetAvoidGoals( int goalstate ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
memset( gs->avoidgoals, 0, MAX_AVOIDGOALS * sizeof( int ) );
memset( gs->avoidgoaltimes, 0, MAX_AVOIDGOALS * sizeof( float ) );
} //end of the function BotResetAvoidGoals
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDumpAvoidGoals( int goalstate ) {
int i;
bot_goalstate_t *gs;
char name[32];
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
for ( i = 0; i < MAX_AVOIDGOALS; i++ )
{
if ( gs->avoidgoaltimes[i] >= AAS_Time() ) {
BotGoalName( gs->avoidgoals[i], name, 32 );
Log_Write( "avoid goal %s, number %d for %f seconds", name,
gs->avoidgoals[i], gs->avoidgoaltimes[i] - AAS_Time() );
} //end if
} //end for
} //end of the function BotDumpAvoidGoals
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotAddToAvoidGoals( bot_goalstate_t *gs, int number, float avoidtime ) {
int i;
for ( i = 0; i < MAX_AVOIDGOALS; i++ )
{
//if this avoid goal has expired
if ( gs->avoidgoaltimes[i] < AAS_Time() ) {
gs->avoidgoals[i] = number;
gs->avoidgoaltimes[i] = AAS_Time() + avoidtime;
return;
} //end if
} //end for
} //end of the function BotAddToAvoidGoals
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotRemoveFromAvoidGoals( int goalstate, int number ) {
int i;
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
//don't use the goals the bot wants to avoid
for ( i = 0; i < MAX_AVOIDGOALS; i++ )
{
if ( gs->avoidgoals[i] == number && gs->avoidgoaltimes[i] >= AAS_Time() ) {
gs->avoidgoaltimes[i] = 0;
return;
} //end if
} //end for
} //end of the function BotRemoveFromAvoidGoals
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float BotAvoidGoalTime( int goalstate, int number ) {
int i;
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return 0;
}
//don't use the goals the bot wants to avoid
for ( i = 0; i < MAX_AVOIDGOALS; i++ )
{
if ( gs->avoidgoals[i] == number && gs->avoidgoaltimes[i] >= AAS_Time() ) {
return gs->avoidgoaltimes[i] - AAS_Time();
} //end if
} //end for
return 0;
} //end of the function BotAvoidGoalTime
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotGetLevelItemGoal( int index, char *name, bot_goal_t *goal ) {
levelitem_t *li;
if ( !itemconfig ) {
return -1;
}
for ( li = levelitems; li; li = li->next )
{
if ( li->number <= index ) {
continue;
}
//
if ( g_gametype == GT_SINGLE_PLAYER ) {
if ( li->notsingle ) {
continue;
}
} else if ( g_gametype >= GT_TEAM ) {
if ( li->notteam ) {
continue;
}
} else {
if ( li->notfree ) {
continue;
}
}
//
if ( !Q_stricmp( name, itemconfig->iteminfo[li->iteminfo].name ) ) {
goal->areanum = li->goalareanum;
VectorCopy( li->goalorigin, goal->origin );
goal->entitynum = li->entitynum;
VectorCopy( itemconfig->iteminfo[li->iteminfo].mins, goal->mins );
VectorCopy( itemconfig->iteminfo[li->iteminfo].maxs, goal->maxs );
goal->number = li->number;
goal->iteminfo = li->iteminfo;
//botimport.Print(PRT_MESSAGE, "found li %s\n", itemconfig->iteminfo[li->iteminfo].name);
return li->number;
} //end if
} //end for
return -1;
} //end of the function BotGetLevelItemGoal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotGetMapLocationGoal( char *name, bot_goal_t *goal ) {
maplocation_t *ml;
vec3_t mins = {-8, -8, -8}, maxs = {8, 8, 8};
for ( ml = maplocations; ml; ml = ml->next )
{
if ( !Q_stricmp( ml->name, name ) ) {
goal->areanum = ml->areanum;
VectorCopy( ml->origin, goal->origin );
goal->entitynum = 0;
VectorCopy( mins, goal->mins );
VectorCopy( maxs, goal->maxs );
goal->number = 0;
goal->flags = 0;
goal->iteminfo = 0;
return qtrue;
} //end if
} //end for
return qfalse;
} //end of the function BotGetMapLocationGoal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotGetNextCampSpotGoal( int num, bot_goal_t *goal ) {
int i;
campspot_t *cs;
vec3_t mins = {-8, -8, -8}, maxs = {8, 8, 8};
if ( num < 0 ) {
num = 0;
}
i = num;
for ( cs = campspots; cs; cs = cs->next )
{
if ( --i < 0 ) {
goal->areanum = cs->areanum;
VectorCopy( cs->origin, goal->origin );
goal->entitynum = 0;
VectorCopy( mins, goal->mins );
VectorCopy( maxs, goal->maxs );
goal->number = 0;
goal->flags = 0;
goal->iteminfo = 0;
return num + 1;
} //end if
} //end for
return 0;
} //end of the function BotGetNextCampSpotGoal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
//NOTE: enum entityType_t in bg_public.h
#define ET_ITEM 2
void BotUpdateEntityItems( void ) {
int ent, i, modelindex;
vec3_t dir;
levelitem_t *li, *nextli;
aas_entityinfo_t entinfo;
itemconfig_t *ic;
//timeout current entity items if necessary
for ( li = levelitems; li; li = nextli )
{
nextli = li->next;
//if it is an item that will time out
if ( li->timeout ) {
//timeout the item
if ( li->timeout < AAS_Time() ) {
RemoveLevelItemFromList( li );
FreeLevelItem( li );
} //end if
} //end if
} //end for
//find new entity items
ic = itemconfig;
if ( !itemconfig ) {
return;
}
//
for ( ent = AAS_NextEntity( 0 ); ent; ent = AAS_NextEntity( ent ) )
{
if ( AAS_EntityType( ent ) != ET_ITEM ) {
continue;
}
//get the model index of the entity
modelindex = AAS_EntityModelindex( ent );
//
if ( !modelindex ) {
continue;
}
//get info about the entity
AAS_EntityInfo( ent, &entinfo );
//FIXME: don't do this
//skip all floating items for now
if ( entinfo.groundent != ENTITYNUM_WORLD ) {
continue;
}
//if the entity is still moving
if ( entinfo.origin[0] != entinfo.lastvisorigin[0] ||
entinfo.origin[1] != entinfo.lastvisorigin[1] ||
entinfo.origin[2] != entinfo.lastvisorigin[2] ) {
continue;
}
//check if the level item isn't already stored
for ( li = levelitems; li; li = li->next )
{
//if the model of the level item and the entity are different
if ( ic->iteminfo[li->iteminfo].modelindex != modelindex ) {
continue;
}
//if the level item is linked to an entity
if ( li->entitynum ) {
if ( li->entitynum == ent ) {
VectorCopy( entinfo.origin, li->origin );
break;
} //end if
} //end if
else
{
//check if the entity is very close
VectorSubtract( li->origin, entinfo.origin, dir );
if ( VectorLength( dir ) < 30 ) {
//found an entity for this level item
li->entitynum = ent;
//keep updating the entity origin
VectorCopy( entinfo.origin, li->origin );
//also update the goal area number
li->goalareanum = AAS_BestReachableArea( li->origin,
ic->iteminfo[li->iteminfo].mins, ic->iteminfo[li->iteminfo].maxs,
li->goalorigin );
//Log_Write("found item %s entity", ic->iteminfo[li->iteminfo].classname);
break;
} //end if
//else botimport.Print(PRT_MESSAGE, "item %s has no attached entity\n",
// ic->iteminfo[li->iteminfo].name);
} //end else
} //end for
if ( li ) {
continue;
}
//check if the model is from a known item
for ( i = 0; i < ic->numiteminfo; i++ )
{
if ( ic->iteminfo[i].modelindex == modelindex ) {
break;
} //end if
} //end for
//if the model is not from a known item
if ( i >= ic->numiteminfo ) {
continue;
}
//allocate a new level item
li = AllocLevelItem();
//
if ( !li ) {
continue;
}
//entity number of the level item
li->entitynum = ent;
//number for the level item
li->number = numlevelitems + ent;
//set the item info index for the level item
li->iteminfo = i;
//origin of the item
VectorCopy( entinfo.origin, li->origin );
//get the item goal area and goal origin
li->goalareanum = AAS_BestReachableArea( li->origin,
ic->iteminfo[i].mins, ic->iteminfo[i].maxs,
li->goalorigin );
//
if ( AAS_AreaJumpPad( li->goalareanum ) ) {
FreeLevelItem( li );
continue;
} //end if
//time this item out after 30 seconds
//dropped items disappear after 30 seconds
li->timeout = AAS_Time() + 30;
//add the level item to the list
AddLevelItemToList( li );
//botimport.Print(PRT_MESSAGE, "found new level item %s\n", ic->iteminfo[i].classname);
} //end for
} //end of the function BotUpdateEntityItems
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDumpGoalStack( int goalstate ) {
int i;
bot_goalstate_t *gs;
char name[32];
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
for ( i = 1; i <= gs->goalstacktop; i++ )
{
BotGoalName( gs->goalstack[i].number, name, 32 );
Log_Write( "%d: %s", i, name );
} //end for
} //end of the function BotDumpGoalStack
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotPushGoal( int goalstate, bot_goal_t *goal ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
if ( gs->goalstacktop >= MAX_GOALSTACK - 1 ) {
botimport.Print( PRT_ERROR, "goal heap overflow\n" );
BotDumpGoalStack( goalstate );
return;
} //end if
gs->goalstacktop++;
memcpy( &gs->goalstack[gs->goalstacktop], goal, sizeof( bot_goal_t ) );
} //end of the function BotPushGoal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotPopGoal( int goalstate ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
if ( gs->goalstacktop > 0 ) {
gs->goalstacktop--;
}
} //end of the function BotPopGoal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotEmptyGoalStack( int goalstate ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
gs->goalstacktop = 0;
} //end of the function BotEmptyGoalStack
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotGetTopGoal( int goalstate, bot_goal_t *goal ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return qfalse;
}
if ( !gs->goalstacktop ) {
return qfalse;
}
memcpy( goal, &gs->goalstack[gs->goalstacktop], sizeof( bot_goal_t ) );
return qtrue;
} //end of the function BotGetTopGoal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotGetSecondGoal( int goalstate, bot_goal_t *goal ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return qfalse;
}
if ( gs->goalstacktop <= 1 ) {
return qfalse;
}
memcpy( goal, &gs->goalstack[gs->goalstacktop - 1], sizeof( bot_goal_t ) );
return qtrue;
} //end of the function BotGetSecondGoal
//===========================================================================
// pops a new long term goal on the goal stack in the goalstate
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotChooseLTGItem( int goalstate, vec3_t origin, int *inventory, int travelflags ) {
int areanum, t, weightnum;
float weight, bestweight, avoidtime;
iteminfo_t *iteminfo;
itemconfig_t *ic;
levelitem_t *li, *bestitem;
bot_goal_t goal;
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return qfalse;
}
if ( !gs->itemweightconfig ) {
return qfalse;
}
//get the area the bot is in
areanum = BotReachabilityArea( origin, gs->client );
//if the bot is in solid or if the area the bot is in has no reachability links
if ( !areanum || !AAS_AreaReachability( areanum ) ) {
//use the last valid area the bot was in
areanum = gs->lastreachabilityarea;
} //end if
//remember the last area with reachabilities the bot was in
gs->lastreachabilityarea = areanum;
//if still in solid
if ( !areanum ) {
return qfalse;
}
//the item configuration
ic = itemconfig;
if ( !itemconfig ) {
return qfalse;
}
//best weight and item so far
bestweight = 0;
bestitem = NULL;
memset( &goal, 0, sizeof( bot_goal_t ) );
//go through the items in the level
for ( li = levelitems; li; li = li->next )
{
if ( g_gametype == GT_SINGLE_PLAYER ) {
if ( li->notsingle ) {
continue;
}
} else if ( g_gametype >= GT_TEAM ) {
if ( li->notteam ) {
continue;
}
} else {
if ( li->notfree ) {
continue;
}
}
//if the item is not in a possible goal area
if ( !li->goalareanum ) {
continue;
}
//get the fuzzy weight function for this item
iteminfo = &ic->iteminfo[li->iteminfo];
weightnum = gs->itemweightindex[iteminfo->number];
if ( weightnum < 0 ) {
continue;
}
//if this goal is in the avoid goals
if ( BotAvoidGoalTime( goalstate, li->number ) > 0 ) {
continue;
}
#ifdef UNDECIDEDFUZZY
weight = FuzzyWeightUndecided( inventory, gs->itemweightconfig, weightnum );
#else
weight = FuzzyWeight( inventory, gs->itemweightconfig, weightnum );
#endif //UNDECIDEDFUZZY
#ifdef DROPPEDWEIGHT
//HACK: to make dropped items more attractive
if ( li->timeout ) {
weight += 1000;
}
#endif //DROPPEDWEIGHT
if ( weight > 0 ) {
//get the travel time towards the goal area
t = AAS_AreaTravelTimeToGoalArea( areanum, origin, li->goalareanum, travelflags );
//if the goal is reachable
if ( t > 0 ) {
weight /= (float) t * TRAVELTIME_SCALE;
//
if ( weight > bestweight ) {
bestweight = weight;
bestitem = li;
} //end if
} //end if
} //end if
} //end for
//if no goal item found
if ( !bestitem ) {
/*
//if not in lava or slime
if (!AAS_AreaLava(areanum) && !AAS_AreaSlime(areanum))
{
if (AAS_RandomGoalArea(areanum, travelflags, &goal.areanum, goal.origin))
{
VectorSet(goal.mins, -15, -15, -15);
VectorSet(goal.maxs, 15, 15, 15);
goal.entitynum = 0;
goal.number = 0;
goal.flags = GFL_ROAM;
goal.iteminfo = 0;
//push the goal on the stack
BotPushGoal(goalstate, &goal);
//
#ifdef DEBUG
botimport.Print(PRT_MESSAGE, "chosen roam goal area %d\n", goal.areanum);
#endif //DEBUG
return qtrue;
} //end if
} //end if
*/
return qfalse;
} //end if
//create a bot goal for this item
iteminfo = &ic->iteminfo[bestitem->iteminfo];
VectorCopy( bestitem->goalorigin, goal.origin );
VectorCopy( iteminfo->mins, goal.mins );
VectorCopy( iteminfo->maxs, goal.maxs );
goal.areanum = bestitem->goalareanum;
goal.entitynum = bestitem->entitynum;
goal.number = bestitem->number;
goal.flags = GFL_ITEM;
goal.iteminfo = bestitem->iteminfo;
//add the chosen goal to the goals to avoid for a while
avoidtime = iteminfo->respawntime * 0.5;
if ( avoidtime < 10 ) {
avoidtime = AVOID_TIME;
}
//if it's a dropped item
if ( bestitem->timeout ) {
avoidtime = AVOIDDROPPED_TIME;
}
BotAddToAvoidGoals( gs, bestitem->number, avoidtime );
//push the goal on the stack
BotPushGoal( goalstate, &goal );
//
#ifdef DEBUG_AI_GOAL
if ( bestitem->timeout ) {
botimport.Print( PRT_MESSAGE, "new ltg dropped item %s\n", ic->iteminfo[bestitem->iteminfo].classname );
} //end if
iteminfo = &ic->iteminfo[bestitem->iteminfo];
botimport.Print( PRT_MESSAGE, "new ltg \"%s\"\n", iteminfo->classname );
#endif //DEBUG_AI_GOAL
return qtrue;
} //end of the function BotChooseLTGItem
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotChooseNBGItem( int goalstate, vec3_t origin, int *inventory, int travelflags,
bot_goal_t *ltg, float maxtime ) {
int areanum, t, weightnum, ltg_time;
float weight, bestweight, avoidtime;
iteminfo_t *iteminfo;
itemconfig_t *ic;
levelitem_t *li, *bestitem;
bot_goal_t goal;
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return qfalse;
}
if ( !gs->itemweightconfig ) {
return qfalse;
}
//get the area the bot is in
areanum = BotReachabilityArea( origin, gs->client );
//if the bot is in solid or if the area the bot is in has no reachability links
if ( !areanum || !AAS_AreaReachability( areanum ) ) {
//use the last valid area the bot was in
areanum = gs->lastreachabilityarea;
} //end if
//remember the last area with reachabilities the bot was in
gs->lastreachabilityarea = areanum;
//if still in solid
if ( !areanum ) {
return qfalse;
}
//
if ( ltg ) {
ltg_time = AAS_AreaTravelTimeToGoalArea( areanum, origin, ltg->areanum, travelflags );
} else { ltg_time = 99999;}
//the item configuration
ic = itemconfig;
if ( !itemconfig ) {
return qfalse;
}
//best weight and item so far
bestweight = 0;
bestitem = NULL;
memset( &goal, 0, sizeof( bot_goal_t ) );
//go through the items in the level
for ( li = levelitems; li; li = li->next )
{
if ( g_gametype == GT_SINGLE_PLAYER ) {
if ( li->notsingle ) {
continue;
}
} else if ( g_gametype >= GT_TEAM ) {
if ( li->notteam ) {
continue;
}
} else {
if ( li->notfree ) {
continue;
}
}
//if the item is in a possible goal area
if ( !li->goalareanum ) {
continue;
}
//get the fuzzy weight function for this item
iteminfo = &ic->iteminfo[li->iteminfo];
weightnum = gs->itemweightindex[iteminfo->number];
if ( weightnum < 0 ) {
continue;
}
//if this goal is in the avoid goals
if ( BotAvoidGoalTime( goalstate, li->number ) > 0 ) {
continue;
}
//
#ifdef UNDECIDEDFUZZY
weight = FuzzyWeightUndecided( inventory, gs->itemweightconfig, weightnum );
#else
weight = FuzzyWeight( inventory, gs->itemweightconfig, weightnum );
#endif //UNDECIDEDFUZZY
#ifdef DROPPEDWEIGHT
//HACK: to make dropped items more attractive
if ( li->timeout ) {
weight += 1000;
}
#endif //DROPPEDWEIGHT
if ( weight > 0 ) {
//get the travel time towards the goal area
t = AAS_AreaTravelTimeToGoalArea( areanum, origin, li->goalareanum, travelflags );
//if the goal is reachable
if ( t > 0 && t < maxtime ) {
weight /= (float) t * TRAVELTIME_SCALE;
//
if ( weight > bestweight ) {
t = 0;
if ( ltg && !li->timeout ) {
//get the travel time from the goal to the long term goal
t = AAS_AreaTravelTimeToGoalArea( li->goalareanum, li->goalorigin, ltg->areanum, travelflags );
} //end if
//if the travel back is possible and doesn't take too long
if ( t <= ltg_time ) {
bestweight = weight;
bestitem = li;
} //end if
} //end if
} //end if
} //end if
} //end for
//if no goal item found
if ( !bestitem ) {
return qfalse;
}
//create a bot goal for this item
iteminfo = &ic->iteminfo[bestitem->iteminfo];
VectorCopy( bestitem->goalorigin, goal.origin );
VectorCopy( iteminfo->mins, goal.mins );
VectorCopy( iteminfo->maxs, goal.maxs );
goal.areanum = bestitem->goalareanum;
goal.entitynum = bestitem->entitynum;
goal.number = bestitem->number;
goal.flags = GFL_ITEM;
goal.iteminfo = bestitem->iteminfo;
//add the chosen goal to the goals to avoid for a while
avoidtime = iteminfo->respawntime * 0.5;
if ( avoidtime < 10 ) {
avoidtime = AVOID_TIME;
}
//if it's a dropped item
if ( bestitem->timeout ) {
avoidtime = AVOIDDROPPED_TIME;
}
BotAddToAvoidGoals( gs, bestitem->number, avoidtime );
//push the goal on the stack
BotPushGoal( goalstate, &goal );
//
#ifdef DEBUG_AI_GOAL
if ( bestitem->timeout ) {
botimport.Print( PRT_MESSAGE, "new nbg dropped item %s\n", ic->iteminfo[bestitem->iteminfo].classname );
} //end if
iteminfo = &ic->iteminfo[bestitem->iteminfo];
botimport.Print( PRT_MESSAGE, "new nbg \"%s\"\n", iteminfo->classname );
#endif //DEBUG_AI_GOAL
return qtrue;
} //end of the function BotChooseNBGItem
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotTouchingGoal( vec3_t origin, bot_goal_t *goal ) {
int i;
vec3_t boxmins, boxmaxs;
vec3_t absmins, absmaxs;
vec3_t safety_maxs = {0, 0, 0}; //{4, 4, 10};
vec3_t safety_mins = {0, 0, 0}; //{-4, -4, 0};
AAS_PresenceTypeBoundingBox( PRESENCE_NORMAL, boxmins, boxmaxs );
VectorSubtract( goal->mins, boxmaxs, absmins );
VectorSubtract( goal->maxs, boxmins, absmaxs );
VectorAdd( absmins, goal->origin, absmins );
VectorAdd( absmaxs, goal->origin, absmaxs );
//make the box a little smaller for safety
VectorSubtract( absmaxs, safety_maxs, absmaxs );
VectorSubtract( absmins, safety_mins, absmins );
for ( i = 0; i < 3; i++ )
{
if ( origin[i] < absmins[i] || origin[i] > absmaxs[i] ) {
return qfalse;
}
} //end for
return qtrue;
} //end of the function BotTouchingGoal
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotItemGoalInVisButNotVisible( int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal ) {
aas_entityinfo_t entinfo;
bsp_trace_t trace;
vec3_t middle;
if ( !( goal->flags & GFL_ITEM ) ) {
return qfalse;
}
//
VectorAdd( goal->mins, goal->mins, middle );
VectorScale( middle, 0.5, middle );
VectorAdd( goal->origin, middle, middle );
//
trace = AAS_Trace( eye, NULL, NULL, middle, viewer, CONTENTS_SOLID );
//if the goal middle point is visible
if ( trace.fraction >= 1 ) {
//the goal entity number doesn't have to be valid
//just assume it's valid
if ( goal->entitynum <= 0 ) {
return qfalse;
}
//
//if the entity data isn't valid
AAS_EntityInfo( goal->entitynum, &entinfo );
//NOTE: for some wacko reason entities are sometimes
// not updated
//if (!entinfo.valid) return qtrue;
if ( entinfo.ltime < AAS_Time() - 0.5 ) {
return qtrue;
}
} //end if
return qfalse;
} //end of the function BotItemGoalInVisButNotVisible
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotResetGoalState( int goalstate ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
memset( gs->goalstack, 0, MAX_GOALSTACK * sizeof( bot_goal_t ) );
gs->goalstacktop = 0;
BotResetAvoidGoals( goalstate );
} //end of the function BotResetGoalState
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadItemWeights( int goalstate, char *filename ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return BLERR_CANNOTLOADITEMWEIGHTS;
}
//load the weight configuration
gs->itemweightconfig = ReadWeightConfig( filename );
if ( !gs->itemweightconfig ) {
botimport.Print( PRT_FATAL, "couldn't load weights\n" );
return BLERR_CANNOTLOADITEMWEIGHTS;
} //end if
//if there's no item configuration
if ( !itemconfig ) {
return BLERR_CANNOTLOADITEMWEIGHTS;
}
//create the item weight index
gs->itemweightindex = ItemWeightIndex( gs->itemweightconfig, itemconfig );
//everything went ok
return BLERR_NOERROR;
} //end of the function BotLoadItemWeights
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotFreeItemWeights( int goalstate ) {
bot_goalstate_t *gs;
gs = BotGoalStateFromHandle( goalstate );
if ( !gs ) {
return;
}
if ( gs->itemweightconfig ) {
FreeWeightConfig( gs->itemweightconfig );
}
if ( gs->itemweightindex ) {
FreeMemory( gs->itemweightindex );
}
} //end of the function BotFreeItemWeights
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotAllocGoalState( int client ) {
int i;
for ( i = 1; i <= MAX_CLIENTS; i++ )
{
if ( !botgoalstates[i] ) {
botgoalstates[i] = GetClearedMemory( sizeof( bot_goalstate_t ) );
botgoalstates[i]->client = client;
return i;
} //end if
} //end for
return 0;
} //end of the function BotAllocGoalState
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeGoalState( int handle ) {
if ( handle <= 0 || handle > MAX_CLIENTS ) {
botimport.Print( PRT_FATAL, "goal state handle %d out of range\n", handle );
return;
} //end if
if ( !botgoalstates[handle] ) {
botimport.Print( PRT_FATAL, "invalid goal state handle %d\n", handle );
return;
} //end if
BotFreeItemWeights( handle );
FreeMemory( botgoalstates[handle] );
botgoalstates[handle] = NULL;
} //end of the function BotFreeGoalState
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotSetupGoalAI( void ) {
char *filename;
//check if teamplay is on
g_gametype = LibVarValue( "g_gametype", "0" );
//item configuration file
filename = LibVarString( "itemconfig", "items.c" );
//load the item configuration
itemconfig = LoadItemConfig( filename );
if ( !itemconfig ) {
botimport.Print( PRT_FATAL, "couldn't load item config\n" );
return BLERR_CANNOTLOADITEMCONFIG;
} //end if
//everything went ok
return BLERR_NOERROR;
} //end of the function BotSetupGoalAI
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotShutdownGoalAI( void ) {
int i;
if ( itemconfig ) {
FreeMemory( itemconfig );
}
itemconfig = NULL;
if ( levelitemheap ) {
FreeMemory( levelitemheap );
}
levelitemheap = NULL;
freelevelitems = NULL;
levelitems = NULL;
numlevelitems = 0;
BotFreeInfoEntities();
for ( i = 1; i <= MAX_CLIENTS; i++ )
{
if ( botgoalstates[i] ) {
BotFreeGoalState( i );
} //end if
} //end for
} //end of the function BotShutdownGoalAI
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