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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// Ridah, cg_sound.c - parsing and use of sound script files
#include "cg_local.h"
typedef struct soundScriptSound_s
{
char filename[MAX_QPATH];
sfxHandle_t sfxHandle;
int lastPlayed;
struct soundScriptSound_s *next;
} soundScriptSound_t;
typedef struct soundScript_s
{
int index;
char name[MAX_QPATH];
int channel;
int attenuation;
qboolean streaming;
qboolean looping;
qboolean random; // TODO
int numSounds;
soundScriptSound_t *soundList; // pointer into the global list of soundScriptSounds (defined below)
struct soundScript_s *nextHash; // next soundScript in our hashTable list position
} soundScript_t;
// we have to define these static lists, since we can't alloc memory within the cgame
#define FILE_HASH_SIZE 1024
static soundScript_t* hashTable[FILE_HASH_SIZE];
#define MAX_SOUND_SCRIPTS 4096
static soundScript_t soundScripts[MAX_SOUND_SCRIPTS];
int numSoundScripts = 0;
#define MAX_SOUND_SCRIPT_SOUNDS 8192
static soundScriptSound_t soundScriptSounds[MAX_SOUND_SCRIPT_SOUNDS];
int numSoundScriptSounds = 0;
/*
================
return a hash value for the filename
================
*/
static long generateHashValue( const char *fname ) {
int i;
long hash;
char letter;
hash = 0;
i = 0;
while ( fname[i] != '\0' ) {
letter = tolower( fname[i] );
if ( letter == '.' ) {
break; // don't include extension
}
if ( letter == '\\' ) {
letter = '/'; // damn path names
}
hash += (long)( letter ) * ( i + 119 );
i++;
}
hash &= ( FILE_HASH_SIZE - 1 );
return hash;
}
/*
==============
CG_SoundScriptPrecache
returns the index+1 of the script in the global list, for fast calling
==============
*/
int CG_SoundScriptPrecache( const char *name ) {
soundScriptSound_t *scriptSound;
long hash;
char *s;
soundScript_t *sound;
if ( !name || !name[0] ) {
return 0;
}
hash = generateHashValue( name );
s = (char *)name;
sound = hashTable[hash];
while ( sound ) {
if ( !Q_strcasecmp( s, sound->name ) ) {
// found a match, precache these sounds
scriptSound = sound->soundList;
if ( !sound->streaming ) {
while ( scriptSound ) {
scriptSound->sfxHandle = trap_S_RegisterSound( scriptSound->filename );
scriptSound = scriptSound->next;
}
} else if ( cg_buildScript.integer ) {
while ( scriptSound ) {
// just open the file so it gets copied to the build dir
fileHandle_t f;
trap_FS_FOpenFile( scriptSound->filename, &f, FS_READ );
trap_FS_FCloseFile( f );
scriptSound = scriptSound->next;
}
}
return sound->index + 1;
}
sound = sound->nextHash;
}
return 0;
}
/*
==============
CG_SoundPickOldestRandomSound
==============
*/
void CG_SoundPickOldestRandomSound( soundScript_t *sound, vec3_t org, int entnum ) {
int oldestTime = 0; // TTimo: init
soundScriptSound_t *oldestSound;
soundScriptSound_t *scriptSound;
oldestSound = NULL;
scriptSound = sound->soundList;
while ( scriptSound ) {
if ( !oldestSound || ( scriptSound->lastPlayed < oldestTime ) ) {
oldestTime = scriptSound->lastPlayed;
oldestSound = scriptSound;
}
scriptSound = scriptSound->next;
}
if ( oldestSound ) {
// play this sound
if ( !sound->streaming ) {
if ( !oldestSound->sfxHandle ) {
oldestSound->sfxHandle = trap_S_RegisterSound( oldestSound->filename );
}
trap_S_StartSound( org, entnum, sound->channel, oldestSound->sfxHandle );
} else {
trap_S_StartStreamingSound( oldestSound->filename, sound->looping ? oldestSound->filename : NULL, entnum, sound->channel, sound->attenuation );
}
oldestSound->lastPlayed = cg.time;
} else {
CG_Error( "Unable to locate a valid sound for soundScript: %s\n", sound->name );
}
}
/*
==============
CG_SoundPlaySoundScript
returns qtrue is a script is found
==============
*/
qboolean CG_SoundPlaySoundScript( const char *name, vec3_t org, int entnum ) {
long hash;
char *s;
soundScript_t *sound;
if ( !name || !name[0] ) {
return qfalse;
}
hash = generateHashValue( name );
s = (char *)name;
sound = hashTable[hash];
while ( sound ) {
if ( !Q_strcasecmp( s, sound->name ) ) {
// found a match, pick the oldest sound
CG_SoundPickOldestRandomSound( sound, org, entnum );
return qtrue;
}
sound = sound->nextHash;
}
//CG_Printf( S_COLOR_RED "CG_SoundPlaySoundScript: cannot find sound script '%s'\n", name );
return qfalse;
}
/*
==============
CG_SoundPlayIndexedScript
returns qtrue is a script is found
==============
*/
void CG_SoundPlayIndexedScript( int index, vec3_t org, int entnum ) {
soundScript_t *sound;
if ( !index ) {
return;
}
if ( index > numSoundScripts ) {
return;
}
sound = &soundScripts[index - 1];
// pick the oldest sound
CG_SoundPickOldestRandomSound( sound, org, entnum );
}
/*
===============
CG_SoundParseSounds
===============
*/
static void CG_SoundParseSounds( char *filename, char *buffer ) {
char *token, **text;
long hash;
soundScript_t sound; // the current sound being read
soundScriptSound_t *scriptSound;
qboolean inSound, wantSoundName;
inSound = qfalse;
wantSoundName = qtrue;
text = &buffer;
while ( 1 ) {
token = COM_ParseExt( text, qtrue );
if ( !token[0] ) {
if ( inSound ) {
CG_Error( "no concluding '}' in sound %s, file %s\n", sound.name, filename );
}
return;
}
if ( !Q_strcasecmp( token, "{" ) ) {
if ( inSound ) {
CG_Error( "no concluding '}' in sound %s, file %s\n", sound.name, filename );
}
if ( wantSoundName ) {
CG_Error( "'{' found but not expected, after %s, file %s\n", sound.name, filename );
}
inSound = qtrue;
continue;
}
if ( !Q_strcasecmp( token, "}" ) ) {
if ( !inSound ) {
CG_Error( "'}' unexpected after sound %s, file %s\n", sound.name, filename );
}
// end of a sound, copy it to the global list and stick it in the hashTable
hash = generateHashValue( sound.name );
sound.nextHash = hashTable[hash];
soundScripts[numSoundScripts] = sound;
hashTable[hash] = &soundScripts[numSoundScripts++];
if ( numSoundScripts == MAX_SOUND_SCRIPTS ) {
CG_Error( "MAX_SOUND_SCRIPTS exceeded.\nReduce number of sound scripts.\n" );
}
inSound = qfalse;
wantSoundName = qtrue;
continue;
}
if ( !inSound ) {
// this is the identifier for a new sound
if ( !wantSoundName ) {
CG_Error( "'%s' unexpected after sound %s, file %s\n", token, sound.name, filename );
}
memset( &sound, 0, sizeof( sound ) );
Q_strncpyz( sound.name, token, sizeof( sound.name ) );
wantSoundName = qfalse;
sound.index = numSoundScripts;
// setup the new sound defaults
sound.channel = CHAN_AUTO;
sound.attenuation = 1; // default to fade away with distance (for streaming sounds)
//
continue;
}
// we are inside a sound script
if ( !Q_strcasecmp( token, "channel" ) ) {
// ignore this now, just look for the channel identifiers explicitly
continue;
}
if ( !Q_strcasecmp( token, "local" ) ) {
sound.channel = CHAN_LOCAL;
continue;
} else if ( !Q_strcasecmp( token, "announcer" ) ) {
sound.channel = CHAN_ANNOUNCER;
continue;
} else if ( !Q_strcasecmp( token, "body" ) ) {
sound.channel = CHAN_BODY;
continue;
} else if ( !Q_strcasecmp( token, "voice" ) ) {
sound.channel = CHAN_VOICE;
continue;
} else if ( !Q_strcasecmp( token, "weapon" ) ) {
sound.channel = CHAN_WEAPON;
continue;
} else if ( !Q_strcasecmp( token, "item" ) ) {
sound.channel = CHAN_ITEM;
continue;
} else if ( !Q_strcasecmp( token, "auto" ) ) {
sound.channel = CHAN_AUTO;
continue;
}
if ( !Q_strcasecmp( token, "global" ) ) {
sound.attenuation = 0;
continue;
}
if ( !Q_strcasecmp( token, "streaming" ) ) {
sound.streaming = qtrue;
continue;
}
if ( !Q_strcasecmp( token, "looping" ) ) {
sound.looping = qtrue;
continue;
}
if ( !Q_strcasecmp( token, "sound" ) ) {
// grab a free scriptSound
scriptSound = &soundScriptSounds[numSoundScriptSounds++];
if ( numSoundScripts == MAX_SOUND_SCRIPT_SOUNDS ) {
CG_Error( "MAX_SOUND_SCRIPT_SOUNDS exceeded.\nReduce number of sound scripts.\n" );
}
token = COM_ParseExt( text, qtrue );
Q_strncpyz( scriptSound->filename, token, sizeof( scriptSound->filename ) );
scriptSound->lastPlayed = 0;
scriptSound->sfxHandle = 0;
scriptSound->next = sound.soundList;
sound.soundList = scriptSound;
continue;
}
}
}
/*
===============
CG_SoundLoadSoundFiles
===============
*/
#define MAX_SOUND_FILES 128
#define MAX_BUFFER 20000
static void CG_SoundLoadSoundFiles( void ) {
char soundFiles[MAX_SOUND_FILES][MAX_QPATH];
char buffer[MAX_BUFFER];
char *text;
char filename[MAX_QPATH];
fileHandle_t f;
int numSounds;
int i, len;
char *token;
// scan for sound files
Com_sprintf( filename, MAX_QPATH, "sound/scripts/filelist.txt" );
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( len <= 0 ) {
CG_Printf( S_COLOR_RED "WARNING: no sound files found (filelist.txt not found in sound/scripts)\n" );
return;
}
if ( len > MAX_BUFFER ) {
CG_Error( "%s is too big, make it smaller (max = %i bytes)\n", filename, MAX_BUFFER );
}
// load the file into memory
trap_FS_Read( buffer, len, f );
buffer[len] = 0;
trap_FS_FCloseFile( f );
// parse the list
text = buffer;
numSounds = 0;
while ( 1 ) {
token = COM_ParseExt( &text, qtrue );
if ( !token[0] ) {
break;
}
Com_sprintf( soundFiles[numSounds++], MAX_QPATH, "%s", token );
}
if ( !numSounds ) {
CG_Printf( S_COLOR_RED "WARNING: no sound files found\n" );
return;
}
// load and parse sound files
for ( i = 0; i < numSounds; i++ )
{
Com_sprintf( filename, sizeof( filename ), "sound/scripts/%s", soundFiles[i] );
CG_Printf( "...loading '%s'\n", filename );
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( len <= 0 ) {
CG_Error( "Couldn't load %s", filename );
}
if ( len > MAX_BUFFER ) {
CG_Error( "%s is too big, make it smaller (max = %i bytes)\n", filename, MAX_BUFFER );
}
memset( buffer, 0, sizeof( buffer ) );
trap_FS_Read( buffer, len, f );
trap_FS_FCloseFile( f );
CG_SoundParseSounds( filename, buffer );
}
}
/*
==============
CG_SoundInit
==============
*/
void CG_SoundInit( void ) {
if ( numSoundScripts ) {
// keep all the information, just reset the vars
int i;
for ( i = 0; i < numSoundScriptSounds; i++ ) {
soundScriptSounds[i].lastPlayed = 0;
soundScriptSounds[i].sfxHandle = 0;
}
} else {
CG_Printf( "\n.........................\n"
"Initializing Sound Scripts\n" );
CG_SoundLoadSoundFiles();
CG_Printf( "done.\n" );
}
}
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