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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// cg_scoreboard -- draw the scoreboard on top of the game screen
#include "cg_local.h"
#define SCOREBOARD_WIDTH ( 31 * BIGCHAR_WIDTH )
/*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) {
char string[1024];
vec3_t headAngles;
clientInfo_t *ci;
if ( score->client < 0 || score->client >= cgs.maxclients ) {
Com_Printf( "Bad score->client: %i\n", score->client );
return;
}
ci = &cgs.clientinfo[score->client];
// draw the handicap or bot skill marker
if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
CG_DrawPic( 0, y - 8, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
} else if ( ci->handicap < 100 ) {
Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
CG_DrawSmallStringColor( 8, y, string, color );
}
// draw the wins / losses
if ( cgs.gametype == GT_TOURNAMENT ) {
Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
CG_DrawSmallStringColor( x + SCOREBOARD_WIDTH + 2, y, string, color );
}
// draw the face
VectorClear( headAngles );
headAngles[YAW] = 180;
CG_DrawHead( x - ICON_SIZE, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
score->client, headAngles );
if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
CG_DrawFlagModel( x - ICON_SIZE - ICON_SIZE / 2, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
TEAM_RED );
} else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
CG_DrawFlagModel( x - ICON_SIZE - ICON_SIZE / 2, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
TEAM_BLUE );
}
// draw the score line
if ( score->ping == -1 ) {
Com_sprintf( string, sizeof( string ),
"connecting %s", ci->name );
} else if ( ci->team == TEAM_SPECTATOR ) {
Com_sprintf( string, sizeof( string ),
"SPECT %4i %4i %s", score->ping, score->time, ci->name );
} else {
Com_sprintf( string, sizeof( string ),
"%5i %4i %4i %s", score->score, score->ping, score->time, ci->name );
}
// highlight your position
if ( score->client == cg.snap->ps.clientNum ) {
float hcolor[4];
int rank;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
|| cgs.gametype >= GT_TEAM ) {
rank = -1;
} else {
rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
}
if ( rank == 0 ) {
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0.7;
} else if ( rank == 1 ) {
hcolor[0] = 0.7;
hcolor[1] = 0;
hcolor[2] = 0;
} else if ( rank == 2 ) {
hcolor[0] = 0.7;
hcolor[1] = 0.7;
hcolor[2] = 0;
} else {
hcolor[0] = 0.7;
hcolor[1] = 0.7;
hcolor[2] = 0.7;
}
hcolor[3] = fade * 0.7;
CG_FillRect( x - 2, y, SCOREBOARD_WIDTH, BIGCHAR_HEIGHT + 1, hcolor );
}
CG_DrawBigString( x, y, string, fade );
// add the "ready" marker for intermission exiting
if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
CG_DrawBigStringColor( 0, y, "READY", color );
}
}
/*
=================
CG_TeamScoreboard
=================
*/
static int CG_TeamScoreboard( int x, int y, team_t team, float fade ) {
int i;
score_t *score;
float color[4];
int count;
int lineHeight;
clientInfo_t *ci;
color[0] = color[1] = color[2] = 1.0;
color[3] = fade;
count = 0;
lineHeight = 40;
// don't draw more than 9 rows
for ( i = 0 ; i < cg.numScores && count < 9 ; i++ ) {
score = &cg.scores[i];
ci = &cgs.clientinfo[ score->client ];
if ( team != ci->team ) {
continue;
}
CG_DrawClientScore( x, y + lineHeight * count, score, color, fade );
count++;
}
return y + count * lineHeight + 20;
}
/*
=================
WM_DrawObjectives
=================
*/
// NERVE - SMF
static int INFO_PLAYER_WIDTH = 200;
static int INFO_CLASS_WIDTH = 80;
static int INFO_SCORE_WIDTH = 50;
static int INFO_LATENCY_WIDTH = 60;
static int INFO_TOTAL_WIDTH = 0;
static int INFO_TEAM_HEIGHT = 24;
static int INFO_BORDER = 2;
static int INFO_LINE_HEIGHT = 30;
int WM_DrawObjectives( int x, int y, int width, float fade ) {
const char *s, *buf, *str;
char teamstr[32];
int i, num, strwidth, status;
int height, tempy, rows;
vec4_t hcolor;
int msec, mins, seconds, tens; // JPW NERVE
rows = 7;
height = SMALLCHAR_HEIGHT * rows;
hcolor[0] = hcolor[1] = hcolor[2] = 1;
hcolor[3] = 1.f;
trap_R_SetColor( hcolor );
if ( cg.snap->ps.pm_type != PM_INTERMISSION ) {
CG_DrawPic( x - 10, y, width + 20, height + SMALLCHAR_HEIGHT + 10 + 1, trap_R_RegisterShaderNoMip( "ui_mp/assets/mp_score_objectives" ) );
}
VectorSet( hcolor, 1, 1, 1 );
trap_R_SetColor( NULL );
VectorSet( hcolor, ( 68.f / 255.f ), ( 0.f / 255.f ), ( 0.f / 255.f ) );
hcolor[3] = 1 * fade;
// draw header
if ( cg.snap->ps.pm_type != PM_INTERMISSION ) {
CG_DrawSmallString( x, y, CG_TranslateString( "Goals" ), fade );
}
y += SMALLCHAR_HEIGHT + 3;
// draw color bands
tempy = y;
if ( cg.snap->ps.pm_type != PM_INTERMISSION ) {
for ( i = 0; i < rows; i++ ) {
hcolor[3] = fade * 0.3;
if ( i % 2 == 0 ) {
VectorSet( hcolor, ( 0.f / 255.f ), ( 113.f / 255.f ), ( 163.f / 255.f ) ); // LIGHT BLUE
} else {
VectorSet( hcolor, ( 0.f / 255.f ), ( 92.f / 255.f ), ( 133.f / 255.f ) ); // DARK BLUE
}
hcolor[3] = 0;
CG_FillRect( x, y, width, SMALLCHAR_HEIGHT, hcolor );
y += SMALLCHAR_HEIGHT;
}
}
hcolor[3] = 1;
y = tempy;
if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL;
s = CG_ConfigString( CS_MULTI_MAPWINNER );
buf = Info_ValueForKey( s, "winner" );
if ( atoi( buf ) == -1 ) {
} else if ( atoi( buf ) ) {
shader = "ui_mp/assets/portraits/allies_win";
flagshader = "ui_mp/assets/portraits/allies_win_flag.tga";
nameshader = "ui_mp/assets/portraits/text_allies.tga";
if ( !cg.latchVictorySound ) {
cg.latchVictorySound = qtrue;
trap_S_StartLocalSound( trap_S_RegisterSound( "sound/multiplayer/music/l_complete_2.wav" ), CHAN_LOCAL_SOUND );
}
} else {
shader = "ui_mp/assets/portraits/axis_win";
flagshader = "ui_mp/assets/portraits/axis_win_flag.tga";
nameshader = "ui_mp/assets/portraits/text_axis.tga";
if ( !cg.latchVictorySound ) {
cg.latchVictorySound = qtrue;
trap_S_StartLocalSound( trap_S_RegisterSound( "sound/multiplayer/music/s_stinglow.wav" ), CHAN_LOCAL_SOUND );
}
}
y += SMALLCHAR_HEIGHT * ( ( rows - 2 ) / 2 );
if ( flagshader ) {
CG_DrawPic( 10, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) );
CG_DrawPic( 415, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) );
}
if ( shader ) {
CG_DrawPic( 229, 10, 182, 136, trap_R_RegisterShaderNoMip( shader ) );
}
if ( nameshader ) {
CG_DrawPic( 50, 50, 127, 64, trap_R_RegisterShaderNoMip( nameshader ) );
CG_DrawPic( 455, 50, 127, 64, trap_R_RegisterShaderNoMip( "ui_mp/assets/portraits/text_win.tga" ) );
}
return y;
}
// JPW NERVE -- mission time & reinforce time
else {
tempy = y;
y += SMALLCHAR_HEIGHT * ( rows - 1 );
msec = ( cgs.timelimit * 60.f * 1000.f ) - ( cg.time - cgs.levelStartTime );
seconds = msec / 1000;
mins = seconds / 60;
seconds -= mins * 60;
tens = seconds / 10;
seconds -= tens * 10;
if ( msec < 0 ) {
s = va( "%s %s", CG_TranslateString( "Mission time:" ), CG_TranslateString( "Sudden Death" ) );
} else {
s = va( "%s %2.0f:%i%i", CG_TranslateString( "Mission time:" ), (float)mins, tens, seconds ); // float cast to line up with reinforce time
}
CG_DrawSmallString( x,y,s,fade );
if ( cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_RED ) {
msec = cg_redlimbotime.integer - ( cg.time % cg_redlimbotime.integer );
} else if ( cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_BLUE ) {
msec = cg_bluelimbotime.integer - ( cg.time % cg_bluelimbotime.integer );
} else { // no team (spectator mode)
msec = 0;
}
if ( msec ) {
seconds = msec / 1000;
mins = seconds / 60;
seconds -= mins * 60;
tens = seconds / 10;
seconds -= tens * 10;
s = va( "%s %2.0f:%i%i", CG_TranslateString( "Reinforce time:" ), (float)mins, tens, seconds );
CG_DrawSmallString( x + 425,y,s,fade );
}
// NERVE - SMF
if ( cgs.gametype == GT_WOLF_STOPWATCH ) {
int w;
s = va( "%s %i", CG_TranslateString( "Stopwatch Round" ), cgs.currentRound + 1 );
w = CG_DrawStrlen( s ) * SMALLCHAR_WIDTH;
CG_DrawSmallString( x + 300 - w / 2,y,s,fade );
}
// -NERVE - SMF
y = tempy;
}
// jpw
// determine character's team
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
strcpy( teamstr, "short_axis_desc" );
} else {
strcpy( teamstr, "short_allied_desc" );
}
s = CG_ConfigString( CS_MULTI_INFO );
buf = Info_ValueForKey( s, "numobjectives" );
if ( buf && atoi( buf ) ) {
num = atoi( buf );
for ( i = 0; i < num; i++ ) {
s = CG_ConfigString( CS_MULTI_OBJECTIVE1 + i );
buf = Info_ValueForKey( s, teamstr );
if ( !buf || !strlen( buf ) ) {
str = va( "%s %i", CG_TranslateString( "Objective" ), i + 1 );
} else {
str = va( "%s", CG_TranslateString( buf ) );
}
// draw text
strwidth = CG_DrawStrlen( str ) * SMALLCHAR_WIDTH;
CG_DrawSmallString( x + width / 2 - strwidth / 2 - 12, y, str, fade );
// draw status flags
s = CG_ConfigString( CS_MULTI_OBJ1_STATUS + i );
status = atoi( Info_ValueForKey( s, "status" ) );
if ( status == 0 ) {
CG_DrawPic( x, y + 1, 24, 14, trap_R_RegisterShaderNoMip( "ui_mp/assets/ger_flag.tga" ) );
} else if ( status == 1 ) {
CG_DrawPic( x, y + 1, 24, 14, trap_R_RegisterShaderNoMip( "ui_mp/assets/usa_flag.tga" ) );
}
y += SMALLCHAR_HEIGHT;
}
}
return y;
}
static void WM_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) {
int maxchars, offset;
float tempx;
vec4_t hcolor;
clientInfo_t *ci;
if ( y + SMALLCHAR_HEIGHT >= 470 ) {
return;
}
ci = &cgs.clientinfo[score->client];
if ( score->client == cg.snap->ps.clientNum ) {
tempx = x;
hcolor[3] = fade * 0.3;
VectorSet( hcolor, 0.4452, 0.1172, 0.0782 ); // DARK-RED
CG_FillRect( tempx, y + 1, INFO_PLAYER_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
tempx += INFO_PLAYER_WIDTH;
if ( ci->team == TEAM_SPECTATOR ) {
int width;
width = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;
CG_FillRect( tempx, y + 1, width - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
} else {
CG_FillRect( tempx, y + 1, INFO_CLASS_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
tempx += INFO_CLASS_WIDTH;
CG_FillRect( tempx, y + 1, INFO_SCORE_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
tempx += INFO_SCORE_WIDTH;
CG_FillRect( tempx, y + 1, INFO_LATENCY_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
}
}
tempx = x;
// DHM - Nerve
VectorSet( hcolor, 1, 1, 1 );
hcolor[3] = fade;
maxchars = 17;
offset = 0;
if ( ci->team != TEAM_SPECTATOR ) {
if ( ci->powerups & ( ( 1 << PW_REDFLAG ) | ( 1 << PW_BLUEFLAG ) ) ) {
CG_DrawPic( tempx - 4, y - 4, 24, 24, trap_R_RegisterShader( "models/multiplayer/treasure/treasure" ) );
offset += 16;
tempx += 16;
maxchars -= 2;
}
// draw the skull icon if out of lives
if ( score->respawnsLeft == -2 ) {
CG_DrawPic( tempx, y, 18, 18, cgs.media.scoreEliminatedShader );
offset += 18;
tempx += 18;
maxchars -= 2;
}
}
// draw name
CG_DrawStringExt( tempx, y, ci->name, hcolor, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, maxchars );
tempx += INFO_PLAYER_WIDTH - offset;
// dhm - nerve
if ( ci->team == TEAM_SPECTATOR ) {
const char *s;
int w, totalwidth;
totalwidth = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH - 8;
s = CG_TranslateString( "^3SPECTATOR" );
w = CG_DrawStrlen( s ) * SMALLCHAR_WIDTH;
CG_DrawSmallString( tempx + totalwidth - w, y, s, fade );
return;
} else if ( cg.snap->ps.persistant[PERS_TEAM] == ci->team ) {
int val = score->playerClass; // cg_entities[ ci->clientNum ].currentState.teamNum;
const char *s;
if ( val == 0 ) {
s = "Soldr";
} else if ( val == 1 ) {
s = "Medic";
} else if ( val == 2 ) {
s = "Engr";
} else if ( val == 3 ) {
s = "Lieut";
} else {
s = "";
}
CG_DrawSmallString( tempx, y, CG_TranslateString( s ), fade );
}
tempx += INFO_CLASS_WIDTH;
CG_DrawSmallString( tempx, y, va( "%4i", score->score ), fade );
tempx += INFO_SCORE_WIDTH;
CG_DrawSmallString( tempx, y, va( "%4i", score->ping ), fade );
}
const char* WM_TimeToString( float msec ) {
int mins, seconds, tens;
seconds = msec / 1000;
mins = seconds / 60;
seconds -= mins * 60;
tens = seconds / 10;
seconds -= tens * 10;
return va( "%i:%i%i", mins, tens, seconds );
}
static int WM_DrawInfoLine( int x, int y, float fade ) {
int w, defender, winner;
const char *s;
if ( cg.snap->ps.pm_type != PM_INTERMISSION ) {
return y;
}
w = 300;
CG_DrawPic( 320 - w / 2, y, w, INFO_LINE_HEIGHT, trap_R_RegisterShaderNoMip( "ui_mp/assets/mp_line_strip.tga" ) );
s = CG_ConfigString( CS_MULTI_INFO );
defender = atoi( Info_ValueForKey( s, "defender" ) );
s = CG_ConfigString( CS_MULTI_MAPWINNER );
winner = atoi( Info_ValueForKey( s, "winner" ) );
if ( cgs.currentRound ) {
// first round
s = va( CG_TranslateString( "Clock is now set to %s!" ), WM_TimeToString( cgs.nextTimeLimit * 60.f * 1000.f ) );
} else {
// second round
if ( !defender ) {
if ( winner != defender ) {
s = "Allies successfully beat the clock!";
} else {
s = "Allies couldn't beat the clock!";
}
} else {
if ( winner != defender ) {
s = "Axis successfully beat the clock!";
} else {
s = "Axis couldn't beat the clock!";
}
}
s = CG_TranslateString( s );
}
w = CG_DrawStrlen( s ) * SMALLCHAR_WIDTH;
CG_DrawSmallString( 320 - w / 2, ( y + INFO_LINE_HEIGHT / 2 ) - SMALLCHAR_HEIGHT / 2, s, fade );
return y + INFO_LINE_HEIGHT + 10;
}
static int WM_TeamScoreboard( int x, int y, team_t team, float fade, int maxrows ) {
vec4_t hcolor;
float tempx, tempy;
int height, width;
int i, rows;
height = SMALLCHAR_HEIGHT * maxrows;
width = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;
rows = height / SMALLCHAR_HEIGHT - 2;
hcolor[0] = hcolor[1] = hcolor[2] = 1;
hcolor[3] = 1.f;
trap_R_SetColor( hcolor );
CG_DrawPic( x - 15, y - 4, width + 30, height + 1, trap_R_RegisterShaderNoMip( "ui_mp/assets/mp_score_team.tga" ) );
trap_R_SetColor( NULL );
if ( team == TEAM_RED ) {
VectorSet( hcolor, ( 68.f / 255.f ), ( 0.f / 255.f ), ( 0.f / 255.f ) );
} else if ( team == TEAM_BLUE ) {
VectorSet( hcolor, ( 0.f / 255.f ), ( 45.f / 255.f ), ( 68.f / 255.f ) );
}
hcolor[3] = 1 * fade;
// draw header
if ( team == TEAM_RED ) {
CG_DrawSmallString( x, y, va( "%s [%d] (%d %s)", CG_TranslateString( "Axis" ), cg.teamScores[0], cg.teamPlayers[team], CG_TranslateString( "players" ) ), fade );
} else if ( team == TEAM_BLUE ) {
CG_DrawSmallString( x, y, va( "%s [%d] (%d %s)", CG_TranslateString( "Allies" ), cg.teamScores[1], cg.teamPlayers[team], CG_TranslateString( "players" ) ), fade );
}
y += SMALLCHAR_HEIGHT + 4;
// save off y val
tempy = y;
// draw color bands
for ( i = 0; i < rows; i++ ) {
hcolor[3] = fade * 0.3;
if ( i % 2 == 0 ) {
VectorSet( hcolor, ( 0.f / 255.f ), ( 163.f / 255.f ), ( 113.f / 255.f ) ); // LIGHT BLUE
} else {
VectorSet( hcolor, ( 0.f / 255.f ), ( 133.f / 255.f ), ( 92.f / 255.f ) ); // DARK BLUE
}
hcolor[3] = 0;
CG_FillRect( x, y, width, SMALLCHAR_HEIGHT, hcolor );
y += SMALLCHAR_HEIGHT;
}
hcolor[3] = 1;
y = tempy;
tempx = x;
// draw player info headings
CG_DrawSmallString( tempx, y, CG_TranslateString( "Name" ), fade );
tempx += INFO_PLAYER_WIDTH;
CG_DrawSmallString( tempx, y, CG_TranslateString( "Class" ), fade );
tempx += INFO_CLASS_WIDTH;
CG_DrawSmallString( tempx, y, CG_TranslateString( "Score" ), fade );
tempx += INFO_SCORE_WIDTH;
CG_DrawSmallString( tempx, y, CG_TranslateString( "Ping" ), fade );
y += SMALLCHAR_HEIGHT;
// draw player info
VectorSet( hcolor, 1, 1, 1 );
hcolor[3] = fade;
cg.teamPlayers[team] = 0; // JPW NERVE
for ( i = 0; i < cg.numScores; i++ ) {
if ( team != cgs.clientinfo[ cg.scores[i].client ].team ) {
continue;
}
cg.teamPlayers[team]++; // JPW NERVE // one frame latency, but who cares?
WM_DrawClientScore( x, y, &cg.scores[i], hcolor, fade );
y += SMALLCHAR_HEIGHT;
}
// draw spectators
y += SMALLCHAR_HEIGHT;
for ( i = 0; i < cg.numScores; i++ ) {
if ( cgs.clientinfo[ cg.scores[i].client ].team != TEAM_SPECTATOR ) {
continue;
}
if ( team == TEAM_RED && ( i % 2 ) ) {
continue;
}
if ( team == TEAM_BLUE && ( ( i + 1 ) % 2 ) ) {
continue;
}
WM_DrawClientScore( x, y, &cg.scores[i], hcolor, fade );
y += SMALLCHAR_HEIGHT;
}
return y;
}
// -NERVE - SMF
/*
=================
CG_DrawScoreboard
Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawScoreboard( void ) {
int x = 0, y = 0, w;
float fade;
float *fadeColor;
char *s;
// don't draw anything if the menu or console is up
if ( cg_paused.integer ) {
cg.deferredPlayerLoading = 0;
return qfalse;
}
if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
cg.deferredPlayerLoading = 0;
return qfalse;
}
// don't draw scoreboard during death while warmup up
if ( cg.warmup && !cg.showScores ) {
return qfalse;
}
if ( cg_fixedAspect.integer && cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
} else if ( cg_fixedAspect.integer && !cg.limboMenu ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
// NERVE - SMF - added mp wolf check
if ( cg.showScores || ( cg.predictedPlayerState.pm_type == PM_DEAD && cgs.gametype < GT_WOLF ) ||
cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
fade = 1.0;
} else {
fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
if ( !fadeColor ) {
// next time scoreboard comes up, don't print killer
cg.deferredPlayerLoading = 0;
cg.killerName[0] = 0;
return qfalse;
}
fade = *fadeColor;
}
// fragged by ... line
if ( cg.killerName[0] ) {
s = va( "Killed by %s", cg.killerName );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 40;
CG_DrawBigString( x, y, s, fade );
}
// current rank
//----(SA) enclosed this so it doesn't draw for SP
if ( cgs.gametype != GT_SINGLE_PLAYER && cgs.gametype < GT_WOLF ) { // NERVE - SMF - added wolf multiplayer check
if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
if ( cgs.gametype < GT_TEAM ) {
s = va( "%s place with %i",
CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
cg.snap->ps.persistant[PERS_SCORE] );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 60;
CG_DrawBigString( x, y, s, fade );
} else {
if ( cg.teamScores[0] == cg.teamScores[1] ) {
s = va( "Teams are tied at %i", cg.teamScores[0] );
} else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
s = va( "Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] );
} else {
s = va( "Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] );
}
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 60;
CG_DrawBigString( x, y, s, fade );
}
}
// scoreboard
x = 320 - SCOREBOARD_WIDTH / 2;
y = 86;
#if 0
CG_DrawBigStringColor( x, y, "SCORE PING TIME NAME", fadeColor );
CG_DrawBigStringColor( x, y + 12, "----- ---- ---- ---------------", fadeColor );
#endif
CG_DrawPic( x + 1 * 16, y, 64, 32, cgs.media.scoreboardScore );
CG_DrawPic( x + 6 * 16 + 8, y, 64, 32, cgs.media.scoreboardPing );
CG_DrawPic( x + 11 * 16 + 8, y, 64, 32, cgs.media.scoreboardTime );
CG_DrawPic( x + 16 * 16, y, 64, 32, cgs.media.scoreboardName );
y += 32;
}
//----(SA) added
// Secrets
if ( cgs.gametype == GT_SINGLE_PLAYER ) {
s = "Secrets: 0/12";
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 60;
// CG_DrawBigStringColor( x, y, s, fadeColor );
}
//----(SA) end
// NERVE - SMF
if ( cgs.gametype >= GT_WOLF ) {
INFO_PLAYER_WIDTH = 140;
INFO_SCORE_WIDTH = 50;
INFO_CLASS_WIDTH = 50;
INFO_LATENCY_WIDTH = 40;
INFO_TEAM_HEIGHT = 24;
INFO_BORDER = 2;
INFO_TOTAL_WIDTH = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;
x = 20;
y = 10;
WM_DrawObjectives( x, y, 595, fade );
if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) {
y = WM_DrawInfoLine( x, 155, fade );
WM_TeamScoreboard( x, y, TEAM_RED, fade, 18 );
x = 335;
WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 18 );
} else {
y = 155;
WM_TeamScoreboard( x, y, TEAM_RED, fade, 20 );
x = 335;
WM_TeamScoreboard( x, y, TEAM_BLUE, fade, 20 );
}
}
// -NERVE - SMF
else if ( cgs.gametype >= GT_TEAM ) {
//
// teamplay scoreboard
//
if ( cg.teamScores[0] >= cg.teamScores[1] ) {
y = CG_TeamScoreboard( x, y, TEAM_RED, fade );
y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade );
} else {
y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade );
y = CG_TeamScoreboard( x, y, TEAM_RED, fade );
}
CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade );
} else if ( cgs.gametype != GT_SINGLE_PLAYER ) { //----(SA) modified
//
// free for all scoreboard
//
y = CG_TeamScoreboard( x, y, TEAM_FREE, fade );
CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade );
}
// load any models that have been deferred
if ( ++cg.deferredPlayerLoading > 1 ) {
CG_LoadDeferredPlayers();
}
if ( cg_fixedAspect.integer ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
return qtrue;
}
//================================================================================
/*
================
CG_CenterGiantLine
================
*/
/*
static void CG_CenterGiantLine( float y, const char *string ) {
float x;
vec4_t color;
color[0] = 1;
color[1] = 1;
color[2] = 1;
color[3] = 1;
x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( string ) );
CG_DrawStringExt( x, y, string, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
}
*/
/*
=================
CG_DrawTourneyScoreboard
Draw the oversize scoreboard for tournements
=================
*/
void CG_DrawTourneyScoreboard( void ) {
vec4_t color;
int x,y;
if ( cg_fixedAspect.integer ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
// request more scores regularly
if ( cg.scoresRequestTime + 2000 < cg.time ) {
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
}
// draw the dialog background
if ( cg_fixedAspect.integer ) {
color[0] = color[1] = color[2] = 0;
color[3] = 1;
CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
} else {
color[0] = color[1] = color[2] = 0;
color[3] = 1;
CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
}
color[0] = 1;
color[1] = 1;
color[2] = 1;
color[3] = 1;
if ( cgs.gametype >= GT_WOLF ) {
INFO_PLAYER_WIDTH = 140;
INFO_SCORE_WIDTH = 50;
INFO_CLASS_WIDTH = 50;
INFO_LATENCY_WIDTH = 40;
INFO_TEAM_HEIGHT = 24;
INFO_BORDER = 2;
INFO_TOTAL_WIDTH = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;
x = 20;
y = 10;
WM_DrawObjectives( x, y, 595, 1.f );
if ( cgs.gametype == GT_WOLF_STOPWATCH && ( cg.snap->ps.pm_type == PM_INTERMISSION ) ) {
y = WM_DrawInfoLine( x, 155, 1.f );
WM_TeamScoreboard( x, y, TEAM_RED, 1.f, 18 );
x = 335;
WM_TeamScoreboard( x, y, TEAM_BLUE, 1.f, 18 );
} else {
y = 155;
WM_TeamScoreboard( x, y, TEAM_RED, 1.f, 20 );
x = 335;
WM_TeamScoreboard( x, y, TEAM_BLUE, 1.f, 20 );
}
}
}
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