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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//
// g_mem.c
//
#include "g_local.h"
// Ridah, increased this (fixes Dan's crash)
//#define POOLSIZE (256 * 1024)
//#define POOLSIZE (2048 * 1024)
#define POOLSIZE ( 4096 * 1024 ) //----(SA) upped to try to get assault_34 going
static char memoryPool[POOLSIZE];
static int allocPoint;
void *G_Alloc( int size ) {
char *p;
if ( g_debugAlloc.integer ) {
G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
}
if ( allocPoint + size > POOLSIZE ) {
G_Error( "G_Alloc: failed on allocation of %i bytes", size );
return NULL;
}
p = &memoryPool[allocPoint];
allocPoint += ( size + 31 ) & ~31;
return p;
}
void G_InitMemory( void ) {
allocPoint = 0;
}
void Svcmd_GameMem_f( void ) {
G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
}
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