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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// tr_font.c
//
//
// The font system uses FreeType 2.x to render TrueType fonts for use within the game.
// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and
// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old
// fonts since the code is shared with standard Q3A.
//
// If you include this font rendering code in a commercial product you MUST include the
// following somewhere with your product, see www.freetype.org for specifics or changes.
// The Freetype code also uses some hinting techniques that MIGHT infringe on patents
// held by apple so be aware of that also.
//
// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code
// disabled. This removes any potential patent issues and it keeps us from having to
// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require
// an act of god to accomplish.
//
// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType
// credit in the credits ) and then saved off the glyph data and then hand touched up the
// font bitmaps so they scale a bit better in GL.
//
// There are limitations in the way fonts are saved and reloaded in that it is based on
// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point
// you will end up with a single 18 point data file and image set. Typically you will want to
// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system
//
// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we
// use three or four scales, most of them exactly equaling the specific rendered size. We
// rendered three sizes in Team Arena, 12, 16, and 20.
//
// To generate new font data you need to go through the following steps.
// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path.
// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and
// point size. the original TrueType fonts must exist in fonts at this point.
// 3. run the game, you should see things normally.
// 4. Exit the game and there will be three dat files and at least three tga files. The
// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
// will end up with fontImage_0_24.tga through fontImage_2_24.tga
// 5. In future runs of the game, the system looks for these images and data files when a
// specific point sized font is rendered and loads them for use.
// 6. Because of the original beta nature of the FreeType code you will probably want to hand
// touch the font bitmaps.
//
// Currently a define in the project turns on or off the FreeType code which is currently
// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and
// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
#include "tr_local.h"
#include "../qcommon/qcommon.h"
#ifdef BUILD_FREETYPE
#ifdef USE_LOCAL_HEADERS
#include "../freetype-2.9/include/ft2build.h"
#else
#include <ft2build.h>
#endif
#include FT_FREETYPE_H
#include FT_ERRORS_H
#include FT_SYSTEM_H
#include FT_IMAGE_H
#include FT_OUTLINE_H
#define _FLOOR( x ) ( ( x ) & - 64 )
#define _CEIL( x ) ( ( ( x ) + 63 ) & - 64 )
#define _TRUNC( x ) ( ( x ) >> 6 )
FT_Library ftLibrary = NULL;
#endif
#define MAX_FONTS 6
static int registeredFontCount = 0;
static fontInfo_t registeredFont[MAX_FONTS];
#ifdef BUILD_FREETYPE
void R_GetGlyphInfo( FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch ) {
*left = _FLOOR( glyph->metrics.horiBearingX );
*right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width );
*width = _TRUNC( *right - *left );
*top = _CEIL( glyph->metrics.horiBearingY );
*bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height );
*height = _TRUNC( *top - *bottom );
*pitch = ( qtrue ? ( *width + 3 ) & - 4 : ( *width + 7 ) >> 3 );
}
FT_Bitmap *R_RenderGlyph( FT_GlyphSlot glyph, glyphInfo_t* glyphOut ) {
FT_Bitmap *bit2;
int left, right, width, top, bottom, height, pitch, size;
R_GetGlyphInfo( glyph, &left, &right, &width, &top, &bottom, &height, &pitch );
if ( glyph->format == ft_glyph_format_outline ) {
size = pitch * height;
bit2 = ri.Z_Malloc( sizeof( FT_Bitmap ) );
bit2->width = width;
bit2->rows = height;
bit2->pitch = pitch;
bit2->pixel_mode = ft_pixel_mode_grays;
//bit2->pixel_mode = ft_pixel_mode_mono;
bit2->buffer = ri.Z_Malloc( pitch * height );
bit2->num_grays = 256;
Com_Memset( bit2->buffer, 0, size );
FT_Outline_Translate( &glyph->outline, -left, -bottom );
FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 );
glyphOut->height = height;
glyphOut->pitch = pitch;
glyphOut->top = ( glyph->metrics.horiBearingY >> 6 ) + 1;
glyphOut->bottom = bottom;
return bit2;
} else {
ri.Printf( PRINT_ALL, "Non-outline fonts are not supported\n" );
}
return NULL;
}
void WriteTGA (char *filename, byte *data, int width, int height) {
byte *buffer;
int i, c;
int row;
unsigned char *flip;
unsigned char *src, *dst;
buffer = ri.Z_Malloc(width*height*4 + 18);
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = width&255;
buffer[13] = width>>8;
buffer[14] = height&255;
buffer[15] = height>>8;
buffer[16] = 32; // pixel size
// swap rgb to bgr
c = 18 + width * height * 4;
for ( i = 18 ; i < c ; i += 4 )
{
buffer[i] = data[i - 18 + 2]; // blue
buffer[i + 1] = data[i - 18 + 1]; // green
buffer[i + 2] = data[i - 18 + 0]; // red
buffer[i + 3] = data[i - 18 + 3]; // alpha
}
// flip upside down
flip = (unsigned char *)ri.Z_Malloc(width*4);
for(row = 0; row < height/2; row++)
{
src = buffer + 18 + row * 4 * width;
dst = buffer + 18 + (height - row - 1) * 4 * width;
Com_Memcpy(flip, src, width*4);
Com_Memcpy(src, dst, width*4);
Com_Memcpy(dst, flip, width*4);
}
ri.Free(flip);
ri.FS_WriteFile(filename, buffer, c);
//f = fopen (filename, "wb");
//fwrite (buffer, 1, c, f);
//fclose (f);
ri.Free( buffer );
}
static glyphInfo_t *RE_ConstructGlyphInfo( unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight ) {
int i;
static glyphInfo_t glyph;
unsigned char *src, *dst;
float scaled_width, scaled_height;
FT_Bitmap *bitmap = NULL;
Com_Memset( &glyph, 0, sizeof( glyphInfo_t ) );
// make sure everything is here
if ( face != NULL ) {
FT_Load_Glyph( face, FT_Get_Char_Index( face, c ), FT_LOAD_DEFAULT );
bitmap = R_RenderGlyph( face->glyph, &glyph );
if ( bitmap ) {
glyph.xSkip = ( face->glyph->metrics.horiAdvance >> 6 ) + 1;
} else {
return &glyph;
}
if ( glyph.height > *maxHeight ) {
*maxHeight = glyph.height;
}
if ( calcHeight ) {
ri.Free( bitmap->buffer );
ri.Free( bitmap );
return &glyph;
}
/*
// need to convert to power of 2 sizes so we do not get
// any scaling from the gl upload
for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
;
for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
;
*/
scaled_width = glyph.pitch;
scaled_height = glyph.height;
// we need to make sure we fit
if (*xOut + scaled_width + 1 >= 255) {
*xOut = 0;
*yOut += *maxHeight + 1;
}
if (*yOut + *maxHeight + 1 >= 255) {
*yOut = -1;
*xOut = -1;
ri.Free( bitmap->buffer );
ri.Free( bitmap );
return &glyph;
}
src = bitmap->buffer;
dst = imageOut + ( *yOut * 256 ) + *xOut;
if ( bitmap->pixel_mode == ft_pixel_mode_mono ) {
for ( i = 0; i < glyph.height; i++ ) {
int j;
unsigned char *_src = src;
unsigned char *_dst = dst;
unsigned char mask = 0x80;
unsigned char val = *_src;
for ( j = 0; j < glyph.pitch; j++ ) {
if ( mask == 0x80 ) {
val = *_src++;
}
if ( val & mask ) {
*_dst = 0xff;
}
mask >>= 1;
if ( mask == 0 ) {
mask = 0x80;
}
_dst++;
}
src += glyph.pitch;
dst += 256;
}
} else {
for ( i = 0; i < glyph.height; i++ ) {
Com_Memcpy( dst, src, glyph.pitch );
src += glyph.pitch;
dst += 256;
}
}
// we now have an 8 bit per pixel grey scale bitmap
// that is width wide and pf->ftSize->metrics.y_ppem tall
glyph.imageHeight = scaled_height;
glyph.imageWidth = scaled_width;
glyph.s = (float)*xOut / 256;
glyph.t = (float)*yOut / 256;
glyph.s2 = glyph.s + (float)scaled_width / 256;
glyph.t2 = glyph.t + (float)scaled_height / 256;
*xOut += scaled_width + 1;
ri.Free(bitmap->buffer);
ri.Free(bitmap);
}
return &glyph;
}
#endif
static int fdOffset;
static byte *fdFile;
int readInt( void ) {
int i = ( (unsigned int)fdFile[fdOffset] | ( (unsigned int)fdFile[fdOffset + 1] << 8 ) | ( (unsigned int)fdFile[fdOffset + 2] << 16) | ( (unsigned int)fdFile[fdOffset + 3] << 24 ) );
fdOffset += 4;
return i;
}
typedef union {
byte fred[4];
float ffred;
} poor;
float readFloat( void ) {
poor me;
#if defined Q3_BIG_ENDIAN
me.fred[0] = fdFile[fdOffset + 3];
me.fred[1] = fdFile[fdOffset + 2];
me.fred[2] = fdFile[fdOffset + 1];
me.fred[3] = fdFile[fdOffset + 0];
#elif defined Q3_LITTLE_ENDIAN
me.fred[0] = fdFile[fdOffset + 0];
me.fred[1] = fdFile[fdOffset + 1];
me.fred[2] = fdFile[fdOffset + 2];
me.fred[3] = fdFile[fdOffset + 3];
#endif
fdOffset += 4;
return me.ffred;
}
void RE_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font ) {
#ifdef BUILD_FREETYPE
FT_Face face;
int j, k, xOut, yOut, lastStart, imageNumber;
int scaledSize, newSize, maxHeight, left;
unsigned char *out, *imageBuff;
glyphInfo_t *glyph;
image_t *image;
qhandle_t h;
float max;
float dpi = 72;
float glyphScale;
#endif
void *faceData;
int i, len;
char name[1024];
if (!fontName) {
ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
return;
}
if ( pointSize <= 0 ) {
pointSize = 12;
}
R_IssuePendingRenderCommands();
if ( registeredFontCount >= MAX_FONTS ) {
ri.Printf( PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n" );
return;
}
Com_sprintf( name, sizeof( name ), "fonts/fontImage_%i.dat",pointSize );
for ( i = 0; i < registeredFontCount; i++ ) {
if ( Q_stricmp( name, registeredFont[i].name ) == 0 ) {
Com_Memcpy( font, ®isteredFont[i], sizeof( fontInfo_t ) );
return;
}
}
len = ri.FS_ReadFile( name, NULL );
if ( len == sizeof( fontInfo_t ) ) {
ri.FS_ReadFile( name, &faceData );
fdOffset = 0;
fdFile = faceData;
for ( i = 0; i < GLYPHS_PER_FONT; i++ ) {
font->glyphs[i].height = readInt();
font->glyphs[i].top = readInt();
font->glyphs[i].bottom = readInt();
font->glyphs[i].pitch = readInt();
font->glyphs[i].xSkip = readInt();
font->glyphs[i].imageWidth = readInt();
font->glyphs[i].imageHeight = readInt();
font->glyphs[i].s = readFloat();
font->glyphs[i].t = readFloat();
font->glyphs[i].s2 = readFloat();
font->glyphs[i].t2 = readFloat();
font->glyphs[i].glyph = readInt();
Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName));
fdOffset += sizeof(font->glyphs[i].shaderName);
}
font->glyphScale = readFloat();
Com_Memcpy( font->name, &fdFile[fdOffset], MAX_QPATH );
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
Q_strncpyz( font->name, name, sizeof( font->name ) );
for ( i = GLYPH_START; i <= GLYPH_END; i++ ) {
font->glyphs[i].glyph = RE_RegisterShaderNoMip( font->glyphs[i].shaderName );
}
Com_Memcpy( ®isteredFont[registeredFontCount++], font, sizeof( fontInfo_t ) );
ri.FS_FreeFile(faceData);
return;
}
#ifndef BUILD_FREETYPE
ri.Printf( PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n" ); // JPW NERVE was PRINT_ALL
#else
if ( ftLibrary == NULL ) {
ri.Printf( PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n" ); // JPW NERVE was PRINT_ALL
return;
}
len = ri.FS_ReadFile( fontName, &faceData );
if ( len <= 0 ) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName);
return;
}
// allocate on the stack first in case we fail
if ( FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face ) ) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n");
return;
}
if ( FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi ) ) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n");
return;
}
//*font = ®isteredFonts[registeredFontCount++];
// make a 256x256 image buffer, once it is full, register it, clean it and keep going
// until all glyphs are rendered
out = ri.Z_Malloc( 256 * 256 );
if ( out == NULL ) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Z_Malloc failure during output image creation.\n");
return;
}
Com_Memset( out, 0, 256 * 256 );
maxHeight = 0;
for ( i = GLYPH_START; i <= GLYPH_END; i++ ) {
RE_ConstructGlyphInfo( out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue );
}
xOut = 0;
yOut = 0;
i = GLYPH_START;
lastStart = i;
imageNumber = 0;
while ( i <= GLYPH_END + 1 ) {
if ( i == GLYPH_END + 1 ) {
// upload/save current image buffer
xOut = yOut = -1;
} else {
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
}
if ( xOut == -1 || yOut == -1 ) {
// ran out of room
// we need to create an image from the bitmap, set all the handles in the glyphs to this point
//
scaledSize = 256 * 256;
newSize = scaledSize * 4;
imageBuff = ri.Z_Malloc( newSize );
left = 0;
max = 0;
for ( k = 0; k < ( scaledSize ) ; k++ ) {
if ( max < out[k] ) {
max = out[k];
}
}
if ( max > 0 ) {
max = 255 / max;
}
for ( k = 0; k < ( scaledSize ) ; k++ ) {
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = ( (float)out[k] * max );
}
Com_sprintf( name, sizeof( name ), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize );
if ( r_saveFontData->integer ) {
WriteTGA( name, imageBuff, 256, 256 );
}
//Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
image = R_CreateImage( name, imageBuff, 256, 256, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
h = RE_RegisterShaderFromImage( name, LIGHTMAP_2D, image, qfalse );
for ( j = lastStart; j < i; j++ ) {
font->glyphs[j].glyph = h;
Q_strncpyz( font->glyphs[j].shaderName, name, sizeof( font->glyphs[j].shaderName ) );
}
lastStart = i;
Com_Memset( out, 0, 256 * 256 );
xOut = 0;
yOut = 0;
ri.Free( imageBuff );
if ( i == GLYPH_END + 1 )
i++;
} else {
Com_Memcpy( &font->glyphs[i], glyph, sizeof( glyphInfo_t ) );
i++;
}
}
// change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
glyphScale = 72.0f / dpi;
// we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
glyphScale *= 48.0f / pointSize;
registeredFont[registeredFontCount].glyphScale = glyphScale;
font->glyphScale = glyphScale;
Com_Memcpy( ®isteredFont[registeredFontCount++], font, sizeof( fontInfo_t ) );
if ( r_saveFontData->integer ) {
ri.FS_WriteFile( va( "fonts/fontImage_%i.dat", pointSize ), font, sizeof( fontInfo_t ) );
}
ri.Free( out );
ri.FS_FreeFile( faceData );
#endif
}
void R_InitFreeType( void ) {
#ifdef BUILD_FREETYPE
if ( FT_Init_FreeType( &ftLibrary ) ) {
ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n");
}
#endif
registeredFontCount = 0;
}
void R_DoneFreeType( void ) {
#ifdef BUILD_FREETYPE
if ( ftLibrary ) {
FT_Done_FreeType( ftLibrary );
ftLibrary = NULL;
}
#endif
registeredFontCount = 0;
}
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