1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
|
/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: ai_chat.h
*
* desc: Quake3 bot AI
*
*
*****************************************************************************/
//
int BotChat_EnterGame( bot_state_t *bs );
//
int BotChat_ExitGame( bot_state_t *bs );
//
int BotChat_StartLevel( bot_state_t *bs );
//
int BotChat_EndLevel( bot_state_t *bs );
//
int BotChat_HitTalking( bot_state_t *bs );
//
int BotChat_HitNoDeath( bot_state_t *bs );
//
int BotChat_HitNoKill( bot_state_t *bs );
//
int BotChat_Death( bot_state_t *bs );
//
int BotChat_Kill( bot_state_t *bs );
//
int BotChat_EnemySuicide( bot_state_t *bs );
//
int BotChat_Random( bot_state_t *bs );
// time the selected chat takes to type in
float BotChatTime( bot_state_t *bs );
// returns true if the bot can chat at the current position
int BotValidChatPosition( bot_state_t *bs );
// test the initial bot chats
void BotChatTest( bot_state_t *bs );
|