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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "q_shared.h"
#include "qcommon.h"
#include "cm_polylib.h"
// (SA) DM needs more than 256 since this includes func_static and func_explosives
//#define MAX_SUBMODELS 256
//#define BOX_MODEL_HANDLE 255
#define MAX_SUBMODELS 512
#define BOX_MODEL_HANDLE 511
#define CAPSULE_MODEL_HANDLE 510
typedef struct {
cplane_t *plane;
int children[2]; // negative numbers are leafs
} cNode_t;
typedef struct {
int cluster;
int area;
int firstLeafBrush;
int numLeafBrushes;
int firstLeafSurface;
int numLeafSurfaces;
} cLeaf_t;
typedef struct cmodel_s {
vec3_t mins, maxs;
cLeaf_t leaf; // submodels don't reference the main tree
} cmodel_t;
typedef struct {
cplane_t *plane;
int surfaceFlags;
int shaderNum;
} cbrushside_t;
typedef struct {
int shaderNum; // the shader that determined the contents
int contents;
vec3_t bounds[2];
int numsides;
cbrushside_t *sides;
int checkcount; // to avoid repeated testings
} cbrush_t;
typedef struct {
int checkcount; // to avoid repeated testings
int surfaceFlags;
int contents;
struct patchCollide_s *pc;
} cPatch_t;
typedef struct {
int floodnum;
int floodvalid;
} cArea_t;
typedef struct {
char name[MAX_QPATH];
int numShaders;
dshader_t *shaders;
int numBrushSides;
cbrushside_t *brushsides;
int numPlanes;
cplane_t *planes;
int numNodes;
cNode_t *nodes;
int numLeafs;
cLeaf_t *leafs;
int numLeafBrushes;
int *leafbrushes;
int numLeafSurfaces;
int *leafsurfaces;
int numSubModels;
cmodel_t *cmodels;
int numBrushes;
cbrush_t *brushes;
int numClusters;
int clusterBytes;
byte *visibility;
qboolean vised; // if false, visibility is just a single cluster of ffs
int numEntityChars;
char *entityString;
int numAreas;
cArea_t *areas;
int *areaPortals; // [ numAreas*numAreas ] reference counts
int numSurfaces;
cPatch_t **surfaces; // non-patches will be NULL
int floodvalid;
int checkcount; // incremented on each trace
} clipMap_t;
// keep 1/8 unit away to keep the position valid before network snapping
// and to avoid various numeric issues
#define SURFACE_CLIP_EPSILON ( 0.125 )
extern clipMap_t cm;
extern int c_pointcontents;
extern int c_traces, c_brush_traces, c_patch_traces;
extern cvar_t *cm_noAreas;
extern cvar_t *cm_noCurves;
extern cvar_t *cm_playerCurveClip;
// cm_test.c
// Used for oriented capsule collision detection
typedef struct
{
qboolean use;
float radius;
float halfheight;
vec3_t offset;
} sphere_t;
typedef struct {
vec3_t start;
vec3_t end;
vec3_t size[2]; // size of the box being swept through the model
vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x]
float maxOffset; // longest corner length from origin
vec3_t extents; // greatest of abs(size[0]) and abs(size[1])
vec3_t bounds[2]; // enclosing box of start and end surrounding by size
vec3_t modelOrigin; // origin of the model tracing through
int contents; // ored contents of the model tracing through
qboolean isPoint; // optimized case
trace_t trace; // returned from trace call
sphere_t sphere; // sphere for oriendted capsule collision
} traceWork_t;
typedef struct leafList_s {
int count;
int maxcount;
qboolean overflowed;
int *list;
vec3_t bounds[2];
int lastLeaf; // for overflows where each leaf can't be stored individually
void ( *storeLeafs )( struct leafList_s *ll, int nodenum );
} leafList_t;
int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize );
void CM_StoreLeafs( leafList_t *ll, int nodenum );
void CM_StoreBrushes( leafList_t *ll, int nodenum );
void CM_BoxLeafnums_r( leafList_t *ll, int nodenum );
cmodel_t *CM_ClipHandleToModel( clipHandle_t handle );
qboolean CM_BoundsIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t mins2, const vec3_t maxs2 );
qboolean CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point );
// cm_patch.c
struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
void CM_ClearLevelPatches( void );
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