File: tr_dsa.h

package info (click to toggle)
iortcw 1.51.c%2Bdfsg1-7
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 25,304 kB
  • sloc: ansic: 457,326; cpp: 6,507; makefile: 4,737; sh: 1,292; asm: 1,176; xml: 31
file content (80 lines) | stat: -rw-r--r-- 4,050 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/*
===========================================================================
Copyright (C) 2016 James Canete

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
===========================================================================
*/

#ifndef __TR_DSA_H__
#define __TR_DSA_H__

#include "qgl.h"

void GL_BindNullTextures(void);
int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);

GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
GLvoid APIENTRY GLDSA_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GLvoid APIENTRY GLDSA_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
GLvoid APIENTRY GLDSA_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat,
	GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLvoid APIENTRY GLDSA_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
	GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GLvoid APIENTRY GLDSA_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
	GLint x, GLint y, GLsizei width, GLsizei height);
GLvoid APIENTRY GLDSA_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
	GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
	GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
	GLsizei imageSize, const GLvoid *data);

GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target);

void GL_BindNullProgram(void);
int GL_UseProgram(GLuint program);

GLvoid APIENTRY GLDSA_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
GLvoid APIENTRY GLDSA_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GLvoid APIENTRY GLDSA_ProgramUniform2fEXT(GLuint program, GLint location,
	GLfloat v0, GLfloat v1);
GLvoid APIENTRY GLDSA_ProgramUniform3fEXT(GLuint program, GLint location,
	GLfloat v0, GLfloat v1, GLfloat v2);
GLvoid APIENTRY GLDSA_ProgramUniform4fEXT(GLuint program, GLint location,
	GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLvoid APIENTRY GLDSA_ProgramUniform1fvEXT(GLuint program, GLint location,
	GLsizei count, const GLfloat *value);
GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
	GLsizei count, GLboolean transpose,
	const GLfloat *value);

void GL_BindNullFramebuffers(void);
void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
void GL_BindRenderbuffer(GLuint renderbuffer);

GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer,
	GLenum internalformat, GLsizei width, GLsizei height);

GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
	GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
	GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
	GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);


#endif