1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057
|
/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// cl_parse.c -- parse a message received from the server
#include "client.h"
char *svc_strings[256] = {
"svc_bad",
"svc_nop",
"svc_gamestate",
"svc_configstring",
"svc_baseline",
"svc_serverCommand",
"svc_download",
"svc_snapshot",
"svc_EOF",
"svc_voipSpeex",
"svc_voipOpus",
};
void SHOWNET( msg_t *msg, char *s ) {
if ( cl_shownet->integer >= 2 ) {
Com_Printf( "%3i:%s\n", msg->readcount - 1, s );
}
}
/*
=========================================================================
MESSAGE PARSING
=========================================================================
*/
#if 1
int entLastVisible[MAX_CLIENTS];
qboolean isEntVisible( entityState_t *ent ) {
trace_t tr;
vec3_t start, end, temp;
vec3_t forward, up, right, right2;
float view_height;
VectorCopy( cl.cgameClientLerpOrigin, start );
start[2] += ( cl.snap.ps.viewheight - 1 );
if ( cl.snap.ps.leanf != 0 ) {
vec3_t lright, v3ViewAngles;
VectorCopy( cl.snap.ps.viewangles, v3ViewAngles );
v3ViewAngles[2] += cl.snap.ps.leanf / 2.0f;
AngleVectors( v3ViewAngles, NULL, lright, NULL );
VectorMA( start, cl.snap.ps.leanf, lright, start );
}
VectorCopy( ent->pos.trBase, end );
// Compute vector perpindicular to view to ent
VectorSubtract( end, start, forward );
VectorNormalizeFast( forward );
VectorSet( up, 0, 0, 1 );
CrossProduct( forward, up, right );
VectorNormalizeFast( right );
VectorScale( right, 10, right2 );
VectorScale( right, 18, right );
// Set viewheight
if ( ent->animMovetype ) {
view_height = 16;
} else {
view_height = 40;
}
// First, viewpoint to viewpoint
end[2] += view_height;
CM_BoxTrace( &tr, start, end, NULL, NULL, 0, CONTENTS_SOLID, qfalse );
if ( tr.fraction == 1.f ) {
return qtrue;
}
// First-b, viewpoint to top of head
end[2] += 16;
CM_BoxTrace( &tr, start, end, NULL, NULL, 0, CONTENTS_SOLID, qfalse );
if ( tr.fraction == 1.f ) {
return qtrue;
}
end[2] -= 16;
// Second, viewpoint to ent's origin
end[2] -= view_height;
CM_BoxTrace( &tr, start, end, NULL, NULL, 0, CONTENTS_SOLID, qfalse );
if ( tr.fraction == 1.f ) {
return qtrue;
}
// Third, to ent's right knee
VectorAdd( end, right, temp );
temp[2] += 8;
CM_BoxTrace( &tr, start, temp, NULL, NULL, 0, CONTENTS_SOLID, qfalse );
if ( tr.fraction == 1.f ) {
return qtrue;
}
// Fourth, to ent's right shoulder
VectorAdd( end, right2, temp );
if ( ent->animMovetype ) {
temp[2] += 28;
} else {
temp[2] += 52;
}
CM_BoxTrace( &tr, start, temp, NULL, NULL, 0, CONTENTS_SOLID, qfalse );
if ( tr.fraction == 1.f ) {
return qtrue;
}
// Fifth, to ent's left knee
VectorScale( right, -1, right );
VectorScale( right2, -1, right2 );
VectorAdd( end, right2, temp );
temp[2] += 2;
CM_BoxTrace( &tr, start, temp, NULL, NULL, 0, CONTENTS_SOLID, qfalse );
if ( tr.fraction == 1.f ) {
return qtrue;
}
// Sixth, to ent's left shoulder
VectorAdd( end, right, temp );
if ( ent->animMovetype ) {
temp[2] += 16;
} else {
temp[2] += 36;
}
CM_BoxTrace( &tr, start, temp, NULL, NULL, 0, CONTENTS_SOLID, qfalse );
if ( tr.fraction == 1.f ) {
return qtrue;
}
return qfalse;
}
#endif
/*
==================
CL_DeltaEntity
Parses deltas from the given base and adds the resulting entity
to the current frame
==================
*/
void CL_DeltaEntity( msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old,
qboolean unchanged ) {
entityState_t *state;
// save the parsed entity state into the big circular buffer so
// it can be used as the source for a later delta
state = &cl.parseEntities[cl.parseEntitiesNum & ( MAX_PARSE_ENTITIES - 1 )];
if ( unchanged ) {
*state = *old;
} else {
MSG_ReadDeltaEntity( msg, old, state, newnum );
}
if ( state->number == ( MAX_GENTITIES - 1 ) ) {
return; // entity was delta removed
}
#if 1
// DHM - Nerve :: Only draw clients if visible
if ( clc.onlyVisibleClients ) {
if ( state->number < MAX_CLIENTS ) {
if ( isEntVisible( state ) ) {
entLastVisible[state->number] = frame->serverTime;
state->eFlags &= ~EF_NODRAW;
} else {
if ( entLastVisible[state->number] < ( frame->serverTime - 600 ) ) {
state->eFlags |= EF_NODRAW;
}
}
}
}
#endif
cl.parseEntitiesNum++;
frame->numEntities++;
}
/*
==================
CL_ParsePacketEntities
==================
*/
void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe ) {
int newnum;
entityState_t *oldstate;
int oldindex, oldnum;
newframe->parseEntitiesNum = cl.parseEntitiesNum;
newframe->numEntities = 0;
// delta from the entities present in oldframe
oldindex = 0;
oldstate = NULL;
if ( !oldframe ) {
oldnum = 99999;
} else {
if ( oldindex >= oldframe->numEntities ) {
oldnum = 99999;
} else {
oldstate = &cl.parseEntities[
( oldframe->parseEntitiesNum + oldindex ) & ( MAX_PARSE_ENTITIES - 1 )];
oldnum = oldstate->number;
}
}
while ( 1 ) {
// read the entity index number
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
if ( newnum == ( MAX_GENTITIES - 1 ) ) {
break;
}
if ( msg->readcount > msg->cursize ) {
Com_Error( ERR_DROP,"CL_ParsePacketEntities: end of message" );
}
while ( oldnum < newnum ) {
// one or more entities from the old packet are unchanged
if ( cl_shownet->integer == 3 ) {
Com_Printf( "%3i: unchanged: %i\n", msg->readcount, oldnum );
}
CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
oldnum = 99999;
} else {
oldstate = &cl.parseEntities[
( oldframe->parseEntitiesNum + oldindex ) & ( MAX_PARSE_ENTITIES - 1 )];
oldnum = oldstate->number;
}
}
if ( oldnum == newnum ) {
// delta from previous state
if ( cl_shownet->integer == 3 ) {
Com_Printf( "%3i: delta: %i\n", msg->readcount, newnum );
}
CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
oldnum = 99999;
} else {
oldstate = &cl.parseEntities[
( oldframe->parseEntitiesNum + oldindex ) & ( MAX_PARSE_ENTITIES - 1 )];
oldnum = oldstate->number;
}
continue;
}
if ( oldnum > newnum ) {
// delta from baseline
if ( cl_shownet->integer == 3 ) {
Com_Printf( "%3i: baseline: %i\n", msg->readcount, newnum );
}
CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
continue;
}
}
// any remaining entities in the old frame are copied over
while ( oldnum != 99999 ) {
// one or more entities from the old packet are unchanged
if ( cl_shownet->integer == 3 ) {
Com_Printf( "%3i: unchanged: %i\n", msg->readcount, oldnum );
}
CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
oldnum = 99999;
} else {
oldstate = &cl.parseEntities[
( oldframe->parseEntitiesNum + oldindex ) & ( MAX_PARSE_ENTITIES - 1 )];
oldnum = oldstate->number;
}
}
if ( cl_shownuments->integer ) {
Com_Printf( "Entities in packet: %i\n", newframe->numEntities );
}
}
/*
================
CL_ParseSnapshot
If the snapshot is parsed properly, it will be copied to
cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
for any reason, no changes to the state will be made at all.
================
*/
void CL_ParseSnapshot( msg_t *msg ) {
int len;
clSnapshot_t *old;
clSnapshot_t newSnap;
int deltaNum;
int oldMessageNum;
int i, packetNum;
// get the reliable sequence acknowledge number
// NOTE: now sent with all server to client messages
//clc.reliableAcknowledge = MSG_ReadLong( msg );
// read in the new snapshot to a temporary buffer
// we will only copy to cl.snap if it is valid
memset( &newSnap, 0, sizeof( newSnap ) );
// we will have read any new server commands in this
// message before we got to svc_snapshot
newSnap.serverCommandNum = clc.serverCommandSequence;
newSnap.serverTime = MSG_ReadLong( msg );
// if we were just unpaused, we can only *now* really let the
// change come into effect or the client hangs.
cl_paused->modified = 0;
newSnap.messageNum = clc.serverMessageSequence;
deltaNum = MSG_ReadByte( msg );
if ( !deltaNum ) {
newSnap.deltaNum = -1;
} else {
newSnap.deltaNum = newSnap.messageNum - deltaNum;
}
newSnap.snapFlags = MSG_ReadByte( msg );
// If the frame is delta compressed from data that we
// no longer have available, we must suck up the rest of
// the frame, but not use it, then ask for a non-compressed
// message
if ( newSnap.deltaNum <= 0 ) {
newSnap.valid = qtrue; // uncompressed frame
old = NULL;
clc.demowaiting = qfalse; // we can start recording now
} else {
old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
if ( !old->valid ) {
// should never happen
Com_Printf( "Delta from invalid frame (not supposed to happen!).\n" );
} else if ( old->messageNum != newSnap.deltaNum ) {
// The frame that the server did the delta from
// is too old, so we can't reconstruct it properly.
Com_DPrintf( "Delta frame too old.\n" );
} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES - MAX_SNAPSHOT_ENTITIES ) {
Com_DPrintf( "Delta parseEntitiesNum too old.\n" );
} else {
newSnap.valid = qtrue; // valid delta parse
}
}
// read areamask
len = MSG_ReadByte( msg );
if ( len > sizeof( newSnap.areamask ) ) {
Com_Error( ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask.", len );
return;
}
MSG_ReadData( msg, &newSnap.areamask, len );
// read playerinfo
SHOWNET( msg, "playerstate" );
if ( old ) {
MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
} else {
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
}
// read packet entities
SHOWNET( msg, "packet entities" );
CL_ParsePacketEntities( msg, old, &newSnap );
// if not valid, dump the entire thing now that it has
// been properly read
if ( !newSnap.valid ) {
return;
}
// clear the valid flags of any snapshots between the last
// received and this one, so if there was a dropped packet
// it won't look like something valid to delta from next
// time we wrap around in the buffer
oldMessageNum = cl.snap.messageNum + 1;
if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
}
for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse;
}
// copy to the current good spot
cl.snap = newSnap;
cl.snap.ping = 999;
// calculate ping time
for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) {
cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
break;
}
}
// save the frame off in the backup array for later delta comparisons
cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
if ( cl_shownet->integer == 3 ) {
Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
cl.snap.deltaNum, cl.snap.ping );
}
cl.newSnapshots = qtrue;
}
//=====================================================================
int cl_connectedToPureServer;
int cl_connectedToCheatServer;
/*
==================
CL_SystemInfoChanged
The systeminfo configstring has been changed, so parse
new information out of it. This will happen at every
gamestate, and possibly during gameplay.
==================
*/
void CL_SystemInfoChanged( void ) {
char *systemInfo;
const char *s, *t;
char key[BIG_INFO_KEY];
char value[BIG_INFO_VALUE];
qboolean gameSet;
systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
memset( &entLastVisible, 0, sizeof( entLastVisible ) );
#ifdef USE_VOIP
#ifdef LEGACY_PROTOCOL
if(clc.compat)
clc.voipEnabled = qfalse;
else
#endif
{
s = Info_ValueForKey( systemInfo, "sv_voipProtocol" );
clc.voipEnabled = !Q_stricmp(s, "opus");
}
#endif
// don't set any vars when playing a demo
if ( clc.demoplaying ) {
return;
}
s = Info_ValueForKey( systemInfo, "sv_cheats" );
cl_connectedToCheatServer = atoi( s );
if ( !cl_connectedToCheatServer ) {
Cvar_SetCheatState();
}
// check pure server string
s = Info_ValueForKey( systemInfo, "sv_paks" );
t = Info_ValueForKey( systemInfo, "sv_pakNames" );
FS_PureServerSetLoadedPaks( s, t );
s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
FS_PureServerSetReferencedPaks( s, t );
gameSet = qfalse;
// scan through all the variables in the systeminfo and locally set cvars to match
s = systemInfo;
while ( s ) {
int cvar_flags;
Info_NextPair( &s, key, value );
if ( !key[0] ) {
break;
}
// ehw!
if (!Q_stricmp(key, "fs_game"))
{
if(FS_InvalidGameDir(value))
{
Com_Printf(S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", value);
continue;
}
gameSet = qtrue;
}
if((cvar_flags = Cvar_Flags(key)) == CVAR_NONEXISTENT)
Cvar_Get(key, value, CVAR_SERVER_CREATED | CVAR_ROM);
else
{
// If this cvar may not be modified by a server discard the value.
if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED)))
{
#ifndef STANDALONE
if(Q_stricmp(key, "g_synchronousClients") && Q_stricmp(key, "pmove_fixed") &&
Q_stricmp(key, "pmove_msec"))
#endif
{
Com_DPrintf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
continue;
}
}
Cvar_SetSafe(key, value);
}
}
// if game folder should not be set and it is set at the client side
if ( !gameSet && *Cvar_VariableString("fs_game") ) {
Cvar_Set( "fs_game", "" );
}
cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" );
}
/*
==================
CL_ParseServerInfo
==================
*/
static void CL_ParseServerInfo(void)
{
const char *serverInfo;
serverInfo = cl.gameState.stringData
+ cl.gameState.stringOffsets[ CS_SERVERINFO ];
clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo,
"sv_allowDownload"));
Q_strncpyz(clc.sv_dlURL,
Info_ValueForKey(serverInfo, "sv_dlURL"),
sizeof(clc.sv_dlURL));
}
/*
==================
CL_ParseGamestate
==================
*/
void CL_ParseGamestate( msg_t *msg ) {
int i;
entityState_t *es;
int newnum;
entityState_t nullstate;
int cmd;
char *s;
char oldGame[MAX_QPATH];
Con_Close();
clc.connectPacketCount = 0;
// wipe local client state
CL_ClearState();
// a gamestate always marks a server command sequence
clc.serverCommandSequence = MSG_ReadLong( msg );
// parse all the configstrings and baselines
cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
while ( 1 ) {
cmd = MSG_ReadByte( msg );
if ( cmd == svc_EOF ) {
break;
}
if ( cmd == svc_configstring ) {
int len;
i = MSG_ReadShort( msg );
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
}
s = MSG_ReadBigString( msg );
len = strlen( s );
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
}
// append it to the gameState string buffer
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
cl.gameState.dataCount += len + 1;
} else if ( cmd == svc_baseline ) {
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
}
memset( &nullstate, 0, sizeof( nullstate ) );
es = &cl.entityBaselines[ newnum ];
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
} else {
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
}
}
clc.clientNum = MSG_ReadLong( msg );
// read the checksum feed
clc.checksumFeed = MSG_ReadLong( msg );
// save old gamedir
Cvar_VariableStringBuffer("fs_game", oldGame, sizeof(oldGame));
// parse useful values out of CS_SERVERINFO
CL_ParseServerInfo();
// parse serverId and other cvars
CL_SystemInfoChanged();
// stop recording now so the demo won't have an unnecessary level load at the end.
if(cl_autoRecordDemo->integer && clc.demorecording)
CL_StopRecord_f();
// reinitialize the filesystem if the game directory has changed
if(!cl_oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED))
{
cl_oldGameSet = qtrue;
Q_strncpyz(cl_oldGame, oldGame, sizeof(cl_oldGame));
}
FS_ConditionalRestart(clc.checksumFeed, qfalse);
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame
CL_InitDownloads();
// make sure the game starts
Cvar_Set( "cl_paused", "0" );
}
//=====================================================================
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload( msg_t *msg ) {
int size;
unsigned char data[MAX_MSGLEN];
uint16_t block;
if (!*clc.downloadTempName) {
Com_Printf("Server sending download, but no download was requested\n");
CL_AddReliableCommand("stopdl", qfalse);
return;
}
// read the data
block = MSG_ReadShort( msg );
if( !block && !clc.downloadBlock ) {
// block zero is special, contains file size
clc.downloadSize = MSG_ReadLong( msg );
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
if ( clc.downloadSize < 0 ) {
Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) );
return;
}
}
size = MSG_ReadShort( msg );
if ( size < 0 || size > sizeof( data ) ) {
Com_Error( ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size );
return;
}
MSG_ReadData( msg, data, size );
if( ( clc.downloadBlock & 0xFFFF ) != block ) {
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", (clc.downloadBlock & 0xFFFF), block);
return;
}
// open the file if not opened yet
if ( !clc.download ) {
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
if ( !clc.download ) {
Com_Printf( "Could not create %s\n", clc.downloadTempName );
CL_AddReliableCommand("stopdl", qfalse);
CL_NextDownload();
return;
}
}
if ( size ) {
FS_Write( data, size, clc.download );
}
CL_AddReliableCommand(va("nextdl %d", clc.downloadBlock), qfalse);
clc.downloadBlock++;
clc.downloadCount += size;
// So UI gets access to it
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
if ( !size ) { // A zero length block means EOF
if ( clc.download ) {
FS_FCloseFile( clc.download );
clc.download = 0;
// rename the file
FS_SV_Rename( clc.downloadTempName, clc.downloadName, qfalse );
}
// send intentions now
// We need this because without it, we would hold the last nextdl and then start
// loading right away. If we take a while to load, the server is happily trying
// to send us that last block over and over.
// Write it twice to help make sure we acknowledge the download
CL_WritePacket();
CL_WritePacket();
// get another file if needed
CL_NextDownload();
}
}
#ifdef USE_VOIP
static
qboolean CL_ShouldIgnoreVoipSender(int sender)
{
if (!cl_voip->integer)
return qtrue; // VoIP is disabled.
else if ((sender == clc.clientNum) && (!clc.demoplaying))
return qtrue; // ignore own voice (unless playing back a demo).
else if (clc.voipMuteAll)
return qtrue; // all channels are muted with extreme prejudice.
else if (clc.voipIgnore[sender])
return qtrue; // just ignoring this guy.
else if (clc.voipGain[sender] == 0.0f)
return qtrue; // too quiet to play.
return qfalse;
}
/*
=====================
CL_PlayVoip
Play raw data
=====================
*/
static void CL_PlayVoip(int sender, int samplecnt, const byte *data, int flags)
{
if(flags & VOIP_DIRECT)
{
S_RawSamples(sender + 1, samplecnt, 48000, 2, 1,
data, clc.voipGain[sender], -1);
}
if(flags & VOIP_SPATIAL)
{
S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, 48000, 2, 1,
data, 1.0f, sender);
}
}
/*
=====================
CL_ParseVoip
A VoIP message has been received from the server
=====================
*/
static
void CL_ParseVoip ( msg_t *msg, qboolean ignoreData ) {
static short decoded[VOIP_MAX_PACKET_SAMPLES*4]; // !!! FIXME: don't hard code
const int sender = MSG_ReadShort(msg);
const int generation = MSG_ReadByte(msg);
const int sequence = MSG_ReadLong(msg);
const int frames = MSG_ReadByte(msg);
const int packetsize = MSG_ReadShort(msg);
const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT);
unsigned char encoded[4000];
int numSamples;
int seqdiff;
int written = 0;
int i;
Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender);
if (sender < 0)
return; // short/invalid packet, bail.
else if (generation < 0)
return; // short/invalid packet, bail.
else if (sequence < 0)
return; // short/invalid packet, bail.
else if (frames < 0)
return; // short/invalid packet, bail.
else if (packetsize < 0)
return; // short/invalid packet, bail.
if (packetsize > sizeof (encoded)) { // overlarge packet?
int bytesleft = packetsize;
while (bytesleft) {
int br = bytesleft;
if (br > sizeof (encoded))
br = sizeof (encoded);
MSG_ReadData(msg, encoded, br);
bytesleft -= br;
}
return; // overlarge packet, bail.
}
MSG_ReadData(msg, encoded, packetsize);
if (ignoreData) {
return; // just ignore legacy speex voip data
} else if (!clc.voipCodecInitialized) {
return; // can't handle VoIP without libopus!
} else if (sender >= MAX_CLIENTS) {
return; // bogus sender.
} else if (CL_ShouldIgnoreVoipSender(sender)) {
return; // Channel is muted, bail.
}
// !!! FIXME: make sure data is narrowband? Does decoder handle this?
Com_DPrintf("VoIP: packet accepted!\n");
seqdiff = sequence - clc.voipIncomingSequence[sender];
// This is a new "generation" ... a new recording started, reset the bits.
if (generation != clc.voipIncomingGeneration[sender]) {
Com_DPrintf("VoIP: new generation %d!\n", generation);
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
clc.voipIncomingGeneration[sender] = generation;
seqdiff = 0;
} else if (seqdiff < 0) { // we're ahead of the sequence?!
// This shouldn't happen unless the packet is corrupted or something.
Com_DPrintf("VoIP: misordered sequence! %d < %d!\n",
sequence, clc.voipIncomingSequence[sender]);
// reset the decoder just in case.
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
seqdiff = 0;
} else if (seqdiff * VOIP_MAX_PACKET_SAMPLES*2 >= sizeof (decoded)) { // dropped more than we can handle?
// just start over.
Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n",
seqdiff, sender);
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
seqdiff = 0;
}
if (seqdiff != 0) {
Com_DPrintf("VoIP: Dropped %d frames from client #%d\n",
seqdiff, sender);
// tell opus that we're missing frames...
for (i = 0; i < seqdiff; i++) {
assert((written + VOIP_MAX_PACKET_SAMPLES) * 2 < sizeof (decoded));
numSamples = opus_decode(clc.opusDecoder[sender], NULL, 0, decoded + written, VOIP_MAX_PACKET_SAMPLES, 0);
if ( numSamples <= 0 ) {
Com_DPrintf("VoIP: Error decoding frame %d from client #%d\n", i, sender);
continue;
}
written += numSamples;
}
}
numSamples = opus_decode(clc.opusDecoder[sender], encoded, packetsize, decoded + written, ARRAY_LEN(decoded) - written, 0);
if ( numSamples <= 0 ) {
Com_DPrintf("VoIP: Error decoding voip data from client #%d\n", sender);
numSamples = 0;
}
#if 0
static FILE *encio = NULL;
if (encio == NULL) encio = fopen("voip-incoming-encoded.bin", "wb");
if (encio != NULL) { fwrite(encoded, packetsize, 1, encio); fflush(encio); }
static FILE *decio = NULL;
if (decio == NULL) decio = fopen("voip-incoming-decoded.bin", "wb");
if (decio != NULL) { fwrite(decoded+written, numSamples*2, 1, decio); fflush(decio); }
#endif
written += numSamples;
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
written * 2, written, frames);
if(written > 0)
CL_PlayVoip(sender, written, (const byte *) decoded, flags);
clc.voipIncomingSequence[sender] = sequence + frames;
}
#endif
/*
=====================
CL_ParseCommandString
Command strings are just saved off until cgame asks for them
when it transitions a snapshot
=====================
*/
void CL_ParseCommandString( msg_t *msg ) {
char *s;
int seq;
int index;
seq = MSG_ReadLong( msg );
s = MSG_ReadString( msg );
// see if we have already executed stored it off
if ( clc.serverCommandSequence >= seq ) {
return;
}
clc.serverCommandSequence = seq;
index = seq & ( MAX_RELIABLE_COMMANDS - 1 );
Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
}
/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage( msg_t *msg ) {
int cmd;
if ( cl_shownet->integer == 1 ) {
Com_Printf( "%i ",msg->cursize );
} else if ( cl_shownet->integer >= 2 ) {
Com_Printf( "------------------\n" );
}
MSG_Bitstream( msg );
// get the reliable sequence acknowledge number
clc.reliableAcknowledge = MSG_ReadLong( msg );
//
if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) {
clc.reliableAcknowledge = clc.reliableSequence;
}
//
// parse the message
//
while ( 1 ) {
if ( msg->readcount > msg->cursize ) {
Com_Error( ERR_DROP,"CL_ParseServerMessage: read past end of server message" );
break;
}
cmd = MSG_ReadByte( msg );
if ( cmd == svc_EOF ) {
SHOWNET( msg, "END OF MESSAGE" );
break;
}
if ( cl_shownet->integer >= 2 ) {
if ( (cmd < 0) || (!svc_strings[cmd]) ) {
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount - 1, cmd );
} else {
SHOWNET( msg, svc_strings[cmd] );
}
}
// other commands
switch ( cmd ) {
default:
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message");
break;
case svc_nop:
break;
case svc_serverCommand:
CL_ParseCommandString( msg );
break;
case svc_gamestate:
CL_ParseGamestate( msg );
break;
case svc_snapshot:
CL_ParseSnapshot( msg );
break;
case svc_download:
CL_ParseDownload( msg );
break;
case svc_voipSpeex:
#ifdef USE_VOIP
CL_ParseVoip( msg, qtrue );
#endif
break;
case svc_voipOpus:
#ifdef USE_VOIP
CL_ParseVoip( msg, !clc.voipEnabled );
#endif
break;
}
}
}
|